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  1. Hello people, I'm an occasional player that likes to have fun while not having to expend too much time training Pokemons. With that in mind, and not having access to a Windows machine, I started this little project that allows one to edit pokemon save files through a command line interface that will work in any platform (Mac OS, Linux or Windows) It heavily relies on PKHeX.Core, so all the kudos go to the maintainers of the library. In case you see a fit for usage, it's quite simple to use: Download the artifact related to your platform (Windows, Mac OS ARM or Linux) Unzip it somewhere Open the terminal where the unzipped files are Execute it with: pkhex-cli /path/save.bin If you're also a developer and wants to contribute, the repository is: https://github.com/arleypadua/PKHeX.CLI Just fork it and send me a PR. The project is in it's early stages, so the only thing possible right now is to see the information of the trainer and edit existing items in the bag, but serves the purpose for an MVP
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  2. The Hadou Mew is legal. The Careful Negaiboshi Jirachi is interesting. It's legal, I have the gen 4 pkm file version of this Jirachi which means it's at the very least cloned, and my copy of this Jirachi was transferred from Pal Park on August 10, 2010. It could be possible that yours was recreated in gen 3. Same goes with the Jolly Negaiboshi Jirachi. My gen 4 copies of that Jolly one were transferred from Pal Park on August 27, 2007 and March 5, 2008. The rest are not legal.
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    Even if it's not finished nor perfect yet, the ideas behind it and the Implementation are great. I was looking for EoS hacks for a long time because I love what was doable for the mainline games. This right here is exactly the kind of romhack EoS needs to be the best version of itself and I hope it gets even better Great Work, keep it up.
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  3. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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  4. Here you go -- was missing the final block (0x200) of data which contains all the checksums. I truncated your save data to the correct size, then copied another OR/AS save file's last 0x200 bytes to the end of your save file, then opened & exported it with PKHeX to fix the checksums. main
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  5. This is a topic of the USA Pokemon Platinum OFFICIAL Codes topic. If you have any questions, please PM the moderator of this forum. HOW TO SUBMIT OFFICIAL CODES FOR USA PLATINUM #1: USE SPOILER TAGS!!! Example: You don't how much this stresses us out, because it stretches the pages. Please use them! #2: NO POKSAVED CODES ALLOWED!! It's because, everyone can make them on their own Pokesav. #3: LABEL THE CODES!! Reason why - so we know of which games it goes to, and what the code does. We don't want to be clueless of what the code does, and fear our games to get screwed. Once you've read the rules, PM the moderator of this forum. We'll check, to see if you're following the rules of submitting codes or not, and maybe we could reject or accept your codes. FOR JAPANESE PLATINUM CODES, CLICK ON THIS LINK, TO GET TO THE JAPANESE CODE TOPIC! Credits for these codes: SCV damio Baka_Kyuubi84 Jason MTPRNG Janime6 GameID: CPUE D074D1B3 Revised = Code has been updated. Old = Code is old, but is still around. New = New codes have been posted on this topic. Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people. Updates: List of codes that have been added/deleted. CodeList Enjoy! Originally maintained by Soldjermon, but got lost during server migration. Posts tracked down in web.archive thanks to Delta Blast Burn. Now reuploaded in its formal glory.
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  6. Hello! I would just like to ask, do we have a list of all Pokemon with special Pokemon moves that otherwise wouldn't be learned aside from the event itself? (Excluding Celebrate, Happy Hour, Hold Hands, etc) I recently just found out about Draco Meteor Jirachi, and I really would like to try gathering all these exclusive move Pokemon in my Sword and Shield game, and probably even make them battle ready just for fun. I believe Sludge Wave Gengar is also one of them, but do we have an actual list that we could go through so searching from Database would take less time, just in case? Thank you very much!
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  7. Hello, I am asking your opinion about what are the strongest Pokémon with inusual moves. For exemple: - Magmar with Follow Me (and Flame Body) from Pokémon XD - Munchlax with Self-Destruct from the Pokéwalker of HGSS - Zapdos with Defog from Platinum - Oddish with Leech Seed from a japan event in Ruby and Sapphire etc... They are rare to see and they are interesting to build. Sorry if this is the wrong section and thank you.
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    3 years later, this is STILL the best Pokémon save editor out there.
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  8. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
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