ThePokeChamp2002 Posted August 12, 2017 Posted August 12, 2017 1 hour ago, psy_commando said: Well, you'd need to draw new ones first. Then its just a matter of importing them into the game Hey, are you still working on the starter and partner animations? I wanted to ask how much progress you have made and when the starter and partner are randomized. I wanna play a randomizer with randomized starters.
psy_commando Posted August 12, 2017 Author Posted August 12, 2017 Yeah, but I'm not working on a randomizer? I'm working on modding tools for the game mainly.
ThePokeChamp2002 Posted August 12, 2017 Posted August 12, 2017 1 minute ago, psy_commando said: Yeah, but I'm not working on a randomizer? I'm working on modding tools for the game mainly. But is the tool for changing the starter and partner downloadable along with the starter and partner sprites, so we can import them easily? I was hoping that you were making a randomizer where you also can randomizer the starter and partner. I was really excited for that.
psy_commando Posted August 12, 2017 Author Posted August 12, 2017 I haven't made any tools for randomizing starters. But, that other bit about downloading mods sounds like the mod packaging format that @evandixon was working on. Other than that, idk what you're talking about.
ThePokeChamp2002 Posted August 12, 2017 Posted August 12, 2017 2 minutes ago, psy_commando said: I haven't made any tools for randomizing starters. But, that other bit about downloading mods sounds like the mod packaging format that @evandixon was working on. Other than that, idk what you're talking about. XD Okay, so no randomizers. Thnx for your time tho
Blue587 Posted August 14, 2017 Posted August 14, 2017 On 8/9/2017 at 10:14 PM, ThePokeChamp2002 said: Hey I see you are really working hard on this "starter and partner randomizations". I know you are not done yet with it, but I am really excited for the starters and partners randomization. I played a explorers of sky randomizer but I was kind of dissapointed when I saw I couldnt randomize my starter and partner. I am really excited and I wish you the best of luck. The Github page says the latest release does exactly that. Even then, couldn't you just pick a random number and then edit it in Sky Editor? 1
ThePokeChamp2002 Posted August 14, 2017 Posted August 14, 2017 3 hours ago, Celeste said: The Github page says the latest release does exactly that. Even then, couldn't you just pick a random number and then edit it in Sky Editor? I dont even know what sky editor is, is that a program where you can change the starters and partners?
Blue587 Posted August 14, 2017 Posted August 14, 2017 13 hours ago, ThePokeChamp2002 said: I dont even know what sky editor is, is that a program where you can change the starters and partners? Yes, that's one of the things you can do with it.
ThePokeChamp2002 Posted August 14, 2017 Posted August 14, 2017 19 minutes ago, Celeste said: Yes, that's one of the things you can do with it. I downloaded it from github but I dont see a .exe file in it
evandixon Posted August 14, 2017 Posted August 14, 2017 22 minutes ago, ThePokeChamp2002 said: I downloaded it from github but I dont see a .exe file in it Hopefully I'll be able to clean all of this up at some point. Download Link (Log in as a guest) Usage Guide
WitchDianna Posted August 18, 2017 Posted August 18, 2017 (edited) On 8/12/2017 at 1:53 PM, Mewth said: I really love the mystery dungeon series and the little portraits <3. But I was wondering if I could have a little help with changing the expression of the Pokemon in the image if that wouldn't be too much trouble, please? Here's something to help you (and anyone else who's interested): https://sta.sh/01e8ji836ni5 I made some blanks for new portraits. Keep in mind that if you want to add them to the game, you need to make sure they use at least or less than 16 colors and be indexed, 4bpp pngs with a size of 40x40. Edited August 18, 2017 by WitchDianna 1 1 1
psy_commando Posted August 18, 2017 Author Posted August 18, 2017 Just a quick note, but I updated the first page and fixed all the dead dropbox links I could find! Sorry for putting this off for so long ^^; Also, I'm having some issues working on the sprite editor. I'm not sure how to make the sprite import functionality "spriter workflow friendly"? I was planning on making a sort of "Draw a grid over the various frames of a sequence" on an animation sheet an artist would make.The grid's cells would be adjustable manually, so it would be more flexible. But its a lot of work to do that, and I want to make sure I'm heading the right way.. If anyone reading this is a sprite artist, I'd like to hear what you'd like to have in a tool like this?
pokemaniac93 Posted September 4, 2017 Posted September 4, 2017 (edited) Hello, newbie here I've made some portraits for Gardevoir. Most of them are not originally mine, I just found them elsewhere and then messed with them. Pained, shouting, dizzy and stunned portraits are mine though. Feel free to use them all, have fun ^^ P.S: I want to make and add more stuff but I lack free time P.S 2: Working on some other portraits, these are what I've completed so far. I was not kidding about lacking free time, unfortunately Anyway, some Porygon portraits Edited September 16, 2017 by pokemaniac93 1
zaislim93 Posted September 24, 2017 Posted September 24, 2017 logo found in MAP_BG\s13p01. Is there any way to modify this?
psy_commando Posted September 27, 2017 Author Posted September 27, 2017 (edited) That's a map tileset. Currently no. But I have something in the works for that. I just have been pretty busy and had to deal with stuff for the last few months. There is still a bunch of stuff to figure out about the format. BPL is for the palette and animated palettes if any. BPC is for a good chunk of the layers and the tileset. BMA have a header, contains several data blocks, some looking like a collision map or something like that.. But its still a bit unclear how it all works together. I'm having some issues dealing with the tiling of tiles.. The maps seems to tile their tiles, and they have a variable dimension for their tiles of tiles, which causes misalignement issues.. Edited September 28, 2017 by psy_commando
RocketKnight66 Posted October 6, 2017 Posted October 6, 2017 I have a question about the script editor. I downloaded the latest version, and then I looked at the tutorial that was listed. It said it included some files. I downloaded the post, but it was just the images. So, I don't really have any clue on what I'm supposed to do. Could you point me in the right direction? I feel like I'm missing something.
psy_commando Posted October 7, 2017 Author Posted October 7, 2017 (edited) 8 hours ago, RocketKnight66 said: I have a question about the script editor. I downloaded the latest version, and then I looked at the tutorial that was listed. It said it included some files. I downloaded the post, but it was just the images. So, I don't really have any clue on what I'm supposed to do. Could you point me in the right direction? I feel like I'm missing something. The link to the zip is in the tutorial post in the forums. Here:https://app.box.com/s/v3ri7qqisu2rf4db0qfvm7rhx8imxnf7 Just overwrite the old version Edited October 7, 2017 by psy_commando 1
RocketKnight66 Posted October 7, 2017 Posted October 7, 2017 2 hours ago, psy_commando said: The link to the zip is in the tutorial post in the forums. Here:https://app.box.com/s/v3ri7qqisu2rf4db0qfvm7rhx8imxnf7 Just overwrite the version Thanks a bunch! I can't wait to try this out! 1
pokemaniac93 Posted October 14, 2017 Posted October 14, 2017 (edited) Hello again, the whole Growlithe and Snorunt sets are ready Smoochum is also half-ready but the game considers her genderless as a partner or starter, I dunno why. An in-game bug or sexism, I dunno lol P.S: All portraits of Mareep, Oddish, Wooper, Clefairy and the missing portraits of former starters like Machop, Cubone and Psyduck can be found on the Internet. P.S 2: Still trying to edit sprites but I'm out of luck and skill for now Growlithe: Snorunt: Some portraits of Smoochum: Miscellaneous: Edited October 14, 2017 by pokemaniac93 2
psy_commando Posted October 29, 2017 Author Posted October 29, 2017 So, after a while and not making progress or getting input on the UI, I decided to just release a build of my WIP sprite editor as-is so people can see it and hopefully I can get some feedback. It can only load game sprites and display them right now. Don't try to save a sprite, or you might end up corrupting something. Here's the link :https://github.com/PsyCommando/ppmdu_spriteeditor/releases/tag/1.0.0-unstable.34 I'd appreciate if sprite makers and etc would let me know what they think about the interface so far. If its sufficient or if there's some ways to improve it? 1
TyVogue64 Posted November 4, 2017 Posted November 4, 2017 (edited) On 10/29/2017 at 11:33 PM, psy_commando said: So, after a while and not making progress or getting input on the UI, I decided to just release a build of my WIP sprite editor as-is so people can see it and hopefully I can get some feedback. It can only load game sprites and display them right now. Don't try to save a sprite, or you might end up corrupting something. Here's the link :https://github.com/PsyCommando/ppmdu_spriteeditor/releases/tag/1.0.0-unstable.34 I'd appreciate if sprite makers and etc would let me know what they think about the interface so far. If its sufficient or if there's some ways to improve it? While I'm not too experienced with importing 2D animations into games, I found the UI superb and professional looking, aside from a few small typos. To be honest, any small kinks in it would only be found through normal use, which isn't really possible now, so it might be better to get it working first before polishing up the UI. But it's up to you. Also, do you know where the starter-unique sprites (sleeping in hay, being tied to a pillar, etc.) can be found? I couldn't find them with the rest, but at the same time, I didn't look too hard. EDIT: Never mind, found them in "m_ground.bin". Edited November 4, 2017 by TyVogue64 1
SirLoin4 Posted November 11, 2017 Posted November 11, 2017 @psy_commando Hey, in what offset would determine, in Explorers of Sky, that would make Pokemon un-recruitable in a dungeon? I've been looking for that offset, and the 100% recruit code is pretty much the only way to bypass that.
psy_commando Posted November 11, 2017 Author Posted November 11, 2017 Its in the pokemon's monster data entry. There's a ratio for it. It should be on the wiki.
psy_commando Posted December 7, 2017 Author Posted December 7, 2017 Just a little update! I finally fixed something that was seriously a pain in the butt with the sprite editor. And I'm making some progress! Animation table editing is pretty much done! Besides a few extra features.
psy_commando Posted December 8, 2017 Author Posted December 8, 2017 So, after steamrolling a lot of problem and features, I decided to make a new release!https://github.com/PsyCommando/ppmdu_spriteeditor/releases/tag/v1.0.0-alpha.5 There's a bit more stuff working! I even modified bulbasaur's ground mode walk anim a bit and it ran in-game without any issues. 1
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