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PKHeX Square Shiny

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Fellas, there no such thing as an Ultra Shiny.
Square shinies aren't even that rare for wild encounters, there is a 15/65536 chance the shiny you get from wild encounters is not a square shiny.

65520/65536-> forced shiny (squares)
15/65536 -> already shiny (stars)
1/65536 -> already shiny (squares)

Use batch editor in PKHeX. ".PID=$shiny0" noquotes.

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already did PID$shiny0 and not worked, is there another thing to do?

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6 hours ago, Cofuto said:

already did PID$shiny0 and not worked, is there another thing to do?

.PID=$shiny0
only works for Gen 8 saves, and if a mon isn't already shiny.

If it was shiny before you used the code,
use
.PID=$rand
to randomize the PID. Should remove the shinies.

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Thks, I was trying to make them Square to use the pokebank issue and transfer them to Sword, But know I reallize that they would be normal shinys no matter what.

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1 minute ago, Cofuto said:

Thks, I was trying to make them Square to use the pokebank issue and transfer them to Sword, But know I reallize that they would be normal shinys no matter what.

It appears that code doesn't work for a gen 7 save presently. Any transferred mon can be either Square Shiny or Star Shiny.

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