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  1. Here you go -- was missing the final block (0x200) of data which contains all the checksums. I truncated your save data to the correct size, then copied another OR/AS save file's last 0x200 bytes to the end of your save file, then opened & exported it with PKHeX to fix the checksums. main
    2 points
  2. main Same weird corruption as someone else in another thread, where 0x1F bytes of data gets misplaced in the box data somehow, causing a big misalignment. Should be 99.9999% good to go.
    1 point
  3. Hello people, I'm an occasional player that likes to have fun while not having to expend too much time training Pokemons. With that in mind, and not having access to a Windows machine, I started this little project that allows one to edit pokemon save files through a command line interface that will work in any platform (Mac OS, Linux or Windows) It heavily relies on PKHeX.Core, so all the kudos go to the maintainers of the library. In case you see a fit for usage, it's quite simple to use: Download the artifact related to your platform (Windows, Mac OS ARM or Linux) Unzip it somewhere Open the terminal where the unzipped files are Execute it with: pkhex-cli /path/save.bin If you're also a developer and wants to contribute, the repository is: https://github.com/arleypadua/PKHeX.CLI Just fork it and send me a PR. The project is in it's early stages, so the only thing possible right now is to see the information of the trainer and edit existing items in the bag, but serves the purpose for an MVP
    1 point
  4. The Hadou Mew is legal. The Careful Negaiboshi Jirachi is interesting. It's legal, I have the gen 4 pkm file version of this Jirachi which means it's at the very least cloned, and my copy of this Jirachi was transferred from Pal Park on August 10, 2010. It could be possible that yours was recreated in gen 3. Same goes with the Jolly Negaiboshi Jirachi. My gen 4 copies of that Jolly one were transferred from Pal Park on August 27, 2007 and March 5, 2008. The rest are not legal.
    1 point
    Even if it's not finished nor perfect yet, the ideas behind it and the Implementation are great. I was looking for EoS hacks for a long time because I love what was doable for the mainline games. This right here is exactly the kind of romhack EoS needs to be the best version of itself and I hope it gets even better Great Work, keep it up.
    1 point
  5. Dude, thank you so so much. You can't imagine the happy you made me with a thing like this. Keep helping others like this dude, you're such a great guy!
    1 point
  6. Hello! I would just like to ask, do we have a list of all Pokemon with special Pokemon moves that otherwise wouldn't be learned aside from the event itself? (Excluding Celebrate, Happy Hour, Hold Hands, etc) I recently just found out about Draco Meteor Jirachi, and I really would like to try gathering all these exclusive move Pokemon in my Sword and Shield game, and probably even make them battle ready just for fun. I believe Sludge Wave Gengar is also one of them, but do we have an actual list that we could go through so searching from Database would take less time, just in case? Thank you very much!
    1 point
  7. Hello, I am asking your opinion about what are the strongest Pokémon with inusual moves. For exemple: - Magmar with Follow Me (and Flame Body) from Pokémon XD - Munchlax with Self-Destruct from the Pokéwalker of HGSS - Zapdos with Defog from Platinum - Oddish with Leech Seed from a japan event in Ruby and Sapphire etc... They are rare to see and they are interesting to build. Sorry if this is the wrong section and thank you.
    1 point
    3 years later, this is STILL the best Pokémon save editor out there.
    1 point
  8. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    0 points
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