zippo Posted July 9, 2009 Share Posted July 9, 2009 whenever I load the .sav file, it always says "invalid file" at the bottom of the ppse window anyone know the cause of this? Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 9, 2009 Share Posted July 9, 2009 I seem to have some kind of error... Im trying to use the Windows version, the exe, and a message pops up, apparently im missing a file named mingwm10.dll...What can be causing it? Is that a internal file of the program, or a system file? You need to download the QtLibs file in the first post and put those libraries in the same folder as PPSE.exe. whenever I load the .sav file, it always says "invalid file" at the bottom of the ppse window anyone know the cause of this? The cause of that is very simple. The file you are loading is not a valid save file. By any chance, does this save file come from No$GBA? Link to comment Share on other sites More sharing options...
zippo Posted July 9, 2009 Share Posted July 9, 2009 yeh i did use No$GBA, does it not work for emulators? Link to comment Share on other sites More sharing options...
fenzo666 Posted July 9, 2009 Share Posted July 9, 2009 yeh i did use No$GBA, does it not work for emulators? You need to convert the save file here. Source Format: No$GBA (.sav) Target Format: AceKard 2 | CycloDS | etc. (.sav) Then load the converted save file into the program. Link to comment Share on other sites More sharing options...
jmln1 Posted July 9, 2009 Share Posted July 9, 2009 Well, I could correct the error thanks to you... Just for the record, my savefile coming from a DSTT also showns as an Invalid File. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 9, 2009 Share Posted July 9, 2009 Right now, PPSE only works with raw save files. Other save types, if they're to be added, will be done later if we can figure out how to convert them to the raw format. Evandixon kindly gave us the source to his save converter, so we have information about .duc. I don't know if SCV has information on other formats though. Link to comment Share on other sites More sharing options...
CitrusBolt Posted July 9, 2009 Share Posted July 9, 2009 To those who are experiencing in-game crashes, make sure that you have the default formes for single-gendered species set correctly, for example set Jynx's default forme to Femal. That should stop the crashes. Link to comment Share on other sites More sharing options...
zippo Posted July 9, 2009 Share Posted July 9, 2009 You need to convert the save file here.Source Format: No$GBA (.sav) Target Format: AceKard 2 | CycloDS | etc. (.sav) Then load the converted save file into the program. thx. Do I have to convert it back to No$GBA .sav after using PPSE? Link to comment Share on other sites More sharing options...
evandixon Posted July 9, 2009 Share Posted July 9, 2009 so we have information about .duc. Keep in mind that ARDS Media Edition *.duc is not the same format as ARMAX *.duc. I remember seeing that ARMAX has a larger header. If I have time later, I will try to coninue making save conversion apps, while also modifying the updatable GUI, so it converts to RAW, THEN, to the format the user specified. Link to comment Share on other sites More sharing options...
Spedione Posted July 9, 2009 Share Posted July 9, 2009 What can I do to help? I have a MacBook Pro and am willing to help convert PPSE to Mac. Link to comment Share on other sites More sharing options...
evandixon Posted July 9, 2009 Share Posted July 9, 2009 thx. Do I have to convert it back to No$GBA .sav after using PPSE? If you want to restore it. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 10, 2009 Share Posted July 10, 2009 To those who are experiencing in-game crashes, make sure that you have the default formes for single-gendered species set correctly, for example set Jynx's default forme to Femal. That should stop the crashes. I've thought of that a couple times too, but was busy with other things so I didn't look into it. Now that I have... If you use the Seen/Caught form to set a female only Pokemon like Jynx as "Seen", it does not automatically set it's gender flags. Furthermore, there is no way of setting the gender correctly without going to the Individual tab and checking Seen off then back on again. I shall fix this oversight now. I'll also be rewriting how the Pokedex is saved back into the save file so that when we get around to it, ARDS code output will be much easier. As a consequence of this rewrite, it'll also be easy to add a feature to import/export the Pokedex to it's own file, just like a .pkm. I'm thinking .pdx would be a good extension. Would anyone have any use for this feature? Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 10, 2009 Share Posted July 10, 2009 Today I was able to successfully read Pokemon from a Platinum save file, both the Party and Box. Yay! Now what we need is a GUI. Link to comment Share on other sites More sharing options...
evandixon Posted July 10, 2009 Share Posted July 10, 2009 Today I was able to successfully read Pokemon from a Platinum save file, both the Party and Box. Yay!Now what we need is a GUI. May be you could get with codemonkey85, and see if you can use his Box Organizer program inside PPSE. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 10, 2009 Share Posted July 10, 2009 May be you could get with codemonkey85, and see if you can use his Box Organizer program inside PPSE. That's what I planned on doing. The problem is that VB and Qt aren't directly compatible, so even though I have the source for his program, I still have to recreate it from scratch using Qt's tools. Link to comment Share on other sites More sharing options...
evandixon Posted July 10, 2009 Share Posted July 10, 2009 That's what I planned on doing. The problem is that VB and Qt aren't directly compatible, so even though I have the source for his program, I still have to recreate it from scratch using Qt's tools. If only VB was cross-platform... Link to comment Share on other sites More sharing options...
Sabresite Posted July 10, 2009 Share Posted July 10, 2009 If only VB was cross-platform... Its .NET Framework based, so technically you can run it in Mono under Linux. The funnny thing is... UI stuff are not cross platform to Mono very easily. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 12, 2009 Share Posted July 12, 2009 Update UI creation is progressing nicely. I was able to replicate the basic concept behind Codemonkey's way of organizing Pokemon. Screenshot: It's mostly nonfunctional, but I am able to read Pokemon data from the save file and display it on the screen. What you're seeing there is Box 1 of one of my Plat saves. There's still a few kinks that need to be ironed out, like making the picture boxes transparent. The way it looks now is just ugly. I've also found a Qt book that describes how to do Drag 'n Drop, so after I read that section over several times and slowly digest that information, I'll be able to add that functionality to the program. Link to comment Share on other sites More sharing options...
Guested Posted July 12, 2009 Share Posted July 12, 2009 Wow! That looks great, Jiggy-Ninja! I'm really excited with the way that this program is developing. Link to comment Share on other sites More sharing options...
codemonkey85 Posted July 12, 2009 Share Posted July 12, 2009 Nice going Jiggy. Don't worry if the GUI doesn't look like a work of art yet, you'll get there. Link to comment Share on other sites More sharing options...
Atsuki Posted July 12, 2009 Share Posted July 12, 2009 When I load a ROM, why, when I click Pokedex, does the PPSE crash and shut down? I downloaded both links, and have the .dll files, I'm using Vista, so I don't see the problem with it Link to comment Share on other sites More sharing options...
evandixon Posted July 12, 2009 Share Posted July 12, 2009 When I load a ROM, why, when I click Pokedex, does the PPSE crash and shut down?I downloaded both links, and have the .dll files, I'm using Vista, so I don't see the problem with it PPSE:Project Pokemon's SAVE Editor. ROMS are not compatible. Link to comment Share on other sites More sharing options...
Atsuki Posted July 12, 2009 Share Posted July 12, 2009 PPSE:Project Pokemon's SAVE Editor. ROMS are not compatible. I meant .sav files, since they're the only thing they'll show for me, haha. I sorted out the problem, though, so it's alright. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 12, 2009 Share Posted July 12, 2009 You shouldn't be able to load a ROM, their file extensions are different. And even if you changed the extension, loading a ROM file should result in an Invalid result. Link to comment Share on other sites More sharing options...
evandixon Posted July 12, 2009 Share Posted July 12, 2009 You shouldn't be able to load a ROM, their file extensions are different. And even if you changed the extension, loading a ROM file should result in an Invalid result. It may even result in a SystemOutOfMemoryException. It has happened to me before, when I was trying to make a ROM patcher. Link to comment Share on other sites More sharing options...
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