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Posted
  Hellenic said:
Any possibility to make Gyarados a dragon type similarly to Ampharos and Sceptile instead of it's flying typing? To me, it has always made more sense for it to be dragon instead of flying. Just an idea of mine, no need to change it if you'd rather keep it flying. Haven't spoiled myself if Gyarados is actually obtainable or not but even as an opponent it would be nice.

I get a lot of requests like this but I don't want to change too much because it makes the game harder to pick up. Even the few changes that are already in the game are hard enough to remember. Ampharos and Sceptile have dragon type megas which makes them more obvious. Hack tools will be released this summer though so feel free to modify the game as you please when they do :)

Posted
  Vizualknight said:
Did you change any shiny values in this game? Because I just found a shiny Eevee the first time i started this up...and of course it's on an emluator.

Yeah the shiny rate is around the same as in gen 6 using the masuda method with the shiny charm. It's still extremely lucky though! A lot of people will be really jealous.

Posted
  StarsMmd said:
Yeah the shiny rate is around the same as in gen 6 using the masuda method with the shiny charm. It's still extremely lucky though! A lot of people will be really jealous.

Well, what are you gonna do? I never went into this game expecting to trade anything over so it's no problem, I was just so surprised when I saw it lol.

Posted
  Vizualknight said:
Well, what are you gonna do? I never went into this game expecting to trade anything over so it's no problem, I was just so surprised when I saw it lol.

It's not a problem, it was intended. Everybody likes shinies after all. You couldn't get them in the original xD so I made them available again in XG.

Posted
  StarsMmd said:
I get a lot of requests like this but I don't want to change too much because it makes the game harder to pick up. Even the few changes that are already in the game are hard enough to remember. Ampharos and Sceptile have dragon type megas which makes them more obvious. Hack tools will be released this summer though so feel free to modify the game as you please when they do :)

Guessed as much. Well it's fine either way.

Posted
  Vizualknight said:
I know I'm spoiling myself here, but does anyone know what Pokemon Miror B has after you've snagged everything else?
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Posted
  Aura Flare Riolu said:
That moment when you find a Shiny, but it's not catchable...
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Speaking of, what's the Shiny Ratio in this hack?

1 in 200 (0.5%) I believe. I might decrease it in future versions though.

Posted

Thought I'd post the spoils of the stream here to prove that you can be lucky enough to get something nice.

Can't wait for the new update so I can do another run of this mod.

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There's only really one issue I have with this Mod so far, and it's to do with some of the later Shadows, though I suspect the new update is fixing that issue.

Posted
  PinkOnion said:
Thought I'd post the spoils of the stream here to prove that you can be lucky enough to get something nice.

Can't wait for the new update so I can do another run of this mod.

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There's only really one issue I have with this Mod so far, and it's to do with some of the later Shadows, though I suspect the new update is fixing that issue.

Nice stream dude! I can't seem to open the attachment though?

Posted

I've also noticed one odd thing with Shadow Soul when on an enemy's moveset, they don't use it at all.

I'm guessing it's because it has the Dream Eater animation and they're checking for Sleep status to use it?

Posted
  PinkOnion said:
I've also noticed one odd thing with Shadow Soul when on an enemy's moveset, they don't use it at all.

I'm guessing it's because it has the Dream Eater animation and they're checking for Sleep status to use it?

They usually just spam their strongest move. Shadow soul has low base power so they usually prefer the other move.

Posted

I'm more talking about the first fight with Lovrina, where the Shadow only has Soul and Sky, and does nothing but spam Sky for the entire fight, it's weird.

Posted
  PinkOnion said:
I'm more talking about the first fight with Lovrina, where the Shadow only has Soul and Sky, and does nothing but spam Sky for the entire fight, it's weird.

The AI varies for different trainers. At orre colosseum it's really good. For easy trainer battles in the story it's usually just random without any kind of logic. It's definitely just crappy AI and nothing to do with the animation. The AI is something I will be looking into later once other areas of the game are sorted but for now I'm just working with whatever was in the original.

Posted

Hello! I finished the main game!

Excluding Orre colosseum and MT battle which will be soon.

So i played already your Colosseum Hack, and you hoped on my stream fews days ago :P

I will give my review to the game in itself.

Overall the game is well done, i did find it slightly easier than colosseum hack, in the sense that the level curve was less drastic.

I would prefer more diversity in the opposing team in general, and have less monotype type of battle. Even if i understand the idea of typical trainer using certain types, i remember more varety and very few "same pokemon" in colosseum hack for example, i think it's more enjoyable, i like the idea that in it's the kind of game where you can meet almost 386 differents kinds of pokemon.

My final team

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I also almost never used any TM, because most of the moveset are very good, thinking about i don't know if this is a good or a bad thing, I was thinking about the kind of moves they usually have and maybe a slightly weird moveset can be interesting, in the sense that you feel more implicated to add all the good moves you want(which are easily available will all the TM) to your pokemon. I never noticed this could be a problem until now, but having too good moves right off the bat makes it less personal.

I was very happy that you edited the Orre colosseum, this make the end game interesting, they seem to still have some issue sometime with the AI, but overall much harder than the main battle.

The shiny rate is right in my opinion, in the sense that you can meet some but that's quite rare, i saw 2 of them, but not shadow.

Now there is one thing i am wondering if it's possible to integrate, and that's music change.

In the multiplayer mode there are 3 tracks that are not used in the main game, i was wondering if it's possible to actually put them in some battle of the main game.

This could add some variety and create even more tension for end game for example, and also for the Orre colosseum.

I have to admit i have a slight preference for colosseum, mostly due to the fact that xD Pack a lots of shadow pokemon in the end, so i did not feel that connected to my new teamate and i don't feel like i have seen enough different pokemon which kind of increase the "feeling of adventure"

Posted
  jtron said:

1Overall the game is well done, i did find it slightly easier than colosseum hack, in the sense that the level curve was less drastic.

I would prefer more diversity in the opposing team in general, and have less monotype type of battle. Even if i understand the idea of typical trainer using certain types, i remember more varety and very few "same pokemon" in colosseum hack for example, i think it's more enjoyable, i like the idea that in it's the kind of game where you can meet almost 386 differents kinds of pokemon.

2My final team...

3I also almost never used any TM, because most of the moveset are very good, thinking about i don't know if this is a good or a bad thing, I was thinking about the kind of moves they usually have and maybe a slightly weird moveset can be interesting, in the sense that you feel more implicated to add all the good moves you want(which are easily available will all the TM) to your pokemon. I never noticed this could be a problem until now, but having too good moves right off the bat makes it less personal.

4Now there is one thing i am wondering if it's possible to integrate, and that's music change.

In the multiplayer mode there are 3 tracks that are not used in the main game, i was wondering if it's possible to actually put them in some battle of the main game.

This could add some variety and create even more tension for end game for example, and also for the Orre colosseum.

5I have to admit i have a slight preference for colosseum, mostly due to the fact that xD Pack a lots of shadow pokemon in the end, so i did not feel that connected to my new teamate and i don't feel like i have seen enough different pokemon which kind of increase the "feeling of adventure"

This is going to be a long one!

Thanks for the feedback and glad you enjoyed it. I've numbered your points above.

1.

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2. I like to build my team as I go along based on the one I get with good natures. It helps keep the game fresh each time you play. I'll always have my biases towards certain pokemon but there are enough pokemon that I can afford to forgo the ones with bad natures. A big factor in making the level jumps was that it gives an incentive to get new pokemon in your team. You can always train up your team to keep up if you feel that strongly about them but it also means that it's easy to throw new pokemon in which is something that rarely happens in colo/xd. I played vanilla colosseum many, many times and I never really used raikou simply because by the time you got it, it was a lower level than everything else. Basically just about anything is viable so your team always has room to grow.

3. Since gen III TMs are one time use only and I couldn't distribute more TMs outside of putting them on shadow pokemon I gave the pokemon full movesets by level up. Like in my response to 2, I wanted as many pokemon as possible to be viable. I also didn't want the player having to worry about whether they should save earthquake for a later pokemon or use it on a pokemon they might not keep until the end. However, I recently learned how to manipulate the pokemart data and I'm a lot better with the scripts so that isn't a concern anymore. I actually spent yesterday updating all the level up moves of all the obtainable pokemon so that is already dealt with for the next version.

4. The music is something that I've been thinking about recently and I will definitely be looking into it further once XG is a bit more stable. It's a low priority right now but I'm pretty sure it's a really, really easy thing to do.

5.

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Posted

You might wanna edit two of the duel square members pokemons. I went to EV train there and most of them have pure single ev yields for the specific stat except two. Bodybuilder Tommy has a Wartortle that gives 1 sp.defense ev and 1 defense ev instead of only sp.defense so someone with only sp.defense should replace her, for example the evolution Blastoise which gives more ev overall and only sp.defense. The second trainer is Chaser Tammy who has a Shelgon that gives defense ev's instead of attack like everyone else on her team. You can swap that with either evolution, bagon or salamence who both give attack ev's or something completely different.

Posted
  Hellenic said:
You might wanna edit two of the duel square members pokemons. I went to EV train there and most of them have pure single ev yields for the specific stat except two. Bodybuilder Tommy has a Wartortle that gives 1 sp.defense ev and 1 defense ev instead of only sp.defense so someone with only sp.defense should replace her, for example the evolution Blastoise which gives more ev overall and only sp.defense. The second trainer is Chaser Tammy who has a Shelgon that gives defense ev's instead of attack like everyone else on her team. You can swap that with either evolution, bagon or salamence who both give attack ev's or something completely different.

They use the evolved forms if you rebattle them towards the end of the game.

Posted
  StarsMmd said:
They use the evolved forms if you rebattle them towards the end of the game.

I noticed you put a donation link in your sig and sent you a little something ;D. Also, where can I find update 0.9.4? or is it not ready yet? Thanks!

Posted
  dontkillSif said:
I noticed you put a donation link in your sig and sent you a little something ;D. Also, where can I find update 0.9.4? or is it not ready yet? Thanks!

Thanks G. Much appreciated :))

I'm working really hard on the next version. It's actually quite a big update so it will take a few more days probably. Hoping I can sneak battle bingo into the next update as well but I'll see how long that will take.

Posted
  StarsMmd said:
They use the evolved forms if you rebattle them towards the end of the game.

Oh okay, must be right after the final battle couse that's all i have left. Would be nice to access proper ev's at all times though in case someone wants to do it from the get go without having to rely on dropping of the unwanted stats with berries or something.

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