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Champion Victoria

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About Champion Victoria

  • Birthday 06/10/1987
  1. wow, I have great timing! A new beta version just when I want to try things out. Perfect.
  2. I see you've only edited gym leaders/bosses up to Ecruteak, but does the patch as it exists so far make all the wild Pokemon available without trading (i.e. no version exclusives) ?
  3. Is there a code for rematching the gym leaders yet? I don't refer to the generic codes for fighting trainers again, but rather, a code that will bring them all to the fighting dojo in Saffron so I don't have to keep calling them all on specific days.
  4. Alright, time for another update, a week later. I've still been fiddling with a/0/0/6 with mixed results. I found the PokeDSPicPlatinumTrainer program and tried using it on that file--it did manage to successfully load the palettes, which is quite nice, but it still renders the images as pure static, as PokeDSPicPlatinum does--the static just happens to be nicely colored. So as it stands, I'm stuck unless there's a PokeDSPic for D/P that has the same coding that the PlatinumTrainer version does to load palettes. Also, replacing the png files directly--without worrying about the palettes--does work, except the original trainer backsprite doesn't seem to get replaced. Instead, a miscolored Lance just gets glued on top of the first two frames and then disappears for the last two frames (as we might expect, since I still haven't located where the last two frames are). This is seriously bumming me out. I feel like I'm so close, but... grah.
  5. Someone just linked me to this thread, which contains both the location of the narc file and a poketex list: http://projectpokemon.org/forums/showthread.php?6308-The-New-Proposed-HGSS-Poketex-List-Format
  6. Huzzah, I can see the sprites! Copy-pasting the sprites doesn't seem to work as it used to, though. :-\ Is there a way I can just import the sprites for different slots, or will that not work due to a lack of running animations? EDIT: I think I've solved that. The fishing/flying/whatever animations will look funky, but I can tell with that for now. So long as I have my walking and running animations, I am good. EDIT: Success! Had to figure out how to fix the pallette, but that wasn't so hard. I'm Lance now! wheeee... giggling like a schoolgirl! Now for backspriting...
  7. But then they won't have their enhanced teams, no? They would just have whatever Pokemon they had before you acquired their badge? We're talking about the gym leader rematch, where you have to call them at certain times of the day and then they show up at the Fighting Dojo in Saffron City with Pokemon at levels 50-65ish.
  8. Alright, so I have Poketex and PokeDSpic. However, I'm not sure where to look for the right sprites. I can't find any list of Overworld sprites for the English ROM as yet. As far as the backsprites go, I see that item 19 on a/0/0/6, using the DP version of PokeDSPic, contains the first two frames of the Lance backsprite--but they're in black and white. The second two frames aren't in that file, either. Does anyone have any information I could use? EDIT: Just need to figure out backsprites now, if anybody knows how, I'd appreciate it!
  9. What I did was use the Windows language bar to set my keyboard to Japanese (Microsoft IME) and I changed both my actual trainer name, as well as the OT name of any pokemon I was modifying. This used the "smaller text" name--but it also cleared up my original trainer problems.
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