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  1. Today
  2. Done! Thank you for helping!
  3. Heyo! i did this code and im unable to save the script to then run on emulator? in the emulator on skytemple to test it works perfectly, but saving it to play on emu, it says "cant save script" the reason stated being in the debug as "explorerscript.error.ParseError: line 2313:4: extraneous input 'if' expecting {<EOF>, 'const', 'macro', 'coro', 'def'}" and im unsure what to do here, as that code wasnt anything your code touched i thought. any idea whats causing it? I suppose my question is more of a "where tf does this PMD EoF rom hack keep the list of starters you choose from? because is sure aint the dittos under the starter menu, and it bypassed the limit on how many pokemon you can have in said menu"
  4. Import these saves use them as you desire they have all keys unlocked with no existing “save” I used official hardware since that is the only way I think this is possible then extracted the save data since B/W2 is weird in the sense it can save keys without an existing save and have a weird save state where keys are ready to go yet there isn’t trainer data. by all keys I mean all regi keys, white forest/black city keys, easy and challenge mode keys etc. Overall I fell back in love with these games and I just wanna allow others to have the best experience possible to get every bit outta the games as possible. I hope someone finds this useful with PKhex you can probably extract this link data and insert it into an existing save. Pokemon - Black Version 2 “blank save all keys unlocked”.sav Pokemon - White Version 2 “blank save all keys unlocked”.sav
  5. Version 1.0.0

    0 downloads

    I used official hardware got the keys for easy and challenge mode along with all the Regis unlocked including black tower and white forest for their respective games. more or less you be prompt to start a new game upon importing these save states everything else will function as normal. just means you can enable challenge mode on a fresh save or even easy mode if that’s your cup of tea. overall I figured this would help the community who doesn’t have access to to official hardware or two copies of each game. thankfully I also have the Japanese versions or this is something I wouldn’t of been able to do I hope someone finds it helpful.
  6. Yesterday
  7. Could you send me your saves in a private message? I'll take a look at it and see what's up.
  8. I’ve got a question. I’ve already downloaded your PKEdit app (big thanks for making this, by the way, haha), but when I upload my save data, I get an error like this: “error: failed to decrypt pokemon data, invalid checksum”. IDK why that's happen (maybe I'm using GS/AR :p). After that, I create a new save game, but my Unbound save game detected as Emerald save game. Any idea why this might be happening? Is there something wrong on my end? I’ve already ticked “Allow Potentially Illegal Modifications” as well. EDIT Alright, so after I re-patched my Pokémon Unbound using the steps from the official Unbound Discord, PKEdit can't open my Unbound save file. Do you know why that might be happening? Is there anything I can do to fix it? Thanks!
  9. Last week
  10. Hi! I'm having an issue. N's Darmanitan has de same ID as N's Darumaka, They can't be moved to the bank, only one of them.
  11. I just released a 1.4.1 fixing this crash @AnHeroGold, thanks for the report !
  12. All good. Thank you so much!
  13. Thanks for the new release but got the above, saves worked fine on 1.3.5 Is the error in log
  14. New release 1.4.0 ! Some new features with pkm sorting and Pokedex synchronize. Multiple bug fixes (including yours @Andrebarrzz91) and performance improvements. Also the app is now using .NET 10, as required by PKHeX 26.01.07. Lot of efforts are put on technical quality before adding future complex features and changes: use of external pk files, linux support.
  15. Hello, I just randomized Sword and some of my pokemons ended up learning a lot of unusable moves like Sky Drop. Is there a way to exclude all these moves from the randomization? I've even tried to set those movements to usable, but I only achieved to crash the game when I tried to use them. I would really love if someone can help me, Thanks
  16. For anyone who finds this post in the future .PlusMoves=$suggestAll in the batch editor worked for me! If this helped, a like on this post will be very appreciated ^.^
  17. Not something users can access, and I'd rather not make it accessible -- see uploaded "fixed" save file. main
  18. Use $suggest or $suggestAll similar to the other properties that support suggestion requests
  19. hey so I tried using my unbound save but i got an error saying save A and save B are invalid signatures is there a solution to that? (im using macOS if that info helps and has anything to do with it)
  20. Don’t mean to be that guy but y’all forgot Bloodmoon Ursaluna in your HOME menu sprites page
  21. I tried a bunch of things already, like: .PlusMoves=0 .PlusMoves=1 .PlusMoves=true and same for PlusFlag0 and PlusFlag1 Could you please advise where I'm going wrong? Thank you for your time :-)
  22. Wasn't sure whether to post this in this forum or in Saves - Editing Help, sorry. I recently decided to boot up Ultra Sun on a whim after not touching it for nearly seven years and discovered that one of my battle boxes - which the majority of my main team is registered to - is locked. To the best of my knowledge, with the 3DS servers now shut down it is impossible to unlock battle boxes ingame. I've come across this topic from nine years ago and know that I can set the Pokemon to unlocked slots with PKHeX, though it doesn't resolve the issue of the locked slots - even with Gen VII and its online competitions being ancient history, there is no way to unlock the slots manually using PKHeX - and I don't know what programs (if any) can be used to accomplish that. My Ultra Sun save file is attached in the event that anyone knows how to unlock the battle box and/or the slots allocated to it and is willing to do so for me; it'd be greatly appreciated. main
  23. Use the drop down in the batch editor.
  24. Do you mean with Wine 10.20? Because I've tried the latest Wine 11 and PKHeX starts just fine as always. Definitely a Wine 10.20 issue. Everything that is not Wine 10.20 should work out of the box.
  25. I found one that works without needing to press any button combiantion: 120023FC 00002100 1201D97E 00001C0C 1201D980 00004818 1201D9AE 0000BD10 0201D9B0 E7E53C2D 1201D9BE 0000D0DF 1201D9CA 0000E7F1
  26. How can you use the batch editor to set all of the legally possible (green) Plus Move Flags = true? Going through each pokemon, scrolling and clicking the check box for each move is killing me I haven't been able to find an answer anywhere and have tried a few things already.
  27. I ended up having to set wine to use native versions of icu.dll, icuin.dll, and icuuc.dll in order to get PKHeX to run.
  28. These weren’t distributed in Bank. you take the game, scan the QR code in-game, and an NPC gives it to you. as long as a copy of the game exists, and the QR exists, there’s no end date.
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