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Posts posted by Kaphotics
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"/sarcasm", you can't expect different generations to be 100% compatible with eachother.
you have to poketransfer.
pokegen has a pokedex editor; you have to manually add them.
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yes, in my first post I gave you the locations of where the game gets the trainer's pokemon. just edit them
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Gen IV totally is the same gen as Gen V. /s
Files have to be Poketransferred to the new format, and Pokecheck does that for you.
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Yes.
Open the save files from the 2 participants; you can save pkm's and move them between the two savs.
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I'm going to have to point out that the two Ferrothorns don't have the same Speed IV and not exactly the same EVs.
they've got the exact same PID, but different nature/IV/EVs. indicative of alterations
stuff like pokebuilder or whatever really has terrible pkms, probably the main source of people getting DQ'd
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Judging from stuff uploaded to Pokecheck; these are in Pokeballs.
Hitmontop's OT: 권도훈 @08173/00000
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http://en.pokemon-gl.com/#/information/752
The 2013 Global Showdown rankings are finally here! We apologize for the delay in posting the rankings. The delay was due to an additional check of the Pokémon that were registered for the tournament.During our investigation, we found that a large number of illegal Pokémon were used during the competition. Players who were found to have used illegal Pokémon have been disqualified from the rankings and thus will not be eligible to participate in the test competition for Pokémon X and Pokémon Y, to be hosted at the new Pokémon Global Link website. We strive to offer a fair battle environment to all of our players, and the use of illegal Pokémon undermines the spirit of the competition.
We will not disclose further details about the investigation. Thank you for your cooperation and understanding.
their checks still suck; the guy who got ranked #1 (sejun park) used a hacked team but didn't get caught.
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insert into gen 4 save game
receive pokemon in gen 4
extract pkm in gen 4
transfer to gen 5
done.
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no, try the Universal Randomizer
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It only says that it can't create a backup file with that name because there was no file with that new name to "back up".
Don't use save states (dst/ds#), use save files (save game -> export backup memory -> edit -> import backup memory -> reset emulation)
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because Blaze Black has different abilities set up (Magic Guard & Synchronize) vs (Synchronize & Inner Focus), with different dream world abilities.
PokeGen generates a PID for the correct ability, it's just BB that has them switched.
Get a PID for the opposite ability, then hack its ability to what you want; make sure another PID is not created.
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MMM Do you know the game Pokemmo? it uses Red Fire Rom and Pokemon Heart Gold or Soul Silver Rom for show pokemon out the pokeball. I want to do this like but employing the graphics and new systems that Black and white has to offer. Battle animations, moves, etc. Would you give me a short explanation about how this works like?
it does not use any resources from the ROM, that's for sure. it just checks if it is present to unlock content in the program.
aka a gimmick
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Checking pokecheck, i find the other two deities with the same OT. Might be worth looking into.
They are both hacked.
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You also can just upload the 4th gen PKMs to Pokecheck and click "Import Generation 4 .pkm as Generation 5 .pkm" and it will do the transfer for you. Then just download the PKMs and you're good to put them into white.
The tool that BlackShark linked is sorta outdated and doesn't poketransfer exactly how the game does (it was programmed before the US release)
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Nope
Either way, that video you linked has nothing 'edited' to it. It's just normal gameplay. You can easily change the PKMs they use, but creating an entirely new tournament is best done through the download tournament setup.
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no idea what you are saying
http://pikaedit.wordpress.com/
or DTE, which is in the thread I linked to.
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game engine code and other non-resource related data
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poke around in tinke, read the b2w2 general ROM info thread, and search the forums.
this is a pretty common question
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Data is stored in narcs and overlays, there's a program out there called SDSME that can display the map data / movement permissions / whatever for you.
http://www.pokecommunity.com/showthread.php?t=288625
for b2w2, the maps are stored in
/a/0/0/8 - Maps
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not through PokeGen
there's no legality check for PIDIVs for battling, and trying to beat the legality checking of Pokecheck is against that site's rules.
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ray's electabuzz was hacked; dunno why people think that just because we know the method and how to RNG that it's possible to get every spread (it's not...there's a ton of restrictions)
the method is XD/C, not method 1
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overworld files contain NPC's placement etc; read the B2W2 General ROM Info thread for more info of where/what it is.
The map matrix probably still does, you just have to figure out what index it was in BW1. It's probably just like route 10 where it was just blanked or if they just deleted all the warps to it.
Pokemon Black 2/White 2 Lua script for desmume help!
in RAM - NDS Help
Posted
just needs to be reconfigured
http://pastebin.com/raw.php?i=RhGCRSMb
I fixed up the changes from bw->b2w2; mersenne tracking breaks if your MT frame goes above 656; shouldnt matter for RNG sake
works on BW, you may have to poke around in the RAM to see if everything lines up (the -0x20 shifting for Black2 might actually be -0x40)