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  1. Kaphotics

    Kaphotics

    Helpful Member


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  2. PaddyPadd

    PaddyPadd

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  3. codemonkey85

    codemonkey85

    Innovator


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  4. Alphadaemon

    Alphadaemon

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Popular Content

Showing content with the highest reputation on 07/20/25 in all areas

  1. Works fine on the latest development build: Rearrange gen3/4 deferral enum · kwsch/PKHeX@b4edc38
    1 point
  2. Tbh I think it would be really nice if you could change the order of your team during the dungen (like who is leader and in what formation the team travels) Also I noticed that while in manual mode you not longer have access to tactics Is manual mode a "hidden" tactic itself? Also imo would nice pressing the off button on a non leader would make it end as soon as its his turn again I know all of this isn't necessary and probably not worth the time it takes to code because manual mode itself kinda already dos all of that on its own (even if sometimes a little slower) but i just like talking about game mechanics
    1 point
  3. Story dungeons are a minority of the game's content, most of it is not behind using your team so you have a lot of reasons to use them.
    1 point
  4. 1. Trash bytes can exist in any text, if the game doesn't clear the data before writing the new text value. Not all GUI locations support editing trash bytes, but you can try via ctrl-clicking the textboxes to see which ones support it. 2. Correct, you can apply nicknames multiple times, from long to short. 3. Things can legally have trash bytes; depends from game to game. PKHeX defaults to the currently loaded save file when you are generating from a template, if there is no trainer in the trainers database that is better suited. Japanese is just the first language. The dropdowns on the side are to apply Species names to the trash bytes for specific languages as an under-layer.
    1 point
  5. It never even occurred to me that somebody would subtract to get to 31. I’ll definitely have a look at that.
    1 point
  6. I can see where this would happen in PKHeX's logic, but I never set negative IV values lol. @codemonkey85 seems like an underflow via GUI, which sets values to the higher bits, unintended. I'll revise PKHeX's code for better range checking, but you should probably have some negative value prevention in the GUI if the GUI interaction can impact other value setters.
    1 point
  7. Pokémon Aurora Sappphire is now in development! This game is inspired by Emerald Kaizo, Ancestral X and Drayano Hacks all in all! I'm aiming to make this the most difficult Gen 6 ROM Hack till now. Stay tuned! I will not release a Demo Version of this Game, it will release the time it's finished! Content: Every Trainer has a fully handcrafted Team AI has been improved Every Pokémon till Generation 6 can be caught (Total of 721) Some Pokémon got buffed and every fully evolved Pokémon has a BST of 450+ Some Pokémon Types have been updated Some Moves from later Generations have been added to the Game Some Moves have been updated A bit of story has been modified and much more!
    1 point
  8. The development is quite slow because I don't have that much time but I'll release it next year for sure.
    1 point
  9. Version 25.12.02

    11682450 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    0 points
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