brizzledee Posted August 25 Posted August 25 23 hours ago, Alphadaemon said: Cutscene known bug, unfortunately no workarounds for now I mean this in the nicest way, because I've really been enjoying the hack so far aside from this. I've read through the known bugs a number of times and this isn't in there. It should be added. Also, does this lock me out of jirachis dungeon?
Xanderos Posted August 25 Posted August 25 10 hours ago, Mayeha said: I completed some missions in Mt. Bristle and my game gives a black screen right after I'm getting my rewards, how comes ? How do I fix that ? Try using the cutscene option in the overworld menu. I had the same issue and it's an issue with the dinner cutscenes.
Edd5876 Posted August 26 Posted August 26 (edited) Hi! I need some help: How do I recruit Shaymin? I ascended Sky Peak but can't figure what to do next What is the "special entry" that unlocks after 475 recruits? I already have 480+ and the Clefairy NPC tells me that Mrs. Kecleon would like to tell me something, but when I talk to her nothing happens How do I unlock Destiny Tower? I already finished the Video of special episode, but Star Cave isn't unlocking too And, there is a way to know which recruit and ultimate items I'm missing? Thank you! Edited August 26 by Edd5876 Missing information
Baced Posted August 26 Posted August 26 19 hours ago, Edd5876 said: Hi! I need some help: How do I recruit Shaymin? I ascended Sky Peak but can't figure what to do next What is the "special entry" that unlocks after 475 recruits? I already have 480+ and the Clefairy NPC tells me that Mrs. Kecleon would like to tell me something, but when I talk to her nothing happens How do I unlock Destiny Tower? I already finished the Video of special episode, but Star Cave isn't unlocking too And, there is a way to know which recruit and ultimate items I'm missing? Thank you! Shaymin needs you to recruit every pokemon in nectar meadow, then talk to heracross. Special entry, I do not know. You unlock destiny tower by obtaining all the globes and the mechanical array to torkoal. There is no star cave, instead replaced with a different dungeon unlocked by the bottle quest in the beach, or by a random quest in spinda. IDK
Guest Posted September 1 Posted September 1 (edited) Hi— I became really interested in your project after seeing I can choose my starter. I chose Mew and at level up, realized that compared to my Lucario starter, I needed 15,000 experience to go from level 5 to level 6. In addition, even with god mode disabled (is it disabled by default?) Mew took no damage. What happens is Mew will take -1 but the health bar will go down and then refill immediately. This exp didference contrasts my partner pokemon, whose exp scaling feels very low comparatively. I have included a picture of both mine vs their exp reqs in order to level-up. I am wondering if this is intentional or if this is something you are unable to change. I am aware that yes, Mew is a mythical, but Mew starts with one move, Miracle Eye. Which is not only useless majority of the time, but Mew doesn't even start with transform or at least tackle. Just curious if this is something that has been brought up before. I combed through the forum and used ctrl + F to try and find others talking about it but didn't seem to find anything. Also checked reddit as well and similarly, found nobody talking about it... Though Google SEO sucks for finding anything now Anyways, would love to be able to play Mew by picking in the selector, but currently feels unplayable. Would love to hear your thoughts on the matter! Cheers! (Edit: mixed up that Riolu is my partner in the other game, not Alpha) Edited September 1 by Ewesi
Edd5876 Posted September 1 Posted September 1 2 hours ago, Ewesi said: Hi— I became really interested in your project after seeing I can choose my starter. I chose Mew and at level up, realized that compared to my Riolu starter, I needed 15,000 experience to go from level 5 to level 6. In addition, even with god mode disabled (is it disabled by default?) Mew took no damage. What happens is Mew will take -1 but the health bar will go down and then refill immediately. This exp didference contrasts my partner pokemon, whose exp scaling feels very low comparatively. I have included a picture of both mine vs their exp reqs in order to level-up. I am wondering if this is intentional or if this is something you are unable to change. I am aware that yes, Mew is a mythical, but Mew starts with one move, Miracle Eye. Which is not only useless majority of the time, but Mew doesn't even start with transform or at least tackle. Just curious if this is something that has been brought up before. I combed through the forum and used ctrl + F to try and find others talking about it but didn't seem to find anything. Also checked reddit as well and similarly, found nobody talking about it... Though Google SEO sucks for finding anything now Anyways, would love to be able to play Mew by picking in the selector, but currently feels unplayable. Would love to hear your thoughts on the matter! Cheers! That's normal and intended In PMD games, mythical and legendary Pokemon requires a lot more exp than regular ones because they have higher stats than regular mons at level 1 All stats (except HP) caps at 255 for every Pokémon, but there are some ones that have different stats at lower levels
Guest Posted September 1 Posted September 1 52 minutes ago, Edd5876 said: That's normal and intended In PMD games, mythical and legendary Pokemon requires a lot more exp than regular ones because they have higher stats than regular mons at level 1 All stats (except HP) caps at 255 for every Pokémon, but there are some ones that have different stats at lower levels That makes sense— is there a workaround for that from a development end for you? Taking Mew for instance, it does feel pretty unbalanced to have a status effect move as a starting move, have Mew taking no damage and 15k to level up. The obvious fix would be to not have access to legendaries/mythical pokemon as an option for starters. But giving that access, granted I don't know, it feels as if their stats should have been custom tweaked in order to balance the player experience for choosing to be one. If that makes sense
Edd5876 Posted September 1 Posted September 1 1 hour ago, Ewesi said: That makes sense— is there a workaround for that from a development end for you? Taking Mew for instance, it does feel pretty unbalanced to have a status effect move as a starting move, have Mew taking no damage and 15k to level up. The obvious fix would be to not have access to legendaries/mythical pokemon as an option for starters. But giving that access, granted I don't know, it feels as if their stats should have been custom tweaked in order to balance the player experience for choosing to be one. If that makes sense In Vanilla that's intended, because if you pick a Mythical or legendary to a dungeon that restores the level to 1, you will start with your stars so high in comparison to any other Pokemon in the first floors of the dungeon But, your starter could barely have any stat on +10 if is any other species And, in Vanilla, you obviously don't have mythical/legendaries for starters but you are playing randomizer so anything could show up as an option for you
Guest Posted September 1 Posted September 1 24 minutes ago, Edd5876 said: In Vanilla that's intended, because if you pick a Mythical or legendary to a dungeon that restores the level to 1, you will start with your stars so high in comparison to any other Pokemon in the first floors of the dungeon But, your starter could barely have any stat on +10 if is any other species And, in Vanilla, you obviously don't have mythical/legendaries for starters but you are playing randomizer so anything could show up as an option for you This isn't vanilla— also, do you work on this or are you trying to debate here? Because I don't want to debate about the vanilla stats. I have a questions for the devs that worked on this ROM hack. If this is what you have to say and are not actively working on the game, then I hate to sound rude, but this is not helpful.
JS_ Posted September 1 Posted September 1 2 hours ago, Ewesi said: This isn't vanilla— also, do you work on this or are you trying to debate here? Because I don't want to debate about the vanilla stats. I have a questions for the devs that worked on this ROM hack. If this is what you have to say and are not actively working on the game, then I hate to sound rude, but this is not helpful. This mod is getting solo devolved by Alphadaemon Level curves and stats are hard coded so you could go over all of them manually Mew and shaymin also happen to be some of my favourites so I do understand why you'd want them as starters But saying that you can "pick" them (including all mysticals here) as stares is probably wrong since you have to access them via codes and they aren't in the "normal" starters list for obvious reasons Usually id say mod the game yourself (or i might even do it for you if id be boredat some point) but in this case it won't work since the game is protected for theft and potentially bug reasons iirc I also don't think we can expect Alphadaemon to do the changes since they probably have enough to do already That said id also welcome the change
JS_ Posted September 1 Posted September 1 2 hours ago, Ewesi said: This isn't vanilla— also, do you work on this or are you trying to debate here? Because I don't want to debate about the vanilla stats. I have a questions for the devs that worked on this ROM hack. If this is what you have to say and are not actively working on the game, then I hate to sound rude, but this is not helpful. Also just because this is a rom hack dosnt mean things that where chosen in vanilla don't apply here anymore the game still builds on almost everything that was there in the original And as long as both sides stay open minded debating about stuff people want changed can also help devs decide if they actually think its worth doing Because it can make it clearer how many people want what changed and why they feel that way
Guest Posted September 1 Posted September 1 13 minutes ago, JS_ said: This mod is getting solo devolved by Alphadaemon Level curves and stats are hard coded so you could go over all of them manually Mew and shaymin also happen to be some of my favourites so I do understand why you'd want them as starters But saying that you can "pick" them (including all mysticals here) as stares is probably wrong since you have to access them via codes and they aren't in the "normal" starters list for obvious reasons Usually id say mod the game yourself (or i might even do it for you if id be boredat some point) but in this case it won't work since the game is protected for theft and potentially bug reasons iirc I also don't think we can expect Alphadaemon to do the changes since they probably have enough to do already That said id also welcome the change I already went into SkyTemple and changed the individual stats for Mew to make it more starter friendly. Change the level progression and moves as well as base stats. As far as going into the script and editing it, I found the dialogue for the starter and partner quiz but still haven't found the actual lists themselves to edit. If you go to the bug icon in the top right bar and seach "start" in the search bar, you will find both those dialogues in the script but not the lists. At least, I've never done any sort of scripting and have a very limited idea of what I'm looking at.
JS_ Posted September 1 Posted September 1 3 minutes ago, Ewesi said: I already went into SkyTemple and changed the individual stats for Mew to make it more starter friendly. Change the level progression and moves as well as base stats. As far as going into the script and editing it, I found the dialogue for the starter and partner quiz but still haven't found the actual lists themselves to edit. If you go to the bug icon in the top right bar and seach "start" in the search bar, you will find both those dialogues in the script but not the lists. At least, I've never done any sort of scripting and have a very limited idea of what I'm looking at. And your changes actually applied in game? I tried messeng around with abilities and types before but those just didn't apply in the end Also if you already resolved your "issue" tbh not really shure what to call this why still ask for the change here? And why do you want to add mew to starter lists if you can already play as anything using the code system or a randomised starter
Guest Posted September 1 Posted September 1 3 minutes ago, JS_ said: And your changes actually applied in game? I tried messeng around with abilities and types before but those just didn't apply in the end Also if you already resolved your "issue" tbh not really shure what to call this why still ask for the change here? And why do you want to add mew to starter lists if you can already play as anything using the code system or a randomised starter They didn't apply to the game unfortunately. I wanted to add Mew to the starter list to see if it would commit those changes I made in the stats. I only started messing with it like an hour or so ago, so this was after my inital post. I wanted to have better balancing for Mew as a starter, hence why I made those changes myself but they didn't work. So oh well, it doesn't matter any longer.
JS_ Posted September 1 Posted September 1 2 minutes ago, Ewesi said: They didn't apply to the game unfortunately. I wanted to add Mew to the starter list to see if it would commit those changes I made in the stats. I only started messing with it like an hour or so ago, so this was after my inital post. I wanted to have better balancing for Mew as a starter, hence why I made those changes myself but they didn't work. So oh well, it doesn't matter any longer. Yeah this rom sesifically cant be changed using sky temple Most others would be fine
Alphadaemon Posted September 2 Author Posted September 2 (edited) 8 hours ago, Ewesi said: I already went into SkyTemple and changed the individual stats for Mew to make it more starter friendly. Change the level progression and moves as well as base stats. As far as going into the script and editing it, I found the dialogue for the starter and partner quiz but still haven't found the actual lists themselves to edit. If you go to the bug icon in the top right bar and seach "start" in the search bar, you will find both those dialogues in the script but not the lists. At least, I've never done any sort of scripting and have a very limited idea of what I'm looking at. Okay so, saying Mew isn't starter friendly isn't right AT ALL. When you start with 110 HP and 70 all stats at level 5, you can just basic attack until you reach the level when you learn a damaging move. Legendaries and Mythicals have a more generous stats curve at the cost of needing more Exp to level up. They also have more generous movepools so they can slap TMs on their movesets easily. Wanting the positives of picking a broken starter without the negatives isn't something I let people do and I've seen hundreds of people playing starter legendaries before in feedbacks and clearing the game's content with them so you should play the game to decide if it's as unplayable as you make it sound. Edited September 2 by Alphadaemon
JS_ Posted September 2 Posted September 2 45 minutes ago, Alphadaemon said: Okay so, saying Mew isn't starter friendly isn't right AT ALL. When you start with 110 HP and 70 all stats at level 5, you can just basic attack until you reach the level when you learn a damaging move. Legendaries and Mythicals have a more generous stats curve at the cost of needing more Exp to level up. They also have more generous movepools so they can slap TMs on their movesets easily. Wanting the positives of picking a broken starter without the negatives isn't something I let people do and I've seen hundreds of people playing starter legendaries before in feedbacks and clearing the game's content with them so you should play the game to decide if it's as unplayable as you make it sound. I think unplayable as in to difficult is not what they ment It's more that the power dynamic just feels strange because usually you start weak and then grow strong But myticals start really fishing broken but dont grow that much wich obviously has an impact on difficulty and enjoyment of the game I dont think they want just the exp cure to be changed but also the stats to be normalised So they can have an experience that is close to the normal game just with their favourite as a playable character from the start But that's a lot of work and removes the flavour that makes Mythicals and legendaries spacial compared to the other mons
Alphadaemon Posted September 2 Author Posted September 2 (edited) 1 hour ago, JS_ said: I think unplayable as in to difficult is not what they ment It's more that the power dynamic just feels strange because usually you start weak and then grow strong But myticals start really fishing broken but dont grow that much wich obviously has an impact on difficulty and enjoyment of the game I dont think they want just the exp cure to be changed but also the stats to be normalised So they can have an experience that is close to the normal game just with their favourite as a playable character from the start But that's a lot of work and removes the flavour that makes Mythicals and legendaries spacial compared to the other mons Then it's a classic "one's choice can't please every single minority" and unfortunately calling out for change won't do much I'm afraid. It's the first time someone doesn't give the design choice a chance so I cannot do much on that front. Also the dynamic is only different in terms of Exp, in reality the move issue is not existent and the overall dynamic is also not different in the slightest. Edited September 2 by Alphadaemon
JS_ Posted September 2 Posted September 2 4 minutes ago, Alphadaemon said: Then it's a classic "one's choice can't please every single minority" and unfortunately calling out for change won't do much I'm afraid. It's the first time someone doesn't give the design choice a choice so I cannot do much on that front. Also the dynamic is only different in terms of Exp, in reality the move issue is not existent and the overall dynamic is also not different in the slightest. Yes exactly
Guest Posted September 2 Posted September 2 1 hour ago, Alphadaemon said: Then it's a classic "one's choice can't please every single minority" and unfortunately calling out for change won't do much I'm afraid. It's the first time someone doesn't give the design choice a choice so I cannot do much on that front. Also the dynamic is only different in terms of Exp, in reality the move issue is not existent and the overall dynamic is also not different in the slightest. Alright so if this is an issue, is there a way I can change the script on my own? I am more than capable of doing that, the only issue is the changes to not seem to actually apply when I put the game in my DS. As in I went in an edited Mew's stats and moves and level progression while using primarily Eevee and Skitty as a reference for stats. When I go to pick it in the ID picker however, its stats remain unchanged from the busted ones. Do I need to edit the script to get that to work? And to be clear, it would be *only* on my end and I would not reupload it anywhere.
JS_ Posted September 2 Posted September 2 3 minutes ago, Ewesi said: Alright so if this is an issue, is there a way I can change the script on my own? I am more than capable of doing that, the only issue is the changes to not seem to actually apply when I put the game in my DS. As in I went in an edited Mew's stats and moves and level progression while using primarily Eevee and Skitty as a reference for stats. When I go to pick it in the ID picker however, its stats remain unchanged from the busted ones. Do I need to edit the script to get that to work? And to be clear, it would be *only* on my end and I would not reupload it anywhere. From what I have read here in the past Alphadaemon dosnt want that
Alphadaemon Posted September 2 Author Posted September 2 2 hours ago, Ewesi said: Alright so if this is an issue, is there a way I can change the script on my own? I am more than capable of doing that, the only issue is the changes to not seem to actually apply when I put the game in my DS. As in I went in an edited Mew's stats and moves and level progression while using primarily Eevee and Skitty as a reference for stats. When I go to pick it in the ID picker however, its stats remain unchanged from the busted ones. Do I need to edit the script to get that to work? And to be clear, it would be *only* on my end and I would not reupload it anywhere. Have you tried playing the game normally before trying all that? You don't seem to have...
Guest Posted September 2 Posted September 2 6 minutes ago, Alphadaemon said: Have you tried playing the game normally before trying all that? You don't seem to have... Like vanilla? Yes, many times.
Alphadaemon Posted September 2 Author Posted September 2 39 minutes ago, Ewesi said: Like vanilla? Yes, many times. We are talking about Alpha here, you sent two screens at Drenched Bluff saying "it's unbalanced fix it" so I genuinely wonder if you even tried playing.
Guest Posted September 2 Posted September 2 (edited) 22 minutes ago, Alphadaemon said: We are talking about Alpha here, you sent two screens at Drenched Bluff saying "it's unbalanced fix it" so I genuinely wonder if you even tried playing. Ah okay, my bad— yes I have. And no, I did not say "it's unbalanced fix it." I asked if it was possible and bringing up that yes, the mythicals are unbalanced. I was confused because I didn't know the level progression of mythicals/legendaries and that they don't have a similar level progression as the other Pokemon do. If you don't want to fix it, that's fine and I understand. What I'm now asking is, can I do it myself purely for my own enjoyment while still being able to play Alpha. If not, that's also fine— I just want to know if that's a possibility for my own self. I don't want to debate about this— just a yes or no is all I'm looking for. Edited September 2 by Ewesi
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now