Jump to content

Recommended Posts

Posted

Is there any way to change the IQ Group of a Pokemon? I totally understand if it's a no, I just really hate IQ Group E and almost all my favourites are in E....

Posted
11 minutes ago, ogmechsftw said:

Is there any way to change the IQ Group of a Pokemon? I totally understand if it's a no, I just really hate IQ Group E and almost all my favourites are in E....

No. What do you hate in E Group though?

Posted (edited)
48 minutes ago, Alphadaemon said:

No. What do you hate in E Group though?

Metagross, Steelix, Rhyperior, Torterra, Blastoise are some of my absolute favourites and they're all in E together :'D

I feel like Metagross especially could use a better IQ group like D (I love D thanks Rayquaza) or A like Magnezone (aesthetically similar pokemon) since it doesn't even get a STAB room clearing move like the others mentioned who all get STAB EQ, Surf or something. The others also have boosting moves like coil, swords dance, shell smash to boost their bad damage output, but poor Metagross doesn't even get hone claws or power-up punch.

It could also get magnet bomb instead, I have never been scared of Probopass before Explorers romhacks.

Edited by ogmechsftw
Posted
2 hours ago, ogmechsftw said:

Metagross, Steelix, Rhyperior, Torterra, Blastoise are some of my absolute favourites and they're all in E together :'D

I feel like Metagross especially could use a better IQ group like D (I love D thanks Rayquaza) or A like Magnezone (aesthetically similar pokemon) since it doesn't even get a STAB room clearing move like the others mentioned who all get STAB EQ, Surf or something. The others also have boosting moves like coil, swords dance, shell smash to boost their bad damage output, but poor Metagross doesn't even get hone claws or power-up punch.

It could also get magnet bomb instead, I have never been scared of Probopass before Explorers romhacks.

I get wanting the change but it probably won't happen. Instead I'm asking what exactly you hate in E group so I can see what I can do to improve it. Also if you check SkyTemple, E Group now has 4 pages of IQ skills instead of 3.

Posted
9 hours ago, Alphadaemon said:

There was a bug in a previous version related to Imposter. Did you update your game?

 

Seemed to work, thanks a lot.

Posted
11 hours ago, Alphadaemon said:

There was a bug in a previous version related to Imposter. Did you update your game?

Hm that's odd I thought this was not an issue... 2 things, first send me your save file, then type RANDOM password with Porygon2. In that order so I can look into it

Yes you need them to evolve, if you don't get them after this dungeon they are accessible post-Darkrai at the Beach

Less time on complaining, more time on playing! Did you consider:

- the room before Flygons tell you where there's no Traps

- Orbs work in the room

- Line of Sight moves can be triggered by the AI when you are 2 tiles away

- you can grind your IQ in Nectar Meadow (available after recycling 3 times)

Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms.

Thanks my guy just one more question, the stones available in the beach post Darkrai are the ones needed to evolve into the second stage while the other ones for the final stage would be still be the reward for the completion of the Zero Isle Center right? 

 

Many thanks for your patience and hard work! 

Posted
9 hours ago, Alphadaemon said:

I get wanting the change but it probably won't happen. Instead I'm asking what exactly you hate in E group so I can see what I can do to improve it. Also if you check SkyTemple, E Group now has 4 pages of IQ skills instead of 3.

Ah, I see, I misinterpreted.

For me, Group E just lacks performance outside of early-mid game. Once your stats are maxed out, the defensive abilities don't help that much in most dungeons, and the IQ group E lacks exploration utility like all-terrain hiker, stair sensor, etc to make up for lack of damage output. I find Acute Sniffer pretty useless and doesn't make up for much. Also, IQ group E is the only regular group without Trap Buster, Trap Avoider or Trap Seer which really hurts performance in higher difficulties.

 

Unrelated - I didn't get any Ascension stone Mk2 from completing Zero Isle Centre. I don't need them in my current playthrough (randomized leader, regular partner whom i do not plan to evolve) but maybe the randomized leader choice affects this script and is something to look out for in future versions?

Posted (edited)

Also, how do you unlock Destiny Tower? I thought following

Spoiler

Scizor's instructions of collecting all the World Treasures + all the Type Globes

unlocks it, but nothing happened. Is it still Spinda's drinks to unlock Destiny Tower like in vanilla?

 

Turns out i had to talk to Torkoal again oops

Edited by ogmechsftw
Posted
15 hours ago, Alphadaemon said:

There was a bug in a previous version related to Imposter. Did you update your game?

Hm that's odd I thought this was not an issue... 2 things, first send me your save file, then type RANDOM password with Porygon2. In that order so I can look into it

Yes you need them to evolve, if you don't get them after this dungeon they are accessible post-Darkrai at the Beach

Less time on complaining, more time on playing! Did you consider:

- the room before Flygons tell you where there's no Traps

- Orbs work in the room

- Line of Sight moves can be triggered by the AI when you are 2 tiles away

- you can grind your IQ in Nectar Meadow (available after recycling 3 times)

Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms.

how do i send u the save file? i play this through DDSMUME

Posted (edited)

Hi it's there a way to get a file or sum to see what's new on the Update like chingling  next to the chimecho post i activated but IDK if it was sum good or bad

Edited by Rican
Posted (edited)

Was Shaymin moved from Sky Peak Summit after doing it's story chapter? I went back to Summit after the chapter to recruit it but Shaymin is not there anymore.

Edited by CynderLuna
Posted

Is there a way to check if the Level-based recruit rate bonus works for Arceus at lv105? In a no-items or IQ skills dungeon, Arceus' recruit rate anecdotally feels much worse than regular lv100 pokemon does

Posted

Is Spinda's Juice Bar not available in hardcore? I keep checking in to try and use it but every time Spinda just says that they would normally make me drinks but they "don't want to feel bad for aggravating [my] drinking habits." Aplogies if this was somewhere in your original post and I just missed it.

Posted
1 hour ago, JackLikesBeans said:

Is Spinda's Juice Bar not available in hardcore? I keep checking in to try and use it but every time Spinda just says that they would normally make me drinks but they "don't want to feel bad for aggravating [my] drinking habits." Aplogies if this was somewhere in your original post and I just missed it.

It's intended to be unavailable

On 3/25/2025 at 8:01 PM, ogmechsftw said:

Ah, I see, I misinterpreted.

For me, Group E just lacks performance outside of early-mid game. Once your stats are maxed out, the defensive abilities don't help that much in most dungeons, and the IQ group E lacks exploration utility like all-terrain hiker, stair sensor, etc to make up for lack of damage output. I find Acute Sniffer pretty useless and doesn't make up for much. Also, IQ group E is the only regular group without Trap Buster, Trap Avoider or Trap Seer which really hurts performance in higher difficulties.

 

Unrelated - I didn't get any Ascension stone Mk2 from completing Zero Isle Centre. I don't need them in my current playthrough (randomized leader, regular partner whom i do not plan to evolve) but maybe the randomized leader choice affects this script and is something to look out for in future versions?

.There's something odd going on with Ascension Stones so I added a debugger in the next update

On 3/26/2025 at 8:14 PM, ogmechsftw said:

Is there a way to check if the Level-based recruit rate bonus works for Arceus at lv105? In a no-items or IQ skills dungeon, Arceus' recruit rate anecdotally feels much worse than regular lv100 pokemon does

Due to this bug it will just read out of bounds I guess, I'll try to add a check so it's reverted back to level 100.

On 3/26/2025 at 4:36 AM, CynderLuna said:

Was Shaymin moved from Sky Peak Summit after doing it's story chapter? I went back to Summit after the chapter to recruit it but Shaymin is not there anymore.

Sky Peak post-Darkrai and with its own quest in Alpha.

On 3/26/2025 at 4:33 AM, Zoofyooo said:

You completely overreacted. My comment was more on the lighthearted side. I absolutely didn't like it one bit, and I would indeed be upset to see it again, but it's not as big of a deal as you think I'm making it out to be. I figured out how to deal with it, and that's that. It's done and over with. 

I used Manual mode to position all my team out of sight, lobbed gravelerocks at them, and then took them down with Shadow Sneak when they were on critical HP. 

Also, I want to point out you are wrong, orbs don't work in the room. In fact, that's the very first thing that I tried to do and it didn't work. I would love if orbs worked in that room, but they don't. If they are supposed to work, then something went wrong. Orbs aren't working on the 6th floor of Quicksand Pit either, the room with the Tyranitars. 

Orbs not working in the room wasn't intended and fixed. Your post just felt like rageposting without trying anything.

  • Like 2
Posted

Hi, I'm a Japanese who's having fun playing this game. I'm using a translator. I have a question. In Expert mode, is all stat of the main character and partner Pokémon fixed at 120? No matter how much you level up or feed the Gumi at Spinda's Juice Bar, the stat comes back to 120. But sometimes when the stat goes up while feeding the Gumi in the dungeon, the stat is maintained. I wonder if this is intentional or if it's a bug.

Posted

I can't seem to clear the Boulder Quarry boss fight on Expert, even with level scaling disabled. While Lopunny and Medicham have moves to hit for 4x effectiveness, it's not enough to break through the 7 Aggron, who now have much higher Defense, Bodyguard, and better movesets than in the original. There's a lack of Reviver Seeds in the dungeon too, so I can't just brute force my way through either. Lastly, I noticed that Medicham loses its Forewarn ability during gameplay, which is probably a bug. Is there some method to get through that I'm not understanding?

Posted
8 hours ago, Chelonia said:

I can't seem to clear the Boulder Quarry boss fight on Expert, even with level scaling disabled. While Lopunny and Medicham have moves to hit for 4x effectiveness, it's not enough to break through the 7 Aggron, who now have much higher Defense, Bodyguard, and better movesets than in the original. There's a lack of Reviver Seeds in the dungeon too, so I can't just brute force my way through either. Lastly, I noticed that Medicham loses its Forewarn ability during gameplay, which is probably a bug. Is there some method to get through that I'm not understanding?

Positioning yourself better, abusing their lack of range and damage output with your team by taking out targets one by one. I'll still look into that because it sounds odd that this is giving you trouble.

The ability set thing is a known bug that will be fixed next version.

14 hours ago, rkskekfkakqktk said:

Hi, I'm a Japanese who's having fun playing this game. I'm using a translator. I have a question. In Expert mode, is all stat of the main character and partner Pokémon fixed at 120? No matter how much you level up or feed the Gumi at Spinda's Juice Bar, the stat comes back to 120. But sometimes when the stat goes up while feeding the Gumi in the dungeon, the stat is maintained. I wonder if this is intentional or if it's a bug.

There's a soft stat cap to prevent you from abusing the game too much with overpowered team members. It's intentional

Posted
14 hours ago, rkskekfkakqktk said:

Hi, I'm a Japanese who's having fun playing this game. I'm using a translator. I have a question. In Expert mode, is all stat of the main character and partner Pokémon fixed at 120? No matter how much you level up or feed the Gumi at Spinda's Juice Bar, the stat comes back to 120. But sometimes when the stat goes up while feeding the Gumi in the dungeon, the stat is maintained. I wonder if this is intentional or if it's a bug.

Thank you for your answer! So is the soft stat cap you mentioned exist in all difficulties? And if I proceed with the story, the soft stat cap naturally disappears, right?

Posted
3 hours ago, rkskekfkakqktk said:

Thank you for your answer! So is the soft stat cap you mentioned exist in all difficulties? And if I proceed with the story, the soft stat cap naturally disappears, right?

Only Expert and Hardcore. There's a cap for Dialga and a cap for Darkrai. After Darkrai there's no cap anymore

Posted
23 hours ago, Alphadaemon said:

Positioning yourself better, abusing their lack of range and damage output with your team by taking out targets one by one. I'll still look into that because it sounds odd that this is giving you trouble.

I tried the boss fight again using your advice, and I was finally able to get through, though just barely. I also forgot to mention in the previous post that I chose not to teach Lopunny Vacuum-Wave, which probably would've helped a lot...

Posted
21 minutes ago, Chelonia said:

I tried the boss fight again using your advice, and I was finally able to get through, though just barely. I also forgot to mention in the previous post that I chose not to teach Lopunny Vacuum-Wave, which probably would've helped a lot...

Ah yes it's there for a reason in higher difficulties haha. Glad you got through !

Posted (edited)

I’m having a blast replaying this romhack, but I think I ran into a couple tiny things in regards to special episodes?

 

99% of the time everything displays as normal except for some reason, in a couple special episodes it changes my partners name to Baretta? I think in bidoof’s sunflora’s and I just saw it in se5. Outside of this, when I play the game it just shows my partner’s name as normal. (he’s a mantine named big man, not sure if randomized starters affects this? but this is a really funny glitch to me xD)
Also there may be some display issues with the se5 titlecard? it showed up as mostly white but it appears to be playing normally. Just thought to let you know. Thanks for making this romhack :D

 

edit: apparently restarting the game makes the se5 titlecard work normally. On another note, looks like the game crashes if you get knocked out in barren valley

Edited by HorridLittleBeast
Posted

I think I figured out why I didn't receive the first ascend stones. After I finished sky peak, I received the beach message but I never went. Now, A. Marrowak doesn't appear anymore. I believe this is a glitch. Maybe this has something to do with me not receiving the second ascend stones? Just thought I'd mention that. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...