Alphadaemon Posted March 25 Author Posted March 25 On 3/25/2025 at 4:10 AM, Remu said: Hi, I'm currently at a crossroads. I completed the story and evolved. But I am unable to enter a fight with a repeat boss such as palkia, dialga, uxie. I'm a zoroark and my partner is a Ninetails. I was playing with level scaling on. I am using melonDS for Windows 10. I am not sure what to do in order to get past this. Expand There was a bug in a previous version related to Imposter. Did you update your game? On 3/24/2025 at 9:05 PM, Mizutsune said: i have. multiple times it says: this menu is not available for you insert here: Expand Hm that's odd I thought this was not an issue... 2 things, first send me your save file, then type RANDOM password with Porygon2. In that order so I can look into it On 3/25/2025 at 12:31 AM, ThatOneHonduran said: Hello, currently playing through Realm of Beginnings and I was just wondering, do we need the stones in order to evolve at all or can I just wait until after Marine Resort to evolve normally? Sorry if this a dumb question I read through the OP but couldn't figure that out at all. Great game by the way, there's a lot of passion and hard work put into this and I (as well as everybody else obviously) really appreciate it! Expand Yes you need them to evolve, if you don't get them after this dungeon they are accessible post-Darkrai at the Beach On 3/25/2025 at 4:00 AM, Zoofyooo said: That Flygon stuff in the Northern Desert is pure evil. Why would you do that? If you think people are actually going to go through that without Save States, you're wrong. I am not going to just let you infinitely trap me with a ton of overleveled Flygon with ranged attacks that go through other Flygons to hit me. Please consider getting rid of that room. I'm gonna throw a fit if there's more stuff like that. Expand Less time on complaining, more time on playing! Did you consider: - the room before Flygons tell you where there's no Traps - Orbs work in the room - Line of Sight moves can be triggered by the AI when you are 2 tiles away - you can grind your IQ in Nectar Meadow (available after recycling 3 times) Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms.
ogmechsftw Posted March 25 Posted March 25 Is there any way to change the IQ Group of a Pokemon? I totally understand if it's a no, I just really hate IQ Group E and almost all my favourites are in E....
Alphadaemon Posted March 25 Author Posted March 25 On 3/25/2025 at 6:47 AM, ogmechsftw said: Is there any way to change the IQ Group of a Pokemon? I totally understand if it's a no, I just really hate IQ Group E and almost all my favourites are in E.... Expand No. What do you hate in E Group though?
ogmechsftw Posted March 25 Posted March 25 (edited) On 3/25/2025 at 6:59 AM, Alphadaemon said: No. What do you hate in E Group though? Expand Metagross, Steelix, Rhyperior, Torterra, Blastoise are some of my absolute favourites and they're all in E together :'D I feel like Metagross especially could use a better IQ group like D (I love D thanks Rayquaza) or A like Magnezone (aesthetically similar pokemon) since it doesn't even get a STAB room clearing move like the others mentioned who all get STAB EQ, Surf or something. The others also have boosting moves like coil, swords dance, shell smash to boost their bad damage output, but poor Metagross doesn't even get hone claws or power-up punch. It could also get magnet bomb instead, I have never been scared of Probopass before Explorers romhacks. Edited March 25 by ogmechsftw
Alphadaemon Posted March 25 Author Posted March 25 On 3/25/2025 at 7:10 AM, ogmechsftw said: Metagross, Steelix, Rhyperior, Torterra, Blastoise are some of my absolute favourites and they're all in E together :'D I feel like Metagross especially could use a better IQ group like D (I love D thanks Rayquaza) or A like Magnezone (aesthetically similar pokemon) since it doesn't even get a STAB room clearing move like the others mentioned who all get STAB EQ, Surf or something. The others also have boosting moves like coil, swords dance, shell smash to boost their bad damage output, but poor Metagross doesn't even get hone claws or power-up punch. It could also get magnet bomb instead, I have never been scared of Probopass before Explorers romhacks. Expand I get wanting the change but it probably won't happen. Instead I'm asking what exactly you hate in E group so I can see what I can do to improve it. Also if you check SkyTemple, E Group now has 4 pages of IQ skills instead of 3.
Remu Posted March 25 Posted March 25 On 3/25/2025 at 6:03 AM, Alphadaemon said: There was a bug in a previous version related to Imposter. Did you update your game? Expand Seemed to work, thanks a lot.
ThatOneHonduran Posted March 25 Posted March 25 On 3/25/2025 at 6:03 AM, Alphadaemon said: There was a bug in a previous version related to Imposter. Did you update your game? Hm that's odd I thought this was not an issue... 2 things, first send me your save file, then type RANDOM password with Porygon2. In that order so I can look into it Yes you need them to evolve, if you don't get them after this dungeon they are accessible post-Darkrai at the Beach Less time on complaining, more time on playing! Did you consider: - the room before Flygons tell you where there's no Traps - Orbs work in the room - Line of Sight moves can be triggered by the AI when you are 2 tiles away - you can grind your IQ in Nectar Meadow (available after recycling 3 times) Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms. Expand Thanks my guy just one more question, the stones available in the beach post Darkrai are the ones needed to evolve into the second stage while the other ones for the final stage would be still be the reward for the completion of the Zero Isle Center right? Many thanks for your patience and hard work!
ogmechsftw Posted March 25 Posted March 25 On 3/25/2025 at 9:35 AM, Alphadaemon said: I get wanting the change but it probably won't happen. Instead I'm asking what exactly you hate in E group so I can see what I can do to improve it. Also if you check SkyTemple, E Group now has 4 pages of IQ skills instead of 3. Expand Ah, I see, I misinterpreted. For me, Group E just lacks performance outside of early-mid game. Once your stats are maxed out, the defensive abilities don't help that much in most dungeons, and the IQ group E lacks exploration utility like all-terrain hiker, stair sensor, etc to make up for lack of damage output. I find Acute Sniffer pretty useless and doesn't make up for much. Also, IQ group E is the only regular group without Trap Buster, Trap Avoider or Trap Seer which really hurts performance in higher difficulties. Unrelated - I didn't get any Ascension stone Mk2 from completing Zero Isle Centre. I don't need them in my current playthrough (randomized leader, regular partner whom i do not plan to evolve) but maybe the randomized leader choice affects this script and is something to look out for in future versions?
ogmechsftw Posted March 25 Posted March 25 (edited) Also, how do you unlock Destiny Tower? I thought following Reveal hidden contents Scizor's instructions of collecting all the World Treasures + all the Type Globes unlocks it, but nothing happened. Is it still Spinda's drinks to unlock Destiny Tower like in vanilla? Turns out i had to talk to Torkoal again oops Edited March 25 by ogmechsftw
Mizutsune Posted March 25 Posted March 25 On 3/25/2025 at 6:03 AM, Alphadaemon said: There was a bug in a previous version related to Imposter. Did you update your game? Hm that's odd I thought this was not an issue... 2 things, first send me your save file, then type RANDOM password with Porygon2. In that order so I can look into it Yes you need them to evolve, if you don't get them after this dungeon they are accessible post-Darkrai at the Beach Less time on complaining, more time on playing! Did you consider: - the room before Flygons tell you where there's no Traps - Orbs work in the room - Line of Sight moves can be triggered by the AI when you are 2 tiles away - you can grind your IQ in Nectar Meadow (available after recycling 3 times) Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms. Expand how do i send u the save file? i play this through DDSMUME
Rican Posted March 26 Posted March 26 (edited) Hi it's there a way to get a file or sum to see what's new on the Update like chingling next to the chimecho post i activated but IDK if it was sum good or bad Edited March 26 by Rican
Zoofyooo Posted March 26 Posted March 26 On 3/25/2025 at 6:03 AM, Alphadaemon said: Less time on complaining, more time on playing! Did you consider: - the room before Flygons tell you where there's no Traps - Orbs work in the room - Line of Sight moves can be triggered by the AI when you are 2 tiles away - you can grind your IQ in Nectar Meadow (available after recycling 3 times) Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms. Expand You completely overreacted. My comment was more on the lighthearted side. I absolutely didn't like it one bit, and I would indeed be upset to see it again, but it's not as big of a deal as you think I'm making it out to be. I figured out how to deal with it, and that's that. It's done and over with. I used Manual mode to position all my team out of sight, lobbed gravelerocks at them, and then took them down with Shadow Sneak when they were on critical HP. Also, I want to point out you are wrong, orbs don't work in the room. In fact, that's the very first thing that I tried to do and it didn't work. I would love if orbs worked in that room, but they don't. If they are supposed to work, then something went wrong. Orbs aren't working on the 6th floor of Quicksand Pit either, the room with the Tyranitars.
CynderLuna Posted March 26 Posted March 26 (edited) Was Shaymin moved from Sky Peak Summit after doing it's story chapter? I went back to Summit after the chapter to recruit it but Shaymin is not there anymore. Edited March 26 by CynderLuna
ogmechsftw Posted March 26 Posted March 26 Is there a way to check if the Level-based recruit rate bonus works for Arceus at lv105? In a no-items or IQ skills dungeon, Arceus' recruit rate anecdotally feels much worse than regular lv100 pokemon does
Peachixie Posted March 27 Posted March 27 I just wana share my favorite pokemon in this game. Thanks for making such a great game 1
JackLikesBeans Posted March 28 Posted March 28 Is Spinda's Juice Bar not available in hardcore? I keep checking in to try and use it but every time Spinda just says that they would normally make me drinks but they "don't want to feel bad for aggravating [my] drinking habits." Aplogies if this was somewhere in your original post and I just missed it.
Alphadaemon Posted March 28 Author Posted March 28 On 3/28/2025 at 5:23 AM, JackLikesBeans said: Is Spinda's Juice Bar not available in hardcore? I keep checking in to try and use it but every time Spinda just says that they would normally make me drinks but they "don't want to feel bad for aggravating [my] drinking habits." Aplogies if this was somewhere in your original post and I just missed it. Expand It's intended to be unavailable On 3/25/2025 at 7:01 PM, ogmechsftw said: Ah, I see, I misinterpreted. For me, Group E just lacks performance outside of early-mid game. Once your stats are maxed out, the defensive abilities don't help that much in most dungeons, and the IQ group E lacks exploration utility like all-terrain hiker, stair sensor, etc to make up for lack of damage output. I find Acute Sniffer pretty useless and doesn't make up for much. Also, IQ group E is the only regular group without Trap Buster, Trap Avoider or Trap Seer which really hurts performance in higher difficulties. Unrelated - I didn't get any Ascension stone Mk2 from completing Zero Isle Centre. I don't need them in my current playthrough (randomized leader, regular partner whom i do not plan to evolve) but maybe the randomized leader choice affects this script and is something to look out for in future versions? Expand .There's something odd going on with Ascension Stones so I added a debugger in the next update On 3/26/2025 at 7:14 PM, ogmechsftw said: Is there a way to check if the Level-based recruit rate bonus works for Arceus at lv105? In a no-items or IQ skills dungeon, Arceus' recruit rate anecdotally feels much worse than regular lv100 pokemon does Expand Due to this bug it will just read out of bounds I guess, I'll try to add a check so it's reverted back to level 100. On 3/26/2025 at 3:36 AM, CynderLuna said: Was Shaymin moved from Sky Peak Summit after doing it's story chapter? I went back to Summit after the chapter to recruit it but Shaymin is not there anymore. Expand Sky Peak post-Darkrai and with its own quest in Alpha. On 3/26/2025 at 3:33 AM, Zoofyooo said: You completely overreacted. My comment was more on the lighthearted side. I absolutely didn't like it one bit, and I would indeed be upset to see it again, but it's not as big of a deal as you think I'm making it out to be. I figured out how to deal with it, and that's that. It's done and over with. I used Manual mode to position all my team out of sight, lobbed gravelerocks at them, and then took them down with Shadow Sneak when they were on critical HP. Also, I want to point out you are wrong, orbs don't work in the room. In fact, that's the very first thing that I tried to do and it didn't work. I would love if orbs worked in that room, but they don't. If they are supposed to work, then something went wrong. Orbs aren't working on the 6th floor of Quicksand Pit either, the room with the Tyranitars. Expand Orbs not working in the room wasn't intended and fixed. Your post just felt like rageposting without trying anything. 2
rkskekfkakqktk Posted March 31 Posted March 31 Hi, I'm a Japanese who's having fun playing this game. I'm using a translator. I have a question. In Expert mode, is all stat of the main character and partner Pokémon fixed at 120? No matter how much you level up or feed the Gumi at Spinda's Juice Bar, the stat comes back to 120. But sometimes when the stat goes up while feeding the Gumi in the dungeon, the stat is maintained. I wonder if this is intentional or if it's a bug.
Chelonia Posted March 31 Posted March 31 I can't seem to clear the Boulder Quarry boss fight on Expert, even with level scaling disabled. While Lopunny and Medicham have moves to hit for 4x effectiveness, it's not enough to break through the 7 Aggron, who now have much higher Defense, Bodyguard, and better movesets than in the original. There's a lack of Reviver Seeds in the dungeon too, so I can't just brute force my way through either. Lastly, I noticed that Medicham loses its Forewarn ability during gameplay, which is probably a bug. Is there some method to get through that I'm not understanding?
Alphadaemon Posted April 1 Author Posted April 1 On 3/31/2025 at 9:05 PM, Chelonia said: I can't seem to clear the Boulder Quarry boss fight on Expert, even with level scaling disabled. While Lopunny and Medicham have moves to hit for 4x effectiveness, it's not enough to break through the 7 Aggron, who now have much higher Defense, Bodyguard, and better movesets than in the original. There's a lack of Reviver Seeds in the dungeon too, so I can't just brute force my way through either. Lastly, I noticed that Medicham loses its Forewarn ability during gameplay, which is probably a bug. Is there some method to get through that I'm not understanding? Expand Positioning yourself better, abusing their lack of range and damage output with your team by taking out targets one by one. I'll still look into that because it sounds odd that this is giving you trouble. The ability set thing is a known bug that will be fixed next version. On 3/31/2025 at 3:47 PM, rkskekfkakqktk said: Hi, I'm a Japanese who's having fun playing this game. I'm using a translator. I have a question. In Expert mode, is all stat of the main character and partner Pokémon fixed at 120? No matter how much you level up or feed the Gumi at Spinda's Juice Bar, the stat comes back to 120. But sometimes when the stat goes up while feeding the Gumi in the dungeon, the stat is maintained. I wonder if this is intentional or if it's a bug. Expand There's a soft stat cap to prevent you from abusing the game too much with overpowered team members. It's intentional
rkskekfkakqktk Posted April 1 Posted April 1 On 3/31/2025 at 3:47 PM, rkskekfkakqktk said: Hi, I'm a Japanese who's having fun playing this game. I'm using a translator. I have a question. In Expert mode, is all stat of the main character and partner Pokémon fixed at 120? No matter how much you level up or feed the Gumi at Spinda's Juice Bar, the stat comes back to 120. But sometimes when the stat goes up while feeding the Gumi in the dungeon, the stat is maintained. I wonder if this is intentional or if it's a bug. Expand Thank you for your answer! So is the soft stat cap you mentioned exist in all difficulties? And if I proceed with the story, the soft stat cap naturally disappears, right?
Alphadaemon Posted April 1 Author Posted April 1 On 4/1/2025 at 6:10 AM, rkskekfkakqktk said: Thank you for your answer! So is the soft stat cap you mentioned exist in all difficulties? And if I proceed with the story, the soft stat cap naturally disappears, right? Expand Only Expert and Hardcore. There's a cap for Dialga and a cap for Darkrai. After Darkrai there's no cap anymore
Chelonia Posted April 2 Posted April 2 On 4/1/2025 at 5:58 AM, Alphadaemon said: Positioning yourself better, abusing their lack of range and damage output with your team by taking out targets one by one. I'll still look into that because it sounds odd that this is giving you trouble. Expand I tried the boss fight again using your advice, and I was finally able to get through, though just barely. I also forgot to mention in the previous post that I chose not to teach Lopunny Vacuum-Wave, which probably would've helped a lot...
Alphadaemon Posted April 2 Author Posted April 2 On 4/2/2025 at 5:25 AM, Chelonia said: I tried the boss fight again using your advice, and I was finally able to get through, though just barely. I also forgot to mention in the previous post that I chose not to teach Lopunny Vacuum-Wave, which probably would've helped a lot... Expand Ah yes it's there for a reason in higher difficulties haha. Glad you got through !
HorridLittleBeast Posted April 2 Posted April 2 (edited) I’m having a blast replaying this romhack, but I think I ran into a couple tiny things in regards to special episodes? 99% of the time everything displays as normal except for some reason, in a couple special episodes it changes my partners name to Baretta? I think in bidoof’s sunflora’s and I just saw it in se5. Outside of this, when I play the game it just shows my partner’s name as normal. (he’s a mantine named big man, not sure if randomized starters affects this? but this is a really funny glitch to me xD) Also there may be some display issues with the se5 titlecard? it showed up as mostly white but it appears to be playing normally. Just thought to let you know. Thanks for making this romhack edit: apparently restarting the game makes the se5 titlecard work normally. On another note, looks like the game crashes if you get knocked out in barren valley Edited April 2 by HorridLittleBeast
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