Furenzu Posted March 7, 2015 Posted March 7, 2015 there is another way!If you use the trainer enhancer, type 0.5 for 50% stronger trainers. Before the fix, you had tp us 0.* for your boost. examples 0.25 25% 0.55 55% Now remember, this has to be the last option you change on the menu, if you adjust other options on the same screen directly after instead of confirming cbanges right away, the number will return to 1 or 0! I hope this helps. Not working. It's the very last thing I do before I press 'OK' too. I can even see the number change to 1 just before the box disappears and then I watch in horror as the levels jump to 132 and such.
Melody Posted March 7, 2015 Posted March 7, 2015 Not working. It's the very last thing I do before I press 'OK' too. I can even see the number change to 1 just before the box disappears and then I watch in horror as the levels jump to 132 and such. Odd, are you sure you're putting the 0.25 not .25 etc It works for me everytime, and i've made like, 9 different randomized roms now If it doesn't work, why not give 1.25 a try (prolly won't work, but trial and error, ya know?) Edit: If you decide to use my method on a rom that has already been editted (already has level 100 trainers) then my method will not work. You will need a clean set of trainers that are at their original levels.
Furenzu Posted March 7, 2015 Posted March 7, 2015 (edited) I got everything working... My problem now is trainer crashing. Is it normal? The girl before petalburg crashes my game when I go into battle... Edit: Is it because randomized trainer classes? Edited March 7, 2015 by Furenzu
RayquazaOP Posted March 7, 2015 Posted March 7, 2015 Whenever I attempt to randomize wild encounters in Alpha Sapphire, it tells me that Randomization is disabled. I followed the guide on pokemontrash and properly decrypted everything, so I have no idea why it's giving me that.
Furenzu Posted March 7, 2015 Posted March 7, 2015 Whenever I attempt to randomize wild encounters in Alpha Sapphire, it tells me that Randomization is disabled. I followed the guide on pokemontrash and properly decrypted everything, so I have no idea why it's giving me that. Eyyy I got this too; use the github version to randomize the trainers, and use the one that's posted to randomize the wild Pokemon!
RayquazaOP Posted March 7, 2015 Posted March 7, 2015 Eyyy I got this too; use the github version to randomize the trainers, and use the one that's posted to randomize the wild Pokemon! Just tried this and it worked! Thanks for the help!
Furenzu Posted March 7, 2015 Posted March 7, 2015 Does the randomizer put megas in trainer's teams and in the wild? Or do I have to figure out how to use RSWE?
Melody Posted March 7, 2015 Posted March 7, 2015 Does the randomizer put megas in trainer's teams and in the wild? Or do I have to figure out how to use RSWE? Yes, the randomizer will put megas in trainer's teams and in the wild
Furenzu Posted March 8, 2015 Posted March 8, 2015 If the creator is still working a way at this, I have a feature suggestion.... Level raising the wild pokemon in the same matter you can the trainers. That way you can play a harder game, but you can also train off the wild pokemon to keep up with the trainer levels.
Kaphotics Posted March 8, 2015 Author Posted March 8, 2015 Few minor updates to the source code project (no release exe): Had to sit on the dexnav randomization for a bit, finally got around to implementing the random-swapping. added dexnav friendly randomizer for RSWE In the Horde tab there's now an extra tool (ran out of space at the top), where you'll be able to raise/lower levels for all slots. added level amplifier (+/- %) to RSWE/XYWE Added an abort writing to GARCs if the Control key is held. For multiple GARCs being written, keep holding control. added abort write modifier on subform close
Furenzu Posted March 8, 2015 Posted March 8, 2015 Welp my suggestion was covered quickly hahaha How about a randomizer for the mart and TM's, it's kind of boring selecting yourself what appears in tm's and the marts.
GamingAori Posted March 9, 2015 Posted March 9, 2015 hey i decrypted a pokemon x and a pokemon y rom but i can't edit the rom because pk3ds crash every time when i choose the version. my os is win8.1 64 bit with german language. have anyone a idea how i can fix the problem?
KazoWAR Posted March 10, 2015 Posted March 10, 2015 In Trainer editor, if a Pokemon has an alt form, but the base form is selected, the wrong abilities are shown.
HabsNation24 Posted March 10, 2015 Posted March 10, 2015 How do you use the GitHub version? Will there be a newer .exe?
Cstylzzz Posted March 10, 2015 Posted March 10, 2015 How do you use the GitHub version? Will there be a newer .exe? download it from github and open the .sln in visual studio
Jikky1800 Posted March 13, 2015 Posted March 13, 2015 is there any starter pokemon randomizer for oars/xy
HabsNation24 Posted March 13, 2015 Posted March 13, 2015 Starter randomizer would be great . Also i had a idea, instead of randomizing all 721 pokes, wouldnt it be nice to select what Gen (could be more than one Gen) to randomize in the game?
Kaphotics Posted March 14, 2015 Author Posted March 14, 2015 Starter randomizer would be great . Also i had a idea, instead of randomizing all 721 pokes, wouldnt it be nice to select what Gen (could be more than one Gen) to randomize in the game? Implemented. Can select which generations, if legends / event legends are present. Smart BST now only takes species from the approved species list. Works for both smart BST, DexNav (ORAS), and 721--- randomization.
Kaphotics Posted March 14, 2015 Author Posted March 14, 2015 New version posted in the OP. (02-12-15 had 2171 downloads)
GamingAori Posted March 14, 2015 Posted March 14, 2015 hey, i decryptet my dumped pokemon y european rom with gateway with this tutorial https://gbatemp.net/threads/tutorial-how-to-decrypt-rebuild-3ds-rom-run-oras-without-his-update.383055/#post-5376178 every time when i open the files with pk3ds and choose no the programm crash. i use the windows 8.1 64bit with german text. what i do wrong? can anyone test it or im to dumb for it?
Kaphotics Posted March 14, 2015 Author Posted March 14, 2015 You're likely doing something wrong; the lack of any error report strings doesn't help.
GamingAori Posted March 14, 2015 Posted March 14, 2015 hm idk what i do wrong. i do all steps like in this tutorial. is the folder right? http://www.bilder-upload.eu/show.php?file=01ffa6-1426368489.png http://www.bilder-upload.eu/show.php?file=2405a3-1426368583.png http://www.bilder-upload.eu/show.php?file=0b1154-1426368654.png
Kaphotics Posted March 14, 2015 Author Posted March 14, 2015 .code.bin anyway, you should be dragging in the Pokemon Y folder, not any of its subfolders. The program should recognize which game it is. I was looking for any error messages regarding the crash.
GamingAori Posted March 14, 2015 Posted March 14, 2015 okay i copied pk3ds in the folder and this work now. but i can't edit the exefs why?
Kaphotics Posted March 14, 2015 Author Posted March 14, 2015 Because you need the folders to be properly set up. OP: Simply feed it a folder (drag/drop or by Open Dir) which only contains the game romfs & exefs extracted content folders. I already mentioned that code.bin needs to be called .code.bin
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now