Kaphotics Posted April 11, 2015 Author Share Posted April 11, 2015 Kaphotics can you please make a egg hatch enhanced tool so we can hatch an egg immediatly for breeders? Implemented in latest commit. Link to comment Share on other sites More sharing options...
Asia81 Posted April 11, 2015 Share Posted April 11, 2015 @Kaphotics : Could you add a compiled version for Saturday night or sunday morning ? Link to comment Share on other sites More sharing options...
Kaphotics Posted April 11, 2015 Author Share Posted April 11, 2015 Sure. I want to get O-Power data editing in tonight (viewing was last night), then I'll update the executable Link to comment Share on other sites More sharing options...
Asia81 Posted April 11, 2015 Share Posted April 11, 2015 Yeah, thanks you Link to comment Share on other sites More sharing options...
Kaphotics Posted April 11, 2015 Author Share Posted April 11, 2015 Updated first post with the current compile of pk3DS. Link to comment Share on other sites More sharing options...
Asia81 Posted April 11, 2015 Share Posted April 11, 2015 thanks Link to comment Share on other sites More sharing options...
Flintiex Posted April 11, 2015 Share Posted April 11, 2015 Updated first post with the current compile of pk3DS. Thanks!:smile: As a feature suggestion would it be possible to tie into the evolution editor to allow pokemon to evolve normally into mega pokemon. For example, I want to make it so absol evolves normally into mega absol but right now the drop down list has no option for using mega pokemon models. Not sure if that's possible or not but just an idea I've been toying around with. Link to comment Share on other sites More sharing options...
alexthepony Posted April 11, 2015 Share Posted April 11, 2015 Does this work with Sky 3ds? PLEASE PLEASE RESPOND. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 11, 2015 Author Share Posted April 11, 2015 Does this work with Sky 3ds? PLEASE PLEASE RESPOND. No. First line of the first post: Edited ROMs can only be played on exploitable consoles (Firmware 9.2 and below) by using the Gateway Flashcart. Link to comment Share on other sites More sharing options...
Melody Posted April 11, 2015 Share Posted April 11, 2015 No.First line of the first post: Edited ROMs can only be played on exploitable consoles (Firmware 9.2 and below) by using the Gateway Flashcart. I think he was trolling Link to comment Share on other sites More sharing options...
Kaphotics Posted April 13, 2015 Author Share Posted April 13, 2015 Thanks Crowhogan33 for bringing this to my attention: (Randomized Trainer Class fix) ~ Fixed Trainer Class Randomization from screwing up exe in first post has been exchanged with 04-13-15 which also has some new researchy features if you read the source code Link to comment Share on other sites More sharing options...
Asia81 Posted April 13, 2015 Share Posted April 13, 2015 http://image.noelshack.com/fichiers/2015/16/1428923656-pk3ds.png If this option is unchecked, why he's not let me the choice ? Link to comment Share on other sites More sharing options...
Kaphotics Posted April 13, 2015 Author Share Posted April 13, 2015 The popup text is incorrect; it will only change categories if the checkbox is checked. Just ignore what that text says. Link to comment Share on other sites More sharing options...
ChunksOBafe Posted April 16, 2015 Share Posted April 16, 2015 Hey, I have the pk3DS intalled, but when I open it and go to open directory, I can seem to find the file to edit. I have my DS SIM card in my computer just fine. Do I need a specific Emulator? I think all I need are the exe and romfs folders that it shows on the post. But I can't click on them or anything. Are they already on my 3DS SIM card somewhere? In the directory, I have SDHC available and inside is a file called Nintendo 3DS. But all those contain are files with weird names of just numbers. Sorry if this is the noobiest post ever. I'm new to this kind of thing and have no idea how to do it :frown: Link to comment Share on other sites More sharing options...
Asia81 Posted April 16, 2015 Share Posted April 16, 2015 What's happen ? : http://image.noelshack.com/fichiers/2015/16/1429223913-pk3ds.jpg Even when i try to re-import the same file without any change Link to comment Share on other sites More sharing options...
Kaphotics Posted April 17, 2015 Author Share Posted April 17, 2015 if (val == '\\') // Line Break if (line[i + 1] == 'n') { i++; bw.Write(encryptU16('\n', ref key)); } else if (line[i + 1] == 'r') { bw.Write(encryptU16(0x10, ref key)); i++; bw.Write(encryptU16(1, ref key)); bw.Write(encryptU16(0xBE00, ref key)); } else if (line[i + 1] == 'c') { bw.Write(encryptU16(0x10, ref key)); i++; bw.Write(encryptU16(1, ref key)); bw.Write(encryptU16(0xBE01, ref key)); } else { throw new Exception("Invalid terminated line"); } You're likely using \ (forward slash) somewhere; not sure where this is happening. If the game does naturally use the forward slash, I may have to just add the ability to write '\'. Link to comment Share on other sites More sharing options...
Asia81 Posted April 17, 2015 Share Posted April 17, 2015 if (val == '\\') // Line Break if (line[i + 1] == 'n') { i++; bw.Write(encryptU16('\n', ref key)); } else if (line[i + 1] == 'r') { bw.Write(encryptU16(0x10, ref key)); i++; bw.Write(encryptU16(1, ref key)); bw.Write(encryptU16(0xBE00, ref key)); } else if (line[i + 1] == 'c') { bw.Write(encryptU16(0x10, ref key)); i++; bw.Write(encryptU16(1, ref key)); bw.Write(encryptU16(0xBE01, ref key)); } else { throw new Exception("Invalid terminated line"); } You're likely using \ (forward slash) somewhere; not sure where this is happening. If the game does naturally use the forward slash, I may have to just add the ability to write '\'. What's your code ? And i don't really know, i'm just importing a txt named "StoryText.txt" (Without quote) Link to comment Share on other sites More sharing options...
Aura Flare Riolu Posted April 18, 2015 Share Posted April 18, 2015 Some of the Formes that share the same name (The Therian Formes and the Primal Reversions) have the same Level-up Table when they shouldn't. For Therian Forme, it's Tornadus, and for Primal Reversion, it's Kyogre. Link to comment Share on other sites More sharing options...
I'mThéN00b Posted April 19, 2015 Share Posted April 19, 2015 Some of the Formes that share the same name (The Therian Formes and the Primal Reversions) have the same Level-up Table when they shouldn't. For Therian Forme, it's Tornadus, and for Primal Reversion, it's Kyogre. You know that Primal Reversion is like an instant mega? And that you can conclude from that given fact that the learntable won't be different? However, it is a point to work at. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 20, 2015 Author Share Posted April 20, 2015 Some of the Formes that share the same name (The Therian Formes and the Primal Reversions) have the same Level-up Table when they shouldn't. For Therian Forme, it's Tornadus, and for Primal Reversion, it's Kyogre. Corrected in the latest commit, along with some visual improvements to the Levelup/EggMove editors Link to comment Share on other sites More sharing options...
Asia81 Posted April 20, 2015 Share Posted April 20, 2015 Corrected in the latest commit, along with some visual improvements to the Levelup/EggMove editors Could you fix my issue with story text importer ? thanks Link to comment Share on other sites More sharing options...
Kaphotics Posted April 20, 2015 Author Share Posted April 20, 2015 Could you fix my issue with story text importer ? thanks I already told you what is causing it; you would have to send whatever text file is causing the issue to me. Link to comment Share on other sites More sharing options...
Asia81 Posted April 20, 2015 Share Posted April 20, 2015 You would i send you my text file ? But it's just the same exported, no even edited If you want see : http://jheberg.net/captcha/storytext/ Link to comment Share on other sites More sharing options...
Kaphotics Posted April 21, 2015 Author Share Posted April 21, 2015 Thanks, fixed in the latest commit. The use of "\" and "[" wasn't noticed; I've since added them to the escape-list for loading & importing. Re-export to be safe; else just compare files (files 201 & 202 are the offenders for the French Language). Link to comment Share on other sites More sharing options...
Asia81 Posted April 21, 2015 Share Posted April 21, 2015 Can you look this video and tell me why i can't save the trainer class ? I put Champion - 207, but i can't save it... Every time i reload the editor, he returns to Maitre https://youtu.be/DAl_c6WAcM0 Link to comment Share on other sites More sharing options...
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