Dio_Vento

ROM Hacker
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Dio_Vento last won the day on March 2

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About Dio_Vento

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    ROM Hacker
  • Birthday 11/01/92
  1. Released Version 1.4 today. This is a major update. This update: Edits nearly every available species' Level-Up movepool to better accommodate the Leveled and Expanded Builds! This means that good/novel/useful moves learned and forgotten before a species' encounter level have been copied to a later point in their level-up learnset so that the options are available to the player. Most "Level 1" moves, like Water Shuriken on Accelgor, have been added to the standard level-up learnset, allowing those Pokémon better access to their full potential. Fixes some bugs (SaltySD packs not having Max Repel in shops after beating Nanu but before beating Totem Kommo-o, Umbra Moon Distribution Packs having unedited shop.cro files) Makes some minor tweaks and edits to Trainers Fixes availability in the Expanded Build for Hippopotas and the Pumpkaboo forms Makes some species available earlier in the Expanded Build: Riolu, Togepi, Makuhita, Houndour Increases the Level of most Totem Pokémon A list of the new Level-Up learnsets is available here. See the OP for more detailed patch notes.
  2. ROM hack has been updated to v1.2. Hotfix has been removed from OP since it is now rolled into the hack distribution files.
  3. I'm 100% not the guy to ask about this
  4. Stable Luma is fine, and with stable Luma all you have to do is drag and drop and enable "external .code"
  5. Fixed in Hotfix 01, which is available in the OP of this thread now.
  6. Welp. Looks like I won't be releasing on the 26th... Because I just released on the 25th! Enjoy!
  7. Project Pokémon OP GBATemp OP Reddit /r/3dshacks OP ROM hack of: Sun and Moon (3DS) Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties. Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. These mods are very expansive. In addition to Trainers, Nova Sun and Umbra Moon also feature edited: Wild Pokémon availability (in three different ways!) Wild Pokémon hold items Item availability in Pokémarts and from special vendors Evolution methods for Trade Evolutions and "Level up in a specific area/version" Evolutions And much more! Trainer Changes view spoiler for detailed information Harsher Level Curve: Balanced to the EXP Share! All-new Trainer teams, designed from the ground up, many featuring six Pokémon! All Captains, Kahunas, and other bosses have six Pokémon! Every fully-evolved non-Legendary Pokémon (and Mega Evolution) will be encountered in a Trainer's team during the main story! Totems are powered up and pack new strategies! Post-game Memento Blisseys added to Battle Buffet in Hau'oli City! Trainers are capable of EV Training their Pokémon! Wild Pokémon Changes view spoiler for detailed information There are four builds available of NS/UM! They only differ in Wild Pokémon availability: Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers. Island Scan Pokémon are available in the wild normally. Most nocturnal Pokémon are available in the day (rarer than they are at night, usually). The converse is true for diurnal Pokémon. Rare and interesting Pokémon have been moved into more common slots. Leveled Build (Recommended!): Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with NS/UM's harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit. Expanded Build: Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Click here to see where you can catch every Pokémon! Lite Build: No changes to the Wild Encounter Tables of Sun and Moon were made. All (non-Lite) Builds feature the following: Island Scan Pokémon are available in the wild! Rarity within areas adjusted! Certain patches of grass are optimized for painless and early SOS EV training! Lots more Wild Hold Items! (Even in Lite Build) Meowth, Wimpod, Murkrow, Pikipek, and more can now hold Bottle Caps or Golden Bottle Caps in the wild! (Even in Lite Build) Item Changes view spoiler for detailed information Less useless junk in Poké Marts! Sacred Ash available in addition to Revive. Revives cost much more, to discourage their use in battle (Sacred Ash is unusable during battle). Competitive consumables are available in standard Poké Marts! Thrifty Megamart is now the go-to place to purchase competitive items like Leftovers and Life Orbs. Don't forget to grab a Discount Coupon at the door! Konikoni's Incense Shop sells the six EV Reduction Berries. Removing unused EVs (SpA on Machamp, etc.) is a great way to passively optimize your team! Evolution Changes view spoiler for evolution methods Trade Evolutions now have alternate methods. You can still evolve them through their normal trade methods. Non-Eevee Pokémon that evolve in specific areas now have alternate methods. You can still evolve them through their normal level-up locations. Version-based Evolutions now Evolve using the Sun or Moon Stone. Other Changes Custom Title Screens! Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note this doesn't apply to Event eggs or Traded eggs. Switch Mode no longer reveals the incoming Pokémon. Custom Banner and Icon for .cia installs! An in-game trade for a 6IV Ditto (holding a Destiny Knot) now exists! Learnsets have been adjusted to provide better access to moves, particulary in Expanded and Leveled Builds. Species no longer "miss out" on moves because they were encountered at a high level, and most "Level 1" moves have been added to the standard level-up learnset. All Pokémon movesets remain 100% legal. Only moves in the Level-up learnset have been adjusted. Limitations Unlike in RR/SS, I cannot add Triple, Rotation, and Horde Battles to the world. I also cannot turn Single Battle trainers into Double Battle ones. Enemy Trainers cannot use unique Z-Moves like Extreme Evoboost or Malicious Moonsault. Certain battles won't force you to black out if you lose, instead progressing the story the same as if you won. I can't change this function. Island Scan Pokémon normally cannot SOS or be SOS'd, so to preserve legality in NS/UM when encountered without Island Scan they simply SOS for normal Pokémon that are in their area's encounter table. In the Expanded Build, they can be SOS'd like any other Pokémon. Installation Instructions SaltySD Installation (CFW) (Recommended Method) Requirements: N3DS/3DS/2DS with Luma3DS CFW (6.0+), Pokémon Sun or Moon (Cartridge or eShop) You need to be on Luma3DS v6.0 or later. All 3DS models on firmware versions 11.2 or lower can install CFW using this guide with no additional purchases/hardware/games necessary. If you're using the latest Luma nightly and using the SaltySD packs, you need to rename /luma/code_sections/TITLEIDNUMBER.bin to /luma/titles/titleidnumber/code.bin. Update Pokémon Sun or Moon to Version 1.1 if you haven't already done so. Download and unzip the SaltySD pack for the Version and Build you want to play. If your language isn't English, run the NonEnglish.bat file. Copy and paste the contents of the SaltySD pack directly to the root of your 3DS's SD Card. Merge and overwrite if prompted. Hold SELECT when booting Luma3DS (this is when you turn on the 3DS if you're using A9LH) Enable the option "Enable region/language emu. and ext. .code" and press START to save. This is a persistent option, you don't have to do it every time you want to play NS/UM. Boot up your cartridge or eShop copy of Pokémon Sun or Moon and the romhack's modifications should be present! Back up your game save with JKSM, start a fresh save file, and enjoy the mod! .CIA/.3DS Installation (CFW) Requirements: N3DS/3DS/2DS with Luma3DS CFW, Decrypt9WIP and FBI installed, Pokémon Sun or Moon (Cartridge or eShop) HANS Installation (Homebrew Launcher, no CFW) (Not Recommended) Requirements: NEW 3DS with a way to launch Homebrew Launcher, Pokémon Sun or Moon (Cartridge or eShop) Notes Any retail cartridges in the "Requirements" area can be replaced by a Sky3DS cartridge, but a Sky3DS cartridge cannot run Nova Sun or Umbra Moon directly. Installed CIAs can be used instead of eShop copies on CFW setups. If you haven't done so already, please purchase Pokémon Sun or Moon! They're excellent games and if you enjoy them (or this mod), Game Freak deserves your money. The GARC file that contains Sun and Moon's Encounter Data is 330MB. Unfortunately, that means that distribution packs for this mod (aside from Lite Builds) are quite large (338MB to 1.1GB) and will take quite a while to download. If you're running this with HANS or SaltySD, it will use your regular Sun/Moon save file. To back up your original save file on a Homebrew or CFW setup, use JKSM. You cannot install Nova Sun alongside a .cia/eShop copy of Sun. The same restriction applies for (Umbra) Moon. This mod is capable of local multiplayer. If you're using SaltySD to load the mod, it's capable of online multiplayer. There is no evidence to suggest that Nintendo can or will detect or ban you for going online with Nova Sun or Umbra Moon, but the absence of evidence is not the evidence of absence in this case. It's best to avoid using Game Sync while using any Sun / Moon mods. Since this hack makes no changes to save file structure, it works perfectly fine with Pokémon Bank. Text has been edited for the English language only. This is NOT designed for Nuzlocke play. I don't believe a Nuzlocke of this game will be possible, let alone an enjoyable game experience. Special Thanks Kaphotics: for creating the stellar PK3DS. SciresM: For making everything possible and coding the tools that form the base of PK3DS. evandixon: For 3DSDotNetToolkit. Reisyukaku: For Ohana3DS. smealum: For HANS, making piracy and specialized hardware unnecessary to run ROMhacks. shinyquagsire23: For SaltySD, making installation a snap on CFW systems and further bypassing the need for a pirated game install. neobrain: For Braindump. dnasdw: For 3dstool. WolfLord: My dedicated beta tester, without her help this hack would be much more broken and much less fun. Nintendo/GAME FREAK: For making a game series I've been devoted to for my entire life. Let's Plays Message me if you're doing a YouTube playthrough of these ROMs! I'll feature you in this section. The first six complete Let's Plays will have their team immortalized in a post-game Trainer on Poni Island! Addition to the romhack pending approval. No inappropriate or blatantly "Internet Alias / Channel Promotion" Trainer names. Must also complete the postgame content on Poni Island. Cit D. Cypher: Nova Sun "Citlocke" (In Progress) Pedro Keitawa: Umbra Moon Nuzlocke (In Progress) (Italian) AntiEnton: Umbra Moon (In Progress) (German) Sebastián Contreras: Umbra Moon (In Progress) (Spanish) Change Log Current Version: v1.4 (3/21/2017) Major Update! Adjusted learnsets of every Pokémon to better work with Expanded and Leveled Builds! Useful moves before capture level are now learned later (in addition to their normal learn levels). Most "Level 1" moves have been made available via level-up. Increased Level of Totems except for Kommo-o and Mimikyu Minor Trainer changes Fixed a minor text error Expanded Builds: Fixed a grass patch that had Level 6 as its minimum encounter level instead of Level 46 Expanded Builds: Fixed Hippopotas availability in the Haina Desert Expanded Builds: Elemental Monkeys can now SOS call the Monkey they are weak to Expanded Builds: Makuhita is now available on Route 2 Expanded Builds: Togepi is now available on Route 3 Expanded Builds: Riolu is now available on Route 10 Expanded Builds: Houndour is now available at Memorial Hill Expanded Builds: Pumpkaboo can now SOS for its other sizes SaltySD Packs: Fixed Max Repel availability after completing six Trials Distribution Packs: Fixed Umbra Moon including a default Shop.cro file Distribution Packs: Removed unnecessary code.bin file from Distribution Packs Version 1.3 (3/12/2017) Version 1.2 (3/8/2017) Version 1.1 (3/7/2017) Version 1.0 (2/25/2017) Downloads Download Here! .7z files can be extracted with 7-Zip. This project took over 375 hours of work (plus 40 hours of testing!) to complete, and while it was a labor of love, I won't turn you down if you want to buy me a beer. Or a pizza.
  8. As bad as the AI is, the main reason the Elite Four was weak in RRSS was because the player had Level 100 Pokémon that had gained natural EVs, but the AI only had Lv100 no-EV Pokémon. Thanks to Sun and Moon allowing NPC trainers to have EVs and Natures, Single Battles should be a lot less broken in the endgame in NS/UM. Which is nice, since in NS/UM I am incapable of converting NPC trainers to alternate battle types. Every Double battle in Sun and Moon is the result of two Singles trainers "teaming up" on you.
  9. No. Game and Story text contain some changes like making Kukui's speech at the beginning explain the hack and changing dialogue like "My Cleffa is my best friend!" when the trainer doesn't have those pokemon anymore. That was honestly a bad idea in RR/SS (updating the trainers into the game kinda sucked, no way to verify, etc), so no, I won't be doing that. Adding people to the game would be on a very case-by-case basis if at all, and I don't plan to add more aside from myself, my beta testers and one special case. That said, I'm glad you enjoyed RR/SSS so much! In my opinion, the RR/SS project really helped me get a handle on rom hacking, even though RR/SS was clumsy in a lot of places (legendaries on trainer teams, some trainers without movesets, workflow for updating the game was absolutely terrible and i had to make every change to all six builds individually...) I think you're going to love NS/UM.
  10. Another update. I'm in the home stretch when it comes to the Umbra Moon and Nova Sun project. I consider the project to be 85% complete at this point. My progress in the different parts of the hack is as follows: Trainer/Totem Changes: 88% designed, 70% implemented, 60% beta tested Legit / Leveled Build Wild Encounters: 100% complete Expanded Build Wild Encounters: 100% designed and awaiting implementation Evolution Changes: 100% complete Poké Mart and Item changes: 100% complete Game/Story Text Changes: 90% complete Pokémon changes (adjusted move levels, wild hold items, etc.): 100% complete I estimate I'll only need 38 more hours of work to finish the project. My target release date is February 26, 2017, exactly one year after Sun and Moon were announced. If my estimates are correct, this project will have taken up 320 hours of work, and I am incredibly excited to finally share the fruits of my labor with you. Relative to Rutile Ruby and Star Sapphire, this release will be a lot more polished. Where RR/SS took some "shortcuts" like Pokémon without defined movesets (I.E. what Game Freak does with 99% of its Trainers), Nova Sun and Umbra Moon have every single Trainer Pokémon manually tuned with a full moveset and hold item. Please look forward to it!
  11. Right, i want it to not do that. I want text that, when clicked, takes you to youtube.