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Using PKHeX: How to Use the Batch Editor in PKHeX

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4 hours ago, Zero Two said:

How do I change all pokemon in all of the boxes shiny?

Regular shiny < Gen 8, Star shiny in Gen 8
.PID=$shiny

Square shiny in Gen 8
.PID=$shiny0

To unshinify
.PID=$rand

This info is in the first post:
image.png

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Hey, 

What is the way to clear all Home Trackers?

Or maybe randomize them but i think clearing makes more sense

 

Edited by TheFailer
typo

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On 5/25/2018 at 11:26 AM, NinFanBoyFTW said:

sing this variable will set a Pokemon back to an egg, or will make and egg "hatch".

How to make all egg hatch?

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Using the Batch Editor, how can I automatically set the number of PP to be in accordance with each move?

.Moves=$suggest
.RelearnMoves=$suggest

Using these two commands works to set legal moves, but it doesn't update the number of PP accordingly (I'm not talking about PP Ups).

Currently, I am manually clicking on "PP" to update the values to be legal. Is there a command to automate this?

Thanks!

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27 minutes ago, Fallacious said:

Using the Batch Editor, how can I automatically set the number of PP to be in accordance with each move?

.Moves=$suggest
.RelearnMoves=$suggest

Using these two commands works to set legal moves, but it doesn't update the number of PP accordingly (I'm not talking about PP Ups).

Currently, I am manually clicking on "PP" to update the values to be legal. Is there a command to automate this?

Thanks!

read

On 2/19/2020 at 9:58 AM, theSLAYER said:

probably
.Move1_PP=$suggest
.Move2_PP=$suggest
.Move3_PP=$suggest
.Move4_PP=$suggest

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Hey how do i use the IV code to make all boxes 6IVs? . Tried multiple times but failed

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Beast ball and Dream ball not working with their ID numbers.

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2 hours ago, Gonah said:

Beast ball and Dream ball not working with their ID numbers.

???
image.png
image.png

Appears to work for me.


What generation are you trying this for?

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4 hours ago, theSLAYER said:

???
image.png
image.png

Appears to work for me.


What generation are you trying this for?

USUM, as equipped item these ID numbers just equip potions on them ;_;

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1 hour ago, Gonah said:

USUM, as equipped item these ID numbers just equip potions on them ;_;

Are you sure?

(images in spoiler)

Spoiler

image.pngimage.png

image.pngimage.png

Notice how the images are from an USUM save. ><

Can you attach some screenshots to prove your point?
a. Attach while batch editing (as I showed you)
b. attach after you perform the batch editing.

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2 hours ago, theSLAYER said:

Are you sure?

(images in spoiler)

  Hide contents

image.pngimage.png

image.pngimage.png

Notice how the images are from an USUM save. ><

Can you attach some screenshots to prove your point?
a. Attach while batch editing (as I showed you)
b. attach after you perform the batch editing.

Found my problem I was using .HeldItem=26 instead .HeldItem=851 though the balls numbers also were working as held items.

Thanks for your help :)

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1 minute ago, Gonah said:

Found my problem I was using .HeldItem=26 instead .HeldItem=851 though the balls numbers also were working as held items.

Thanks for your help :)

erm, the first post of this thread literally has a spreadsheet listing the ID numbers.
You can refer to it next time if you need it. :)

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I wish I had the technical know how to do all of this, but my computer skills are limited to on/off power button.  I remember with the DS though that there was a program that allowed you to create Pokémon and send them to your game without needing to hack your DS.  That I was able to understand and use.  I’m guessing that nothing like that exists for either the 3DS or Switch games though, right?  I’m way too inexperienced with this kind of stuff to risk hacking my systems.  Even if I managed to do it correctly I know I wouldn’t be able to keep up with changes, patches, etc and probably end up with a useless console or banned.  Kudos to those of you with the brains to do so though (as long as you’re not messing up online with others competitively).  

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32 minutes ago, Leugenesmiff said:

I wish I had the technical know how to do all of this, but my computer skills are limited to on/off power button.  I remember with the DS though that there was a program that allowed you to create Pokémon and send them to your game without needing to hack your DS.  That I was able to understand and use.  I’m guessing that nothing like that exists for either the 3DS or Switch games though, right?  I’m way too inexperienced with this kind of stuff to risk hacking my systems.  Even if I managed to do it correctly I know I wouldn’t be able to keep up with changes, patches, etc and probably end up with a useless console or banned.  Kudos to those of you with the brains to do so though (as long as you’re not messing up online with others competitively).  

how is anything you said related to the batch editor?
If you want to ask about your unrelated topic, or give kudos to that, start a new thread :/

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thanks theSlayer  ♥

1 more thing can u tell me what is code for lvl 100 and max happeniess

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Not sure if you set level to 100, since the files stores the data as experience, not as a flat level.
In any case, I think this is the max experience points.

Based on my experience, this amount converts all to lv 100, hopefully it's enough:

.EXP=1250000

As for max happiness, try:
.OT_Friendship=255

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any idea how i give them all TR(Technical Records) all  move to all pokemon,, any code?

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