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Showing content with the highest reputation on 05/06/23 in all areas

  1. So, I found the thread via google since I had the same question. For those who will do the same, here is how MarkValue works: MarkValue is a bit-field, which means that each mark has its own bit. The marks in binary are as follows: ● 0000.0000.0001 (1) ● 0000.0000.0010 (2) ▲ 0000.0000.0100 (4) ▲ 0000.0000.1000 (8) ■ 0000.0001.0000 (16) ■ 0000.0010.0000 (32) ♥ 0000.0100.0000 (64) ♥ 0000.1000.0000 (128) ★ 0001.0000.0000 (256) ★ 0010.0000.0000 (512) ✦ 0100.0000.0000 (1024) ✦ 1000.0000.0000 (2048) You can combine multiple markings by combining the bits, i.e.: ●▲■♥★✦ = 1010.1001.0110 (2710) Obviously the red and blue mark with the same symbol are mutually exclusive, aka you should not set them at the same time. In the batch editor you will have to use the decimal value, which I included in parentheses. Example: Mark all shiny pokemon with ★: =IsShiny=true .MarkValue=512 You can use a binary to decimal converter to get the decimal value of combined marks.
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  2. Heyah o/, So i'm not really sure if it's a fail from me or a missing feature. I've added my Dolphin's GC Memory card folder where I have RNG'd a few stuff. I'd like to see them in my Database but it seems that PKHeX ignores the .raw Memory cards files. I've added the ".raw" extension with the "OtherSaveFileExtensions" setting, but nothing shows up. What should / could I do ? If it's just not supported, could it be added ? Thanks o/
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  3. Gen 2 Pokemon’s data structure doesn’t contain the “ball caught in” parameter (that parameter was only introduced in Gen 3). So when any Gen 1 or 2 Mon is transferred up, it can only be in Poke Ball.
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