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Posts posted by Kaarosu
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I leave you with this:
http://survivingtheworld.net/Recitation17.html
And Laugh as I walk away for an early lunch.
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It will eventually, but it's not supported just yet.
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if you didn't notice right next to the editor option it says Not yet functional, that's why.
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some of those saves from what i've seen are already R4 saves except in order to upload it to gamefaqs people change the extension, so try changing it back from .duc or w/e to .sav without using the online converter
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Your save is fine your no$gba.ini is set to save as Compressed I think when it should be Raw.
This is the line you should look for in your no$gba.ini
SAV/SNA File Format == Uncompressed
and replace it with
SAV/SNA File Format == Raw
This is how my complete no$gba.ini looks like for those that want to copy/paste over theirs.
;no$gba 2.6 generated config file - do not edit GBA Mode == GBA SP (backlight) NDS Mode == Nintendo DS (normal 4MB) Emulation Speed, LCD Refresh == -Realtime, Auto Reset/Startup Entrypoint == -Start Cartridge directly Topmost Display Lines == -Display Normal Sound Output Mode == Digital Stereo Sound Desired Sample Rate == -High (44kHz) (best) Video Output == 24bit True Color Emulate BIOS Functions == By real GBA.ROM (accurate) Solar Sensor Level == Bright Sunlight GBA Cartridge Backup Media == -Auto [b]NDS-Cartridge Backup Media == FLASH 512KBytes[/b] Multiboot Port == -None/Disabled Multiboot Completion == -Auto-close Upload Box Multiboot Normal/BurstDelays == -Medium/Medium (stable) Game Screen Filter == None (fast) Decompressed Help File == Delete after Usage Create Game Window at == Upper/right of Debug Window Game Screen Sizing == Strict IIgame_size == normal Number of Emulated Gameboys == -Single Machine Link Gamepaks == -Gamepaks in all GBAs Link Cable Type == -Automatic Performance Indicator == -Show Timing only if <>100% Autosave Options == -Nope Load ROM-Images to == -All machines Joypad Button A == 3 Joypad Button B == 2 Joypad Select == 9 Joypad Start == 10 Joypad Button L == 5 Joypad Button R == 6 Joypad Button X == 4 Joypad Button Y == 1 SNESpad Adapter == -None/Disabled (fast) SNESpad Button A == -Button A SNESpad Button B == -Button B SNESpad Button X == -Button X SNESpad Button Y == -Button Y Mouse Control Mode == -Free Move (right button=on) Joysticks/Gamepads == -Enabled [b]SAV/SNA File Format == Raw[/b] IIautoRun == yes Firmware Boot == Manual 3D Renderer == nocash IIsnd == stereo IIreg == show IIcrk == show gdb_xsiz == 00000000 gdb_ysiz == 00000000 cht_xsiz == 00000000 cht_ysiz == 00000000 Game_xloc == 00000373 Game_yloc == 00000063 Game_xsiz == 000109D9 Game_ysiz == 000109CC KEYB_1 == 101E181939381D1C2A2C2D2E KEYB_2 == A1A9A4A65253517526135959 KEYB_3 == 595959595959590259595959 KEYB_4 == 595959595959590359595959 KEYB_5 == 595959595959590459595959 KEYB_6 == 595959595959590559595959 KEYB_7 == 595959595959590659595959 KEYB_8 == 595959595959590759595959 KEYB_9 == 595959595959590859595959 KEYB_A == 595959595959590959595959 KEYB_B == 595959595959590A59595959 KEYB_C == 595959595959590B59595959 GIFname == NO$GBA.GIF
Also attached is your save in Raw format (512kb)
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It's because it's not supported yet. Preferences to the features Pokesav lacked were given priority (Dex Editing and ARDS support) eventually it'll have .pkm editing support.
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I'll make it as simple as I can. This is what I do when I don't get a save with the right file size with rudolph's tool.
1) Save Twice in a row in your retail game BEFORE ripping out the save with Rudolph's tool.
2) Rip the save with Rudolph's Tool.
3) Load up that Ripped save file with no$gba (make sure the .ini line that says save type has been changed from Uncompress to RAW)
4) Once the game is loaded save your game twice again and exit no$gba (this should fix the file size and other random stuff)
5) Use the 'new' save made by no$gba and load it up to PPSE
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why are you using rudolph's tool to rip the sav file from the R4? unless by DS you mean the retail cartridge? If not, just load the R4 save into PPSE without doing any conversions.
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It's supposed to be 512kb and RAW not Uncompressed.
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FMA Brotherhood is a remake of FMA that follows the Manga. Though Goldcross mentioned cartoons, I must say I watched that Green Lantern origins movie it was pretty good.
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if you're using no$gba what kind of save is it using? the Default Compressed? or did you change it to Raw? (Easier way to making the saves work with pokesav) Let see... also what is the file size of your saves 512kb? Aside from that I'd say if possible add your saves as an attachment for inspection.
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*cough*Suzumiya Haruhi no Yuutsu*coughsuckscough* <== Endless Eight
I've watched all of the listed above and more throughout the years, but I'm currently following:
Naruto Shippuden
Bleach
One Piece
Needless
Basquash
Hayate no Gotoku 2nd Season
Phantom
Saki
Bakemonotogari
Princess Lover
Spice and Wolf 2nd Season
And many more I watch throughout the week they're all pretty good.
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LOL! It's ok I rather not belong to anyone, more freedom that way
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And as always while driven by boredom I made them transparent :bidoof:
Updated:
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Thanks for pointing it out I stand correct I was just going from what I've seen.
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Yeah through the Pokemon Club(you know the trade that requires Friend Codes)
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A pokemon from an event without the ribbon isn't legit/legal. All the ribbon does is prevents that pokemon from being traded in the GTS, though you can still trade it through Wireless and Wi-fi
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General Anime and General Manga under Off Topic would be awesome, my guess about the lack of such threads under offtopic is that they easily get lost with all the other off topic threads. I'd suggest making said forums for it to see how it goes all else fails they can just be merged or disposed off if need be.
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Seeing how this fits into the topic, sort of.. does anyone know where to track down some of Sugimori's other art? The Pokemon themselves seem to be everywhere, but is there a gallery site or something that hosts all his art for the NPCs, items, the players, etc?
Oh yeah, just a note, Kaarosu missed a few of the arts. Deoxys' attack, defense, and speed forms aren't in the package.
Seems like I did indeed. If you want them here they are.
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Haha my friend likes to come up with counter plans for zombie attacks... He'd probably call me telling me to start with securing the mall as a base and then start pillaging/rescuing as we stock up supplies.
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are you sure that's the SCCF save? Looking at it in a Hex editor, at least for me, shows it as completely empty.
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You have to hit backspace like 20 times before typing anything in that box. Or Right click inside the box and Select All and then hit the backspace button and then type in your OT name.
Pokebox GBA version 6.4
in Saves - Research
Posted
I forget what emulator for gba it was possibly VBA set to 128kb save type i think it was works just fine, it's late and I can't remember but i'd say google something along those lines.