Jump to content

theSLAYER

Administrator
  • Posts

    22462
  • Joined

  • Last visited

  • Days Won

    925

Everything posted by theSLAYER

  1. That's just mind boggling to me. My default state is BDSP, and I loaded a SWSH save, and it's right there. What's your default save originally? I'll see if I can replicate the issue. That's not a bug. When a mon learns a move via a TR, it actually sets a TR flag in the mon's data, so that it can relearn the move (if forgotten) afterwards without having to use that TR on it again. Thus, this just shows that you weren't setting the correct flag. PKHeX working as intended.
  2. Just checked with latest stable build, it is there. I don't use Linux, so I don't know for sure. In any case, you can just download the stable build or the dev build from our site. You won't actually need to build it yourself (assuming you have a way to run them on Linux)
  3. It's there on the latest dev build. Also make sure you've loaded a SWSH save or your default blank state is SWSH. Other games aren't capable of Gigantamaxing and it makes sense why it won't be there for those games.
  4. For starters, use the latest version of PKHeX. You’re using a copy from 2019.
  5. I’m very very happy and thankful this exists. I don’t have to check all the EC one by one. Little feedback, if you don’t mind: - Tandemaus searching doesn’t seem to work on current PKHeX. I had to change the plugin from .Net framework to .Net (to install latest PKHeX Core), and it threw me an error about main not existing, so ultimately I had to temporarily lift the code into an existing plugin of mine (that I’ve already fixed the .Net thing; I forgot how I did it lol). So the code definitely works on latest PKHeX core, it’s just that the plugin needs to be updated for it - In the text lines, the Box and Slot reporting have a -1 error That’s pretty much it. I’m very thankful that this exists. Trying to hatch for 3 forms one by one.. it’s tough. ><
  6. yeah just fill up the information there, make sure the dropdown is on the correct trainer (OT or HT), and it should be all good
  7. You presumably didn't change the Handling Trainer information. If you actually traded it, it'll gain another OT, even if it's temporary and not the real OT. Hence 'Handling Trainer'. When traded back to the actual OT, anything in the Handling Trainer data is retained until it is traded again to someone else.
  8. This isn't normal. Edit the INI file in Notepad, and change it to Raw
  9. Then they’re both just copies of the save you have in-game. Congrats you’ve gotten your save.
  10. Save in-game, instead of using save states. Also upload the file so we can look at it
  11. Decrypted saves. What the OP gave are encrypted saves. Without the original 3DS or the original NAND dump, they aren’t exactly usable
  12. Gold save files don't hold a 'back up' save as part of the data structure. So if you've overwritten all saves, and state saves can't load what you want, then it is likely gone.
  13. @Mihanya I was able to use your RAW save (one not even opened by PKHeX; the untouched very first copy you've uploaded) in my game. So there's nothing wrong with your save. Probably emulator settings.
  14. No worries, I understand how frustrating something like that would be. If even the combinations won't work then yeah, something broke. Probably something along the lines of access to the flash memory, since you can't properly dump that, and checkpoint was able to recognize it to be a HeartGold cart I imagine if you open up the carts and find the right pins, you may still have access to the save, but that is beyond what this forum usually does
  15. Hmm odd. Probably could try to transfer progress over later, if I remember when I get home ><
  16. Do me a favour and stop multi-posting when you’re the latest reply. Just edit into your latest unreplied message. honestly even if the dumping failed, you probably should have stopped trying to overwrite into your cart, as you very well may have overwritten it. Also your screenshot for GodMode9 shows rom, not save. if you’ve given up getting the save, could try just simply try deleting the save (the combination keys in-game)
  17. You might be missing a step. open it in PKHeX. Export it from PKHeX (this step is important, as it fixes any broken checksums). only then do you restore the exported save into your game. Lemme know how that goes
  18. I don’t deal with crash dumps. Also make sure you run it in the correct mode (3dsx vs cia). If I’m not mistaken, one requires a certain other game, and one doesn’t. Read the GitHub page to be sure which one you should download. after all that, if it still doesn’t work, then you may need to find some other way to attempt to dump the save.
  19. You can only attempt to ‘transfer progress’ if your save even works. to check if there’s anything in the save, have you tried opening it with PKHeX? At a glance quick glance in a hex editor, there is data, but I’m not at a computer to test if it’s valid.
  20. @KJB file that was uploaded is too small to be a Pokémon save. also, has weird gibberish that clearly states 3DS/checkpoint I’ll say attempt to dump it with another tool, like TWLsavetool
  21. Not possible. There's no real transfer method into those games at the moment, hence why there's no legal copy of the previous gen legendaries.
  22. Cool, so your code creates legal shinies, that is fun! given it’s before the encounter slot, wonder if it affects encounter rates.
  23. We aren’t devs of PKSM. I’m unaware if they support Gen 3 wonder card injection.
  24. https://3ds.hacks.guide/dumping-titles-and-game-cartridges.html
  25. Is your save male or female? There are slight difference between those 2. Anyways good work
×
×
  • Create New...