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Showing content with the highest reputation on 08/23/18 in all areas

  1. I've been independently researching Red Rescue team for the past several months, and I've discovered some things that should help further research. First and most importantly, cutscenes are multithreaded. Each character (plus the camera) gets their own thread, and they signal each other using flags- E4 to set a flag and E3 to wait for a flag. Also, I have fully worked out how the overworld backgrounds are loaded. I've made a program that makes it much easier to view the cutscenes' scripts. You can see its source code here. If you have any questions I'd be happy to answer them. pmdset.zip
    1 point
  2. I have been summoned! Yes, @theSLAYER is correct; the zip file was saved on my Google Drive, which since 2016 I have understandably reorganized and cleaned up, and the zip was not a file that survived. However, Ohana3DS Transfigured is still on my Github page, and from time to time I continue to update it. XObj, on the other hand, has been obsoleted by added features to Ohana and is no longer needed. Frankly, I might head over there once I'm done with this post and close that repository.
    1 point
  3. Version .

    1289 downloads

    This page hosts the files for the Standard and Shiny variant of Aron, which can be found in the Cave Poké Spot of Pokémon XD: Gale of Darkness. More Colosseum and XD Pokémon can be found at this page.
    1 point
  4. Just drag it into PKHeX. It'll auto convert to whichever game you're playing. It's natively Gen3 GameCube format (has Shadow data), but will auto purify if used outside those games. (I think it could only be traded over when purified)
    1 point
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