TiffanyDarlet Posted February 17, 2020 Posted February 17, 2020 (edited) i don't understand how to change pokeball >< Edited September 12, 2020 by TiffanyDarlet
theSLAYER Posted February 17, 2020 Posted February 17, 2020 .Ball=value the values are as per the first post..
Zero Two Posted February 18, 2020 Posted February 18, 2020 How do I change all pokemon in all of the boxes shiny?
theSLAYER Posted February 18, 2020 Posted February 18, 2020 4 hours ago, Zero Two said: How do I change all pokemon in all of the boxes shiny? Regular shiny < Gen 8, Star shiny in Gen 8 .PID=$shiny Square shiny in Gen 8 .PID=$shiny0 To unshinify .PID=$rand This info is in the first post:
TheFailer Posted February 20, 2020 Posted February 20, 2020 (edited) Hey, What is the way to clear all Home Trackers? Or maybe randomize them but i think clearing makes more sense Edited February 20, 2020 by TheFailer typo
korane Posted February 20, 2020 Posted February 20, 2020 On 5/25/2018 at 11:26 AM, NinFanBoyFTW said: sing this variable will set a Pokemon back to an egg, or will make and egg "hatch". How to make all egg hatch?
PokeChamp187 Posted February 21, 2020 Posted February 21, 2020 $shiny makes them shiny. How can I make them ULTRA shiny? Edit: Found it
Fallacious Posted February 22, 2020 Posted February 22, 2020 Using the Batch Editor, how can I automatically set the number of PP to be in accordance with each move? .Moves=$suggest .RelearnMoves=$suggest Using these two commands works to set legal moves, but it doesn't update the number of PP accordingly (I'm not talking about PP Ups). Currently, I am manually clicking on "PP" to update the values to be legal. Is there a command to automate this? Thanks!
theSLAYER Posted February 22, 2020 Posted February 22, 2020 27 minutes ago, Fallacious said: Using the Batch Editor, how can I automatically set the number of PP to be in accordance with each move? .Moves=$suggest .RelearnMoves=$suggest Using these two commands works to set legal moves, but it doesn't update the number of PP accordingly (I'm not talking about PP Ups). Currently, I am manually clicking on "PP" to update the values to be legal. Is there a command to automate this? Thanks! read On 2/19/2020 at 9:58 AM, theSLAYER said: probably .Move1_PP=$suggest .Move2_PP=$suggest .Move3_PP=$suggest .Move4_PP=$suggest
Fallacious Posted February 22, 2020 Posted February 22, 2020 Thank you, theSLAYER; that worked perfectly!
GreenVG Posted February 22, 2020 Posted February 22, 2020 Hey how do i use the IV code to make all boxes 6IVs? . Tried multiple times but failed
Gonah Posted February 25, 2020 Posted February 25, 2020 Beast ball and Dream ball not working with their ID numbers.
theSLAYER Posted February 25, 2020 Posted February 25, 2020 2 hours ago, Gonah said: Beast ball and Dream ball not working with their ID numbers. ??? Appears to work for me. What generation are you trying this for?
Gonah Posted February 25, 2020 Posted February 25, 2020 4 hours ago, theSLAYER said: ??? Appears to work for me. What generation are you trying this for? USUM, as equipped item these ID numbers just equip potions on them ;_;
theSLAYER Posted February 25, 2020 Posted February 25, 2020 1 hour ago, Gonah said: USUM, as equipped item these ID numbers just equip potions on them ;_; Are you sure? (images in spoiler) Spoiler Notice how the images are from an USUM save. >< Can you attach some screenshots to prove your point? a. Attach while batch editing (as I showed you) b. attach after you perform the batch editing.
Gonah Posted February 25, 2020 Posted February 25, 2020 2 hours ago, theSLAYER said: Are you sure? (images in spoiler) Hide contents Notice how the images are from an USUM save. >< Can you attach some screenshots to prove your point? a. Attach while batch editing (as I showed you) b. attach after you perform the batch editing. Found my problem I was using .HeldItem=26 instead .HeldItem=851 though the balls numbers also were working as held items. Thanks for your help
theSLAYER Posted February 25, 2020 Posted February 25, 2020 1 minute ago, Gonah said: Found my problem I was using .HeldItem=26 instead .HeldItem=851 though the balls numbers also were working as held items. Thanks for your help erm, the first post of this thread literally has a spreadsheet listing the ID numbers. You can refer to it next time if you need it.
alaneed44 Posted February 25, 2020 Posted February 25, 2020 any idea how i can Change TID? in gen 8? with all pokemons by batch editor
theSLAYER Posted February 25, 2020 Posted February 25, 2020 7 minutes ago, alaneed44 said: any idea how i can Change TID? in gen 8? with all pokemons by batch editor .TrainerID7=value .SecretID7=value
Leugenesmiff Posted February 25, 2020 Posted February 25, 2020 I wish I had the technical know how to do all of this, but my computer skills are limited to on/off power button. I remember with the DS though that there was a program that allowed you to create Pokémon and send them to your game without needing to hack your DS. That I was able to understand and use. I’m guessing that nothing like that exists for either the 3DS or Switch games though, right? I’m way too inexperienced with this kind of stuff to risk hacking my systems. Even if I managed to do it correctly I know I wouldn’t be able to keep up with changes, patches, etc and probably end up with a useless console or banned. Kudos to those of you with the brains to do so though (as long as you’re not messing up online with others competitively).
theSLAYER Posted February 25, 2020 Posted February 25, 2020 32 minutes ago, Leugenesmiff said: I wish I had the technical know how to do all of this, but my computer skills are limited to on/off power button. I remember with the DS though that there was a program that allowed you to create Pokémon and send them to your game without needing to hack your DS. That I was able to understand and use. I’m guessing that nothing like that exists for either the 3DS or Switch games though, right? I’m way too inexperienced with this kind of stuff to risk hacking my systems. Even if I managed to do it correctly I know I wouldn’t be able to keep up with changes, patches, etc and probably end up with a useless console or banned. Kudos to those of you with the brains to do so though (as long as you’re not messing up online with others competitively). how is anything you said related to the batch editor? If you want to ask about your unrelated topic, or give kudos to that, start a new thread
alaneed44 Posted February 26, 2020 Posted February 26, 2020 thanks theSlayer ♥ 1 more thing can u tell me what is code for lvl 100 and max happeniess
theSLAYER Posted February 26, 2020 Posted February 26, 2020 Not sure if you set level to 100, since the files stores the data as experience, not as a flat level. In any case, I think this is the max experience points. Based on my experience, this amount converts all to lv 100, hopefully it's enough: .EXP=1250000 As for max happiness, try: .OT_Friendship=255
alaneed44 Posted February 27, 2020 Posted February 27, 2020 any idea how i give them all TR(Technical Records) all move to all pokemon,, any code?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now