froggestspirit Posted January 22, 2012 Posted January 22, 2012 (edited) Hello, I've been looking into making a code to allow lvl 100 or lvl 50 6 vs 6 battles on wifi, and maybe even c-gear. so far, I've managed to dig up this info by looking at battle replays with different modes in Pokemon Black (US). here are my findings: 0x0226B032: 00-Battle Subway, Single 00000000 01-Battle Subway, Double 00000001 04-Battle Subway, Multi 00000100 18-Colosseum Single, No Restrictions 00011000 19-Colosseum Double, No Restrictions 00011001 1A-Colosseum Triple, No Restrictions 00011010 1B-Colosseum Rotation, No Restrictions 00011011 1C-Colosseum Multi, No Restrictions 00011100 28-Random Matchup, Free Single 00101000 29-Random Matchup, Free Double 00101001 2A-Random Matchup, Free Triple 00101010 2B-Random Matchup, Free Rotation 00101011 38-Competition, Single, Launcher Off 00111000 39-Competition, Double, Launcher Off 00111001 3A-Competition, Triple, Launcher Off 00111010 3B-Competition, Rotation, Launcher Off 00111011 68-Random Matchup, Rating Single 01101000 69-Random Matchup, Rating Double 01101001 6A-Random Matchup, Rating Triple 01101010 6B-Random Matchup, Rating Rotation 01101011 98-Colosseum Single, No Restrictions, Launcher On 10011000 99-Colosseum Double, No Restrictions, Launcher On 10011001 9A-Colosseum Triple, No Restrictions, Launcher On 10011010 9B-Colosseum Rotation, No Restrictions, Launcher On 10011011 9C-Colosseum Multi, No Restrictions, Launcher On 10011100 B8-Competition, Single, Launcher On 10111000 B9-Competition, Double, Launcher On 10111001 BA-Competition, Triple, Launcher On 10111010 BB-Competition, Rotation, Launcher On 10111011 0x0226B033 seems to be 02 if the battle is a flat battle, otherwise it is a zero? (bits are 1 for the left most, and 8 for the right most) first bit appears to be what determines if the launcher is on second bit appears to be for rating? third bit seems to be for random matchups and competitions only fourth bit appears for only colosseum and competition fith bit seems to determine if the battle is a battle subway one bits 6-8 seem to be the mode: 0=single 1=double 2=triple 3=rotation 4=multi I want to try and search these after selecting a battle mode, but I cannot get the game to connect to wifi through the emulator. if someone else could use this data to find a code, that'd be swell Edited January 22, 2012 by froggestspirit Organization, bit order
Kaphotics Posted January 23, 2012 Posted January 23, 2012 (related) Those are just battle video instructions, not the online battle stuff. Unfortunately, I don't think it is possible to change how you'd battle online with random WiFi. If you catch me on IRC tonight/tomorrow I can explain a bit. synirc network #smogonwifi
froggestspirit Posted January 23, 2012 Author Posted January 23, 2012 That's where I got most of the locations, and was my starting point But, I have a feeling that it could be the same values for setting the mode on vs people over wifi (more so people with your friendcode). I know platinum had extra battle modes, and if the server game was platinum, and chose a new battle mode, the client games (diamond or pearl) could access that mode. I'm thinking it might be possible to do something like that for black and white.
Shiny Sheimi Posted February 4, 2012 Posted February 4, 2012 You probably wouldn't be able to change how the system works on Random Matchup, but I think that it would be possible to allow 6v6 flat battles in a normal WiFi room battle so long as both players' ROMs were edited to allow for it, because from what I can tell from my own experience editing ROMs, the game's only way of checking for a clash in the game during a WiFi battle is to cross-reference itself with the other player's ROM.
froggestspirit Posted February 10, 2012 Author Posted February 10, 2012 Pokemon HG/SS and PT had more battle modes than D/P did, but if the leader was using say HG, and selected a new battle mode VS someone with D/P, D/P would read the rules from HG. I don't think this would work on random wifi either, but the main thing is... what if hypothetically, Nintendo released Gray, and it had 6v6 flat battles, and it worked like gen 4, where B/W could read the rules from a leader using Gray? I feel that AR should be able to make this possible.
KazoWAR Posted February 22, 2012 Posted February 22, 2012 (edited) Is this what you where looking for? This code will set the Pokemon level rule on any No Restrictions battle to Becomes 100. Unlike the old code, you do not need both players using the code to work, but the code only affects the user. If both players need their pokemon boosted to level 100, both players need to use the code. Black 522D8F04 00000101 022D8F00 00000464 D2000000 00000000 522D8874 00000101 022D8870 00000464 D2000000 00000000 White 522D8F24 00000101 022D8F20 00000464 D2000000 00000000 522D8894 00000101 022D8890 00000464 D2000000 00000000 Edited February 24, 2012 by KazoWAR New code, only players who want to use it can, the other player will not be at a disadvantage for not using the code.
Exabytez Posted October 13, 2012 Posted October 13, 2012 Is this what you where looking for? This code will set the Pokemon level rule on any No Restrictions battle to Becomes 100. Unlike the old code, you do not need both players using the code to work, but the code only affects the user. If both players need their pokemon boosted to level 100, both players need to use the code. Black 522D8F04 00000101 022D8F00 00000464 D2000000 00000000 522D8874 00000101 022D8870 00000464 D2000000 00000000 White 522D8F24 00000101 022D8F20 00000464 D2000000 00000000 522D8894 00000101 022D8890 00000464 D2000000 00000000 Could you translate this code into one that is for the German Black/White version? This'd be epic.
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