TheHalfBloodPrince Posted June 29, 2009 Posted June 29, 2009 No, the program isn't working for you because there is no Platinum support yet. ;p I haven't mapped out all of the offsets yet, and every time I go to do it, something stops me from getting any work done.That's my excuse and I'm stickin' with it. I promise I will get this done someday. Hopefully I can set aside a weekend and just go through the whole thing. About how much longer until that day comes? I think the program it great, I just am not using it until I can use Platinum and everything registers in the Pokédex and such. But keep up the great work!
Godzilla231 Posted June 30, 2009 Posted June 30, 2009 I love it already and the final hasn't even came out yet. This will be helpful for me to swap different pokemons from other saves and to orgainze them. I just have one thing though, whenever I put in a PKM file, the file goes away from my PC to my Save, is it suppose to do that? If it does, then is there a way to keep the PKM file on your PC and move it to your save both?
codemonkey85 Posted June 30, 2009 Author Posted June 30, 2009 It currently deletes the PKM file for a couple of reasons, one of which being that the files are also being generated in the PC's Temp location, and I want them to be removed from there ASAP so as to not bog the computer's storage down. Down the road I will work on an alternative solution, but for now that seems the best way to go. Of course, you could always make a copy of the file before you load it. About how much longer until that day comes? To be honest, it has been kind of hard to find the kind of time I recently had for this project. Money problems and all that. But if I can just find myself about six hours of pure straight quiet, I should be able to restructure the data I have for DP into a Pt save structure, and then it's just a question of re-coding part of the library to accommodate the two separate structures. i.e. I'm hoping for Independence Day weekend to be my golden Platinum hour. But no promises.
codemonkey85 Posted July 7, 2009 Author Posted July 7, 2009 Big news (at least for me): Pokémon Platinum save files are now supported! Now you can open up two instances of the program and transfer Pokémon between a Diamond / Pearl save file and a Platinum save file! Nice. Check out the first post for the download! Special thanks go to SCV and Jiggy-Ninja for helping me figure out how to auto-detect which save type is being loaded.
Reygok Posted July 7, 2009 Posted July 7, 2009 Oh my god, this is great! If i only had this 2 weeks ago^^ I already transferred all my pokémon from diamnod to platinum with pokésav, that was har work. Like this it would have been much easier! Thank you anyway.
evandixon Posted July 7, 2009 Posted July 7, 2009 Oh my god, this is great! If i only had this 2 weeks ago^^ I already transferred all my pokémon from diamnod to platinum with pokésav, that was har work. Like this it would have been much easier! Thank you anyway. Does this even transfer pokemon to and from different save files?
Reygok Posted July 7, 2009 Posted July 7, 2009 Yes! It was said in the update post, you open the prog twice, then simply drag and drop between the saves. Its amazing
TheHalfBloodPrince Posted July 8, 2009 Posted July 8, 2009 Big news (at least for me): Pokémon Platinum save files are now supported! Now you can open up two instances of the program and transfer Pokémon between a Diamond / Pearl save file and a Platinum save file! Nice.Check out the first post for the download! Special thanks go to SCV and Jiggy-Ninja for helping me figure out how to auto-detect which save type is being loaded. !!!!!!!!!!!!!!!
ryuragnas Posted July 9, 2009 Posted July 9, 2009 Any chance of this being ported to Linux, if it hasn't already? Because I'm trying to open this in Wine, and its not opening. This would be good if it was written in Qt C++. Cross-compatibility and all that. What language are you writing it in, by the by?
TheHalfBloodPrince Posted July 9, 2009 Posted July 9, 2009 You should have this added to PPSE to make life easier. But again thank you SO much!
codemonkey85 Posted July 9, 2009 Author Posted July 9, 2009 (edited) Any chance of this being ported to Linux, if it hasn't already? Not anytime soon, as I only really know VB.Net at the moment. I am taking courses in programming and hope to be a professional software developer one day, but in the meantime, my advice is to just stick to PPSE. You should have this added to PPSE to make life easier. But again thank you SO much! I am not coding PPSE. But rest assured, Jiggy-Ninja has announced his intentions to shamelessly steal my programs' features. Edited July 10, 2009 by codemonkey85
TheHalfBloodPrince Posted July 9, 2009 Posted July 9, 2009 Any chance of this being ported to Linux, if it hasn't already?Not anytime soon, as I only really know VB.Net at the moment. I am taking courses in programming and hope to be a professional software developer one day, but in the meantime, my advice is to just stick to PPSE. I am not coding PPSE. But rest assured, Jiggy-Ninja has announced his intentions to shamelessly steal my programs' features. Well that is good for the Pokémon community. Oh, and also, could you please add a delete feature? Like right clicking on a Pokémon, then a message saying "Would you like to delete this Pokémon?". Oh, and does it automatically add the Pokémon to your Pokédex yet?
codemonkey85 Posted July 9, 2009 Author Posted July 9, 2009 Yes, removing Pokémon is a feature I will add. No, the program does not edit the Pokédex yet. The next feature I am working on is Pokémon editing, but registering Pokémon in the Pokédex is likely the next priority.
TheHalfBloodPrince Posted July 10, 2009 Posted July 10, 2009 Yes, removing Pokémon is a feature I will add. No, the program does not edit the Pokédex yet.The next feature I am working on is Pokémon editing, but registering Pokémon in the Pokédex is likely the next priority. Ohhh good! You are amazing!
Jiggy-Ninja Posted July 10, 2009 Posted July 10, 2009 You should have this added to PPSE to make life easier. But again thank you SO much! Unfortunately, VB (which is what this program is made with) and Qt C++ (Which is what PPSE is made with) are not directly compatible. However, SCV and I shall try to the best of our ability to replicate this program's method of organization, for it is far too awesome to not steal.
TheHalfBloodPrince Posted July 10, 2009 Posted July 10, 2009 Unfortunately, VB (which is what this program is made with) and Qt C++ (Which is what PPSE is made with) are not directly compatible.However, SCV and I shall try to the best of our ability to replicate this program's method of organization, for it is far too awesome to not steal. Ah, well best of luck. The only programming I can do is a little bit of Java, and that can be tricky at times for a novice, so I salute you guys for doing all this. I would not know where to being to learn VB or Qt C++.
Sabresite Posted July 10, 2009 Posted July 10, 2009 Good job on the new interface! I am very happy to see that you figured it out.
codemonkey85 Posted July 11, 2009 Author Posted July 11, 2009 Thanks! Inheriting from PicutreBox seemed the way to go, but the next challenge will be multiselecting Pokémon. Incidentally, did you get my PM?
evandixon Posted July 11, 2009 Posted July 11, 2009 Thanks! Inheriting from PicutreBox seemed the way to go, but the next challenge will be multiselecting Pokémon.Incidentally, did you get my PM? For the graphics, you could replicate the yellow dot displayed when transferring from the GBA.
codemonkey85 Posted July 11, 2009 Author Posted July 11, 2009 Um, which yellow dot would that be? And what would I need it for?
Jiggy-Ninja Posted July 11, 2009 Posted July 11, 2009 Um, which yellow dot would that be? And what would I need it for? I believe he's talking about the dots that mark the Pokemon you are selecting to transfer to Pal Park.
codemonkey85 Posted July 11, 2009 Author Posted July 11, 2009 Ah, well, I'm not too concerned with that particular graphic. If I ever do code a "virtual Pal Park" (unlikely since I have practically no info about the GBA saves), I will probably just use a border or backcolor to highlight the selected Pokémon.
Sabresite Posted July 20, 2009 Posted July 20, 2009 Thank god I do have all of the info, including offsets for each language in memory, save file, and the pokemon formats themselves.
codemonkey85 Posted July 20, 2009 Author Posted July 20, 2009 I assume that info also includes how to tell which save file blocks are more current? And perhaps how to generate the checksum for said blocks? Feel free to donate what you have so I can write up a virtual Pal Park program! Geez, am I going to end up adding GBA support to my library too...?
evandixon Posted July 20, 2009 Posted July 20, 2009 Geez, am I going to end up adding GBA support to my library too...? If it's legal enough, it could really help DSi users.
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