Alphadaemon Posted June 30 Author Posted June 30 8 hours ago, cha12 said: Thank you for making an interesting game ! i want to ask how to open randomizer if I didn't open it in Wigglytuff's guild? Thank you! Password RANDOM 2 hours ago, Abdel said: thanks for the game, was just wondering how many pokemon in total i could recruit including evolution 552 is the amount, also you can store 555 species in Chimecho storage for now 1
IsraelRequestHelpPLS Posted July 2 Posted July 2 On 6/30/2025 at 7:23 AM, NeedMoreCOFFEE said: Hey Dude, Ive been loving this game but Id like to report a problem where Ive been stuck in Mystifying Forest during the graduation exam in the cutscene where me(primal Palkia) and my partner(Mudkip) are freezed and stuck in the animation after we fall down the hole; Ive returned to a few savestates and it still freezes after redoing this dungeon every time, has anyone else experienced this? and is there a way to fix this and get back to playing? TY this happened with me the same way and under the same circumstances, the diference is the pokes (i am mew and my partner is celebi) anyways that's not important, to solve this you will need a original and clean room of explorers of sky and get the game save (not the save state) of alpha and trasnfer to the original game, pass thro the cutscene and use a escape orb, then you will save the game and transfer the save back again to the expolorers of alpha and enjoy ur game after this (or you can pass this dungeon in the original game and tranfer the save again after your done with the dungeon, i did not do that but it is your call) 1
Bloop284 Posted July 2 Posted July 2 On 6/20/2025 at 9:09 AM, Bloop284 said: How exactly do I complete Scizor and Torkoal’s quests? I already got the world treasures and explored all the places Torkoal mentioned.
Alphadaemon Posted July 2 Author Posted July 2 34 minutes ago, Bloop284 said: You probably didn't read the dialogue as Torkoal tells you he wants to see all Globes and Scizor tells you he wants to see all World Treasures. That's why I provided no answer as I expect players to read the dialogue on new content.
Alphadaemon Posted July 2 Author Posted July 2 41 minutes ago, SkidzOrAz said: hi i cant seem to patch this its saying unimplemented feature. "It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI."
Grizlar Posted July 2 Posted July 2 Hey there! I tried to recruit Shaymin by clearing Sky Peak but was met with a short cutsceene where they said something about Heracross’ friends. So in order to recruit Shaymin, I need to find Heracross’ friends in Nectar Meadow? I cleared it once but didn’t see any triggers, is it from a quest?
Alphadaemon Posted July 2 Author Posted July 2 3 hours ago, Grizlar said: Hey there! I tried to recruit Shaymin by clearing Sky Peak but was met with a short cutsceene where they said something about Heracross’ friends. So in order to recruit Shaymin, I need to find Heracross’ friends in Nectar Meadow? I cleared it once but didn’t see any triggers, is it from a quest? If you are before Darkrai, forget it it's a bug If you are after Darkrai, recruit all species in Nectar Meadow
velyt_thoorgaan Posted July 4 Posted July 4 Heya! How can I make edits to this rom hack? Trying to change an ability and even after saving it remains unchanged and I really want to change it, please let me know how I can do so, thank you!
NeedMoreCOFFEE Posted July 4 Posted July 4 On 7/2/2025 at 10:01 AM, IsraelRequestHelpPLS said: this happened with me the same way and under the same circumstances, the diference is the pokes (i am mew and my partner is celebi) anyways that's not important, to solve this you will need a original and clean room of explorers of sky and get the game save (not the save state) of alpha and trasnfer to the original game, pass thro the cutscene and use a escape orb, then you will save the game and transfer the save back again to the expolorers of alpha and enjoy ur game after this (or you can pass this dungeon in the original game and tranfer the save again after your done with the dungeon, i did not do that but it is your call) Thanks Dude, I dont really know how to transfer saves and back again but I appreciate it anyway! ~
Alphadaemon Posted July 4 Author Posted July 4 6 hours ago, velyt_thoorgaan said: Heya! How can I make edits to this rom hack? Trying to change an ability and even after saving it remains unchanged and I really want to change it, please let me know how I can do so, thank you! You can't make edits to metadata in Alpha. This includes ability sets on Pokémon. 2 hours ago, NeedMoreCOFFEE said: Thanks Dude, I dont really know how to transfer saves and back again but I appreciate it anyway! ~ I don't recommend doing that here as it will mess up your game flags.
velyt_thoorgaan Posted July 4 Posted July 4 28 minutes ago, Alphadaemon said: You can't make edits to metadata in Alpha. This includes ability sets on Pokémon. I don't recommend doing that here as it will mess up your game flags. If it's metadata would I have to just unpack the .nds or the .xdelta patch file and edit it directly there then? I can do so I just don't know where the info was located for starter/pokemon abilities
Bloop284 Posted July 4 Posted July 4 On 7/2/2025 at 10:55 AM, Alphadaemon said: You probably didn't read the dialogue as Torkoal tells you he wants to see all Globes and Scizor tells you he wants to see all World Treasures. That's why I provided no answer as I expect players to read the dialogue on new content I didn’t actually check the forum again until just now, I just got all the globes and talked to Torkoal again and now he’s telling me to visit his friend.
Bryаn Blаckner Posted July 6 Posted July 6 when i use quick аttаck with my stаrаptor its аdаptаte аbility wont аctivаte why
Alphadaemon Posted July 6 Author Posted July 6 On 7/4/2025 at 9:41 AM, velyt_thoorgaan said: If it's metadata would I have to just unpack the .nds or the .xdelta patch file and edit it directly there then? I can do so I just don't know where the info was located for starter/pokemon abilities If I tell you there's a guard preventing you from editing the game, it's not to give you the way to edit it haha On 7/4/2025 at 7:49 PM, Bloop284 said: I didn’t actually check the forum again until just now, I just got all the globes and talked to Torkoal again and now he’s telling me to visit his friend. So you need to complete Scizor quest as I said 49 minutes ago, Bryаn Blаckner said: when i use quick аttаck with my stаrаptor its аdаptаte аbility wont аctivаte why Hm... in which dungeon are you? When a Weezing spawns, Neutralizing Gas activates and disables all abilities
Bryаn Blаckner Posted July 6 Posted July 6 46 minutes ago, Alphadaemon said: If I tell you there's a guard preventing you from editing the game, it's not to give you the way to edit it haha So you need to complete Scizor quest as I said Hm... in which dungeon are you? When a Weezing spawns, Neutralizing Gas activates and disables all abilities trаckless forest
ObjectivelyAnOxToo Posted July 6 Posted July 6 1 hour ago, Alphadaemon said: If I tell you there's a guard preventing you from editing the game, it's not to give you the way to edit it haha Ah... that explains the issues I was having then. Not the OP, but I must say, that's pretty disappointing. It's pretty incredible what you've done with, but the inability to personalize the experience makes it pretty much unplayable for me. I get I'm the minority, though, lmao. Not going to hold it against you, though, just disappointing, looked promising, but I can't really support the DRM when I'm so used to randomizing Sky and whatnot. Yes, I know there's an in-game randomizer, but it's significantly more restrictive and inconvenient than just playing a different balance hack.
Bryаn Blаckner Posted July 6 Posted July 6 i tried to do а mission for sky stаirwаy 36th floor, the dungeon ends аfter floor 29. why is thаt
Alphadaemon Posted July 7 Author Posted July 7 20 hours ago, ObjectivelyAnOxToo said: Ah... that explains the issues I was having then. Not the OP, but I must say, that's pretty disappointing. It's pretty incredible what you've done with, but the inability to personalize the experience makes it pretty much unplayable for me. I get I'm the minority, though, lmao. Not going to hold it against you, though, just disappointing, looked promising, but I can't really support the DRM when I'm so used to randomizing Sky and whatnot. Yes, I know there's an in-game randomizer, but it's significantly more restrictive and inconvenient than just playing a different balance hack. It's more inconvenient to deal with people messing with the game and then reporting bugs (80% of the bug reports I was getting before). The game holds together because of the environment around it on my end and people editing it will mess it up much more now that it has 3.0 evolutions. The few people that went through the guard were either doing it for research purposes thus broke nothing, or edited things for gameplay purposes and broke everything forcing themselves to repatch a ROM. I don't prevent editing everything as I said, I prevent editing metadata. So special processes, item data, move data, entry data, among other things. Things that are part of the experience and hold the game's improvements together. If you want to replace a sprite for a custom one you can, the ingame options also allow you to customize your experience and, unless I'm told what people expect to get to customize the experience, I cannot guess what you'd want lol. So constructive feedback would help me: what do you need to customize your experience? (Also the internal randomizer is far less restrictive than the tool because it's all dynamic and within the game. So each time you can get something different in floors, a true randomizer.) 3 hours ago, Bryаn Blаckner said: i tried to do а mission for sky stаirwаy 36th floor, the dungeon ends аfter floor 29. why is thаt Known bug, some missions are in floors accessible with higher difficulty setting right now, it's fixed in next version 21 hours ago, Bryаn Blаckner said: trаckless forest Eh that's odd, I don't recall Weezing spawning in here... I will have a look later 1
Bryаn Blаckner Posted July 7 Posted July 7 3 hours ago, Alphadaemon said: It's more inconvenient to deal with people messing with the game and then reporting bugs (80% of the bug reports I was getting before). The game holds together because of the environment around it on my end and people editing it will mess it up much more now that it has 3.0 evolutions. The few people that went through the guard were either doing it for research purposes thus broke nothing, or edited things for gameplay purposes and broke everything forcing themselves to repatch a ROM. I don't prevent editing everything as I said, I prevent editing metadata. So special processes, item data, move data, entry data, among other things. Things that are part of the experience and hold the game's improvements together. If you want to replace a sprite for a custom one you can, the ingame options also allow you to customize your experience and, unless I'm told what people expect to get to customize the experience, I cannot guess what you'd want lol. So constructive feedback would help me: what do you need to customize your experience? (Also the internal randomizer is far less restrictive than the tool because it's all dynamic and within the game. So each time you can get something different in floors, a true randomizer.) Known bug, some missions are in floors accessible with higher difficulty setting right now, it's fixed in next version Eh that's odd, I don't recall Weezing spawning in here... I will have a look later ok thаnks
Bryаn Blаckner Posted July 7 Posted July 7 my treаsure bаg cаpаcity somehow went from 48 to 43. i hаve no clue why
ObjectivelyAnOxToo Posted July 7 Posted July 7 3 hours ago, Alphadaemon said: It's more inconvenient to deal with people messing with the game and then reporting bugs (80% of the bug reports I was getting before). Honesty, yeah, fair enough. More than familiar with how that sort of thing can get out of hand, no matter what you're developing. Sorry you had to deal with that. I would've probably preferred some sort of internal detector to figure out if things have been edited and some big 'Do not bug report' text blurb in response if you open it up. But I do understand that even with that, some people will simply do it anyway. If you don't want to or don't have the time to use a website set up better for bug reports, such as github or creating your own google forms or something similar in premise, then it's simply a difference in priorities or it's my own ignorance. You're welcome to do what you need to for your situation. 3 hours ago, Alphadaemon said: The game holds together because of the environment around it on my end and people editing it will mess it up much more now that it has 3.0 evolutions. The few people that went through the guard were either doing it for research purposes thus broke nothing, or edited things for gameplay purposes and broke everything forcing themselves to repatch a ROM. If that's unavoidable, that's unavoidable. I certainly didn't develop it, so I would have no idea. However, for me personally bricking the game is a marginal inconvenience at worst and expected at best. By this point I've spent more time modifying games than actually playing them, so I am the minority. The only thing I would have found grating would possibly be breaking it and not realizing it until evolution, since that tends to be somewhat later in the game, but I usually avoid editing anything which would evolve further specifically because I know the edits don't persist. 3 hours ago, Alphadaemon said: If you want to replace a sprite for a custom one you can, the ingame options also allow you to customize your experience and, unless I'm told what people expect to get to customize the experience, I cannot guess what you'd want lol. Sprite editing is a godsend, lol. Not too great at the art part, but some edits here and there are within my ability. Wouldn't have known that was possible with your hack if you didn't mention it, though, since my primary edits tend to be related to typing and abilities, as well as level-up and tm/hm moves. When those ended up being blocked, I glanced around the responses to see if anything had been mentioned, and then provided my own. It's the same reason you've baked personal edits into the hack in Charizard being a fire/dragon type, for example. One edit I do often is changing the TM/HM learn list so I can learn any TM. It can be argued that that's somewhat cheaty, but I find that far more fulfilling when doing a randomizer than coming across a TM and finding that no one can use it, since there's often no way to know until you pick it up. It's even worse if it's sticky, so without it, I end up neglecting TMs, often entirely. That also means that any pokemon can be viable if I find the right TMs for them, so I can build as I like even if I get unfavorable moves. Another edit I do when randomizing abilities is keeping abilities on evolution, if I bother with evolution at all. I dislike having to grind a pokemon to evolution to merely find out if they're worth having because, surprise, their ability will not be the same. Personal preference, I know, some people prefer it that way. I do that less with Sky, however, and more with other games. 3 hours ago, Alphadaemon said: (Also the internal randomizer is far less restrictive than the tool because it's all dynamic and within the game. So each time you can get something different in floors, a true randomizer.) In that sense, I agree with you. However, I wasn't referring to that sense when I made my original post. An example I'll give in how restrictive the in-game randomizer is compared to the tool is in move and item lists. Based on initial playing, that didn't seem possible, at least not in a way I found. The reason I find the tool more or less restrictive is exclusively because of my ability to weigh the odds. Perhaps a particular move is killing countless runs? I don't have to worry about that move, then. Perhaps a particular item I find too overpowered? I won't come across it, and it doesn't take away from another possible item I may have had. The reason the tool could be less restrictive is because I can choose exactly how much random I want. One day I may want more monster rooms literally every room, another day I may not want any at all. One day I may want random weather, one day I may not. The ability to choose is why it's less restrictive. Don't mistake that for me saying that's your fault, though. I wouldn't expect you to independently replicate all possible options for every tool that ever edited Sky. It's for that reason that taking the option away from me makes me believe that I won't ever have it exactly as I prefer. My problem is not that you have not added my variety of customization. My issue is a bit more nuanced. I treat Sky like a sandbox, so I don't ever expect all ways I could customize it to be catered to, especially since, as you've said, hack design could make it impossible. It's an unreasonable expectation to place on you, especially for a 1-person hack, so I don't. Giving me more options is nice, but that's not the point. If you've made design choices that make it impossible to edit metadata at all as a 3rd party, that simply means it's not my hack, and it isn't intended for me. I would personally prefer the ability to edit the options of base game Sky to any amount of QOL or options you could provide, even if they are quite incredible, and they are. They are far and above the best I have seen for a hack of this game, to the point I'll probably play through it at least once even with my disappointment. However, I won't get to enjoy that as much as I want for the simple reason that I can't make Charizard a Flying/Steel type and change his colors to reflect that, for whatever ungodly reason I'd do so at the time. It's your hack, and you're allowed to do as you want, but I would like if you added a disclaimer when describing your hack that it has a guard. Had I known before I put work into trying to make edits, it would be a lot less irritating. I would still be less keen to try it, but I wouldn't be upset. 4 hours ago, Alphadaemon said: So constructive feedback would help me: what do you need to customize your experience? Hopefully that qualifies as constructive?
velyt_thoorgaan Posted July 7 Posted July 7 On 7/5/2025 at 8:50 PM, Alphadaemon said: If I tell you there's a guard preventing you from editing the game, it's not to give you the way to edit it haha I mean I guess? Users should be allowed to edit how they want as well just give a disclaimer that client side edits aren't supported by you, I really hate the illusion ability as I want to play as Zorua/Zoroark not as other pokemon with Zorua/Zoroark movesets and all I want to change is that one ability, everything else is perfect (bugs and known issues aside ofc) I just want to remove that ability from Unovan Zorua/Zoroark and I can deal with the issues that stem from that myself. I would really appreciate insight into this or any way to remove this ability
Alphadaemon Posted July 7 Author Posted July 7 2 hours ago, velyt_thoorgaan said: I mean I guess? Users should be allowed to edit how they want as well just give a disclaimer that client side edits aren't supported by you, I really hate the illusion ability as I want to play as Zorua/Zoroark not as other pokemon with Zorua/Zoroark movesets and all I want to change is that one ability, everything else is perfect (bugs and known issues aside ofc) I just want to remove that ability from Unovan Zorua/Zoroark and I can deal with the issues that stem from that myself. I would really appreciate insight into this or any way to remove this ability It's been fixed in the future version already, no need for any client-side edit as a result! It's preferable to give constructive feedback that give the reasoning behind the need of an edit, it's much better than questioning technical limitations leading to end-user's very minor inconveniences on that
Alphadaemon Posted July 7 Author Posted July 7 18 hours ago, ObjectivelyAnOxToo said: Honesty, yeah, fair enough. More than familiar with how that sort of thing can get out of hand, no matter what you're developing. Sorry you had to deal with that. I would've probably preferred some sort of internal detector to figure out if things have been edited and some big 'Do not bug report' text blurb in response if you open it up. But I do understand that even with that, some people will simply do it anyway. If you don't want to or don't have the time to use a website set up better for bug reports, such as github or creating your own google forms or something similar in premise, then it's simply a difference in priorities or it's my own ignorance. You're welcome to do what you need to for your situation. If that's unavoidable, that's unavoidable. I certainly didn't develop it, so I would have no idea. However, for me personally bricking the game is a marginal inconvenience at worst and expected at best. By this point I've spent more time modifying games than actually playing them, so I am the minority. The only thing I would have found grating would possibly be breaking it and not realizing it until evolution, since that tends to be somewhat later in the game, but I usually avoid editing anything which would evolve further specifically because I know the edits don't persist. Sprite editing is a godsend, lol. Not too great at the art part, but some edits here and there are within my ability. Wouldn't have known that was possible with your hack if you didn't mention it, though, since my primary edits tend to be related to typing and abilities, as well as level-up and tm/hm moves. When those ended up being blocked, I glanced around the responses to see if anything had been mentioned, and then provided my own. It's the same reason you've baked personal edits into the hack in Charizard being a fire/dragon type, for example. One edit I do often is changing the TM/HM learn list so I can learn any TM. It can be argued that that's somewhat cheaty, but I find that far more fulfilling when doing a randomizer than coming across a TM and finding that no one can use it, since there's often no way to know until you pick it up. It's even worse if it's sticky, so without it, I end up neglecting TMs, often entirely. That also means that any pokemon can be viable if I find the right TMs for them, so I can build as I like even if I get unfavorable moves. Another edit I do when randomizing abilities is keeping abilities on evolution, if I bother with evolution at all. I dislike having to grind a pokemon to evolution to merely find out if they're worth having because, surprise, their ability will not be the same. Personal preference, I know, some people prefer it that way. I do that less with Sky, however, and more with other games. In that sense, I agree with you. However, I wasn't referring to that sense when I made my original post. An example I'll give in how restrictive the in-game randomizer is compared to the tool is in move and item lists. Based on initial playing, that didn't seem possible, at least not in a way I found. The reason I find the tool more or less restrictive is exclusively because of my ability to weigh the odds. Perhaps a particular move is killing countless runs? I don't have to worry about that move, then. Perhaps a particular item I find too overpowered? I won't come across it, and it doesn't take away from another possible item I may have had. The reason the tool could be less restrictive is because I can choose exactly how much random I want. One day I may want more monster rooms literally every room, another day I may not want any at all. One day I may want random weather, one day I may not. The ability to choose is why it's less restrictive. Don't mistake that for me saying that's your fault, though. I wouldn't expect you to independently replicate all possible options for every tool that ever edited Sky. It's for that reason that taking the option away from me makes me believe that I won't ever have it exactly as I prefer. My problem is not that you have not added my variety of customization. My issue is a bit more nuanced. I treat Sky like a sandbox, so I don't ever expect all ways I could customize it to be catered to, especially since, as you've said, hack design could make it impossible. It's an unreasonable expectation to place on you, especially for a 1-person hack, so I don't. Giving me more options is nice, but that's not the point. If you've made design choices that make it impossible to edit metadata at all as a 3rd party, that simply means it's not my hack, and it isn't intended for me. I would personally prefer the ability to edit the options of base game Sky to any amount of QOL or options you could provide, even if they are quite incredible, and they are. They are far and above the best I have seen for a hack of this game, to the point I'll probably play through it at least once even with my disappointment. However, I won't get to enjoy that as much as I want for the simple reason that I can't make Charizard a Flying/Steel type and change his colors to reflect that, for whatever ungodly reason I'd do so at the time. It's your hack, and you're allowed to do as you want, but I would like if you added a disclaimer when describing your hack that it has a guard. Had I known before I put work into trying to make edits, it would be a lot less irritating. I would still be less keen to try it, but I wouldn't be upset. Hopefully that qualifies as constructive? Ngl it appears you are looking at it like it's supposed to be Minecraft... If no level of customization is engaging enough to encourage you in playing without your quadrillion edits, it sounds more reasonable to work on your own thing with your edits from vanilla content than to expect someone to cater to your expectations so you can do your own thing off of the modded content... To add more context, when 1.2 content was around, someone stole stuff from the rom and made its own game off of it, then claiming I stole it which then started two full years of harassment. And the reasoning of "let me do my thing with your work" is exactly where it started so I'm not going to engage further into that topic. Hopefully for you someone out there does something that caters to your expectations. That will never be me, my passion is to provide a game as fun as possible for everyone, not to prepare everything for people to make a tailor made game off of mine.
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