Nintendo Attempts to Drown Hacked 3DSs with Banwave in News Posted July 28, 2017 7 hours ago, St. GIGA said: According to 3dbrew, http://3dbrew.org/wiki/Nand/private/movable.sed, and https://www.3dbrew.org/wiki/Nandrw/sys/LocalFriendCodeSeed_B, the data for the local friendcode seed is copied to the movable.sed keyslot, which is updated when transferring or formatting. Since sighax will let us decrypt the 3DS firmware, we may be able to figure out what part of the transfer/format is usable to update the seed, which will allow us to change the seed, remove and fake the RSA it is needed for, and possibly unban a console. According to https://techdrake.com/2016/11/here-are-some-legit-ways-to-get-unbanned-from-pokemon-sun-moon/, you can unban an error 002-0102 3ds via A: the method we know using 2 3ds, or B: use that page's method 2 which uses the movable.sed and a hex editor to unban NNID and LocalFriendCodeSeed via editing the seed in both locations. I think the 3dbrew research matches, but I am semi-positive it will work, but the source WAS gbatemp, at this link: http://gbatemp.net/threads/all-3-methods-to-get-unbanned-from-recent-ban-wave.450679/ Nope. They've already researched this long before. The seed isn't miraculously regenerated. It appears that system transfer *may* swap seed once, but that's about it. Removing and faking the RSA is the tedious part, so that shouldn't be thrown around that easily. Until we get word from any of the devs, treat that portion as impossible. As said, seed swapping methods existed, but right now if they upped their game with detection, you might end up getting your swapped seed banned too.