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I didn't explain that point clearly enough. After doing a final check in USUM, I plan to transfer my Pokémon from the “Bank” to ‘HOME’ following the official procedure. I had heard about the workaround that allows you to transfer Pokémon from “SWSH,” but I don't intend to use it.
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Props for putting in the grind with a second controller to figure all of that out! Doing that kind of lab work without an official training mode or frame data is no joke. That lack of throw teching definitely changes the risk-reward balance in close-up mix-ups completely. Thanks for sharing these early findings—notes like this are super helpful for anyone else trying to crack the system.
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Games across the generations are programmed differently, have different RNG implementations, and different patterns. Gen3 uses a single RNG; a 32-bit Linear Congruential RNG. To simplify things, the 32-bit RNG produces four 16-bit random values to generate the PID (32-bits) and IVs (30 bits). The RNG itself has 2^32 different states, so the PID (2^32) and IVs (2^30) are restricted in the possible results they can be found with. A 32-bit LCRNG cannot output more than 2^32 different combinations; the PID/IV has 2^62 different states possible. Hence, we can check if an RNG seed can yield the current PID/IV through backwards calculation. Gen5 uses two RNG instances to generate a Pokémon. A 32-bit seeded Mersenne Twister generates IVs, and a 64-bit main RNG to produce everything else. The mersenne twister can produce all possible IV combinations, so there is no correlation/restriction to detect for those. The remainder of the "random" properties such as PID-Gender-Ability (32-bits), Nature (0-24) are possible to obtain in any permutation, as the 64-bit RNG is orders of magnitude more random. It is important to note that there are still restrictions; if the game generates things in a specific pattern (like truncating certain bits of the PID) then the Pokémon must still follow the patterns of how the game generates a Pokémon to still be legal. The Entree Forest Pokémon require the ability bitflag of the PID (bit 16) to be 0 so that the game properly remembers it has that ability slot rather than a random ability. If all pkm-property-combinations are randomly possible from the game's RNG, then there is no correlation to detect. It's not worth the time/computation to guess & indicate an RNG seed, when there are billions+ of possible seeds that can originate it.
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yiennier started following Scarlet & Violet
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sunrisecomvn changed their profile photo
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Not sure what you’re trying to say; unpurified shadows cannot be legitimately or legally transferred to the main series games..
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TheTrashMan started following 5th-7th Gen - PID Type None
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Potentially dumb question. I've been working on putting together a Black 2 save and I noticed that the Pokemon I was genning were showing PID Type none consistently? When I noticed the PID issue, I assumed initially it was due to using Entree Forest Pokemon. But then noticed it was also happening on my regular mons as well. I went and started a fresh save on Black and Omega Ruby then imported those saves over. I noted that both games respective starters were showing PID Type None as well. I've done this for earlier gens and not had a problem by using things like Pokefinder/RNG Reporter/etc to generate realistic PID's based off seed searches. I've generated several mons from 3rd and 4th gen games all of which show associated PID information normally by following this process. The closest possible related answer I could find was this thread: https://projectpokemon.org/home/forums/topic/66178-pid-type-and-origin-seed/ Specifically "2. If the Pokemon is generated with a pattern that isn't detectable (sufficiently random) then it won't show a pattern or lack thereof. Patterns that are too difficult to detect in realtime are not checked. " I assume this (or some other unrelated reason) means 5th-7th gen Pokemon won't show their actual PID Type with the exception of a couple Pokemon(saw some events had them)? FWIW the PIDs I'm generating are all coming back legal, I just liked the extra confirmation I was getting on previous gens. Wanted to ask just to make sure it wasn't me.
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So mons like Unpurified Shadow Pokemon that can be transferred to game and all the way to Bank and HOME might be illegal or? As was mean't to say Purified Pokemon there. o:
- Yesterday
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Pokémon Emerald Five Star Save File (Italian)
JackyJack307255 commented on JackyJack307255's file in User Contributed Saves
Oop! Guess I never saw this one, so sorry! I am a little late. Yeah, there's no beating around the bushes here. This run has been cheated. I originally completed this save file of Pokémon Emerald for my Diamond Pokédex and thought about wanting to do something I have been meaning to do since I was a kid, and that is steal a lot of Pokémon from the Battle Factory and trade them over so I can relish in the fact that I have so many cool Pokémon with perfect IVs, competitive moves and that crisp "Level 100" plastered next to their names and gender. And you can see that in my run of Pokémon Diamond, as a lot of those LVL 100 mons were from the factory. So, I grabbed a randomizer save file I did with a person who I am sadly not friends with animore, got myself through the 50 wins at the tower, and the rest Is history. Now, you may be saying "Then why upload it here if the save file is hacked!" I am okay if it gets deleted. Aside from my story team I have no emotional attachment to this save file anymore. As of next year I will release a brand new save file for Emerald that is going to be 100% legitimate and not a single Pokémon will be hacked/cheated. I'm sorry if that made you upset, I have stopped cheating my way to completion of Pokémon games since Gen.5, and now that I have the tools for completing Pokémon games the best way possible, you won't be seeing it from me again. Let's just say this one was me being a little whimsy, a little goofy with it. -
Thank you for clarifying it
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Ah that's a shame, would be easier to use the Nature Modifer Cheats, since Synchronize Nature doesn't exist until Emerald
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Pokemon Emerald 3DS CIA RTC Stopped Functioning
Kaphotics replied to DaisyWaisy's topic in Saves - Files and Requests
Use homebrew to properly dump your save data from your 3DS. That file is encrypted. -
Oh, I missed the needed move "Wish". I don't see any Gen3 Meowth distributed with Wish. List of Japanese event Pokémon distributions in Generation III - Bulbapedia, the community-driven Pokémon encyclopedia Serebii.net Eventdex - #0052 Meowth
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Coqui started following Pokemon Emerald 3DS CIA RTC Stopped Functioning
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Pokemon Emerald 3DS CIA RTC Stopped Functioning
Coqui replied to DaisyWaisy's topic in Saves - Files and Requests
Hi, I have the same exact issue. My CIA file of Pkm Emerald on 3ds does not work with time-based events. I downloaded PkHex to do as you say, however, the app won't read my save. Do you know what the problem might be? I've also seen some people fixing it via the Super Ultimate Injector, which I might try if the PxHex solution keeps giving me problems. Thanks a lot in advance!! In case it helps, I'm attaching my save of my German run of Pokémon Emerald. 00000001.sav -
I already look I only found the Petal Dance Meowth only
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It's there in the encounter database as a Mystery Gift egg Meowth.
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But I can't find a fresh Pokémon on Database such like that Meowth
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An additional caveat for you to consider: just because PKHeX identifies something as "Legal" at this point in time does not mean it is 100% futureproof byte-for-byte equivalent to a legitimate Pokémon. I do not have a list of things that PKHeX does not currently check for. Improvements to checking & generating get added as the years go by, as we identify holes in the checks. So, previously "Legal" Pokémon become detectable as externally modified (e.g. not legitimate). Generally, the official checks per-Pokémon are relatively weak and nowhere near as comprehensive as PKHeX, but again, no guarantees that this will always be the case. It wouldn't be hard for them to task an intern to bulk process an offline database of HOME using PKHeX's API to identify obvious cheaters who are originating the data, or they could task an AI agent to do so as well. It is up to the end user to evaluate the risks of moving externally modified Pokémon through officially monitored systems like HOME. Players have been banned for obvious behaviors like account sharing, repeated trading of clones, and bulk moving of shared databases. They're usually narrowly targeted bans enacted by the developer. We've not seen the massive banwaves of pre-PKHeX-legality-checks in recent years, so maybe they've relented as PKHeX does a good job at dissuading impossible Pokémon.
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Generate one from the encounter database then change the SID to shiny using the Alt-Click shortcut for the shinytize button next to the PID.
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MIO1339 started following GEN 3 Wish Meowth can shiny?
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Can someone provided a PK3 file please
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Issue on GitHub fixed; thanks for reporting. Update Dex on Set doesn't work · Issue #4866 · kwsch/PKHeX
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HOME doesn’t have complex checks, but it sounds like your mon might be illegal. Just don’t use cheats if you wanna transfer up…
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PKVault - Centralized pkm storage management & Pokedex app
MTenshi replied to chnapy's topic in Saves - Tools
Are there any plans to support Fakemon from fan-games like Clover or Uranium eventually? That would be pretty cool - Last week
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@theSLAYER Do you have thoughts on this? Def needed an answer for it!
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Those Pokemon will be lacking a legitimate “Bank to HOME tracker”. PKHeX cannot create HOME trackers. Currently there is a loophole where if the Pokemon enters via SWSH first, it will be able to enter HOME (HOME stops “transferred” monsters without a tracker from entering HOME, when deposited using other games). however, they could close the loophole, and also retroactively ban/restrict mons that use the loophole.
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Blood-PawWerewolf started following Colosseum e-Card Editor
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For all who have accounts on our website, we have updated sign in settings so that you must sign in with your email address and password, instead of username and password. We apologize for any inconvenience, but know that it will help your account be a little more secure, now that one of the two pieces of information needed isn't shown on your posts for all to see. This is a requirement of the upcoming upgrade to Invision Community 5. We do not have a date or any details about it at this time, but we will share them once they're available. View full article