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Kaphotics

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Everything posted by Kaphotics

  1. With a retail cartridge you need a Powersaves to dump the save file. The only option usable by retail carts without that is the Battle Video portion, which requires you to use battle videos instead of save files, at a much slower pace.
  2. There is a link to tutorials in the KeySAV2 thread, specificially the Battle Video portion. Without a cartridge save-reader, you have to hatch the eggs and battle with them in order to check ESVs. Questions are best suited for the thread of the tool in question
  3. Use KeySAV2. That would be the fastest way to check.
  4. This tool does not support editing of Powersave files, only viewing of decrypted ones. Try to refrain from whining about what other tools don't let you do, as those complaints should be expressed to Datel and not to this thread. 07/28/14 - New Update: Added: Checkbox to enable/disable the Code Segment separation to indicate Simple Editor's 128 code line limit. Added: (Beta) Pokedex viewer. Added: MAX O-Power editing - still not sure on what the exact Names of each one are. Changed: Trainer UI to allow for future updates. Style now is capped at 255 (the max) Changed: Encryption Constants can no longer be 0; now shared codes should no longer cause Bad Eggs to appear. Fixed: Pokemiles and BP now save properly. Fixed: Code generator will no longer return a "null" error for a blank textbox if you press copy; instead a Message Box will tell you what you did wrong. Removed: ORAS Megas aren't in X/Y nor will they be recognized by PokeBank.
  5. No; it was enabled to try and upload stuff to Bank. Inject -> Don't load save ingame -> Load Bank -> Megas should appear. If the ORAS content is added to Bank (probably won't work, since the app needs to update). I'm just leaving it in for now.
  6. You can inject .pk6 files now. Cyber Gadget is its own device separate from Powersaves, and you currently need a JP 3DS & JP X/Y to use it.
  7. Dunno if you can do that. Try to keep the thread about PKHeX and files, not logistics on how to get the data.
  8. It was reported (in IRC) that the dongle won't read non-JP carts. 07/27/14 - New Update: Added: Japanese translation for the main editing UI. Added: O-Power editor (very rough) Added: Some stability improvements to prevent the program from misbehaving if the user does stuff incorrectly. 07/27/14 (2) - New Update: Added: Style (0-255) to Trainer Info editing.
  9. They store them decrypted in the folder when you use Advanced Edit mode. Reportedly the device only supports JP cartridges. Dunno if that can be circumvented.
  10. 07/26/14 - New Update (2): Added: Trainer Info now displays BP and PokeMiles Changed: Badges/Streak/MXYZ/BP/PM can now be edited/saved. Added: Can now write to party Pokemon. Changed: Item Editing will now display alphabetically sorted item text for the current language. Changed: Code Generator simplified; for now only CyberGadget saves are supported. Load a save, make your edits, then press [Create Diff]. Click Copy, and you can Paste the code alterations into the CyberGadget tool.
  11. 07/26/14 - New Update: Added Decrypted Cyber Gadget save loading/saving support. Decrypted saves are stored in: In Command Prompt, type "echo %TEMP%". Win7 - C:\[uSER]\AppData\Local\Temp\3DSSE\root\ XP - C:\Documents and Settings\[uSERNAME]\Local Settings\Temp\3DSSE\root\ If not, just look around for your Temp folder.
  12. ... wait. Probably need the Cyber Gadget, but we don't know for sure.
  13. Cyber Gadget reportedly can re-sign your save file, but we do not know enough about it at this time. Wait for a week or so and there might be more information about it.
  14. - PKX : Decrypted Pokemon (the program saves as .pk6, this is a clear convention to help differentiate different generation formats) - EKX : Encrypted Pokemon (.ek6) - BIN : Binary dump with no associated extension, usually a SAV. If any users have the Cyber Gadget Save Editor: our IRC would love to talk to you. Nobody we know has it... once I obtain a CyberGadget save I can add loading/saving support (since apparently the codes are different?).
  15. Nobody knows yet; the tool just recently started support and nobody has it to report back. Any injected wondercard would be identical to an event obtained one, as they aren't any bigger than 0x108 bytes of data. We can extract the data obtained from events already. For now, it's best to hold off on CyberGadget questions until a later time when more is known.... I just added code support for it, that's all...
  16. Same technique of gathering data and having the server deal with it. However, they give you more freedom by allowing you to modify the save file instead of choosing from a set list of allowed codes. Yes; the output code will write to your save's wondercard data, effectively adding the wondercard. We don't know of anyone with the device (hasn't been 24h since they started support?) so I don't have an idea of how to handle the data. Depending on what recon people provide in terms of what CyberGadget provides (Decrypted save size loading/etc) I can add in later releases.
  17. Big thanks to Codemonkey85 for implementing the Box Data Report functionality. Guess you got what you wanted, thagrouch 07/24/14 - New Update: Fixed: Shinifying now behaves properly Fixed: Invalid ID/SIDs are now no longer enterable Added: Box Data Report - Generates a verbose info table with all of the data from the Pokemon loaded/imported in the boxes. Changed: Code Generator now exports codes compatible with the CyberGadget save editor. Currently, only Box and Wondercard insertion is supported. Add 0xE8 to a Box Offset, 0x108 for Wondercards to change from Slot 1.
  18. (TID ^ SID) >> 4 = TSV ((PID >> 16) ^ (PID & 0x10)) >> 4 = ESV if TSV == ESV, it's shiny. People find their egg's ESV and find a trainer with the same TSV to hatch it shiny. As for getting the actual rate (amount of re-rolls done to the PID), it is not known at this time. There won't be ways to RNG in X/Y so the only sure way to get shinies is to abuse ESVs.
  19. That's the amount of moves contained in the file.
  20. You can always use KeySAV/Mass Dumper/KeySAV2 to dump the info of everything; then just search for the TSV in the printout.
  21. 07/20/14 - New Update: Fixed: Pokerus now saves properly, viewing was unaffected. Fixed: Memory viewing no longer errors out in some cases. Fixed: Incomplete Language translations no longer cause errors. Fixed: PP of Outrage fixed to 10. Fixed: Exporting filenames with invalid characters are now removed. Removed: Species button "nickname" ; functionality moved to clicking the Species label. Added: Unchecking Nickname will set the species name. Added: Preventing export of invalid IVs/EVs Added: Mega selection for the 4 ORAS megas revealed thus far. Ability/Stats are not implemented. Added: RAM Edit Code Generator Exports codes for Tabs/Box Pokemon, and Wondercards. Specify the write offset. Requires a hacked 3DS with redirected nand and a spawned thread running the code interpreter. Do not ask how to use the Code Generator -- it requires a hacked 3DS with custom firmware and the interpreter is not finished. Loaded Code (sample cheats.bin), and Tab Data
  22. Kaphotics

    X/Y Secret ID

    dump your data via KeySAV/KeyBV and open the pokemon in PKHeX to view your SID.
  23. You cannot keep&restore backups of digital copies, so extracting is pretty useless besides dumping wondercards/pk6 data.
  24. You have to dump from a box which has been [dumped while empty]. Move them to your 1st/2nd box and they should appear.
  25. You have to save your key where it initially opens to; it's not a suggestion. The \data\ folder will store your keys and is where it will look when finding a given key.
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