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Kaarosu

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Posts posted by Kaarosu

  1. Is it the save file itself and not the pokemon? Either way I did notice it before but never really thought about it. Pokesav doesn't have the support to set the correct flags for ribbons. DSPokeEdit is the only save tool that I know of that was/is able to set the text flags for ribbons.

  2. Apparently Met appears when you trade a pokemon between games (Your ID/SID in your Pearl game is different to the one of your Platinum game) if you want to get rid of the 'apparently met' you have to use the ID/SID of your Platinum game when making the pkm files in pokesav

  3. Although informative... i dont understand this step...

    ...would i use a program such as DSbuff or DSlazy, or is there a particular program for doing this?

    You use poketext for that, I'm sure you already know how to patch a .xml back into the .narc, after all that is done move the msg.narc(i think that's what it was named) back to the data/0/2/ folder (...again i don't recall of the top of my head) and rename it back to "7" (or else all the changes you make won't be reflected) after that is done use thenewpoketext and use the mkrom command to recompile the rom into a .nds

  4. the only way you'll get both is if you yourself make the changes, that is to say do the same thing they're doing as translator (I myself have my copy of magnius's and kazo's translations merged in with my own translations of stuff they don't have) seeing as how they worked on their translations it wouldn't be fair for me to just post a merged version of both. But if you want to do it yourself for your own use all you have to do is:

    1) have two copies of the game; one patched by magnius the other by kazo

    2) use thenewpoketext to extract the game's text from both games one part at a time and not the whole script at once (ex. 1.xml / 2.xml / etc)

    3) merge the difference in all the script parts (there's 814 parts If i remember right)

    4) patch the merged script parts back into either game (I merged mine into magnius's patched game cause i like the graphics better)

    5) COMPILE your changes and play (make a new .nds from the decompiled files)

    as usual that's as simple as I can explain it, hopefully it helps whoever needs it.

  5. I don't feel like translating so if you really care you can do that yourself, anyways:

    xx=00(さわやかのはら),01(ざわざわもり),02(ごつごつみち),

    03(きれいなうみべ),04(じゅうたくち),05(くらいどうくつ),

    06(あおいみずうみ),07(まちのはずれ),08(ホウエンのはら),

    09(あったかビーチ),0A(かざんのこみち),0B(ツリーハウス),

    0C(こわいどうくつ),0D(シンオウのはら),0E(さむいやまみち),

    0F(おおきなもり),10(しろいみずうみ),11(あれたうみべ),

    12(リゾートち),13(しずかどうくつ),14(うみのむこう),

    15(よぞらのはて),16(きいろのもり),17(イベント),

    18(おかいもの),19(チャンプのみち),1A(ふれあいのはら)

    knock yourselves out with the courses.

  6. The reason that cheats stop working in a patched game is cause the Game ID changes when someone applies the patch, don't remember the exact details right now but basically the Game ID acts like an integrity check so any codes that don't use the right ID stop working

  7. 7E - New Bark Town

    7F - Cherrygrove City

    80 - Violet City

    81 - Azelia Town

    82 - Cianwood City

    83 - Goldenrod City

    84 - Olivine City

    85 - Ecruteak City

    86 - Mahogany Town

    87 - Lake of Rage

    88 - Blackthorn City

    89 - Silver Cave

    8A - Pallet Town

    8B - Viridian City

    8C - Pewter City

    8D - Cerulean City

    8E - Lavender Town

    8F - Vermillion City

    90 - Celadon City

    91 - Fuchsia City

    92 - Cinnabar Island

    93 - Indigo Plateau

    94 - Route 1

    95 - Route 2

    96 - Route 3

    97 - Route 4

    98 - Route 5

    9A - Route 6

    9B - Route 7

    9C - Route 8

    9D - Route 9

    9E - Route 10

    9F - Route 11

    A0 - Route 12

    A1 - Route 13

    A2 - Route 14

    A3 - Route 15

    A4 - Route 16

    A5 - Route 17

    A6 - Route 18

    A7 - Route 19

    A8 - Route 20

    A9 - Route 21

    AA - Route 22

    AB - Route 23

    AC - Route 24

    AD - Route 25

    AE - Route 26

    AF - Route 27

    B0 - Route 28

    B1 - Route 29

    B2 - Route 30

    B3 - Route 31

    B4 - Route 32

    B5 - Route 33

    B6 - Route 34

    B7 - Route 35

    B8 - Route 36

    B9 - Route 37

    BA - Route 38

    BB - Route 39

    BC - Route 40

    BD - Route 41

    BE - Route 42

    BF - Route 43

    C0 - Route 44

    C1 - Route 45

    C2 - Route 46

    C3 - Route 47

    C4 - Route 48

    C5 - Diglett Cave

    C6 - Mt. Moon

    C7 - Cerulean Cave

    C8 - Rock Tunnel

    C9 - Power Plant

    CA - Safari Zone

    CB - Seafoam Islands

    CC - Sprout Tower

    CD - Tin Tower

    CE - Burnt Tower

    CF - National Park

    D0 - Radio Tower

    D1 - Ruins of Alph

    D2 - Union Cave

    D3 - Slowpoke Well

    D4 - Lighthouse

    D5 - Rocket Hideout (Mahogany Town)

    D6 - Ilex Forest

    D7 - Goldenrod Underground

    D8 - Mt. Mortar

    D9 - Ice Path

    DA - Whirl Islands (Lugia's Chamber)

    DB - Silver Mountain Cave

    DC - Dark Cave

    DD - Victory Road

    DE - Dragon's Den

    DF - Tohjo Falls

    E0 - Viridian Forest

    E1 - Pokéthlon Dome

    E2 - S.S. Aqua

    E3 - Safari Zone Gate

    E4 - Cliff Cave

    E5 - Frontier Front

    E6 - Path to Tin Tower

    E7 - Shinto Ruins

    E8 - Hidden Tower

    E9 - Pokéwalker

    EA - Cliff’s Gate

    Could've sworn I had translated that already... just never released it lmao anyways left you the the missing places in bold. good job compiling the list.

    Edit:

    As for EB-ED they should be Mystery Zone from what I've seen but someone might need to triple check.

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