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Posts posted by Kaarosu
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Edit: Pory Fixed It
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when i type the rom name,the prompt close itself automatically,and in the temp etc folder there is nothing
Sounds to me like you might not have downloaded ndstool so if you haven't done so already download the program and place it in thenewpoketext folder.
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Sadly we don't know the NiFi/WiFi protocols that pokemon games use so I don't think something like this is anywhere near possible to make at the moment.
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M3i Zero and Acekard2i have pretty much the same features. M3i Zero has some more extra features but the Ak2i has more compability with homebrew and great community support. The AKAIO firmware is just great imo if you want learn more about it check out this link: http://wiki.gbatemp.net/wiki/index.php?title=AKAIO
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Is it the save file itself and not the pokemon? Either way I did notice it before but never really thought about it. Pokesav doesn't have the support to set the correct flags for ribbons. DSPokeEdit is the only save tool that I know of that was/is able to set the text flags for ribbons.
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Out of boredom I decided to make a little guide for you guys wanting to use cheats with a patched game, I tried to simplify it as much as I could but it's 5am ...so yeah yay lack of sleep. Anyways here you go, http://www.liquiddeath.com/?p=9
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Apparently Met appears when you trade a pokemon between games (Your ID/SID in your Pearl game is different to the one of your Platinum game) if you want to get rid of the 'apparently met' you have to use the ID/SID of your Platinum game when making the pkm files in pokesav
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Although informative... i dont understand this step...
...would i use a program such as DSbuff or DSlazy, or is there a particular program for doing this?
You use poketext for that, I'm sure you already know how to patch a .xml back into the .narc, after all that is done move the msg.narc(i think that's what it was named) back to the data/0/2/ folder (...again i don't recall of the top of my head) and rename it back to "7" (or else all the changes you make won't be reflected) after that is done use thenewpoketext and use the mkrom command to recompile the rom into a .nds
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the only way you'll get both is if you yourself make the changes, that is to say do the same thing they're doing as translator (I myself have my copy of magnius's and kazo's translations merged in with my own translations of stuff they don't have) seeing as how they worked on their translations it wouldn't be fair for me to just post a merged version of both. But if you want to do it yourself for your own use all you have to do is:
1) have two copies of the game; one patched by magnius the other by kazo
2) use thenewpoketext to extract the game's text from both games one part at a time and not the whole script at once (ex. 1.xml / 2.xml / etc)
3) merge the difference in all the script parts (there's 814 parts If i remember right)
4) patch the merged script parts back into either game (I merged mine into magnius's patched game cause i like the graphics better)
5) COMPILE your changes and play (make a new .nds from the decompiled files)
as usual that's as simple as I can explain it, hopefully it helps whoever needs it.
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I think this picture summarizes my thoughts.
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I don't feel like translating so if you really care you can do that yourself, anyways:
xx=00(さわやかのはら),01(ざわざわもり),02(ごつごつみち),
03(きれいなうみべ),04(じゅうたくち),05(くらいどうくつ),
06(あおいみずうみ),07(まちのはずれ),08(ホウエンのはら),
09(あったかビーチ),0A(かざんのこみち),0B(ツリーハウス),
0C(こわいどうくつ),0D(シンオウのはら),0E(さむいやまみち),
0F(おおきなもり),10(しろいみずうみ),11(あれたうみべ),
12(リゾートち),13(しずかどうくつ),14(うみのむこう),
15(よぞらのはて),16(きいろのもり),17(イベント),
18(おかいもの),19(チャンプのみち),1A(ふれあいのはら)
knock yourselves out with the courses.
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The reason that cheats stop working in a patched game is cause the Game ID changes when someone applies the patch, don't remember the exact details right now but basically the Game ID acts like an integrity check so any codes that don't use the right ID stop working
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Um, are we allowed to post the pgt only?
Should be fine as far as I know but having a pcd with only is always a big plus.
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7E - New Bark Town
7F - Cherrygrove City
80 - Violet City
81 - Azelia Town
82 - Cianwood City
83 - Goldenrod City
84 - Olivine City
85 - Ecruteak City
86 - Mahogany Town
87 - Lake of Rage
88 - Blackthorn City
89 - Silver Cave
8A - Pallet Town
8B - Viridian City
8C - Pewter City
8D - Cerulean City
8E - Lavender Town
8F - Vermillion City
90 - Celadon City
91 - Fuchsia City
92 - Cinnabar Island
93 - Indigo Plateau
94 - Route 1
95 - Route 2
96 - Route 3
97 - Route 4
98 - Route 5
9A - Route 6
9B - Route 7
9C - Route 8
9D - Route 9
9E - Route 10
9F - Route 11
A0 - Route 12
A1 - Route 13
A2 - Route 14
A3 - Route 15
A4 - Route 16
A5 - Route 17
A6 - Route 18
A7 - Route 19
A8 - Route 20
A9 - Route 21
AA - Route 22
AB - Route 23
AC - Route 24
AD - Route 25
AE - Route 26
AF - Route 27
B0 - Route 28
B1 - Route 29
B2 - Route 30
B3 - Route 31
B4 - Route 32
B5 - Route 33
B6 - Route 34
B7 - Route 35
B8 - Route 36
B9 - Route 37
BA - Route 38
BB - Route 39
BC - Route 40
BD - Route 41
BE - Route 42
BF - Route 43
C0 - Route 44
C1 - Route 45
C2 - Route 46
C3 - Route 47
C4 - Route 48
C5 - Diglett Cave
C6 - Mt. Moon
C7 - Cerulean Cave
C8 - Rock Tunnel
C9 - Power Plant
CA - Safari Zone
CB - Seafoam Islands
CC - Sprout Tower
CD - Tin Tower
CE - Burnt Tower
CF - National Park
D0 - Radio Tower
D1 - Ruins of Alph
D2 - Union Cave
D3 - Slowpoke Well
D4 - Lighthouse
D5 - Rocket Hideout (Mahogany Town)
D6 - Ilex Forest
D7 - Goldenrod Underground
D8 - Mt. Mortar
D9 - Ice Path
DA - Whirl Islands (Lugia's Chamber)
DB - Silver Mountain Cave
DC - Dark Cave
DD - Victory Road
DE - Dragon's Den
DF - Tohjo Falls
E0 - Viridian Forest
E1 - Pokéthlon Dome
E2 - S.S. Aqua
E3 - Safari Zone Gate
E4 - Cliff Cave
E5 - Frontier Front
E6 - Path to Tin Tower
E7 - Shinto Ruins
E8 - Hidden Tower
E9 - Pokéwalker
EA - Cliff’s Gate
Could've sworn I had translated that already... just never released it lmao anyways left you the the missing places in bold. good job compiling the list.
Edit:
As for EB-ED they should be Mystery Zone from what I've seen but someone might need to triple check.
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Looking good Kazo, this'll probably need to be added to the codelist threads if it hasn't already.
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I too have my NAND backed up but I had no problems with my homebrew and 4.2 (aside from the homebrew channel being upside down lol) but that was easily fixed, kind of weird that even Wiis with no homebrew would get bricked, probably the newer ones I'm guessing?
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Yeah, Ranch Saves are similar with the backup/main saves I can't recall but I think it also has an encryption but I think it's similar to the DS block encryptions
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I've looked into it before, but doubt it's really worth the effort.
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"+ Added option to set you as pokemon's original trainer.
+ Added automatic nickname setting/etc (English only so far)"
Just pure Win.
<div_prefs id="div_prefs"></div_prefs>
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make sure there are no spaces with the trainer name (Do a Select All and type the Trainer name again)
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Well that was completely opposite of what I was expecting this game to be about.. which is great!
<div_prefs id="div_prefs"></div_prefs>
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just remember to make a backup first, last I remember PMD saves have some sort of integrity check that if not edited right it'll make you start from scratch.
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I was under the impression that the save file is a separate part of the cartradge.
It is, a retail cart has two parts, a game and a save.
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to me it seems like somewhere along the way the save was read wrong somehow by pokesav probably the storage area? so that's why it's all funky like that.
Help getting Japanese larger font English writing with Pokesav
in Saves - Editing Help
Posted
Open up Pokesav with Applocale.. or before writing your trainer name/id/etc do a right click and select all then delete/backspace and write your trainer name and that should do it.