Kaphotics Posted July 1, 2012 Posted July 1, 2012 (edited) NARC file order (CLICK THIS FOR HUGE LIST OF NARC LOCATIONS): Notable files for ROM Hacks: /a/0/0/3 - Story Text /a/0/0/8 - Maps /a/0/1/1 - battle backgrounds /a/0/1/2 - ZoneData /a/0/1/6 - personal.narc (pokemon editing) /a/0/1/8 - level up moves /a/0/1/9 - evolutions /a/0/2/1 - Move data (type, bp, etc) /a/0/2/6 - title screen /a/0/3/0 - Start Menu Sprite /a/0/5/6 - Ingame Scripts /a/0/6/5 - Move Animations /a/0/7/1 - Animated Trainer Sprites (front, vs) /a/0/7/2 - Animated Trainer Sprites (back, send out) /a/0/9/1 - Trainer Data /a/0/9/2 - Trainer Pokemon /a/1/2/4 - Egg Moves /a/1/2/6 - Overworlds /a/1/2/7 - Encounter Tables /a/1/6/3 - In Game Trades /a/2/6/7 - Trainer Mugshots /a/2/7/3 - Hidden Hollow Encounter Table /a/2/8/2 - PokeMart Data /a/2/9/1 - PWT Board Trainer Sprites /a/2/9/6 - Pokedex Ingame Locations /a/0/1/6 indices and structure (personal.narc): thanks to Codr and magical: 1-649: normal forms 650-652: ??? (Kyogre's stats, but steel/flying) 653-684: Pokéwood stuff (all-100 stats, varying types etc) 685: Deoxys attack 686: Deoxys defense 687: Deoxys speed 688: Wormadam sandy 689: Wormadam trash 690: Shaymin sky 691: Giratina origin 692: Rotom heat 693: Rotom wash 694: Rotom frost 695: Rotom fan 696: Rotom mow 697: Castform sunny 698: Castform rain 699: Castform snow 700: Basculin 701: Darmanitan 702: Meloetta 703: White Kyurem 704: Black Kyurem 705: Keldeo Resolution 706: Tornadus Therian 707: Thundurus Therian 708: Landorus Therian 709: REGIONAL Pokedex indices (999 indicates the Pokemon isn't in the regional Pokedex.) personal.narc struct { u8 stat_hp u8 stat_atk u8 stat_def u8 stat_speed u8 stat_spatk u8 stat_spdef u8 type1 u8 type2 u8 catch_rate u8 stage //not really struct { u16 effort_hp:2 //lsb u16 effort_atk:2 u16 effort_def:2 u16 effort_spd:2 u16 effort_spatk:2 u16 effort_spdef:2 //msb } u16 item1 u16 item2 u16 item3 //dark grass u8 gender_rate u8 hatch_counter u8 happiness u8 growth u8 egg1 u8 egg2 u8 ability1 u8 ability2 u8 ability3 //dream world u8 escape_rate u16 form_stats_start u16 form_sprites_start u8 form_count u8 color u16 base_exp u16 height u16 weight u32 tms[4] u32 tutors_starters u32 tutors_shards[4] } Encounter Table: Now has 135 locations. Here's their entry->ingame location: Exact locations not known (for dungeons), but this is where they generally are: Location 0 Striaton City Location 1 Castelia City Location 2 Icirrus City Location 3 Aspertia City Location 4 Virbank City Location 5 Humilau City Location 6 Dreamyard Location 7 Dreamyard Location 8 Pinwheel Forest Location 9 Pinwheel Forest Location 10 Desert Resort Location 11 Desert Resort Location 12 Relic Castle Location 13 Relic Castle Location 14 Relic Castle Location 15 Relic Castle Location 16 Relic Castle Location 17 Relic Castle Location 18 Relic Castle Location 19 Relic Castle Location 20 Chargestone Cave Location 21 Chargestone Cave Location 22 Chargestone Cave Location 23 Twist Mountain Location 24 Twist Mountain Location 25 Twist Mountain Location 26 Twist Mountain Location 27 Dragonspiral Tower Location 28 Dragonspiral Tower Location 29 Dragonspiral Tower Location 30 Dragonspiral Tower Location 31 Victory Road Location 32 Giant Chasm Location 33 Giant Chasm Location 34 Giant Chasm Location 35 Giant Chasm Location 36 Giant Chasm Location 37 Castelia Sewers Location 38 Castelia Sewers Location 39 Castelia Sewers Location 40 Castelia Sewers Location 41 Castelia Sewers Location 42 P2 Laboratory Location 43 Undella Bay Location 44 Floccesy Ranch Location 45 Floccesy Ranch Location 46 Virbank Complex Location 47 Virbank Complex Location 48 Reversal Mountain Location 49 Reversal Mountain Location 50 Reversal Mountain Location 51 Reversal Mountain Location 52 Reversal Mountain Location 53 Reversal Mountain Location 54 Reversal Mountain Location 55 Reversal Mountain Location 56 Reversal Mountain Location 57 Reversal Mountain Location 58 Reversal Mountain Location 59 Reversal Mountain Location 60 Reversal Mountain Location 61 Strange House Location 62 Strange House Location 63 Strange House Location 64 Strange House Location 65 Strange House Location 66 Strange House Location 67 Strange House Location 68 Strange House Location 69 Strange House Location 70 Strange House Location 71 Victory Road Location 72 Victory Road Location 73 Victory Road Location 74 Victory Road Location 75 Victory Road Location 76 Victory Road Location 77 Victory Road Location 78 Victory Road Location 79 Victory Road Location 80 Victory Road Location 81 Relic Passage Location 82 Relic Passage Location 83 Relic Passage Location 84 Clay Tunnel Location 85 Clay Tunnel Location 86 Clay Tunnel Location 87 Underground Ruins Location 88 Underground Ruins Location 89 Underground Ruins Location 90 Rock Peak Chamber Location 91 Iceberg Chamber Location 92 Underground Ruins Location 93 Seaside Cave Location 94 Seaside Cave Location 95 Nature Preserve Location 96 Driftveil Drawbridge Location 97 Village Bridge Location 98 Marvelous Bridge Location 99 Route 1 Location 100 Route 2 Location 101 Route 3 Location 102 Wellspring Cave Location 103 Wellspring Cave Location 104 Route 4 Location 105 Route 4 Location 106 Route 5 Location 107 Route 6 Location 108 Mistralton Cave Location 109 Mistralton Cave Location 110 Guidance Chamber Location 111 Route 7 Location 112 Celestial Tower Location 113 Celestial Tower Location 114 Celestial Tower Location 115 Celestial Tower Location 116 Route 8 Location 117 Moor of Icirrus Location 118 Route 9 Location 119 Route 11 Location 120 Route 12 Location 121 Route 13 Location 122 Route 14 Location 123 Abundant Shrine Location 124 Route 15 Location 125 Route 16 Location 126 Lostlorn Forest Location 127 Route 18 Location 128 Route 19 Location 129 Route 20 Location 130 Route 22 Location 131 Route 23 Location 132 Undella Town Location 133 Route 17 Location 134 Route 21 thanks to xfr for the process to determine location names (zonedata submap) Poké Mart Locations: 1 Stock No Badges 2 Stock 1+Badges 3 Stock 3+Badges 4 Stock 5+Badges 5 Stock 7+Badges 6 Stock 8+Badges 7 Accumula Town Upper Cashier 8 Striaton City Upper Cashier 9 Nacrene City Upper Cashier 10 Castelia City Upper Cashier 11 Nimbasa TM Department 12 Driftveil City Upper Cashier 13 Mistralton City TM Dept. 14 Icirrus City Upper Cashier 15 Opelucid City Upper Cashier 16 Victory Road Upper 17 Victory Road Upper? 18 Lacunosa Town 19 Undella Town 20 Black City 21 SM9 Top Right Cashier 22 Driftveil City Herb Shop 23 Driftveil City Inscense Shop 24 SM9 Bottom Section 25 SM9 Middle Right Cashier 26 SM9 Middle Left Cashier 27 SM9 Top Left Cashier 28 Aspertia City? 29 Virbank City Lower Cashier 30 Seigaiha City Upper Cashier 31 Floccesy Town? 32 Yamaji Town Upper Cashier Credits & Thanks To: personal.narc identification and structure: Codr and magical Location Map of encounter slots: xfr File identification: Kaphotics, magical, Bond697, Codr, veekun, Sanky, Jerry, Andibad Edited July 13, 2013 by Kaphotics 1
Mario With Lasers Posted July 27, 2012 Posted July 27, 2012 (edited) Mew's data, for reference: [spoiler][img=http://i.imgur.com/g4gJU.png][/spoiler] [b]OFFSET 0x0000:[/b] [b]00[/b] - HP [b]01[/b] - Attack [b]02[/b] - Defense [b]03[/b] - Speed [b]04[/b] - Sp. Atk [b]05[/b] - Sp. Def [b]06[/b] - Type1 [b]07[/b] - Type2 [spoiler]--- 00: Normal --- 01: Fighting --- 02: Flying --- 03: Poison --- 04: Ground --- 05: Rock --- 06: Bug --- 07: Ghost --- 08: Steel --- 09: Fire --- 0A: Water --- 0B: Grass --- 0C: Electric --- 0D: Psychic --- 0E: Ice --- 0F: Psychic --- 10: Dark[/spoiler] [b]08[/b] - Catch Rate [b]09-0B[/b] - EVs [i](didn't understand a single bit of this)[/i] [b]0C-0D[/b] - Item1 [b]0E-0F[/b] - Item2 [b]OFFSET 0x0010:[/b] [b]00-01[/b] - Item3 (Dream World) [spoiler]http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V)[/spoiler] [b]02[/b] - Gender Rate [spoiler]--- 00: 100% male --- 1F: 87.5% male --- 3F: 75% male --- 7F: 50-50 --- BF: 75% female --- FE: 100% female --- FF: Genderless[/spoiler] [i](sense: this makes none)[/i] [b]03[/b] - Hatch Counter [i](How does it work? Bulbapedia says it's 121 for Landorus, which should be 79 hex, but it's 78...)[/i] [b]04[/b] - Happiness [b]05[/b] - Exp. Rate [spoiler]--- 00: Medium-Fast --- 01: Erratic --- 02: Fluctuating --- 03: Medium-Slow --- 04: Fast --- 05: Slow[/spoiler] [b]06[/b] - Egg1 [b]07[/b] - Egg2 [spoiler]--- 01: Monster --- 02: Water 1 --- 03: Bug --- 04: Flying --- 05: Field --- 06: Fairy --- 07: Grass --- 08: Human-Like --- 09: Water 3 --- 0A: Mineral --- 0B: Amorphous --- 0C: Water 2 --- 0D: Ditto --- 0E: Dragon --- 0F: Undiscovered[/spoiler] [b]08[/b] - Ability1 [b]09[/b] - Ability2 [b]0A[/b] - Ability3 (Dream World) [spoiler]--- 01: Stench --- 02: Drizzle --- 03: Speed Boost --- 04: Battle Armor --- 05: Sturdy --- 06: Damp --- 07: Limber --- 08: Sand Veil --- 09: Static --- 0A: Volt Absorb --- 0B: Water Absorb --- 0C: Oblivious --- 0D: Cloud Nine --- 0E: Compoundeyes --- 0F: Insomnia --- 10: Color Change --- 11: Immunity --- 12: Flash Fire --- 13: Shield Dust --- 14: Own Tempo --- 15: Suction Cups --- 16: Intimidate --- 17: Shadow Tag --- 18: Rough Skin --- 19: Wonder Guard --- 1A: Levitate --- 1B: Effect Spore --- 1C: Synchronize --- 1D: Clear Body --- 1E: Natural Cure --- 1F: Lightningrod --- 20: Serene Grace --- 21: Swift Swim --- 22: Chlorophyll --- 23: Illuminate --- 24: Trace --- 25: Huge Power --- 26: Poison Point --- 27: Inner Focus --- 28: Magma Armor --- 29: Water Veil --- 2A: Magnet Pull --- 2B: Soundproof --- 2C: Rain Dish --- 2D: Sand Stream --- 2E: Pressure --- 2F: Thick Fat --- 30: Early Bird --- 31: Flame Body --- 32: Run Away --- 33: Keen Eye --- 34: Hyper Cutter --- 35: Pickup --- 36: Truant --- 37: Hustle --- 38: Cute Charm --- 39: Plus --- 3A: Minus --- 3B: Forecast --- 3C: Sticky Hold --- 3D: Shed Skin --- 3E: Guts --- 3F: Marvel Scale --- 40: Liquid Ooze --- 41: Overgrow --- 42: Blaze --- 43: Torrent --- 44: Swarm --- 45: Rock Head --- 46: Drought --- 47: Arena Trap --- 48: Vital Spirit --- 49: White Smoke --- 4A: Pure Power --- 4B: Shell Armor --- 4C: Air Lock --- 4D: Tangled Feet --- 4E: Motor Drive --- 4F: Rivalry --- 50: Steadfast --- 51: Snow Cloak --- 52: Gluttony --- 53: Anger Point --- 54: Unburden --- 55: Heatproof --- 56: Simple --- 57: Dry Skin --- 58: Download --- 59: Iron Fist --- 5A: Poison Heal --- 5B: Adaptability --- 5C: Skill Link --- 5D: Hydration --- 5E: Solar Power --- 5F: Quick Feet --- 60: Normalize --- 61: Sniper --- 62: Magic Guard --- 63: No Guard --- 64: Stall --- 65: Technician --- 66: Leaf Guard --- 67: Klutz --- 68: Mold Breaker --- 69: Super Luck --- 6A: Aftermath --- 6B: Anticipation --- 6C: Forewarn --- 6D: Unaware --- 6E: Tinted Lens --- 6F: Filter --- 70: Slow Start --- 71: Scrappy --- 72: Storm Drain --- 73: Ice Body --- 74: Solid Rock --- 75: Snow Warning --- 76: Honey Gather --- 77: Frisk --- 78: Reckless --- 79: Multitype --- 7A: Flower Gift --- 7B: Bad Dreams --- 7C: Pickpocket --- 7D: Sheer Force --- 7E: Contrary --- 7F: Unnerve --- 80: Defiant --- 81: Defeatist --- 82: Cursed Body --- 83: Healer --- 84: Friend Guard --- 85: Weak Armor --- 86: Heavy Metal --- 87: Light Metal --- 88: Multiscale --- 89: Toxic Boost --- 8A: Flare Boost --- 8B: Harvest --- 8C: Telepathy --- 8D: Moody --- 8E: Overcoat --- 8F: Poison Touch --- 90: Regenerator --- 91: Big Pecks --- 92: Sand Rush --- 93: Wonder Skin --- 94: Analytic --- 95: Illusion --- 96: Imposter --- 97: Infiltrator --- 98: Mummy --- 99: Moxie --- 9A: Justified --- 9B: Rattled --- 9C: Magic Bounce --- 9D: Sap Sipper --- 9E: Prankster --- 9F: Sand Force --- A0: Iron Barbs --- A1: Zen Mode --- A2: Victory Star --- A3: Turboblaze --- A4: Teravolt[/spoiler] [b]0B[/b] - Flee Rate? [i](the hell is this)[/i] [b]0C-0D[/b] - form_stats_start [i](yeah not touching this)[/i] [b]0E-0F[/b] - form_sprites_start [i](nope)[/i] [b]OFFSET 0x0020:[/b] [b]00[/b] - Form Count [b]01[/b] - Color [spoiler]--- 00: Red --- 01: Blue --- 02: Yellow --- 03: Green --- 04: Black --- 05: Brown --- 06: Purple --- 07: Gray --- 08: White --- 09: Pink[/spoiler] [b]02-03[/b] - Base Exp. [b]04-05[/b] - Height [i](Landorus is 1.5m tall, his data has '0D 00' [13]...?)[/i] [b]06-07[/b] - Weight [i](Landorus weights 680kg, his data has 'A8 02' [68])[/i] [b]08-0B[/b] - TMs 01-32 [b]0C-0F[/b] - TMs 33-64 [b]OFFSET 0x0030:[/b] [b]00-03[/b] - TMs 65-92, HMs 01-04 [b]04-07[/b] - HMs 05-06, TMs 93-95 [b]08-0B[/b] - Special Tutors [i](first bit = farthest to the right, obviously)[/i] [spoiler]08-1: Grass Pledge (08 02) 08-2: Fire Pledge (07 02) 08-3: Water Pledge (06 02) 08-4: Frenzy Plant (52 01) 08-5: Blast Burn (33 01) 08-6: Hydro Cannon (34 01) 08-7: Draco Meteor (B2 01) 08-8: --- 09-1: --- 09-2: --- 09-3: --- 09-4: --- 09-5: --- 09-6: --- 09-7: --- 09-8: --- 0A-1: --- 0A-2: --- 0A-3: --- 0A-4: --- 0A-5: --- 0A-6: --- 0A-7: --- 0A-8: --- 0B-1: --- 0B-2: --- 0B-3: --- 0B-4: --- 0B-5: --- 0B-6: --- 0B-7: --- 0B-8: ---[/spoiler] [b]0C-0F[/b] - Tutors #1 [i](Driftveil Tutor)[/i] [spoiler]0C-1: Bug Bite (C2 01) 0C-2: Covet (57 01) 0C-3: Super Fang (A2 00) 0C-4: Dual Chop (12 02) 0C-5: Signal Beam (44 01) 0C-6: Iron Head (BA 01) 0C-7: Seed Bomb (92 01) 0C-8: Drill Run (11 02) 0D-1: Bounce (54 01) 0D-2: Low Kick (43 00) 0D-3: Gunk Shot (B9 01) 0D-4: Uproar (FD 00) 0D-5: ThunderPunch (09 00) 0D-6: Fire Punch (07 00) 0D-7: Ice Punch (08 00) 0D-8: --- 0E-1: --- 0E-2: --- 0E-3: --- 0E-4: --- 0E-5: --- 0E-6: --- 0E-7: --- 0E-8: --- 0F-1: --- 0F-2: --- 0F-3: --- 0F-4: --- 0F-5: --- 0F-6: --- 0F-7: --- 0F-8: ---[/spoiler] [b]OFFSET 0x0040:[/b] [b]00-03[/b] - Tutors #2 [i](Lentimas Tutor)[/i] [spoiler]00-1: Magic Coat (15 01) 00-2: Block (4F 01) 00-3: Earth Power (9E 01) 00-4: Foul Play (EC 01) 00-5: Gravity (64 01) 00-6: Magnet Rise (89 01) 00-7: Iron Defense (4E 01) 00-8: Last Resort (83 01) 01-1: Superpower (14 01) 01-2: Electroweb (0F 02) 01-3: Icy Wind (C4 00) 01-4: Aqua Tail (91 01) 01-5: Dark Pulse (8F 01) 01-6: Zen Headbutt (AC 01) 01-7: Dragon Pulse (96 01) 01-8: Hyper Voice (30 01) 02-1: Iron Tail (E7 00) 02-2: --- 02-3: --- 02-4: --- 02-5: --- 02-6: --- 02-7: --- 02-8: --- 03-1: --- 03-2: --- 03-3: --- 03-4: --- 03-5: --- 03-6: --- 03-7: --- 03-8: ---[/spoiler] [b]04-07[/b] - Tutors #3 [i](Humilau Tutor)[/i] [spoiler]04-1: Bind (14 00) 04-2: Snore (AD 00) 04-3: Knock Off (1A 01) 04-4: Synthesis (EB 00) 04-5: Heat Wave (01 01) 04-6: Role Play (10 01) 04-7: Heal Bell (D7 00) 04-8: Tailwind (6E 01) 05-1: Sky Attack (8F 00) 05-2: Pain Split (DC 00) 05-3: Giga Drain (CA 00) 05-4: Drain Punch (99 01) 05-5: Roost (63 01) 05-6: --- 05-7: --- 05-8: --- 06-1: --- 06-2: --- 06-3: --- 06-4: --- 06-5: --- 06-6: --- 06-7: --- 06-8: --- 07-1: --- 07-2: --- 07-3: --- 07-4: --- 07-5: --- 07-6: --- 07-7: --- 07-8: ---[/spoiler] [b]08-0B[/b] - Tutors #4 [i](Nacrene Tutor)[/i] [spoiler]08-1: Gastro Acid (7C 01) 08-2: Worry Seed (84 01) 08-3: Spite (B4 00) 08-4: After You (EF 01) 08-5: Helping Hand (0E 01) 08-6: Trick (0F 01) 08-7: Magic Room (DE 01) 08-8: Wonder Room (D8 01) 09-1: Endeavor (1B 01) 09-2: Outrage (C8 00) 09-3: Recycle (16 01) 09-4: Snatch (21 01) 09-5: Stealth Rock (BE 01) 09-6: Sleep Talk (D6 00) 09-7: Skill Swap (1D 01) 09-8: --- 0A-1: --- 0A-2: --- 0A-3: --- 0A-4: --- 0A-5: --- 0A-6: --- 0A-7: --- 0A-8: --- 0B-1: --- 0B-2: --- 0B-3: --- 0B-4: --- 0B-5: --- 0B-6: --- 0B-7: --- 0B-8: ---[/spoiler] Move Tutor data location: http://projectpokemon.org/forums/showthread.php?27587-Move-Tutor-Data-on-the-DS [dead link] Edited March 1, 2019 by evandixon
Drayano Posted August 10, 2012 Posted August 10, 2012 Thanks to all of you who posted research, it's helped a lot! I'd also add that the data for the marts is surprisingly in a .narc this time; it's located in a/2/8/2. Structure is fairly simple, just the item hexes in strings.
Team Fail Posted August 17, 2012 Posted August 17, 2012 Here's a more complete list of translations for the Encounter Table. It has most localized names, but a few are using romanized names. Exact locations not known (for dungeons), but this is where they generally are: Location 0 Striaton City Location 1 Castelia City Location 2 Icirrus City Location 3 Aspertia City Location 4 Virbank City Location 5 Seigaiha City Location 6 Dreamyard Location 7 Dreamyard Location 8 Pinwheel Forest Location 9 Pinwheel Forest Location 10 Desert Resort Location 11 Desert Resort Location 12 Relic Castle Location 13 Relic Castle Location 14 Relic Castle Location 15 Relic Castle Location 16 Relic Castle Location 17 Relic Castle Location 18 Relic Castle Location 19 Relic Castle Location 20 Chargestone Cave Location 21 Chargestone Cave Location 22 Chargestone Cave Location 23 Twist Mountain Location 24 Twist Mountain Location 25 Twist Mountain Location 26 Twist Mountain Location 27 Dragonspiral Tower Location 28 Dragonspiral Tower Location 29 Dragonspiral Tower Location 30 Dragonspiral Tower Location 31 Victory Road Location 32 Giant Chasm Location 33 Giant Chasm Location 34 Giant Chasm Location 35 Giant Chasm Location 36 Giant Chasm Location 37 Castelia Sewer Location 38 Castelia Sewer Location 39 Castelia Sewer Location 40 Castelia Sewer Location 41 Castelia Sewer Location 42 P2 Laboratory Location 43 Undella Bay Location 44 Sangi Ranch Location 45 Sangi Ranch Location 46 Virbank Complex Location 47 Virbank Complex Location 48 Rebirth Mountain Location 49 Rebirth Mountain Location 50 Rebirth Mountain Location 51 Rebirth Mountain Location 52 Rebirth Mountain Location 53 Rebirth Mountain Location 54 Rebirth Mountain Location 55 Rebirth Mountain Location 56 Rebirth Mountain Location 57 Rebirth Mountain Location 58 Rebirth Mountain Location 59 Rebirth Mountain Location 60 Rebirth Mountain Location 61 Strange House Location 62 Strange House Location 63 Strange House Location 64 Strange House Location 65 Strange House Location 66 Strange House Location 67 Strange House Location 68 Strange House Location 69 Strange House Location 70 Strange House Location 71 Champion Road Location 72 Champion Road Location 73 Champion Road Location 74 Champion Road Location 75 Champion Road Location 76 Champion Road Location 77 Champion Road Location 78 Champion Road Location 79 Champion Road Location 80 Champion Road Location 81 こだいのぬけみち Location 82 こだいのぬけみち Location 83 こだいのぬけみち Location 84 Clay Road Location 85 Clay Road Location 86 Clay Road Location 87 ちていいせき Location 88 ちていいせき Location 89 ちていいせき Location 90 いわやまのま Location 91 ひょうざんのま Location 92 くろがねのま Location 93 うみべのどうけつ Location 94 うみべのどうけつ Location 95 しぜんほごく Location 96 Driftveil Drawbridge Location 97 Village Bridge Location 98 Marvelous Bridge Location 99 Route 1 Location 100 Route 2 Location 101 Route 3 Location 102 Wellspring Cave Location 103 Wellspring Cave Location 104 Route 4 Location 105 Route 4 Location 106 Route 5 Location 107 Route 6 Location 108 Mistralton Cave Location 109 Mistralton Cave Location 110 Guidance Chamber Location 111 Route 7 Location 112 Celestial Tower Location 113 Celestial Tower Location 114 Celestial Tower Location 115 Celestial Tower Location 116 Route 8 Location 117 Moor of Icirrus Location 118 Route 9 Location 119 Route 11 Location 120 Route 12 Location 121 Route 13 Location 122 Route 14 Location 123 Abundant Shrine Location 124 Route 15 Location 125 Route 16 Location 126 Lostlorn Forest Location 127 Route 18 Location 128 Route 19 Location 129 Route 20 Location 130 Route 22 Location 131 Route 23 Location 132 Undella Town Location 133 Route 17 Location 134 Route 21 thanks to xfr I'm only missing 7 locations, but I can't seem to figure them out.
Kaphotics Posted September 7, 2012 Author Posted September 7, 2012 PokeMart file# -> ingame location 1 Stock No Badges 2 Stock 1+Badges 3 Stock 3+Badges 4 Stock 5+Badges 5 Stock 7+Badges 6 Stock 8+Badges 7 Accumula Town Upper Cashier 8 Striaton City Upper Cashier 9 Nacrene City Upper Cashier 10 Castelia City Upper Cashier 11 Nimbasa TM Department 12 Driftveil City Upper Cashier 13 Mistralton City TM Dept. 14 Icirrus City Upper Cashier 15 Opelucid City Upper Cashier 16 Victory Road Upper 17 Victory Road Upper? 18 Lacunosa Town 19 Undella Town 20 Black City 21 SM9 Top Right Cashier 22 Driftveil City Herb Shop 23 Driftveil City Inscense Shop 24 SM9 Bottom Section 25 SM9 Middle Right Cashier 26 SM9 Middle Left Cashier 27 SM9 Top Left Cashier 28 Aspertia City? 29 Virbank City Lower Cashier 30 Seigaiha City Upper Cashier 31 Floccesy Town? 32 Yamaji Town Upper Cashier Wasn't completely sure on Aspertia/Floccesy town, so I went with the general naming order in the ROM. They both sell the same things... Additionally there's a double for Victory Road's ball selling, wasn't sure on that one either (pre/post e4?) html page with it parsed for data with each location I think you can have a mart sell more than they allot; but it might be best for an editor to do up to 20 (the location currently with the most items sold in the ROM is the default 8 badges @ 19).
Kaphotics Posted September 17, 2012 Author Posted September 17, 2012 Hylianzero requested a "guide" on how to hex edit what the marts sell. Here's a quick one. Using Tinke or editor.exe (kiwids), open the ROM and unpack the a/2/8/2 narc so that you get the individual files. Go to wherever you exported the folder to, and you'll have 80 files. The only ones we care about are 0-31, as the rest are empty (zero byte size). Using the table of File -> Ingame Location posted in the reply above this post, choose which vendor you will edit. Note that location 1 might be named file 0. The generic vendors at the marts sell items based on how many badges you have. Specialty vendors have unique tables and don't appear in multiple locations. [*]Open the location in HxD or other hex editor of choice; the way the file is structured is just a list of items (by hex) that will be sold by the vendor. [*]Replace or add/delete items. [*]Save the location file. [*]Repack the narc, replace the old narc with the new. Save the ROM and you're done.
Kaphotics Posted December 16, 2012 Author Posted December 16, 2012 (edited) Overworld Structure (unfinished) ~ Might look at PPRE source later to see if there's any similarity. Basically there's 8 bytes for a header, followed by any Furniture entries, then followed by NPCs, then Warps, then Triggers. At the end, every OW has 00000000 to signify the end of the file. [u]Header (0x08 long)[/u] 0x00-0x03: Overworld Data Read Length 0x04-0x07: Header Data (Count) 0x04: Furniture 0x05: NPCs/Interactables 0x06: Warps 0x07: Triggers (Floor) [u]Furniture (0x14 long) [/u] 0x00-0x01 - Script Used (???) 0x02-0x03 - ??? 0x04-0x05 - ??? 0x06-0x0B - X Coordinate 0x0C-0x0F - Y Coordinate 0x10-0x13 - Z Coordinate (lowest 4 bits for something else), signed! [u]NPC/Interactable (0x24 long) [/u] 0x00-0x01 - Overworld ID 0x02-0x03 - Overworld Sprite 0x04-0x05 - Movement Permissions 0x06-0x07 - Unused / Permission 2 0x08-0x09 - Overworld Flag ~ Items (checkflag related. Default 0) 0x0A-0x0B - Script Called (Special for Overworld Items) 0x0C-0x0D - Face Direction Default 00 00 = Up 01 00 = Down 02 00 = Left 03 00 = Right 0x0E-0x0F - Sight Range (Eyecatch Leash) 0x10-0x11 - ???? 0x12-0x13 - ???? 0x14-0x15 - Left/Righ Leash (Deviation) 0x16-0x17 - Up/Down Leash (Deviation) 0x18-0x19 - ???? 0x1A-0x1B - ???? 0x1C-0x1D - X Coordinate (Left/Right) 0x1E-0x1F - Y Coordinate (Up / Down) 0x20-0x21 - ???? 0x22-0x23 - Z Coordinate (Levitation) [u]Warp (0x14 long) [/u] 0x00-0x01 - Map 0x02-0x03 - UseWarpCoordinates (From Above Map) essentially chooses which Building/Side 0x04 - ??? (1/2/4) 0x05 - ??? (1/3/4) 0x06-0x09 - Exit X (lowest 4 bits act as directional flags?) 0x0A-0x0D - Exit Y (^) 0x0E-0x0F - X Extention (how far the warp extends RIGHT) 0x10-0x11 - Y Extention (how far the warp extends up/down, unsure) 0x12-0x13 - ??? (00) [u]Trigger (0x16 long) [/u] 0x00-0x01 - Entity Number? 0x02-0x03 - Constant Value 0x04-0x05 - Constant Reference - Apparently, if Ref=Val, trigger. 0x06-0x07 - ???? 0x08-0x09 - ???? 0x0A-0x0B - X Coordinate (16bit) 0x0C-0x0D - Y Coordinate (16bit) 0x0E-0x0F - Z Coordinate (16 Bit) 0x10-0x11 - ???? 0x12-0x13 - ???? 0x14-0x15 - ???? Extra Stuff (Trigger Related?) 0x06 long 0x00-0x01 - Selects One of something 0x02-0x05 - Does something to it [u]00 00 00 00 = end of overworld (at the end of every OW file), sometimes 00 00 [/u] for parsing: Furniture Start (if readbyte(0x04)>0): 0x08 NPC Start (if readbyte(0x05)>0): 0x08+readbyte(0x04)*0x14 Warp Start (if readbyte(0x06)>0): 0x08+readbyte(0x04)*0x14+readbyte(0x05)*0x24 Trigger Start (if readbyte(0x07)>0): 0x08+readbyte(0x04)*0x14+readbyte(0x05)*0x24+readbyte(0x06)*0x14 Extra/End: 0x08+readbyte(0x04)*0x14+readbyte(0x05)*0x24+readbyte(0x06)*0x14+readbyte(0x07)*0x16 BW Movement Permissions ~ via Oxnite 02 00 Looking AROUND (randomly) 03 00 Walking AROUND randomly till max 04 00 Looking UP and DOWN 05 00 Looking LEFT and RIGHT 06 00 Looking UP and LEFT 07 00 Looking UP and RIGHT 08 00 Looking LEFT and DOWN 09 00 Looking RIGHT and DOWN 0A 00 Looking UP, DOWN and LEFT (randomly) 0B 00 Looking UP, DOWN and RIGHT (randomly) 0C 00 Looking UP, LEFT and RIGHT (randomly) 0D 00 Looking DOWN, LEFT and RIGHT (randomly) 0E 00 Looking UP 0F 00 Looking DOWN 10 00 Looking LEFT 11 00 Looking RIGHT 12 00 Looking UP, LEFT, DOWN, RIGHT (counter-clockwise) 13 00 Looking UP, RIGHT, DOWN, LEFT (clockwise) 20 00 Running DOWN till max, RIGHT till max; then returns + repeats 21 00 Running RIGHT till max, UP till max; then returns + repeats ezmeh tutorial video Edited February 20, 2013 by Kaphotics
Kaphotics Posted December 29, 2012 Author Posted December 29, 2012 Crossposting from my post at Smogon to here: Pickup Table Overlay 166, at 7E2 there are 2 tables of items. Same % chance per slot compared to BW. For the rare table (the 2 1% items you might get at a given level), it starts off with the first two. For every 10 levels, shift down one row. Similar deal for the common table. Example: Level 1 pickup might get row (0 or 1). Level 11 pickup might get row (1 or 2). Level 21 pickup might get row (2 or 3)... For the common table it's the same deal, except there's 8 possibilities per level. Level 1 gets row (012345678), Level 11 -> row (123456789.....) Reportedly the chances are: C0 C1 C2 C3 C4 C5 C6 C7 C8 | R1 R2 0-29 30-39 40-49 50-59 60-69 70-79 80-89 90-93 94-97 | 98 99 30% 10% 10% 10% 10% 10% 10% 4% 4% | 1% 1%
aninymouse Posted December 31, 2012 Posted December 31, 2012 I haven't been over at Smogon for a long time... I did a little catching up last night, however. I took a look at the RNG research thread and came upon several posts on the seed that is set for BW2 egg generation. Do I understand correctly that the first egg you receive after boot up each time always has the same IVs, gender, and nature, etc.? And that subsequent eggs will begin to differentiate correctly due to randomly advancing the RNG through normal game play? If I understood correctly... wow, that's awful. Why does Game Freak always screw up the RNG so horribly, ha ha.... I've also noticed that whenever I go on a catching spree (say, collecting Pokemon with Synchronize to use later, like Natu or Munna), I always seem to get certain natures way more often. I've yet to get one with Adamant, for instance, but I constantly get Lax, Bold, Calm, Sassy, Relaxed, Naive... This could purely coincidental, though, but it is frustrating. I notice the same problem when hunting non-Synchronize Pokemon (like Vulpix in Abundant Shrine), where I'll constantly get Lax, Sassy, Naive... using a Modest Synchronize Xatu doesn't help much, either. So much for 50% activation of Synchronize... though of course, there are times when you hit yourself in confusion a gajillion times in a row, so.
Andibad Posted January 1, 2013 Posted January 1, 2013 (edited) trainer and pokemon list battle subway pokemon BW2/BW (this stucture are same as on pwt) For a/2/1/1 (Pokemon list) that why pokemon list is on first list .... Example : pokemon id : 736 (Ace Trainer Dylan (ツルマツ ) - Blastoise) 0900 1901 7F00 0801 9D00 03 03 D200 0000 so far i know : Pokemon id Move id EV Spread Nature Item id You will get : Blastoise Moves: Yawn Waterfall Focus Punch Rock Slide more detail in : http://www.psypokes.com/bw/subway_teams.php?id=228 For a/2/1/2 (Trainer list) : Example : 307 – 314 are Masters Ingo (58) & Emmet (66) Structure : Single battle 21 win streak Ingo Single battle 21 win streak Emmet Single battle 48 win streak Ingo Single battle 48 win streak Emmet Double battle 21 win streak Ingo Double battle 21 win streak Emmet Double battle 48 win streak Ingo Double battle 48 win streak Emmet Double battle 48 win streak Emmet : 6600 0200 6C01 8503 Trainer classes How many pokemon on this trainer Pokemon list id (from a/2/1/1) You can see on http://serebii.net/blackwhite/battlesubway.shtml fact pokemon list id is can handle 65535 pokemon since used 16 bit. maybe is help someone wonder how to edit trainer + pokemon on battle subway ... hehehe Edited January 2, 2013 by Andibad Renam Trainer id to trainer classes
Kaphotics Posted January 2, 2013 Author Posted January 2, 2013 Trainers PKMs note: trainer names are romanized For PWT, from a while ago: http://dl.dropbox.com/u/12206225/pwt-main-opponents.htm http://dl.dropbox.com/u/12206225/pwt-bonus-sets.htm http://dl.dropbox.com/u/12206225/pwt-singles.htm http://dl.dropbox.com/u/12206225/pwt-bonus-single.htm note: trainer names were never accurately assigned for these Just if you'd want something to check against.
Andibad Posted January 2, 2013 Posted January 2, 2013 yeah yesterday i was open my old BW data about subway, after a bit re-remember about subway data, i open subway and pwt data on bw2. i was got : for more accurate i will create a small app for more easy to read .
PKMNTrainerNick144 Posted January 2, 2013 Posted January 2, 2013 (edited) Ok, when I went to check on that Blastoise Via Hex for that narc file... I didn't understand this but I went to "Find" and pasted the Hex values for the program to find it , it leads me to the picture in the thumbnail below. I'm new to hex editing so what did I do wrong? Edit: I checked the last piece of data and thanks to Kaphotics giving me the list of subway Pokemon, it turns out that this is the Hex Values for Regigigas #4: E601 D501 6800 6D00 5C00 0517 EA00 0000 PKMN ID: 988 Regigigas Moveset: Wide Guard, Double Team, Confuse Ray, Toxic EVs: 255 HP & Def Nature: Careful Item: Leftovers So is there a chance that you can add more PKMN into the Battle Subway? Because if that's possible, that'll be awesome! Edited January 2, 2013 by PKMNTrainerNick144
Andibad Posted January 2, 2013 Posted January 2, 2013 (edited) So is there a chance that you can add more PKMN into the Battle Subway? Because if that's possible, that'll be awesome! Just add pokemon list id on trainer. for safe is 1000 pokemons, i don't know if is added more than 1000 pokemon. But i not tested this, since is randomly so need time to get that appear. E601 D501 6800 6D00 5C00 0517 EA00 0000 PKMN ID: 988 Regigigas Moveset: Wide Guard, Double Team, Confuse Ray, Toxic EVs: 255 HP & Def Nature: Careful Item: Leftovers EV Spread : 05 (0000 0101) --> hp / def (2, so floor(512 /2) = 256) EDIT3: well is just view only ... i hope you can see trainer list and pokemon list on PWT or subway link : http://dl.dropbox.com/u/3122097/Release/subway_pwt_viewer.7z i hope is help you Edited January 2, 2013 by Andibad
Andibad Posted January 3, 2013 Posted January 3, 2013 little update, for now is just viewer only since is not my main priority for edit this data. idk battle tower on hgss location .... edit: link : http://dl.dropbox.com/u/3122097/Release/subway_pwt_viewer_1.1.7z for save back, i still draw a flowchart to make it right manipulation data on memory stream
Andibad Posted January 6, 2013 Posted January 6, 2013 BW2 : a/1/2/0 BW : a/1/1/9 US ROM : (from pokemon BW US, is likely same as on BW2 US)0 : UPPER us char set 1 : lower us char set 2 : other us char set 3 : qwerty us char set 4 : qwerty (shift) – UPPER us char set 5 – 8 : unused on US ROM is keyboard layout character. is simply using 2 byte start offset is on 0x05. this modified keyboard layout :
Bond697 Posted January 13, 2013 Posted January 13, 2013 i wish i had known what some of you were looking for. i could've saved you guys a lot of time. i started dumping some of my stuff here: http://projectpokemon.org/wiki/Notable_Breakpoints#Pok.C3.A9mon_B2W2_.28U.29 i'll start adding stuff in here and there as i go through it. i've got like 3200 functions named and (mostly)given arguments in my database, so i've got a lot of lookup tables and arrays and such labelled, aside from other general important info.
Andibad Posted January 13, 2013 Posted January 13, 2013 i wish i had known what some of you were looking for. i could've saved you a lot of time. i started dumping some of my stuff here:http://projectpokemon.org/wiki/Notable_Breakpoints#Pok.C3.A9mon_B2W2_.28U.29 i'll start adding stuff in here and there as i go through it. i've got like 3200 functions named and (mostly)given arguments in my database, so i've got a lot of lookup tables and arrays and such labelled, aside from other general important info. wow thanks , i will implication to my tools just read only ...
Bond697 Posted January 13, 2013 Posted January 13, 2013 pokemon fields: fetchPKMDataIfValid fields 0- pid 1- (sanity)unused short 2- (sanity)unused short 3- (sanity)is species egg 4- checksum 5- species 6- item 7- tidsid 8- exp 9- happiness a- abil b- markings c- region --------------------------------- d- hp ev e- atk ev f- def ev 10- spe ev 11- spa ev 12- spd ev --------------------------------- 13- cool contest 14- beauty contest 15- cute contest 16- smart contest 17- tough contest 18- sheen contest ------------------------------------sinnoh ribbons 19- Sinnoh Champ Ribbon 1A- Ability Ribbon 1B- Great Ability Ribbon 1C- Double Ability Ribbon 1D- Multi Ability Ribbon 1E- Pair Ability Ribbon 1F- World Ability Ribbon 20- Alert Ribbon 21- Shock Ribbon 22- Downcast Ribbon 23- Careless Ribbon 24- Relax Ribbon 25- Snooze Ribbon 26- Smile Ribbon 27- Gorgeous Ribbon 28- Royal Ribbon 29- Gorgeous Royal Ribbon 2a- Footprint Ribbon 2b- Record Ribbon 2c- History Ribbon 2d- Legend Ribbon 2e- Red Ribbon 2f- Green Ribbon 30- Blue Ribbon 31- Festival Ribbon 32- Carnival Ribbon 33- Classic Ribbon 34- Premier Ribbon ---------------------------------------- 35- 36- move1 37- move2 38- move3 39- move4 3a- move1 current pp 3b- move2 current pp 3c- move3 current pp 3d- move4 current pp 3e- move1 pp up 3f- move2 pp up 40- move3 pp up 41- move4 pp up 42- move 1 pp 43- move 2 pp 44- move 3 pp 45- move 4 pp 46- hp iv 47- atk iv 48- def iv 49- spe iv 4a- spa iv 4b- spd iv 4c- is_egg 4d- --------------------------------------hoenn ribbons 4e- Cool Ribbon 4f- Cool Ribbon Super 50- Cool Ribbon Hyper 51- Cool Ribbon Master 52- Beauty Ribbon 53- Beauty Ribbon Super 54- Beauty Ribbon Hyper 55- Beauty Ribbon Master 56- Cute Ribbon 57- Cute Ribbon Super 58- Cute Ribbon Hyper 59- Cute Ribbon Master 5a- Smart Ribbon 5b- Smart Ribbon Super 5c- Smart Ribbon Hyper 5d- Smart Ribbon Master 5e- Tough Ribbon 5f- Tough Ribbon Super 60- Tough Ribbon Hyper 61- Tough Ribbon Master 62- Champion Ribbon 63- Winning Ribbon 64- Victory Ribbon 65- Artist Ribbon 66- Effort Ribbon 67- Marine Ribbon 68- Land Ribbon 69- Sky Ribbon 6a- Country Ribbon 6b- National Ribbon 6c- Earth Ribbon 6d- World Ribbon ----------------------------------------- 6e- gender(0 male, 1 female) 6f- form 70- nature 71- has dw abil 72- N's pokemon(?) 73- name 74- 75- is_nicknamed 8d- OT name 8e- 8f- year met(0-99) 90- month(1-12) 91- day(1-end of month) 92- egg year met(0-99) 93- egg month(1-12) 94- egg day(1-end of month) 95- location 96- egg met location 97- pokerus 98- poke ball 99- met at level 9a- set if OT gender is female 9d- 9e- level 9f- capsule seal index ----------------------------------------- a0- current hp a1- max hp a2- attack a3- def a4- speed a5- spa a6- spd a7- mail? a9- is slot filled ad- is species NOT nido F/M ae- get arceus type from plate af- get arceus type from plate b2- n's pokemon(?) personal fields: 0 - base hp 1 - base atk 2 - base def 3 - base speed 4 - base special atk 5 - base special def 6 - type 1 7 - type 2 8 - catch rate 9 - stage? a - hp ev b - atk ev c - def ev d - spd ev e - spa ev f - spd ev 10 - item 1 11 - item 2 12 - item 3(for dark grass) 13 - 14 - gender rate
Bond697 Posted January 13, 2013 Posted January 13, 2013 egg data: 2fe35c8 is the local array that holds all the egg data. (u32 eggData[34]) 2fe35c8 - species 2fe35cc - form 2fe35d0 - 2fe35d4 - 2fe35d8 - happiness 2fe35dc - iv1 2fe35e0 - iv2 2fe35e4 - iv3 2fe35e8 - iv4 2fe35ec - iv5 2fe35f0 - iv6 2fe35f4 - id set 2fe35f8 - pid 2fe3600 - move1 2fe3604 - move2 2fe3608 - move3 2fe360c - move4 2fe3610 - ability number 2fe3614 - 2fe3618 - 2fe361c - inherit_iv1_parent1 2fe3620 - inherit_iv2_parent1 2fe3624 - inherit_iv3_parent1 2fe3628 - inherit_iv4_parent1 2fe362c - inherit_iv5_parent1 2fe3630 - inherit_iv6_parent1 2fe3634 - inherit_iv1_parent2 2fe3638 - inherit_iv2_parent2 2fe363c - inherit_iv3_parent2 2fe3640 - inherit_iv4_parent2 2fe3644 - inherit_iv5_parent2 2fe3648 - inherit_iv6_parent2 2fe364c - 2fe3650 e: also, i've been adding more info to this too: http://projectpokemon.org/wiki/Pok%C3%A9mon_B2W2_Save_File_Structure
aninymouse Posted January 23, 2013 Posted January 23, 2013 I was reviewing Mario With Lazer's post on personal.narc (/a/0/1/6), and I noticed that he wasn't certain on the height and weight values. Here's an explanation: For ease of explanation and argument, let's assume you extract 6.narc into the 710 individual files. File 208 is Steelix. At offset 0x0024, the height and weight begin. For Steelix, this looks like: 5C 00 A0 0F (which is actually 0FA0) This translates to, in decimal: 92 4000 Steelix is 9.2 m long, and is 400.0 kg. So you see, the decimal place determines the actual value. In other words, remove the decimal point on any metric height or weight and calculate into hex for the value you want. This is helpful for altering the power of Heavy Slam, Heat Crash, Low Kick and Grass Knot. It should be noted that the maximum height and weight for a pokemon is 6,553.5 m and 6,553.5 kg (14,447.9 ft and 14,447.9 lbs), which is FF FF, the maximum value. Also, these measurements will NOT carry over to the Pokedex, so you may want to edit those with PPTXT. The file is /a/0/0/2; file 451 for height, 471 for weight (USA games). This is mildly off topic, but I did some calculations, and really that weight limit is pretty fair. The only Pokemon that would weigh more than that, most likely, in real life, would be Wailord. I estimated that Wailord in real life would weight about 38,000 lbs (about the weight of a Sei Whale, which averages about 47 ft), which is more than double the maximum. Steelix and a few of the other more massive legendaries would probably weight close to the weight limit of 14,000 lbs. It goes without saying that Game Freak's weights are pretty wildly inaccurate at times, mostly for Rock or Steel types, or Pokemon like Hippowdon or Rapidash that are based off of megafauna. Most of the other weights are close enough, really. Even Garchomp's piddly weight of 200-some pounds is pretty close to a shark his size, if a bit on the skinny side. The heaviest Pokemon, according to the official weights, is Groudon, at 950.0 kg (4E 25). As a general rule, all the Rock-types are about 1,000 lbs underweight, with some Steel-types even moreso; mostly the ones that look like solid metal. The Pokemon that are barely Steel at all, like Empoleon, are close enough to the given weight, though. Yes, I did get bored enough to estimate their mass.
Bond697 Posted January 24, 2013 Posted January 24, 2013 (edited) i started dumping more stuff today. refer here for new stuff: http://projectpokemon.org/wiki/Pok%C3%A9mon_B2W2_Save_File_Structure http://projectpokemon.org/wiki/Notable_Breakpoints also, editing awarded medals: say you wanted to edit the light walker medal to be 50000 steps. go to a235 and open file #7(255 medal counted 0-254). the first 2(possibly 4) bytes are for the value, no matter the medal category. note that it's 88 13 or 0x1388(5000d). change it to what you want. this works for all medals that are looking for a total count aside from the caught em all of a certain type medals. also, each specific type of medal has a different arrangement of the last 4 bytes. adjust them to make different kinds of medals. use other medals as templates. adjust that and then the medal text from the text narc and you have brand new medals. i'll know what the exact values are for once i find the medal data parser. i've already found the data parser for pkm data, personal data, item data, item sprites, trainer data, zone info, and a fair amount of others, so i'm sure t won't be very difficult to find. they all look/work like this: http://projectpokemon.org/wiki/PKM_File_Fields Edited January 24, 2013 by Bond697
aninymouse Posted January 26, 2013 Posted January 26, 2013 That data has always been in the arm9, I believe, but the format changed for some unknowable reason in Gen 5, so we have no easy way to determine where that data is or what it looks like. I think analyzing the RAM is probably the only way to find it, which is something not many people have experience doing. Be patient. The type effectiveness info will come out before too long, so long as there are people like us who strive to know.
Bond697 Posted January 27, 2013 Posted January 27, 2013 i'd guess that it might be in overlay 167. i don't recall seeing a 17x17 array in the arm9.
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