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Tbird

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Everything posted by Tbird

  1. Credit axlefoley of GBAtemp: Pokemon White ::Wild Pokemon Modifier 0224FE90 00000XXX <- Pokemon's Number in HEX (min of 001 max of 289) 0224FE92 000000XX <- Pokemon's level in HEX (min of 01 max of 64) D9000000 0224FE90 D3000000 00000000 C0000000 0000000A D6000000 0224FE90 D2000000 00000000 Note: Just like the other Wild modifier code it will freeze on some pokes, so save before. Also in regards to the hex posted above, as the other pokemon's new forms are different (such as rotom) they may have their own number, if this is the case you may need to add that number on to the number that you use. But that may not be the case, so just giving you a heads up lol. (Eg. Arceus could = 1F3) Crown Beasts - Credits to me, but if they fail iit was some dude on the street and not me. Need testing so save before hand As a pre-caution measure use one at a time Codes Generated by PBWCPM Raikou, Box 3, slot 1; Select to activate Black White Entei, box 3, slot 2; select to activate Black White Suicune, box 3 slot 2, select to activate Black White
  2. Stepping outside of the above ... I have updated the OP with all the need-to-know information that I can think of, if anyone feels I should link to moar sites feel free to tell me and I'll add 'em pronto
  3. To add to the above it might be worth testing if the hex is still the same as HGSS Where XXXX replace with: 0001 = Master Ball 0002 = Ultra Ball 0003 = Great Ball 0004 = Poké Ball 0005 = Safari Ball 0006 = Net Ball 0007 = Dive Ball 0008 = Nest Ball 0009 = Repeat Ball 000A = Timer Ball 000B = Luxury Ball 000C = Premier Ball 000D = Dusk Ball 000E = Heal Ball 000F = Quick Ball 0010 = Cherish Ball 01EC = Fast Ball 01ED = Level Ball 01EE = Lure Ball 01EF = Heavy Ball 01F0 = Love Ball 01F1 = Friend Ball 01F2 = Moon Ball 01F3 = Competition Ball 01F4 = Park Ball
  4. If you're on about the previous post then that is a little resource for the translators to actually use should they get stuck anywhere. If you're on about the OP then that is for other people to contribute to the translation should they have the know how. So while it may be pointless to you, it's not pointless in the slightest. Anyway, I'm really surprised with the speed that this moving . Keep it up and you'll be done in no time haha
  5. Someone put this on our server NAO.
  6. Hey great idea . My only suggestion would be letting us know where you've gotten the names from for the new moves (I know one place has called a TM "Retaliation Even" While somewhere else it's "Get Even") so that we all know what we're looking for. And don't bog yourselves down with the story, just get the moves and items done. Best of luck with it, I can't provide anything other than support and ata-boys xP.
  7. Hey I've been playing the game, and I absolutely love it. The thing is the pokemon, IMO, fail. Most by looks, others due to lazy stat distribution and others just because ... well look at that thing that looks like a regurgitated Smeargle and tell me it isn't fail . As for things not being broken ... there's a 180 BP move that has the drawback of 'hurts allies'... Come on man, that's broken no matter how you look at it. Though I will give you that if everything is broken then nothing is, and the ones that are less broken will merely fall to UU, like we've seen in every generation. Hell this generation has really just thrown a cat amongst the pigeons ... or whatever the saying is, it's done that! Things will balance out for sure and it might even reach a nice balanced place, but skin deep, it all just looks broken; only time will tell though. Edit: As for appreciating that they gave us the games, I would happily let them do a recall and work an extra 6 months on the game to give me some better designs and better thought out stat distributions .
  8. Credits to: GBATemp (code makers - elixirdream, basher11, KazoWAR, Prof. 9, M@T, Mastermind_X, 2ch) BLACK WHITE
  9. Gigigigiiggiigigear is one that when I looked at it I thought 'well it's not bad but it's not breaking the game'. It's got the physical defence of weezing, with opportunity to start attacking stuff So I don't mind it. It looks ugly as hell, but it'll be a very surprising pokemon to see in any case. I don't think magnezone will be the problem, however, chandelierthing will be. IIRC, that has stab fire and outspeeds it . .. Aww crap not again I guess I'll comment on some of the abilities floating around. First one that has caught my eye is slip-through. This ability allows a pokemon to 'get behind enemy walls and attack.' Sort of a reflect/ Lightscreen negator. Distribution isn't really anything to phone home about, however someone who does look like they will enjoy it is spiritomb, as the CB version often plays the lead role a lot It can make much better use of coming up against double screening leads. Crobat also gets this ability, so it may help him with Nasty plot sets and such like. I'm not sure, but if it means he can get passed safe guard too, then he'll be the only thing capable of putting things to sleep if there's a safe guarder on the opposing team, which is pretty cool. The sec0ond one would be encourage. For losing the secondary effect of a move the move gains more power ... Yay . Not quite sure how far this ability extends (such as Could Tauros pwn with giga impact and not have to recharge afterwards?) However we know that if it can freeze, paralyse or flinch etc etc, it now gains a power boost. A pokemon that has caught my eye is the lovely mixed wall breaker, Nidoking. Running sets that most always have a fire blast here, or a Tbolt there, it can really make good use of the ability considering it's not-that-great attacking power. What it essentially means is that while it's running that ability, It can invest more heavily in speed/ Attack, as ice beam and thunderbolt will gain a boost, and as such not need as much investment to at least allow them to break even, while their attacking power gets boosted by more EVs being allowed to be pumped... fun time .
  10. Ok so all I want is a code that changes a pokemon's base happiness to max (255)... I've been trying myself and failing miserably, so I've decided to take another approach. I've generated a code from pokegen, it's an abomasnow with literally NOTHING, other than 255 happiness 94000130 FFFB0000 <trigger = select? B2101D40 00000000 < ID = platinum (J) right? (need to change that to B/W... Can't find the B/W ID E00000B4 000000EC 208E7AAC 54730000 B334622E 404D4CD8 5BA55369 95BDE7F7 ADF03678 8594B9D0 9FD3140C E7AABBF5 D956C380 8BD2279D D5FA83E6 1A8BA1EA BF32FBE8 CE35DE04 6612BCB8 C1976B12 2B69B300 0AC821E9 6D79ED28 DAA09AEE 113B8DF9 3704132C DB70E07A 332230EA 5ED8E076 B22FD122 0FA8A659 0014CAFD 951C9412 DFFC2823 40B333DA D8FF6E60 F292D313 D206DF41 28E46CED B1970DE9 AB41DC92 8D4FA7D8 5F8535F7 D40F709F BEC5A7A5 A0DD32CD 43DF67FC DCED6AC2 79DC9B1F 9BBBACEA 6EB5864E 15723B2E 8E61A47A E3917DAD 2A0E701A 63CC52AC 2FADF63F 652F69CA D5B486E5 83891E77 3F1E168C 00000000 D2000000 00000000 Now of what I know about codes, which is very little, is that in there somewhere is the happiness part of the code, the trigger, the game ID and the bit that tells me it's in the first spot of the party, the rest I need nothing of. This too could be going the whole wrong way about it, but it's worth a shot .
  11. Has anyone got a happiness mod code yet? IF not, does anyone want to help me make one?
  12. Follow this
  13. Everything is so broken. I wanted to post some thoughts... But that's all I can think of right now . Someone grab me a coke, some popcorn, put some jazz on and let's watch this metagame break right in two.
  14. Ok ... wow... all 156 revealed. I won't update the OP any further... because damn, that's a lot of pokemon. I guess I'll post some of my thoughts on a few pokemon however. (Any stats posted are in HP/ATK/DEF/SP.ATK/S.DEF/SPE) The Starters
  15. Well if you wanna test it against me just PM and we can try it out . ...Please... I'm bored out of my mind
  16. My god all these new pokemon look like fakemon Serebii
  17. I hope the changes you take on board become beneficial in some form... I mean that's the reason we rate right? It's definitely starting to look more ... polished? I dunno but it's looking good none the less .
  18. I know you're yet to do your threat list but it's getting late and I'm antsy to get my rate on . What I see with this team is that you have a really strong defensive core but little utilisation of it. A roserade lead could bring in some Tspikes for your bulky mons to work with while the opponent cries in pain. If you went that route Torment Tran would seem to be a cool idea, with a rotom form. Similarly, while you're not being hit hard, you're not dishing out a whole lot either. So maybe you could try to reconfigure some EVs To make them bulky sweepers. I know your swampert enjoyed that role, but honestly the teams in dire need of a lead, and until you find one to replace scizor, swampert really wants to be there. With flygon on team, scizor's luster is somewhat lost too. CB BP will always be damning, but at the moment that's all he provides with extra scounting privileges. So if you're looking for a spinner, then forry could take the place quite happily, who can also rack up more entry hazards. I don't know, the team looks solid, but doesn't look like it can dish out enough. I also get the feeling an offensive core of Infernape/Suicune/breloom could be problematic too. Erm. I guess the last thing I would say, is that I would utilise that great defence you have by adding to the team a spinner and a spin blocker and a Tspiker. Forretress + Rotom + Roserade or Tentacruel + Gengar w/ the swampert lead. But as you said, finding the room isn't easy EDIT: If you're keeping scizor atleast give it technician
  19. So: * #638 is a Steel/Fighting-type Legendary * #639 is a Rock/Fighting-type Legendary * #640 is a Grass/Fighting-type Legendary Are they our trio then? I feel sorry for the rock fighting if so... pwned by both its brothers .
  20. Different languages, different events, all many of things.
  21. Better late than never I suppose Well... Bobulous, welcome to the site and enjoy your stay!
  22. Yep I like this a lot . However, you are going to need things that can stop the like of Jirachi and Machamp. Jirachi won't care a whole lot that you're at +6 attack, it will simply flinch you into an early grave. Similarly, Machamp will dynamic punch you into confusion. Dynamic punch a lone won't be a problem, however the confusion will be. W/ BD and SP, you're basically at +3 when you hurt yourself with confusion, and that is going to hurt a fair bit, so watch out for stuff like that. The way to remedy this would be to pack a rotom/gengar and heatran on the team with snorlax. Another option is outrage for more neutral coverage (really, this set will never be hitting steels), however, the confusion again won't be pretty. If you got for body slam, I would recommend running Someone that can lure in Will o wisp, such as gyarados or tyranitar, and a Heracross. Allow scarfcross to take the burn to activate guts, and night slash away at gengar and rotom at + 1 atk and +1 speed. It's probably too much set up. Similarly MAKE SURE SUICUNE/ SWAMPERT/ SKARMORY ARE GONE. It's all well and good getting to + 3 in both defenses and + 6 in attack, but as soon as you rest, they will roar/wind you out.
  23. No I don't mean that at all, link battles ... everything is for here. This team just looks a lot like an in game team. Competitive battles, be it simulated via shoddy or link battles, are welcomed here. However, this team just appears to be an in game team trying to compete. Cyndaquil, remember this: Anything works in game, Don't expect it to work competitively though. I will gladly help you make a competitively viable team if you'd like, but this team, I'm afraid will have to stay pitted against the likes of the in-game E4. People don't use their in game teams for competition, as many people's favourite pokes that they would use in game, get slaughtered on the competitive battleground.
  24. There's a thread for in game teams: http://projectpokemon.org/forums/showthread.php?2335-Take-2-Community-Discussion-In-Game-Teams
  25. Just because I like to stick my oar in... @ Devoid Dratini -> Dragonair -> Dragonite ... followed by Legendary birds Larvitar -> Pupitar -> Tyranitar... Followed by legendary beasts Beldum -> Metang -> Metagross... Followed by legendary kings Gen 4... Off Ball Dark Dragon -> Dark Dragon -> Dark Dragon... Follwed by legendaries. I'm sure you can see the pattern there... Also, with the "New beginnings" thing they are going for, I imagine they will follow the same pattern as before. Similarly, if a legend is to evolve, then the legend can't be that great if it has to rely on evolution to be good. Anyway, OT, I'm glad to see some awesome new type combinations... Most seem to just be given to the legendaries, but if they are all littered all over the place, then I will be a happy birdy. I am however pissed off at ANOTHER fire fighting. God all mighty GF, change the damned track.
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