Kaphotics Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) how do you randomizie the startes and how did ttube do it? model swaps, he did not randomize the starters (someone else likely came up with 3 random starters and swapped data accordingly) the 'shiny' latias was a model swap and quick-cut too. Edited May 30, 2015 by Kaphotics Link to comment Share on other sites More sharing options...
sylveonlove Posted May 30, 2015 Share Posted May 30, 2015 i wanted to ask. i was messing with garcs and i found TM (trademark?) files? Anyone know what they are? Trying to make a 721 hack and curious i am guessing nobobdy knows anything about this? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 31, 2015 Author Share Posted May 31, 2015 i am guessing nobobdy knows anything about this? http://pastebin.com/4bg3q6FL http://pastebin.com/QNCz7Avh they're just packed files, usually small models Link to comment Share on other sites More sharing options...
sylveonlove Posted June 1, 2015 Share Posted June 1, 2015 models?! Woah how do you open them? That seems pretty interesting Link to comment Share on other sites More sharing options...
ShaKage Posted June 4, 2015 Share Posted June 4, 2015 (edited) nvm Edited June 4, 2015 by ShaKage Link to comment Share on other sites More sharing options...
Tulache Posted June 7, 2015 Share Posted June 7, 2015 I have a n3ds that has a firmware version of 9.8. Does the pk3ds program itself not work unless the 3ds firmware is before 9.2, or is only limited by what firmware version that Gateway supports? Link to comment Share on other sites More sharing options...
mg1189 Posted June 8, 2015 Share Posted June 8, 2015 I have a n3ds that has a firmware version of 9.8. Does the pk3ds program itself not work unless the 3ds firmware is before 9.2, or is only limited by what firmware version that Gateway supports? The program itself does work, you can edit your ROM and everything.. but you need some way to run the edited ROM on a 3ds. Afaik on 9.8 there are no known exploits atm, so you're out of luck. Link to comment Share on other sites More sharing options...
Abagail Posted June 8, 2015 Share Posted June 8, 2015 Is there a way to go back in firm ware updates? Like go from 9.7 to 9.1 or something like that? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 9, 2015 Author Share Posted June 9, 2015 Is there a way to go back in firm ware updates? Like go from 9.7 to 9.1 or something like that? No. Link to comment Share on other sites More sharing options...
Destinyy Posted June 10, 2015 Share Posted June 10, 2015 Can I modify a ROM to make shiny all the legendary Pokémons? Link to comment Share on other sites More sharing options...
ShaKage Posted June 10, 2015 Share Posted June 10, 2015 After further testing, I can confirm that Randomizing Attacks(moves types/category), Egg moves, Learning moves(level up moves) etc, crashes the game in Pokemon X/Y. Although the CTR check shows that the rom itself is fine after re-building, the game still crashes. Maybe a problem with X/Y games itself when changing those things? Or the randomizer screws something up? Randomizing EVERYTHING works great in ORAS. No problem with ORAS. Link to comment Share on other sites More sharing options...
mg1189 Posted June 10, 2015 Share Posted June 10, 2015 After further testing, I can confirm that Randomizing Attacks(moves types/category), Egg moves, Learning moves(level up moves) etc, crashes the game in Pokemon X/Y.Although the CTR check shows that the rom itself is fine after re-building, the game still crashes. Maybe a problem with X/Y games itself when changing those things? Or the randomizer screws something up? Randomizing EVERYTHING works great in ORAS. No problem with ORAS. There's a bug with the move editor, where for some reason the GARC file is packed incorrectly for X/Y only, resulting in a wrong file size. Original 2/1/2: 34,672 bytes Edited 2/1/2: 24,812 bytes It might have something to do with this line in Moves.cs: private void formClosing(object sender, FormClosingEventArgs e) { setEntry(); [b]ARC.packMini("move", "WD", "0", ".bin");[/b] } I'm not sure what ARC.packMini does, but when I removed that line from the source, the X/Y file now is packed with the right size. Maybe it only needs to be executed for OR/AS? Link to comment Share on other sites More sharing options...
ShaKage Posted June 10, 2015 Share Posted June 10, 2015 There's a bug with the move editor, where for some reason the GARC file is packed incorrectly for X/Y only, resulting in a wrong file size.Original 2/1/2: 34,672 bytes Edited 2/1/2: 24,812 bytes It might have something to do with this line in Moves.cs: private void formClosing(object sender, FormClosingEventArgs e) { setEntry(); [b]ARC.packMini("move", "WD", "0", ".bin");[/b] } I'm not sure what ARC.packMini does, but when I removed that line from the source, the X/Y file now is packed with the right size. Maybe it only needs to be executed for OR/AS? I have no idea lol. I dont look into the source code. I only compile and test the latest commit. But since you can see a difference in size, that is probably the cause. Link to comment Share on other sites More sharing options...
Asia81 Posted June 11, 2015 Share Posted June 11, 2015 Mayve a quick request for Kaphotics and can be very useful for us. Can you save the language used too in the settings file ? He save the path, but not the language. So everytime i reload pk3DS, he reload all my hackpack, good, but not in French (for me) Can you add a way, like PKHeX fr.exe ? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 12, 2015 Author Share Posted June 12, 2015 Asia81: Implemented in latest commit (+fix) ShaKage & mg1189: Fixed in latest commit I have uploaded a new version (in the first post). Link to comment Share on other sites More sharing options...
Asia81 Posted June 12, 2015 Share Posted June 12, 2015 nice, thanks Link to comment Share on other sites More sharing options...
Asia81 Posted June 12, 2015 Share Posted June 12, 2015 What we can't use Wallpapers ? And what we can do in MiscTool ? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 13, 2015 Author Share Posted June 13, 2015 What we can't use Wallpapers ?And what we can do in MiscTool ? Wallpapers is a placeholder button; even if it were enabled there's no form to show. MiscTool is a bit more debug-oriented; it can unpack garcs(garctool)/darc/mini, can view bclims (non etc), and can repack DARCs/mini. Link to comment Share on other sites More sharing options...
Asia81 Posted June 13, 2015 Share Posted June 13, 2015 But how to use Misctool ? Because when i Drag & Drop a Darc or Garc, nothing happen. And for Wallpaper, you can't put something like : BOX1 SavePNG LoadPNG BOX 2 SavePNG LoadPNg ... ? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 13, 2015 Author Share Posted June 13, 2015 But how to use Misctool ?Because when i Drag & Drop a Darc or Garc, nothing happen. And for Wallpaper, you can't put something like : BOX1 SavePNG LoadPNG BOX 2 SavePNG LoadPNg ... ? For MiscTool: The top area will unpack to a folder in the same origin directory. The middle area will repack a folder given the input type. The unused button doesn't have anything programmed. It needs DARC Repacking (done), ETC texture (de)compression (not done) and a UI (not done). I still don't know if I want to do that as I'd figure scripts and a DARC repacking utility is much more doable. Link to comment Share on other sites More sharing options...
Asia81 Posted June 13, 2015 Share Posted June 13, 2015 Do you think you could fix the Garc repack a214 with GarcTool ? Or even with another way ? I can extract it, but not rebuild... Link to comment Share on other sites More sharing options...
JjStAr992_Gaming Posted June 13, 2015 Share Posted June 13, 2015 Am I the only one who has the ExeFS tools greyed out? I know I have that folder. It contains a code.bin, banner.bin and icon.bin. I used Asia81's guide to decrypt and extract the ROM. If it makes a difference, I decompressed the code.bin file (used the no internet guide because I like doing things the manual way ). Any help? EDIT: Tried without decompressing code.bin, no dice. Link to comment Share on other sites More sharing options...
Asia81 Posted June 13, 2015 Share Posted June 13, 2015 rename code.bin to .code.bin just add the . before code exe folder -> .code.bin -> icon.bin -> banner.bin Link to comment Share on other sites More sharing options...
JjStAr992_Gaming Posted June 14, 2015 Share Posted June 14, 2015 Worked like a charm. Thanks! Link to comment Share on other sites More sharing options...
Asia81 Posted June 14, 2015 Share Posted June 14, 2015 I was wondering Kaphotics, about the code.bin file. Why we need to put the . before code ? Link to comment Share on other sites More sharing options...
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