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Bond697

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Everything posted by Bond697

  1. thanks aquaguy, here's a pkm for anyone who wants one. Pikachu_Ash_RNG_Perfect.pkm
  2. you can get custom cgear skins here: http://ux.getuploader.com/BWskin/ or make your own. they're 256x192.
  3. because pmge has some of the data wrong. i'm honestly not sure why mine shows up right and yours does not, as they should all show up wrong as key items. e: well, i'm sure of why, but i don't know why mine had that byte changed, as i literally opened it up in pmge and exported and that was it... anyway, i re-ripped the card from the save and it had the byte set right and it shows up as a key item also. not sure what was up there, but at least it won't have any effect when using the wondercard.
  4. no worries, really.you sure you want me to send them to you? it can wait until next week if you want.
  5. PIDs are generally created using the upper half of the 64-bit seed that the rng generates. So it's still 32-bit, but the PID and natures aren't correlated like they were and IVs aren't either. any nature with any IVs with any PID, so far as anyone knows yet. It doesn't look like there are any limitations,(as in, method j/k from method 1) either. the difference is that the rng that determined the egg attributes last gen now determines IVs for everything but mystery gifts. it's called at a certain point before the pid is generated, but they advance differently and apart from eachother. oh, i thought you were referring to gen 5. interesting, i've never heard of anything like that.
  6. yeah, we're slowly starting to find that out. i should've mentioned it with the stuff about weird PID generation i said above.
  7. there is almost no pid-iv association at all any more. any iv spread can go with any PID. this isn't true for mystery gifts, but everything else does it that way. the only thing he would have to worry about is the different PID generation methods and those are mostly just XORs of the upper32 bits of the next seed advancement.(also different for mystery gift but still rather simple) we're also still finalizing egg PIDs and wild PIDs. egg pids are just upper32 - 0x01, but it seems to be random where it grabs the u32 from. the lowest we've seen is 10 past the current seed and the highest is 32 seeds past. wild pids are also still a bit of a problem. the formula is supposed to be 1 rng advancement then grab the current upper 32 bits. if the highest and lowest bit of that upper32 bits is equal, XOR by 0x00010000. if they are not equal, then XOR by 0x80010000. however, while that formula seems to work for most, some people(myself included) are finding that the formula is the exact opposite for them. for us, equal upper and lower means an XOR by 80010000. so we're still figuring some things out. once we're done, i'll gladly pass along a list.
  8. you're right, i was thinking you would need to add in the seed shifts for sync and ability and encounter slots and stuff, but there actually isn't much. nature can be most anything(because syncs don't change the PID any more) and IVs come from somewhere else. ability 0/1 is the same as it was in gen4, shiny check is the same, and that's really about it. most everything else is on the player.
  9. most of the pokemon data this gen(aside from IVs which are generated separately for all but mystery gift) comes from the 4 rng calls leading up to and the 4 calls after the seed where the pokemon is encountered.(i.e. frame 0) if you look at pidrng's output, we get it all on one line by shifting around the rng calls column by column based on an implementation of that rng running forwards and backwards. it really would be a pain to get implemented in pokegen. if it was me, i would probably just make sure all the pkm data was working correctly,(nicknames, et al) and then let people fill in their own correct data from pidrng or rng reporter(once it comes out and replaces pidrng ).
  10. you need to convert it to the .sav format no$ uses. that or change the .ini that contains no$'s settings to use uncompressed saves. if you want to edit the ini, here an excerpt from mine: SAV/SNA File Format == UnCompressed just use that setting and you should be good.
  11. updated with new functionality. It lists only the correct wild poke PID and handles frame shifting for all methods.
  12. everything is updated, list later. mew and deoxys belong to eppie.
  13. We've been working on this tool over the last few days. It is able to predict all possible PIDs for a given seed using all of the methods of PID generation that are currently known: -Wild pokemon -Zekrom/Reshiram -Pokemon eggs -Mystery Gift pokemon -Roamers -Entralink -Mystery Gift(+ivs since they're done via the same random number generator) -Gen 5 LCRNG advance and reverse -Gen 4 LCRNG advance and reverse -Gen 3 features still to come PIDRNG can also identify shiny pokemon in all of these cases. Along with shininess, it will output all possible PIDs for any generation method where one seed can result in more than one PID. For finding one's seed(s), it comes with the checking codes built in with instructions. It can also manipulate the seeds and PIDs for easy conversion back and forth between hexadecimal and decimal number systems. Credit to Bond697, ToastPlusOne, and Kaphotics Download he latest version here: http://pokemon.thundaga.com/research/apps/pidrng/PIDRNG.exe And the source: http://pokemon.thundaga.com/research/apps/pidrng/RNGPID_30.7z
  14. e: tomorrow morning, promise. just finished the final build of pidrng. http://projectpokemon.org/forums/showthread.php?13076-PIDRNG-An-RNG-Abuse-Tool-for-Pokemon-Black-and-White(Gen-5)
  15. your ports likely aren't blocked per se, but how is anyone supposed to get to the computer with hyperGTS on it if your router doesn't know where to send them? thus, forwarding ports. forwarding port 80: http://portforward.com/english/routers/port_forwarding/Linksys/WRT54G2/HTTP.htm for port 53, do the exact same thing, but use 53 instead of 80 and do it on the next line down under your setup for port 80. the IP you forward to is the IP address of the computer that hyperGTS is running on. e: for what IP to give others, go to http://www.whatismyip.com and use that one.
  16. i was thinking that it would be good since since this app is already pretty well known. legal is already well-recognized and accepted, so why introduce something new when you could update this with the last few events necessary for 4th gen and leave it at that? it's not a matter of understanding the relationships at all, that isn't an issue. actually, considering how PIDs and IVs are generated for 5th gen mystery gift stuff, there's a relationship there too. So i guess you could add in some 5th gen stuff after all. me personally, i do agree that they're basically worthless.
  17. even if it's not special, it would be nice to update his internal lists for newer events.
  18. either way, legal or the archive, we're in agreement that it isn't all that useful. legal could be made at little more useful, though, by adding in new events. well, without sabresite and the source, a whole new app would need to be written.
  19. my fault, when you said it didn't seem particularly useful, i thought you meant the archive, not legal.
  20. i was meaning that as what's in the archive as it stands now it isn't useful. legal itself doesn't have much use any more either, though, past adding in the more recent events.
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