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Pokemon black and white pokesav thread
Felidire replied to litea11111's topic in Systems, Flashcards, and Emulation
It's actually very easy to use, just a little frustrating as some features are missing/incomplete, and rather time consuming at first (having to read all of the tooltips/pop-ups.) From experience though, i'd say a good 80-90% of people that use PokeSav make the pokemon incorrectly. I was making seemingly legit pokemon (worked in PBR) and then 1.5 years later I find out that I had been making them wrong the entire time. After a good 3-4 years of learning SAV, it's understandable that some of us are skeptical of switching over to PokeGen. Anyways i'll just download that b17 version and see how it goes. :3 -
Pokemon black and white pokesav thread
Felidire replied to litea11111's topic in Systems, Flashcards, and Emulation
The zip file says "PokeGen 3.0b16" -- not sure how recent that one is. I tried to make a Dreamworld espeon just now and absolutely nothing happened, I made one in PokeSav moments after and it worked fine. Guess i'll try that b17 out whenever I manage to find it. Until then.. Do you guys happen to know exactly which hidden values are used in B/W (for egg-hatched and dreamworld pokemon only)? If the OP (and myself) have a list of which fields are/aren't used, then i'm sure we can make the effort to find out what values to imput in them ourselves. Right now, the only hex values that I edit are 41h, 42h, and 83h. No idea if these are supposed to be left as 00 or if other values are even used. -- While i'm here I might as well ask, do you know why the PID finder in PokeGen is so strict with the IVs? It totally randomizes them, and quite often it cuts more than one of the important stats from 28-31 down to like 2-13. (It seems a lot more automatic when compared to pokesav, which feels a lot more manual to me and gives you more control?) -
Pokemon black and white pokesav thread
Felidire replied to litea11111's topic in Systems, Flashcards, and Emulation
I tried PokeGEN out three times. At first I got the white screen, second time absolutely nothing happened, third time it crashed the game. So I just used a glitchy untranslated version of PokeSAV which worked completely fine. PokeGEN is probably good once you figure it all out, but i've had a tonn of trouble with the PID search feature thus far.. What puts me off the most is that i've always kept a template saved for your typical egg-hatched pokemon which saved me so much time on PokeSAV. (Is that even possible with PokeGEN?) Edit: looks like the version of PokeGen that i'm using still has japanese names for some abilities, wonder if there's a more updated version.. Edit #2: -
I booted my computer up and about 30 seconds after logging in, my Kaspersky yelled at PokeSAV D&P - called it a "Backdoor.Win32.VB.Maz" - then killed the file and made me reboot. To the best of my recollection, I downloaded that file well over 2 years ago, and I'm 100% sure this wasn't a false positive. I remember seeing a "Win32/ole was affected" message seconds before hitting the restard button. I also noticed the guy below me had issues with the same virus on a different SAV version, and posted no less than half a day ago - "http://projectpokemon.org/forums/showthread.php?10561-Platinum-pokesav-virus&p=87467" He's also using a totally different AV,as I'm running Kaspersky Internet Security 2011. Anyone know what's up?
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~Guide to 44h, 45h, 46h, 47h, and 85h Values~
Felidire replied to Preston's topic in Saves - Research
Hey, I was wondering why - when I make legitimately hatched pokemon in HG/SS PokeSAV - they come up as "Daycare Couple // Hatched @ Route 34" for me on my Soul Silver version. BUT If I go to a wifi trade, anyone using Diamond or Pearl who inspects them, sees them as "Daycare Couple // FarAwayPlace" -- whereas I see their Sinnoh-bred pokemon as "Daycare Couple // Hatched @ Route 300" Is that normal? or does the HGSS actually need updating like i've been suggesting for ages? -
http://projectpokemon.org/forums/showthread.php?218-~Guide-to-44h-45h-46h-47h-and-85h-Values~ http://projectpokemon.org/forums/showthread.php?5532-List-of-46h-and-47h-values-of-HG-SS-locations It's been wonky for the last several weeks, I had to edit pokesav myself to make one that works without so many hassles.
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~Guide to 44h, 45h, 46h, 47h, and 85h Values~
Felidire replied to Preston's topic in Saves - Research
I think 85h depends where you catch the pokemon, mine is 00 in HG/SS because i breed/hatch them. So if you wanted it to be a hatched pokemon then there's probably a specific number for a trade. I'm no expert, but i'd just input the code from where I caught the pokemon in D/P/PT. If it's from Pal Part it's probably 00, but i'm guessing it depends on where you caught it on the original game. -
PokeSav Wont work with Pokemon Soul Silver on AU version
Felidire replied to izzyreb02's topic in Saves - Editing Help
The ebayer that sold me my game said it was the 'australian' version, he shipped it and i received it on the 18th - it clearly says "USA" on the front of the cartridge but as far as I know DS games are region free so it doesn't really matter if it's the AUZ or EU version. I'm not sure what you mean by backing up the game, if you mean coping the save from your DS soul silver game and placing the save on to your computer incase the game screws up.. then i've never done that before.. So I doubt I can help you with it. when you say "NDS Adapter" are you referring to the usb-to-AR cable? or something entirely different.. -- if the codes copy from the computer to the AR fine then I doubt pokesav is the problem. if the ds resets or turns off after you remove the AR DS and insert the game, then i'd say the AR DS is broken, the DS is broken, or the Pokemon SS cartridge is dodgy. Because yeah, i'm using the same "Pokemon SS cartridge/version as you." I have "Action Replay Code Manager" (installed on this computer, Windows 7 Ultimate 64 bit) I'm using Action Replay DS, (the old version where you have to turn the game on with the cartridge in, then remove it and insert the DS game). You're not having any problems sending the PokeSAV codes from Action Replay Code Manager to the Action Replay cartridge right? -
PokeSav Wont work with Pokemon Soul Silver on AU version
Felidire replied to izzyreb02's topic in Saves - Editing Help
What code thing does your cartridge say for you on the Action Replay screen? Like if you start up Action Replay and don't have the SS cheaps on it, it should display some weird code. And i'm using Action Replay Code Manager on this computer (which is Windows 7 Ultimate 64-bit) and i'm sending codes to my US version of the game just fine - granted it took about a week before I managed to figure out how to get it to work - but the bigger problem for me is that PokeSAV is just totally screwed up and I can't make any legitimate pokemon on my US version - i've been trying for over a week and all the stupid codes do is freeze my game. Anyway, get back to me with that version code if you can. =P -
That made very little sense.
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Help getting Pokesav saves onto my HeartGold.
Felidire replied to JustAGuy's topic in Saves - Editing Help
Chances are even if you're doing it right, it still won't work. and yeah .net3.5 is fine. Definately easier, D/P works fine and you'll have your team before you get any sort of helpful response here. =/ -
Uh.. yeah... I'm fairly intimate with the use of PokeSAV D/P and i'm having extreme difficulty with game crashes using .03a HGSS. So I feel sorry for the people who are new and not sure on how to use it.. That's what my SS cartridge's ID is, I checked it within 5 minutes of receiving Soul Silver in the mail.Actually, the only codes that do work are the ones where I left all the hex values at 00...
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I doubt you'll get any clear answers/solutions, tonns of people are asking HGSS questions rofl. Someone else mentioned that JPN code thing, I tried changing mine, but there was no difference at all for me.. They really DO need to update PokeSAV HGSS imo; even if people are saying it's fine, I don't think that's the case.. Try making a random pokemon and have the "location met" as route 203 or something. make it hold light ball, then just take the light ball off of the pokemon and release it. I know for a fact that it'll work because I did it with leftovers 3 days ago. Good luck, hopefully you get someone help you out. =/
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This code keeps crashing my game for some reason, I get to the point where I press "L + R" but after that when I go to move the trainer the game just freezes but the music keeps playing. I made a pokemon that I found in the grass, without editing the hex values, and I had no trouble using that code - so either the hex values or the egg/location met part is causing me issues I guess. -- Edit: Nevermind, figured out why it was freezing so bloody much; I just edited pokesav with c++ myself over the last few days so it would actually work properly for me and _without_ so many hassles. I even made the button text appear in red before a value is edited, and appear green after you alter something - so if you're mass-producing pokemon, or say making a team of 6, you can quickly flick through each profile to check if you've missed anything. I did that because i'll easily make over 200 pokemon. I added the hex values in a drop-down menu next to the 3002-FarAwayPlace (which I greyed out permanently because that's all I'll ever use). and no, i'm not sharing it with anyone; 'cause no one even tried to help me figure out the freezing issue which was plaguing me for the last week. So yeah, you can close this thread if you like there's no reason for anyone to post here now.
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Thanks that was actually rather informative and straight forward. I've never actually set the level met as 0, and i've always used that "met @ daycarecouple, hatched at wherever" layout, and PBR has always accepted them - so their detection of hacked pokemon mustn't me as rigorous as I originally thought it was! I'll edit it and update the screenshot for anyone else who googles their way into this thread. btw, is "86h - 04" correct? I wasn't sure if it's supposed to be 00 or 04 for a hatched pogey. -- Edit: lol.. why don't they just change the "Class1, Class2" to "Ability1, Ability2" that'd take like what.. 25 seconds? I've seen the following happen at least half a dozen times in the last 2 years. noob: "durr what iz class?" =x expert: I just pick class 1 'cause it sounds better! noob: "Oh, ok!"
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http://projectpokemon.org/editing/pokesav/pokesavdownload.php - that?
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~Guide to 44h, 45h, 46h, 47h, and 85h Values~
Felidire replied to Preston's topic in Saves - Research
I'd imagine it's exactly the same in hgss as it is in d/p/pt Edit: I made a thread here - http://projectpokemon.org/forums/showthread.php?7721-Trying-to-figure-out-how-to-PokeSAV-(legitimate)-Eggs-both-obtained-hatched-in-HGSS&p=69108 Trying to correct as many little mistakes as possible - and i'll change the screenshot each time someone points out an error - until the final image is a good guideline for newbs. -
I just need to figure out how to make pokemon, as an egg obtained from the HGSS DayCareCouple, hatched on route 34. Once I have a basic understanding of the guidelines and what to do/what not to do, then I shouldn't have any trouble making pokemon in the future. I'm sure that i'm not the only idiot out there looking for answers, so hopefully if this gets cleared up then others will be able to figure it out as well. This is what pokemon I want to create as an example, i'll upload a screenshot of what I have so far - and if anyone wants to help or point out errors, then i'll correct them - until I have an uploaded image that actually works. So far, the codes i've tested either do nothing.. or they freeze the game (but the music continues playing). --- Lv.100 Togekiss Game ver: Soul Silver (US) Obtained: as an egg from DayCareCouple (in johto) Hatched: at Route 34 PokeSAV .03a Uploading code to Action Replay DS --- Edit#1: http://i53.photobucket.com/albums/g49/Felidire/PokeSAV_HGSS3.jpg ---
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I think he's trying to make pokemon caught/hatched in the Johto Region as well. I've followed that guide to the best of my ability and every code I make just freezes my game. I'm actually thinking it would be easier and faster for me to just use PokeSAV D/P and trade them over using two DS. That guide also seems to be more bent towards making pokemon labeled from Platinum? Are you saying that we have to set the dropdown menu to 3002, and then imput HGSS hex locations manually? Rofl.
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That's strange, because I changed my ID/secret ID using PokeSAV as soon as I got the game. Although I am having issues making pokemon using the stupid hex values. I made a flawed espeon which was met in 2004, at route 203, hometown johto - but I can't make anything legit because when I hold L + R the game just freezes (the music keeps playing just the game stops). Is that the problem you're having? or does pressing L + R just have no effect at all?
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That's strange, you shouldn't be having any problems.. both me and my gf are using vista-64 bit and win7 ultimate-64 bit, and trust me it's one heck of a lot harder to set up AR code manager for a 64 bit system. Is Action Replay Code Manager working correctly? If it is then try copying all codes from the Action Replay Cartridge to the Custom Codelist at th bottom right, then delete all the codes on the Action Replay. Then start up the DS with the empty action replay, take out the AR, put in Pokemon SS and it should have the <Unknown> thing and have a short code at the bottomleft? Let us know what that code is if you can. -- and if you copy the codes from the subscriptions list at the top right of AR code manager, do those work in-game? Also, the code that you said isn't working, did you find it online or did you make it with PokeSAV?
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I managed to make a lv.5 espeon and send it to my Soul Silver version through AR to replace my starter, but while I was making it I realized that the "Met In Place" drop down menu only has Sinnoh Locations. Normally I make my pokemon "Met as egg" and "hatched at route xx" (the two closest to the breeder's house); but yeah.. it's practically impossible to create a legit pokemon at the moment? Hometown: Johto (Soul Silver) Egg hatched at: Route 203 If anyone with half a brain looked at that, they'd laugh. Not complaining because it'll probably get updated later, being a new game and all; just felt like making a post to see what you guys thought, and if anyone's figured out a way to make fully legit pokemon without having to make them on d/p/pt and xfer them over to hg/ss.