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Posts posted by Kaarosu
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As long as it has a music you can change it basically i'm guessing you can assign which file to play with PPRE? I don't know I didn't get that far. I used Kiwi when I first played around with this but it seems crystal tile has better support of replacing the sound files than kiwi does. You'll probably have to go with trial and error from here on I don't think many people have tried this and the few that have.. concentrated on NSMB and not Pokemon games.
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That would be fantastic!
Are you basically then replacing music files with other music files?
Do you know how to re-assign trainer classes or individual trainers to different battle music?
There is no way to re-assign the music for individual trainers unless they had one to begin with(Gym Leaders/Elite 4/etc)
Great find Crystal Tile 2 saves the day again, it does most of the work for you only thing i'll really add to this is that the only tools you'll get a lot of trouble from will be "Mid2sseq" since it's very temperamental and will crash half the time.
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I've toyed around with it and yeah it's possible it basically involves unpacking/editing/repacking the gs_sound_data.sdat file of the game. I'll play with it again to remember how it exactly goes and then make a quick guide for it.
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I have a tool in development that will save you the trouble. It will require you to have a modded Wii and some other tools (like a program to grab your Wii's encryption keys and one to unpack save files), but if you want to try it, I'd let you use it. Essentially, it's a My Pokemon Ranch save file editor, and allows for things like changing the depositor of Ranch pokemon so that another game can withdraw them. It can do this in a quick and painless fashion, too, so if you're interested and have the supplies required, drop me a line at Artemis251(at)yahoo.com.
If it's too late, apologies for bumping the topic!
Is your tool able to do this without having to unpack the data.bin file? or does it do so and just edits the savedata.bin/backup savedata files and then repacks them all into one file again? either way cool to see someone has been working on a tool for this game
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Actually, if both of them are in the same area, or you are in the same area with them, they will overlap each other, with your sprite being the higher priority which will put you on the top, so if you see one missing roamer or both of them it means they are on the same area as you are (or both of them are in one particular area) .. But i'm agree with being unable to keep the map on, it took so much time to keep opening and closing them..
There is an 'easier' way to catch the roamers to avoid having to open and close the map too many times:
Start off in Ecruteak City and go down to Route 37 and look at your map to see if either of the two roamers is in the same area, if they are go down to the grass and look for them. If not, go back up to Ecruteak City and back down to Route 37 to force the roamers to change areas. Rinse and repeat until you have them both.
And that's in spoiler tags just for those of you that like the challenge of looking for them all over the place. Enjoy.
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very nice job guys, and just because I added it into stumble so i'm sure it'll catch on haha
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Hex Values:
46h = 90 (This is Celadon for other Kanto places look at this list http://projectpokemon.org/forums/showthread.php?5532-List-of-46h-and-47h-values-of-HG-SS-locations&p=68136#post68136)
85h = 18
86h = 04
Met At Location: 3002 - Faraway Place
Met at Level: 15
Region: 7 for HG and 8 for SS
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This is the Official names for these locations:
7E - New Bark Town 7F - Cherrygrove City 80 - Violet City 81 - Azelia Town 82 - Cianwood City 83 - Goldenrod City 84 - Olivine City 85 - Ecruteak City 86 - Mahogany Town 87 - Lake of Rage 88 - Blackthorn City 89 - Mt. Silver 8A - Pallet Town 8B - Viridian City 8C - Pewter City 8D - Cerulean City 8E - Lavender Town 8F - Vermillion City 90 - Celadon City 91 - Fuchsia City 92 - Cinnabar Island 93 - Indigo Plateau 94 - Saffron City 95 - Route 1 96 - Route 2 97 - Route 3 98 - Route 4 99 - Route 5 9A - Route 6 9B - Route 7 9C - Route 8 9D - Route 9 9E - Route 10 9F - Route 11 A0 - Route 12 A1 - Route 13 A2 - Route 14 A3 - Route 15 A4 - Route 16 A5 - Route 17 A6 - Route 18 A7 - Route 19 A8 - Route 20 A9 - Route 21 AA - Route 22 AB - Route 23 AC - Route 24 AD - Route 25 AE - Route 26 AF - Route 27 B0 - Route 28 B1 - Route 29 B2 - Route 30 B3 - Route 31 B4 - Route 32 B5 - Route 33 B6 - Route 34 B7 - Route 35 B8 - Route 36 B9 - Route 37 BA - Route 38 BB - Route 39 BC - Route 40 BD - Route 41 BE - Route 42 BF - Route 43 C0 - Route 44 C1 - Route 45 C2 - Route 46 C3 - Route 47 C4 - Route 48 C5 - DIGLETT’s Cave C6 - Mt. Moon C7 - Cerulean Cave C8 - Rock Tunnel C9 - Power Plant CA - Safari Zone CB - Seafoam Islands CC - Sprout Tower CD - Bell Tower CE - Burned Tower CF - National Park D0 - Radio Tower D1 - Ruins of Alph D2 - Union Cave D3 - SLOWPOKE Well D4 - Lighthouse D5 - Team Rocket HQ (Mahogany Town) D6 - Ilex Forest D7 - Goldenrod Tunnel D8 - Mt. Mortar D9 - Ice Path DA - Whirl Islands (Lugia's Chamber) DB - Mt. Silver Cave DC - Dark Cave DD - Victory Road DE - Dragon's Den DF - Tohjo Falls E0 - Viridian Forest E1 - Pokéathlon Dome E2 - S.S. Aqua E3 - Safari Zone Gate E4 - Cliff Cave E5 - Frontier Access E6 - Bellchime Trail E7 - Sinjoh Ruins E8 - Embedded Tower E9 - Pokéwalker EA - Cliff Edge Gate
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For all of those who care about it, this item is called the Lock Capsule officially and it seems this is all the 'info' about it on the game:
Lock Capsule: A sturdy Capsule that can only be opened with a special key. (Item Name / Description)
* VIEW LOCK CAPSULE CARD (I believe this will be an option under Mystery Gift when communicating with the newer Pokemon Dungeon games)
*DS Wireless Communications\nwill be launched.
Connect to Nintendo Wi-Fi Connection?
The Lock Capsule is held in the strictest safekeeping.
The Lock Capsule was delivered safely!
In-game dialogue of item delivery.
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Deoxys for the win
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As random said ALWAYS make a back up of your save. But from what I poked around in Ranch; as long as you use the same version of the game you used the first time and with your old Trainer Name/ID/SID it should work just fine.
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lmao I left that as puridied >< i talk english good durrr...fixed
The reason that probably worked out for you is because the save I used was originally from a (U) game so the gba region locks are still set to American games...where it is located I have no clue since I didn't really look into it... just kind of worked out that way.
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Yea, I used the memcard tool with dolphin to fix the checksums. Also, don't need a Japanese GBA game because the first celebi is added to the Colosseum game. Just transfer it back to the (U) version and then trade from there, but yea, I plan on getting one to mass trade celebi's to it in hopes for good nature and IVs
@Poryhack, yea screenshots from dolphin.
Have you tried this? I wasn't sure since I couldn't confirm it because I don't have the little transfer dongle thing. But if it does work that's just awesome.
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Thanks for the upload Nigoli great work as always!
@randomcouchpotato : Google Translate > Babelfish?(sounds like it anyways)
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do you mind attaching your save so we could look through it?
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If I remember correctly Dolphin's Mem Card utility has the Fix Checksum option built in and works quite well, I did this for my younger brother a week or two ago since he wanted a Celebi with a completed save from gamefaqs. If anyone else is doing this for a Celebi, remember you need will also need the japanese gba game version of.. your 3rd gen? pokemon game.
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this to me sounds to be a problem of Wondercard IDs/Corresponding Card Number, look it up at http://projectpokemon.org/editing/pokesav/pokesavmysterygift.php for more details.
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I haven't checked them out myself but head on over to Legality Checker's official thread for an answer, if those arceus are non-US ones: http://www.projectpokemon.org/forums/showthread.php?645-Legality-Checker-vB54-21&p=62866&viewfull=1#post62866
That might explain what is wrong.
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its because the apricorn balls weren't programmed in to the games before HG/SS.
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Sorry for this but I'm just checking I read this right
In the box for selecting the pokeball type (just above the box for selecting the ability) I need to select Pokeball and then set the correct 86h value and this will be an apricorn ball?
What happens if these are then traded to, for instance, Diamond where the 86h value is not read? Will the ball just show as a normal pokeball?
Yup you got it! And yeah it'll show up as a normal pokeball.
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Awesome work Grovyle! I like the program a lot, I haven't gotten around to testing all of it yet but from what I did it seemed to work great (Pearl & Platinum) I plan to test Heart Gold later on as well but I'm sure it'll work great. Text didn't get corrupted or anything either and umm let's see unlike SCV the é in the filename/config made no difference for me but I'm on windows (Win7 x64) Only thing I'd suggest is using the .pkm format instead of .bin since I don't think a lot of people are used to it. anyways once again great work!
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when i translate to english it's work fine but when i translate to arabic i get this error
can any one help me please thank's...
I think it's because poketext doesn't know how to encode arabic characters and that's why you get the error: "LookupError: unknown encoding: cp720"
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Not sure if this is what you asked for Angel, but here it is anyways the content of map_matrix.narc
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I don't think there is only option is to copy and paste. But it's better than nothing.
Pokemon Labyrinth - PGL - B&W - Eeveelutions event
in Event Pokémon News
Posted
Actually this is a problem related to your password not meeting the requirements which are Between 6-16 characters long and must include numbers and letters.