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Just like @SkyLink98 has mentioned, you don't need to change 64-bit daily seed. This seed is used only once to generate all raids for the day but once those raids are generated and saved to your savefile you can edit 32-bit Xoroshiro seeds safely and host the spoofed raid. The raids will not be regenerated if you restart the game as long as you are on the same day, so pay attention to your clock. To be honest I don't really understand why the game even saves that 64-bit daily seed in the savefile, it seems unnecessary. If anyone knows please let me know. Whole tool is proof of concept quality right now, everything is either hardcoded or controlled by compile-time switches, so without messing with the code you get 0 flexibility. I will try to make things more flexible and user-friendly if I can find some extra free time. At the moment I have following filtering options in mind: Species IVs Ability Nature Any specific drop or multiple drops Also at the moment I focused exclusively on 6-star raids but 5-stars can be interesting as well, so it will be good to add that. Any other suggestions are welcome.2 points
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I've made a simple tool to quickly check all 2^32 raid seeds in order to maximize drops. Currently I focused on Herba Mystica as it seems to be the most valuable drop. Turns out you can get as much as 10 herbs from a single raid! I found idea of raid seed injection interesting because it allows a single person with CFW to inject a seed (via PKHeX or cheats) and host that raid over and over for other people. You can e.g. help your friends to farm herbs quickly and make their shiny hunts much easier. Currently I generated seeds just for Herba Mystica but if anyone is interested in different drops and/or shiny Pokémon just let me know here or open an issue in my GitHub repository (https://github.com/MewTracker/sv-research). Herba Mystica (8, 9 and 10 drops): Scarlet Seeds / Violet Seeds Ability Patches (5 drops): Scarlet Seeds / Violet Seeds Shiny 6IV: Scarlet Seeds / Violet Seeds Credits: RaidCrawler - original drop generation logic PKHeX/pkNX - file formats, structures, etc. RaidCalc Current RaidCalc version: 6.17.0 (download link) Easy to use seed finder: blazing fast performance - much faster than any PKHeX-based utility filtering by Pokémon parameters (species, shininess, IV ranges, tera type, ability, nature, gender) filtering by raid reward count (you can filter for specific rewards) filtering by raid difficulty configurable game version, story progression and raid boost seed viewer EDIT: Added seeds for Ability Patches EDIT2: Added 6IV shinies EDIT3: Added RaidCalc release info1 point
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Version 0.2.2.1
4840 downloads
Disclaimers: Do not set the top screen menu to "Map and Team", this will break the game! This is a demo and does not contain the whole game yet. Gates to Infinity Demake is a project that aims to recreate Gates To Infinity in the form of an Explorers of Sky rom-hack. Made In celebration of GTI's 10th anniversary, this hack aims to recreate the original game as closely as possible with minor improvement along the way. With improvements such as more starters, faster text speed, improved graphics (very subjective), and reworked dungeons. This project is a work in progress and is constantly changing. Frequently Asked Questions: Is this hack complete? Not yet. While I plan to cover the entire game, It is currently just a demo for now. When will this hack be complete? Not for a while. It takes a lot of work to make rom-hacks, and considering how ambitious this hack is and that I'm only one person, it may take up to two years or more to complete. However, I will be updating the hack with more story and gameplay so be sure to check every so often. I also have a twitter where I'll tweet when major updates come out. How do I play this hack? You'll have to patch a clean US rom of Explorers of Sky in order to play this. You can use xdelta to patch the rom which come preinstalled with the download. After that, you can play it on any nds emulator or on an actual DS. Will this hack feature base-building Yes Some of the Pokemon are different species from the original game. Why? All gen 5 sprites for EoS are fan-made and many sprites don't exist yet for certain Pokemon. These are currently placeholders with whatever species is the most similar. If you find any bugs, issues, or have any suggestions, then feel free to ask me on the SkyTemple Discord: https://discord.gg/skytemple Special Thanks to TheKitchenSunk for helping with gameplay and balancing1 point -
Just documenting simple stuff. Sandwich simulator Appears to be work in progress Sparkling Power Lv.3 (Simpler/Heavy Salt Herba Mystica) Noted to have a heavy reliance on Salty Herba Mystica. Simpler recipe (compared to the next one) Sparkling Power Lv.3 (Complicated/Mixed Herba Mystica) Purportedly less reliant on Salty Herba Mystica. More complicated recipe (compared to the previous one) Encounter Power Lv.1 Sandwiches Simple combinations, uses only 1x ingredient and 1x condiment Encounter Power Lv.2 Sandwiches Good for influencing outbreaks during day/time-skipping on your Switch. (From my experience, what this video preaches is true) Sparking + Title + Teensy/Humongo Good for outbreaks, as the outbreaks tend to dominate the encounters already Chansey Sandwich (Lv.3 Title Power Normal, Lv.3 Encounter Normal, Lv.3 Exp Point Normal) [Multiplayer] For earning EXP from Chanseys? EXP candy from raids are better tho.. Chansey Sandwich 2 - No Herba Mystica (Lv.3 Encounter Normal, Lv.3 Exp Point Normal, Lv.3 Item Drop Normal) [Multiplayer] Once again, for earning EXP from Chanseys? EXP candy from raids are better tho.. Egg Power Lv.2 and Lv.3 Sandwiches Useful for mass breeding, Masuda method, etc. Do turn off auto-saves, and then receive and hatch all the eggs before saving, if you intend to use any Herba Mystica. You can revert if you don't find shinies. Raid Power Lv.2 Useful for hunting raid rewards, without using Herba Mystica Raid Power Lv.3 Useful for hunting raid rewards More would be added when they are discovered1 point
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Yeah, that's true but this whole process is a one-time per day operation. Why save that daily seed if game never uses it again? It could be simply discarded. If you just reload the game on the same day, raids WILL NOT be regenerated from that seed because they are all generated and saved already inside raid block. That's why PKHeX injection works (you can also inject seed directly into memory while on title screen, that works as well). Nice tool! Ideally I wanted something like that but so far had no time to work on GUI stuff. Perhaps I will make a native library to consume from C# or just go Qt for GUI. I want to keep stuff in native code for performance reasons, especially for items. Exhaustive search for items is much more expensive than Pokemon search (around 3.5min vs 5s on 4 threads). Precomputing stuff into lookup tables helped a lot but I still have some space for optimization left. It's not a highest priority though as current speeds are acceptable. Original logic from RaidCrawler was way too slow for this kind of search because it was never designed for it.1 point
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For those interested thre's also my tool with a GUI filter, doesn't still have support for items but i'm slowly working on it https://github.com/Manu098vm/Tera-Finder At best of my knowledge, those are the main seeds from where every raid seed is derived from. Each raid seed should be a result of the xoroshiroed daily seed. I'm not certain of that, but from what I can tell the daily seed is given by Crypto RNG.1 point