ReignOfComputer Posted November 2, 2013 Share Posted November 2, 2013 Ah, thanks Veganosaure. I don't suppose you have their IDs Link to comment Share on other sites More sharing options...
bluesun Posted November 2, 2013 Share Posted November 2, 2013 I think all ten of the Birthday present Pokemon have Celebration (Pikachu, Eevee, and eight Eeveelutions). (Though I can't find any confirmation for anything other than Eevee and Sylveon.) Link to comment Share on other sites More sharing options...
er1c1996 Posted November 2, 2013 Share Posted November 2, 2013 (edited) Alright, I have a few more abilities from the batch of .pkx's I uploaded yesterday. Abilities #173/0xAD - Strong Jaw #174/0xAE - Refrigerate #186/0xBA - Dark Aura #187/0xBB - Fairy Aura #188/0xBC - Aura Break Everything else I uploaded had old abilities. EDIT: ReignOfComputer got the moves already, so removed them from this list. Leaving the abilities, though. Edited November 3, 2013 by er1c1996 Link to comment Share on other sites More sharing options...
ReignOfComputer Posted November 2, 2013 Share Posted November 2, 2013 @er1c1996 got any moves missing from my list @ http://projectpokemon.org/forums/showthread.php?33024-Pkx-The-New-Pokemon-Format-For-Gen-6&p=174636&viewfull=1#post174636 ? Edit: Also I'll be working on Locations and Ability IDs tomorrow. So tired now omg. Link to comment Share on other sites More sharing options...
er1c1996 Posted November 2, 2013 Share Posted November 2, 2013 Seems like the list is missing Belch, Fell Stinger, Flying Press, Ion Deluge, Noble Roar, and Parting Shot. I'll see if I can find those for you. EDIT: I have most of the Pokemon that can learn them. But it'll take some grinding. I'll get back on that. Link to comment Share on other sites More sharing options...
ReignOfComputer Posted November 2, 2013 Share Posted November 2, 2013 Yep, that would be awesome. The list of moves I'm missing (that I know of) are in the spreadsheet link, but there are some moves that we still don't know the names of. Edit: Got more. 560 Flying Press 568 Noble Roar 575 Parting Shot Link to comment Share on other sites More sharing options...
ReignOfComputer Posted November 3, 2013 Share Posted November 3, 2013 (edited) http://sdrv.ms/17znyCW Added more stuff to the spreadsheet. Will continue working on it. MOVES | LOCATIONS | ABILITIES | 3DSREGION | LANGUAGE | GAME Edit: Added Forme/Mega data from PGL, provided by magical Edited November 3, 2013 by ReignOfComputer Link to comment Share on other sites More sharing options...
bluesun Posted November 3, 2013 Share Posted November 3, 2013 As for 3DS regions... var REGION = { JP:0, US:1, EU:2, CN:4, KR:5, TW:6 };This is in the 3DS region detection code the PGL uses, so is likely the same order as in-game.It's also the same as the order used by Nintendo in other things, which means 3 would be the would-be AU-only region that doesn't actually exist (since they get EU games and consoles). Link to comment Share on other sites More sharing options...
ReignOfComputer Posted November 3, 2013 Share Posted November 3, 2013 Thanks bluesun. Added to the sheet. Edit: Ah yes, just got an Australian to trade me a Pokemon and it indeed EU (2). Link to comment Share on other sites More sharing options...
er1c1996 Posted November 3, 2013 Share Posted November 3, 2013 It's not much, but the 5 abilities I posted yesterday can start off the abilities section for you, if you'd like. Link to comment Share on other sites More sharing options...
RubenPikachu Posted November 3, 2013 Share Posted November 3, 2013 Obtained Mega stones IDs, they are between Mulchs and the new berries 656 Gengarite 657 Gardevoirite 658 Ampharosite 659 Venusaurite 660 Charizardite X 661 Blastoisinite 662 Mewtwonite X 663 Mewtwonite Y 664 Blazikenite 665 Medichamite 666 Houndoominite 667 Aggronite 668 Banettite 669 Tyranitarite 670 Scizorite 671 Pinsirite 672 Aerodactylite 673 Lucarionite 674 Abomasite 675 Kangaskhanite 676 Gyaradosite 677 Absolite 678 Charizardite Y 679 Alakazite 680 Heracronite 681 Mawilite 682 Manectite 683 Garchompite 684 ???? 685 ???? 686 Roseli Berry Link to comment Share on other sites More sharing options...
ReignOfComputer Posted November 3, 2013 Share Posted November 3, 2013 It's not much, but the 5 abilities I posted yesterday can start off the abilities section for you, if you'd like. I've already done Abilities Should probably have noted that the spreadsheet's updated. http://sdrv.ms/17znyCW ID Ability 165 Aroma Veil 166 Flower Veil 167 Cheek Pouch 168 Protean 169 Fur Coat 170 Magician 171 Bulletproof 172 Competitive 173 Strong Jaw 174 Refrigerate 175 Sweet Veil 176 Stance Change 177 Gale Wings 178 Mega Launcher 179 Grass Pelt 180 Symbiosis 181 Tough Claws 182 Pixilate 183 Gooey 184 185 186 Dark Aura 187 Fairy Aura 188 Aura Break Missing ID associations: Missing IDs Can't Get - Reason Aerilate Mega Pinsir Parental Bond Mega Kangaskhan Edit: Added an items sheet, merged data from RubenPikachu's post in. Thanks! Link to comment Share on other sites More sharing options...
Kane49 Posted November 4, 2013 Share Posted November 4, 2013 (edited) ea d0 01 03 04 00 11 11 82 20 b2 01 00 00 fa 7e ef ac 29 ae 9a 1e 2d d1 b8 85 0c 6f e3 58 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b3 01 00 00 f7 c9 34 e6 8b 9e 79 05 90 de 3c ed 91 ae ba 67 02 01 00 00 2b 00 ea d0 01 03 04 00 af a1 82 20 b1 01 00 00 46 be fb b1 6c 90 09 b6 e3 d6 9a be 5b 18 cc 07 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b4 01 00 00 44 32 19 78 39 1a e9 36 de e7 4d 16 a9 8a 20 83 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b5 01 00 00 c0 4b 5d ec 93 1c bf 10 7c e7 9c 98 13 3f e2 cc 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b6 01 00 00 c6 30 40 65 b8 fe c7 f9 95 d6 50 e1 fe 1c e2 ab 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b7 01 00 00 20 fc 36 7e 30 63 8d dc 98 14 a3 aa 00 6c 45 a9 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b8 01 00 00 7e 70 3d c8 74 2e c8 44 7d c4 c0 ce f6 a6 f5 ec 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 b9 01 00 00 74 b8 02 24 21 f1 50 5e d9 3d b8 42 1f 49 55 73 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 bb 01 00 00 eb b6 3e 0f 73 72 c3 15 dd 16 5e b6 79 fe 87 0d 02 01 00 00 2b 00 ea d0 01 03 04 00 11 11 82 20 bd 01 00 00 cf 4d 45 d3 1a d3 9a 73 c7 5c 0a 3b de 27 36 e3 02 01 00 00 2b 00 same data, 1 byte difference in the header (number of wondertrades) and one exception where its a management packet. This just has to be cracked somehow @_@ Edited November 4, 2013 by codemonkey85 Link to comment Share on other sites More sharing options...
MrChaos Posted November 4, 2013 Share Posted November 4, 2013 Here is a copy of my Shiny Charizard that has had Pokerus and been cured. (Thanks <ReignOfComputer> and <black_> for help. ) I have taken a few photos of it ingame the shiny status does not show and the ribbon also in the .PKX it was traded via P2P not wondertrade. ShinyCharizard.zip (3.7 MB) (Contains the photos above + .PKX) https://mega.co.nz/#!yR8hmY5L!D1hlyhMW2ja1CzjJtH6ejFqCTnQPeil1pZi2d-J6jVg Download Hope it helps. Link to comment Share on other sites More sharing options...
ReignOfComputer Posted November 4, 2013 Share Posted November 4, 2013 Finished my spreadsheet to the best I can. Don't think there's anymore data left to collect. http://sdrv.ms/17znyCW MOVES | ABILITIES | ITEMS | FORME.MEGA | 3DSREGION | LANGUAGE | GAME | LOCATIONS Also updated my PKX collection http://projectpokemon.org/forums/showthread.php?33180-Pok%E9mon-X-and-Y-PKX-Contribution Link to comment Share on other sites More sharing options...
Simsala Posted November 4, 2013 Share Posted November 4, 2013 Ribbons and shiny or not? Which line are that? Link to comment Share on other sites More sharing options...
RubenPikachu Posted November 4, 2013 Share Posted November 4, 2013 (edited) Found out how a pkx is shiny, it uses offset 0x18-0x1B (I'm not sure how the game generates it but acts as a unsigned integer for shiny check), ID and SID Like the PID in Gen 5, divide this seed into 16 bit parts, let s1 be the upper part and s2 the lower part If (id^sid^s1^s2)<16 then the pokemon is shiny Edited November 15, 2013 by RubenPikachu Link to comment Share on other sites More sharing options...
OmegaDonut Posted November 4, 2013 Share Posted November 4, 2013 Found out how a pkx is shiny, it uses offset 0x18-0x1B (I'm not sure how the game generates it but acts as a unsigned integer for shiny check), ID and SIDLike the PID in Gen 5, divide this seed into 16 bit parts, let s1 be the upper part and s2 the lower part If (id^sid^s1^s2)<=8 then the pokemon is shiny (yes, including the 8, I have a shiny magikarp that makes this equal to 8) It might be that 0x18-0x1B is actually the PID and the value at 0x0 is just an unrelated number. Link to comment Share on other sites More sharing options...
RubenPikachu Posted November 5, 2013 Share Posted November 5, 2013 I got a shiny pkx with the formula equal to 12 it is possible that the formula is (id^sid^s1^s2)< 16 but I'm not sure of it... Also found out how ability number (offset 0x15) works, seems it works through bits, bit 0 indicates the pkx has the ability 0 of its species, bit 1 is ability 1 and bit 2 is for Hidden Ability (values are 1 (0), 2 (1) and 4 (HA)) Link to comment Share on other sites More sharing options...
KazoWAR Posted November 5, 2013 Share Posted November 5, 2013 I got a shiny pkx with the formula equal to 12 it is possible that the formula is (id^sid^s1^s2)< 16 but I'm not sure of it...Also found out how ability number (offset 0x15) works, seems it works through bits, bit 0 indicates the pkx has the ability 0 of its species, bit 1 is ability 1 and bit 2 is for Hidden Ability (values are 1 (0), 2 (1) and 4 (HA)) we need to mass a large amount of shinys to find the new threshold. also about the 0x15. there seems to be a chespin with overgrow that has 0x04 Link to comment Share on other sites More sharing options...
RubenPikachu Posted November 5, 2013 Share Posted November 5, 2013 Are you sure it has 4 at offset 0x15? do you have the pkx file to check it out since all my HA pokemon have the value of 4 and all other have between 1 and 2 About shiny threshold, it would be needed a shiny pokemon with 15 as the result of XORing the data, and one with 16 to demostrate it... Link to comment Share on other sites More sharing options...
RubenPikachu Posted November 5, 2013 Share Posted November 5, 2013 Maybe the correct formula is (id^sid^s1^s2) % 2 == 0 && (id^sid^s1^s2) < 16? I doubt that they are giving us 16/65536 odds this gen instead of usual 8/65536.My only shiny Luvdisc has 6. I will be chaining more after my shift is over. I got a pkx of a shiny Alakazam that has 11 as the result, so the (id^sid^s1^s2) % 2 == 0 cannot be part of the formula shinyalakazam..zip Link to comment Share on other sites More sharing options...
er1c1996 Posted November 6, 2013 Share Posted November 6, 2013 Idk if it helps, but here is my shiny Umbreon if anyone wants to continue shiny PID investigation. https://dl.dropboxusercontent.com/u/62688148/.PKX%20Testing/shiny_umbreon.pkx Link to comment Share on other sites More sharing options...
Jnoy Posted November 6, 2013 Share Posted November 6, 2013 Ok instead of posting the pkx, I'll just post some results I got. I also made a script to auto-dump pkx from trades (if one of the trade players is showing them) which then checks them for shinyness. These are the results I acquired so far: TID SID PID chance 53839 16673 1683814196 6 53839 16673 1084150779 11 53839 16673 1252973003 11 20641 54167 1908142732 1 53839 16673 3759633266 11 53839 16673 2360942553 14 31246 28938 1957986237 13 31246 28938 2826347387 9 31246 28938 2126214583 8 31246 28938 3014572197 15 57163 32215 1627833243 1 57163 32215 2100748206 4 57163 32215 1859243081 4 57163 32215 3496964850 1 37130 12372 1718470456 11 58635 60408 2719722727 15 57163 32215 1434777365 13 57163 32215 3554701694 2 57163 32215 2931690540 14 57163 32215 3357960892 6 57163 32215 1419507204 3 62094 46668 2179450150 3 As you can see there are some chances with a result of 15 in there, so 1-15 or 0-15 seems likely. Best would be if we find a non-shiny that has a chance-result of 16. Link to comment Share on other sites More sharing options...
Guest Posted November 7, 2013 Share Posted November 7, 2013 Oh well, that sounds like something we probably won't be able to know until Pokémon Bank comes out. Speculation, chances are I'm wrong for some of this since I only took about 5 minutes to do some quick research and do not actually know how the game processes all of that: I took a quick look at the Pokémon data structure for Gen. IV and Gen. V, but there didn't seem to be a shinyness flag in the .pkm file, which seemed to imply that everything was calculated on the spot using the PID, ID and SID, while there is a byte that keeps the Pokémon's ability, which is (to my understanding) how Pokémon that came from Gen. III end up having abilities that don't match their PID. Abilities on a Pokémon in Gen. III were calculated on-the-spot, since there wasn't any byte in the Pokémon data structure that said "This it the Pokémon's Ability." I assume that what happened with the new abilities introduced in Gen. V is that, since the Pokémon from Gen. IV had the byte in their data that said what their ability was, I suppose that PokéTransfer just didn't re-calculate the ability or something. Anyway, what I'm getting at, if there isn't any byte in the Pokémon data structure for Gen. VI that determines shinyness, if shinyness is still calculated based on the PID, ID and SID, then I would assume my theory would be correct. Of course, it's possible that, for previous Gen. Pokémon, shinyness is saved somewhere in the Pokémon file upon transferring, which would make it possible for a Pokémon to be non-shiny even though the formula would make a Gen. VI Pokémon shiny. Link to comment Share on other sites More sharing options...
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