guitargod120 Posted June 28, 2009 Posted June 28, 2009 Hey can anyone help me with the mac version of ppre beta 0.05. I have python 2.6 like it says and downloaded the file. I get a folder name PPRE.tar and it has 27 files and I have tried opening each of them and nothing has poped up except the terminal. Please Help me get PPRE SCV!
codemonkey85 Posted June 29, 2009 Posted June 29, 2009 Its possible but difficult. There are generic names: C01, C01GYM, C01PC, R201, etcWe can use those to come up with real names by mapping them to the names of locations. We can map C01 with Jubilife, so C01PC would be named Jubilife Pokemon Center. But the reason there already is not a list by map values is that most places don't need names. For example, the many houses through out the region. Well, when you first enter an area (one that does have a name anyway), the name pops up in one of those little boxes in the upper left corner of the screen, right? So there must be something in the ROM linking that name to the area. Maybe it doesn't work the way I think it does, but it seems to me there would be a way to pull those out.
SCV Posted June 29, 2009 Author Posted June 29, 2009 Hey can anyone help me with the mac version of ppre beta 0.05. I have python 2.6 like it says and downloaded the file. I get a folder name PPRE.tar and it has 27 files and I have tried opening each of them and nothing has poped up except the terminal. Please Help me get PPRE SCV! Oh, I forgot to mention that you also need pyqt. http://www.riverbankcomputing.co.uk/software/pyqt/download I have never used a mac, but on Linux most popular distributions have a software repositories where we can get things like PyQt (as well as its dependencies, such as Qt 4 and SIP). ---------- Post added at 06:52 PM ---------- Previous post was at 06:43 PM ---------- SCV, I take back what I said earlier, you are right, some or most areas do indeed work fine.Also, you are a God! - I've just easily managed to receive (after you gave me the idea) all Poketch apps when receiving the Poketch itself, I've also got the Looker giving me the Vs. Recorder as well as a Gracidea! Unlimited new possibilities on the horizon... :grog: Well, when you first enter an area (one that does have a name anyway), the name pops up in one of those little boxes in the upper left corner of the screen, right? So there must be something in the ROM linking that name to the area. Maybe it doesn't work the way I think it does, but it seems to me there would be a way to pull those out. Well it only happens in some places. Not all. Like not when you go into a some houses. But we need to be able to name all 500+ maps. Yes, there is something the game does to name some of those places, but since it doesn't name all places, I am trying to avoid their way.
codemonkey85 Posted June 29, 2009 Posted June 29, 2009 But we need to be able to name all 500+ maps. Yes, there is something the game does to name some of those places, but since it doesn't name all places, I am trying to avoid their way. Well, some of the cave maps can be named by the floor (B1, F1, etc.), but some places will be a bit trickier than that (Turnback Cave comes to mind, as do the Solaceon Ruins). And the little houses will be tricky too, at that. I still think most of the names for the named places can still be used.
SCV Posted June 29, 2009 Author Posted June 29, 2009 Hi, all. I updated PPRE with some bug fixes. Scripts should now work perfectly after making no changes. PPRE beta 0.06 (includes loadingNOW's thenewpoketext with platinum support) (go to: http://projectpokemon.org/forums/sho...&postcount=112 for more information.) Mac/Linux: PPRE beta 0.06 thenewpoketext (updated with platinum support) P.S. that means brand new scripts should work fine.
codemonkey85 Posted June 29, 2009 Posted June 29, 2009 Maybe I am doing something wrong. I copied and pasted the filename of the ROM I was trying to edit (which is in the same directory as PPRE), and hit Set Rom. But I cannot edit the event scripts by clicking on Maps, or any button for that matter. The error log says "IOError: [Errno 2] No such file or directory: u'tmp_Pokemon Platinum/root/fielddata/script/scr_seq.narc'". What's the deal? EDIT: It seems to work for Pearl. Maybe it's because Platinum was trimmed? I will have to try an untrimmed dump.
SCV Posted June 29, 2009 Author Posted June 29, 2009 sorry, am I able to use the 'pokemon' part of the PPRE, because that does not seem to keep anychanges I make either?..., I could not find anything to do with saving in that post by the way, only the part where you say it compiles the script? I said this in the post: "Only the script edit function of the Map Editing works for now. More features will be made functional soon. " That means the pokemon edit parts are not functional. They are loaded but changes cannot be written. Maybe I am doing something wrong. I copied and pasted the filename of the ROM I was trying to edit (which is in the same directory as PPRE), and hit Set Rom. But I cannot edit the event scripts by clicking on Maps, or any button for that matter. The error log says "IOError: [Errno 2] No such file or directory: u'tmp_Pokemon Platinum/root/fielddata/script/scr_seq.narc'".What's the deal? EDIT: It seems to work for Pearl. Maybe it's because Platinum was trimmed? I will have to try an untrimmed dump. If at first you did not enter the name with .nds then erase the directory that was made. Then try again. i.e., enter Pokemon Platinum.nds Also maybe the space is a problem.
codemonkey85 Posted June 29, 2009 Posted June 29, 2009 The space should not be a problem, as there is a space in the Pearl ROM's filename. But I will try deleting the existing directory for Platinum, since I am pretty sure I did actually forget the .NDS part. ... Ahh, that seems to have fixed it. Groovy!
Justino Posted June 29, 2009 Posted June 29, 2009 sorry... It's just i assumed that if they were not functioning that that may have been made clearer by perhaps not allowing a user to actually go onto it?...
SCV Posted June 29, 2009 Author Posted June 29, 2009 (edited) sorry... It's just i assumed that if they were not functioning that that may have been made clearer by perhaps not allowing a user to actually go onto it?... Well I wanted to allow people to get a preview of the other features. Also, I expect people to read and follow directions. Edited June 29, 2009 by SCV
JePP Posted June 29, 2009 Posted June 29, 2009 (edited) Thanks for the fix! Although it still says "0.05" :tongue: edit: Still having problems with map 415 (hero's second floor) Tried to replace scr_2, which looks like this: ===scr_2 Lockall Setvar 0x40f9 0x1 Message 0x0 Soundfr 0x482 Message 0x1 Fadedef Closemsgonkeypress Restart Releaseall End with this: ===scr_2 Lockall Setvar 0x40f9 0x1 Message 0x0 Soundfr 0x481 Message 0x1 ActMisteryGift GiveRShoes Setvar 0x8004 0x1c2 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1af Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1bd Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1bb Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1c4 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1c5 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1c6 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1c7 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1d2 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1d3 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1ac Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1b5 Setvar 0x8005 0x1 Callstd 0x7fc Setvar 0x8004 0x1b9 Setvar 0x8005 0x1 Callstd 0x7fc Fadedef Closemsgonkeypress Restart Releaseall End The following problems occured: * In PPRE, now when scrolling to map 415 it doesn't actually show the scripts of this map anymore, but of the one map last viewed. So i can edit this map once and then never find it again (doesn't effect the actual in-game experience) * In-game: AFTER this script (having received all the items etc.) when going one step when the Rival should arrive from the steps, the rival's sprite loads but gets stuck, looks around a bit, the game doesn't crash, but the newly loaded script stucks the game. I've tried this multiple times, ONE time - for whatever reason - it worked, but when i was in Twinleaf Town, the game crashed when visiting the rival's house or when trying to go to Rt. 201. This is really weird. Also, I'm getting a hell lot of this error: Traceback (most recent call last): File "ppre.pyw", line 1495, in updateMapData File "scripts.pyc", line 58, in __init__ File "scripts.pyc", line 270, in peekScript File "scripts.pyc", line 788, in readUInt16 IndexError: list index out of range Edited June 29, 2009 by JePP
SCV Posted June 29, 2009 Author Posted June 29, 2009 I know what the problem is. Let me try to fix it. For the crashing at other places, it might have to do with flags not being set when you give new items. EDIT: Made a fix, redownload. EDIT: JePP, just tested your edited scr_2 and went up to choosing the starter. No errors.
Crazyninjaguy Posted June 29, 2009 Posted June 29, 2009 Heh, downloading this to see what fun i can have with platinum. Thanks ^^
guitargod120 Posted June 29, 2009 Posted June 29, 2009 Anyone on this thread a mac user? The files you gave me SCV don't really do anything. What was the pyqt suppose to do exactly and the ppre beta 6.tar.gz just gives me a huge folder full of files that i have no idea how to use. :confused::frown:
SCV Posted June 29, 2009 Author Posted June 29, 2009 Anyone on this thread a mac user? The files you gave me SCV don't really do anything. What was the pyqt suppose to do exactly and the ppre beta 6.tar.gz just gives me a huge folder full of files that i have no idea how to use. :confused::frown: You have to install PyQt using the instructions on the PyQt website. This is because ppre.pyw uses PyQt modules which need to have been installed. There is something called py2app which someone can try to use to make an app like I made an exe. Unfortunately I don't have a mac, so I cannot do it. Try reading this: http://kdl.nobugware.com/post/2008/06/05/PyQt-4-on-Mac-Os-X/ http://phanatic.hu/archives/2007/11/building-qt-4-and-pyqt-on-mac-os-x-leopard/ or http://aralbalkan.com/1675 (Even if you won't be trying to use py2app)
guitargod120 Posted June 29, 2009 Posted June 29, 2009 You have to install PyQt using the instructions on the PyQt website. This is because ppre.pyw uses PyQt modules which need to have been installed. There is something called py2app which someone can try to use to make an app like I made an exe. Unfortunately I don't have a mac, so I cannot do it.Try reading this: http://kdl.nobugware.com/post/2008/06/05/PyQt-4-on-Mac-Os-X/ http://phanatic.hu/archives/2007/11/building-qt-4-and-pyqt-on-mac-os-x-leopard/ or http://aralbalkan.com/1675 (Even if you won't be trying to use py2app) What the freaking crap? This is not simple and easy at all. Thank you SCV, but PPRE is just too complicated.
bear831 Posted June 29, 2009 Posted June 29, 2009 This is so much better than the old versions thank you so much for all your hard work SCV.
SCV Posted June 29, 2009 Author Posted June 29, 2009 What the freaking crap? This is not simple and easy at all. Thank you SCV, but PPRE is just too complicated. Yeah, I never promised simple and easy. Actually I explicitly said, this is beta software the main purpose at this point is to figure out how things work exactly. Eventually there will be something easier. The reason I am releasing right now, instead of having a private beta is that there might be people who are skilled enough to understand things at this point that I don't know about and I don't want to prevent them from advancing.
guitargod120 Posted June 29, 2009 Posted June 29, 2009 Yeah, I never promised simple and easy. Actually I explicitly said, this is beta software the main purpose at this point is to figure out how things work exactly. Eventually there will be something easier. The reason I am releasing right now, instead of having a private beta is that there might be people who are skilled enough to understand things at this point that I don't know about and I don't want to prevent them from advancing. Whatever, ill go use a windows computer and see if i like the program. Thanks anyway for the... well i guess you could call it help even though i'm not smart enough to use it. Thanks SCV.
Crazyninjaguy Posted June 30, 2009 Posted June 30, 2009 I have a question about the text editing... When i've finished editing the text i want to edit, how can i save that? Because nothing is working for me when i rebuild the rom. Any help appreciated, thanks.
Crazyninjaguy Posted June 30, 2009 Posted June 30, 2009 Ah ok. It must still be in development then. Ok, can't wait for it to be finished, thanks pichu2001 ^^ EDIT: Come to think of it, i can't save anything that i edit, maybe i have a faulty version? Doubt it though, i bet its just me >.<
SCV Posted June 30, 2009 Author Posted June 30, 2009 Ah ok.It must still be in development then. Ok, can't wait for it to be finished, thanks pichu2001 ^^ EDIT: Come to think of it, i can't save anything that i edit, maybe i have a faulty version? Doubt it though, i bet its just me >.< If you read the instructions, it says the only thing you can save are scripts and tells you how to do it.
Crazyninjaguy Posted June 30, 2009 Posted June 30, 2009 Ohhhh, ok. Thanks then. Well i look forward to you completing this project!
wobbymcdan Posted June 30, 2009 Posted June 30, 2009 Hey, SCV can you work on the pokemon section now because i wanted to edit the pokemon and their sprites so i can create my own game?
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