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Thread: Pokémon Blaze Black & Pokémon Volt White

  1. #1

    Pokémon Blaze Black & Pokémon Volt White

    Pokémon Blaze Black | Pokémon Volt White
    Current Version: 3.1
    Last Updated: 24th December, 2011


    THERE IS NO "NORMAL" OR "LEGENDARY" VERSION ANYMORE. THE DOWNLOADS OFFERED HAVE ALL 649.

    Click the banner for a video playlist of the hack.


    Summary

    Pokémon Blaze Black and Pokémon Volt White are edits of the regular Pokémon Black and White versions which self-contain all 649 Pokémon, allowing a player a large amount of variety. In addition, BB/VW also have edited trainers, an increased difficulty level, improvements to many Pokémon and more. They are the spiritual successor of my two other hacks, Pokémon Fire Red Omega and Pokémon Spirit Gold. Blaze Black and Volt White were also - with one minor exception - the first of their kind to be made.

    I should mention that with the exception of things normally different between Black and White such as Black City, White Forest, the legendary focus and the appearance of Opelucid City, the two games are identical.

    Specific Features
    • As aforementioned, the hack allows you to catch all 649 Pokémon in some way or another. This is unaffected by the version chosen to play; encounters are the same in both.
    • Every single trainer in the game has had their Pokémon edited, fitting a new level curve and increasing the difficulty overall. While not mind crushingly tough, they're sure to provide more of a challenge than the original games were able to. The level curve takes full advantage of the new experience system in Black and White.
    • A vast number of Pokémon have had certain statistics about them edited. This can be a number of things, including experience rate, typing, base stats and abilities. A lot of Pokémon have been given their Dream World abilities as an option, where applicable and/or useful.
    • Pokémon have also had additions to their moveset, including additions or alterations to their level up movesets as well as TM and HM compatibility. Level up movesets in particular have been edited for 600+ Pokémon.
    • There has also been editing of many evolutions, generally involving those Pokémon who generally had to be traded to be evolved. Blaze Black and Volt White are entirely self-contained; no outside contact is required for anything.
    • Items found in the field have been changed considerably, to include TMs, evolution items and fossils previously only found post-League. The items have been adjusted in such a way that makes it convenient for the game's progress. Where applicable, text has also been changed to reflect these changes. Multiples of certain items, such as the evolution stones, the Lucky Egg and the EXP Share are also given out, all in the name of convenience.
    • It isn't just trainers and wild Pokémon who have had their levels changed; event Pokémon such as Reshiram and Zekrom have also had their levels changed, ensuring that they don't become useless due to the sharp increase in levels.
    • All five in-game trades have also been edited, giving you new possibilities for your team.
    • A small number of attacks have also been changed to make them more useful, generally in terms of power (and rarely, type).
    • A number of documents are included with the download that allow you to see any and all changes made. Wondering what's new? Where to find something? Consult the guides!

    Why play Blaze Black and/or Volt White?

    With the extra amounts of Black and White hacks cropping up now, Blaze Black and Volt White has lost its main edge in being the only hack of its kind. I'd like to say that it being the first means something, but unfortunately it really doesn't in the long run. The main reason for playing Blaze Black and Volt White would be its dedication to the original games; with one or two exceptions the main Pokémon of a Gym Leader or Elite Four member does NOT change, and themes (including type and general appearance) are kept as best as possible. Things must make some degree of sense, or they won't be found in this hack. Most of the time.

    These two also offer some "what ifs?" What if Flareon got Flare Blitz? What if Delibird actually had some stats? What if Weavile was given Technician? What if Gallade had kept Trace? What if the Gothitelle line actually had a Dark-typing? Just how broken would a Dragon-type Serperior with Contrary be? How about a Samurott with Shell Smash? (Between you and me, they are broken as hell!)

    The game also tries to have as many Pokémon available early as possible, while still keeping them in appropriate places. There's a couple odd balls that are late such as Torkoal or Stunfisk as they were tough to place, but the majority are available before the sixth badge is up, and the majority of them are available at Nimbasa City or prior.

    Blaze Black and Volt White also offer a 'clean' version, which is a relatively blank slate, keeping the 649 hack but eliminating all of the Pokémon changes. This is useful for the purist, and it's something no other hack has, as far as I'm aware.

    If you're looking for a challenge designed by someone who thinks they know the Pokémon games in and out (and considering my ridiculous amount of knowledge about them and my three walkthroughs, I certainly hope I do!) then this is the hack to try. If you're looking for an incredibly difficult challenge... I'd recommend a different one. Although this one has its fair share of annoyances, too.

    Can I see some screenshots of the hack?
    Certainly. Open the spoiler below to see them. These mostly just show some of the first bits; you'll have to play it to see the rest!

    Spoiler


    Credits and Gratitude
    • elementking: It was thanks to him that I even got to start hacking B/W fully in the first place. Without him I probably wouldn't have discovered anything post Wild Pokemon editing.
    • Project Pokémon Forums: The ROM editing help section is a great way to find out if certain ideas are possible, and if so, how. Numerous people on there (as well as being found in other places) have made or stated discoveries that this hack uses, including Andibad, kaphotics and KazoWAR. Kazo in particular can also be thanked for the 1.1a incarnation of the trainer editor, a key tool for making this hack.
    • twistedfatal: His tools help to simplify things significantly, cutting down on the amount of hex editing required.
    • neltazero: His tools are also very helpful and quite easy to use, making Wild Pokemon and trainer editing that much easier.
    • SegNin: It's thanks to him we have the current .bat patching system for this, and by extension for Pitch Black and Pure White.
    • knivez69: The banner up top is his incredible work.
    • Various Members of GBAtemp and GameFAQs: For ideas on additions/changes to make.

    Bugs, Changelog, Version Clarification and Download Links
    Bugs
    Spoiler
    - The exp is weirdly low from certain high levelled opponents. This is to do with the game, though, and is not fixable.
    - It appears to be possible for an error to occur at Driftveil from repeated fishing then leaving... not sure about this one, but be sure to save around there just in case.


    Changelog
    Spoiler
    Version 3.1 (24th December, 2011)
    - A few level up moves added, including those missing from the Rugged Mountain pack, Zap Cannon for Electabuzz (as a counterpart to Magmar's new Heat Wave) and Nasty Plot for Togekiss.
    - Evolution levels edited for Scraggy, Elgyem, Litwick, Mienfoo, Golett, Pawniard, Rufflet, Vullaby, Deino, Zweilous and Larvesta to counteract their earlier appearances. Level up moves have been adjusted accordingly.
    - Koffing and Weezing can now learn Sludge Wave by TM.
    - Problems with Cheren having the wrong monkey have been fixed.
    - The important trainer rosters document has had its layout edited to now be viewable properly in WordPad.

    Version 3.04 (18th November, 2011)
    - Some trainers corrected, notably the manga cameo trainers.
    - Juniper & TM79 problems fixed.
    - New moves added to the following Pokémon: Gastly, Drowzee, Spinarak, Misdreavus, Mawile, Shuppet, Chimecho, Duskull, Stunky, Meowth, Volbeat, Illumise, Alakazam, Rotom, Spiritomb.

    Version 3.03 (23rd September, 2011) / 3.03b (25th September, 2011) / 3.03c (25th September, 2011)
    - Magby / Magmar now wild in Route 7.
    - Gothitelle and Reuniclus now wild in Route 9.
    - Mamoswine now wild in Giant Chasm.
    - Leavanny and Unfezant wild in Route 6.
    - Rattata and Raticate now learn TM01, Hone Claws.
    - Hitmonchan now learns Drain Punch at Level 36.
    - Lenora rematch text fixed.
    - Roughneck Johnny fixed.
    - Happiny evolution method fixed (b).
    - "Diamond"'s team fixed. (b)
    - Chili rematch fixed. (b)
    - Lenora rematch text ACTUALLY fixed. ©
    - Regigigas actually available. ©

    Version 3.02 (31st August, 2011)
    - Numerous Pokémon have had some level up moves fixed, including Wartortle, Blastoise, and Samurott.
    - Keldeo now learns Secret Sword at Level 1.
    - Meloetta now learns Relic Song at Level 1.
    - Typhlosion now learns ThunderPunch at Level 1.
    - Persian now learns Water Pulse and Icy Wind at Level 1, and Snarl by TM.
    - Absorb is now 30 power. Mega Drain is now 50 power.
    - Pin Missile, Arm Thrust, Comet Punch and Spike Cannon are now 25 power.
    - Tyranitar's ability has been fixed.
    - Morimoto no longer attacks himself.
    - Problems with trainers having missing/extra Pokémon have been fixed.
    - Drayden's rematch has been fixed.

    Version 3.01 (13th August, 2011)
    - Duplicate moves out of Arbok to be on the safe side.
    - Fixed the problem with the trainers that give you berries.
    - Bianca's duplicate Musharna fixed.
    - Problem between a trainer's dialogue and roster corrected.
    - Fixed the problem that made Cheren attack you.
    - Rotom-H's incorrect statistics fixed.
    - Level up move errors fixed on Ponyta, Rapidash and Samurott.
    - Gave Drowzee/Hypno some extra things to work with.
    - Emolga now learns HM02, Fly.
    - Aerial Ace, Faint Attack, Magical Leaf and Swift are now 60 power again.

    Version 3.0 (7th August, 2011)
    - Wild Pokémon and Trainers have been redone. Wilds are mostly the same with some new additions here and there, trainer rosters have been redone entirely.
    - There is now a greater variety of battle types; in fighting the Gym Leaders, Elite Four and Rivals you will find a mix of Single, Double, Triple and Rotation Battles.
    - There are now level up move changes for 600+ Pokémon.
    - Further enhancements and reconsiderations to the 649 Pokémon have been done.
    - Further TM/HM compatibility changes have been performed.
    - A couple more items have had their locations swapped around, and the text edited as necessary.
    - Gym Leader rematches have been added in the form of disguised leaders in eastern Unova. Careful where you step!
    - Bugs such as the Slowking evolution problem have been fixed.
    - Trainers and Vicitni's level on Liberty Island have now been edited.
    - Legendaries have returned to being found rarely in different places around the region.
    - There are now a small number of Wild Pokémon differences between Blaze Black and Volt White. Specifically, it's to do with the two originally version exclusive legendaries, and the colours of Shellos, Gastrodon and Basculin.
    - Further attack changes have been done.
    - The Clean version of the hack has returned.
    - The Documentation is now full of images, making it look better than before.
    - There are new documents detailing the level up move changes and the rosters of the regular trainers up to Ghetsis.
    - The Important Trainer Rosters document now details the battle type, rewards and new teams of the important cast.
    - Support has been added for the Liberty Ticket and National Dex in the downloads.


    Version Clarification
    The Full version of the hack is the whole thing; the Wild changes, the trainer changes, the Pokemon changes, the item changes, absolutely everything. The Clean version takes out some of the content, so that the actual Pokemon, their level up moves and attacks are left unchanged. Trainers are edited from their Full version counterparts to clear up any inconsistencies done through adding new techniques in the Full version.

    Download
    You will need a ROM of Black or White to use the patches found in the downloads, which you will have to find on your own. It must be either English European or American, though.

    Last edited by Drayano; Dec 21st, 2012 at 12:53 AM.

  2. #2

    Re: Pokémon Blaze Black & Pokémon Volt White

    I just managed to download the Cygnus Hex Editor but I got lost editing the wild pokemon. It would be wise for you to make a tutorial on this..

    But I will play your hack in the meantime.

  3. #3

    Re: Pokémon Blaze Black & Pokémon Volt White

    Now THIS is a hack
    What are you going to do with Jesus?

  4. #4
    The PokeMaster Dually's Avatar
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    Re: Pokémon Blaze Black & Pokémon Volt White

    So I applied to patch to a US ROM of the game and see if it works. Will it work if I use a sav file for my original white game? So like it would be the patched rom with the original sav file. Will that work?

  5. #5

    Re: Pokémon Blaze Black & Pokémon Volt White

    I'm pretty sure it would, yes.

  6. #6
    The PokeMaster Dually's Avatar
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    Re: Pokémon Blaze Black & Pokémon Volt White

    How can I be sure if it is working fully?

  7. #7

    Re: Pokémon Blaze Black & Pokémon Volt White

    Is awesome, but someone can tell to me edit wild pokemon, i just wipe my data and i can't find anything. also i no have time to search in the net because my computer is little broken.... anyway thank you

  8. #8

    Re: Pokémon Blaze Black & Pokémon Volt White

    Dually:
    1) If you're using a flashcard, it'll display as "Blaze Black" or "Volt White" on the menu selection (I'm thinking in terms of R4 or Acekard as I don't know any others)
    2) Check your starters for any non Blaze/Torrent/Overgrow abilities, or try a stat down move on Cheren/Bianca's Snivy (if you don't pick it yourself) and see if the stat rises instead due to Contrary.
    3) Encounter something on Route 1 that is either above Level 4, or is not Lillipup/Patrat.

    Those are the quickest ways to know.

    Andibad:
    Take a look at the a/1/2/6 narc, search for "F8 01 02 02" in your hex editor and that will take you to the beginning of the wild data (Route 1 to be specific)

  9. #9
    The PokeMaster Dually's Avatar
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    Re: Pokémon Blaze Black & Pokémon Volt White

    Okay it says both games are on my SD, and since I am on a US ROM it would help you to know if everything works okay. I will check on Route 1 to see if any other pokemon come up. Also, how does this work with shaking grass? Do pokemon of other generations that are rare also appear?

  10. #10
    The PokeMaster Dually's Avatar
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    Re: Pokémon Blaze Black & Pokémon Volt White

    Info:
    --Hack is working flawlessly so far on my US ROM.

    Questions:
    --Can we get a route/place guide to find the pokemon? Would be very helpful.
    --Also, if I want to use cheats on the game, how would I incorporate them on my R4? Is there a different game ID than the regular version? I renamed the hack pokemonblack.nds and the save to pokemonblack.nds.sav and tried to apply cheats. It did not work. Any light on this situation?
    --Can the national dex be hackd to show the new pokemon locations?

    Any help on these three situations would help tremendously, thanks.

  11. #11

    Re: Pokémon Blaze Black & Pokémon Volt White

    Yup, every method of Wild Pokemon has been edited (except fishing since I didn't think it was worth it) so grass/tall grass/shaking grass/water/rare water patches/dust clouds/bridge spots are all different

  12. #12
    The PokeMaster Dually's Avatar
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    Re: Pokémon Blaze Black & Pokémon Volt White

    Just posted right before you, just to make sure you get that the thread was posted in again, posting here, thanks.

  13. #13

    Re: Pokémon Blaze Black & Pokémon Volt White

    Quote Originally Posted by Dually View Post
    Info:
    --Hack is working flawlessly so far on my US ROM.

    Questions:
    --Can we get a route/place guide to find the pokemon? Would be very helpful.
    --Also, if I want to use cheats on the game, how would I incorporate them on my R4? Is there a different game ID than the regular version? I renamed the hack pokemonblack.nds and the save to pokemonblack.nds.sav and tried to apply cheats. It did not work. Any light on this situation?
    --Can the national dex be hackd to show the new pokemon locations?

    Any help on these three situations would help tremendously, thanks.
    1) I included a document listing where the Wild Pokémon were with the download. Check the documentation part.

    2) There is a different game ID, yes; there's also a document about Action Replay codes in there.

    3) Not that I'm aware, unfortunately.

  14. #14
    The PokeMaster Dually's Avatar
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    Re: Pokémon Blaze Black & Pokémon Volt White

    Sorry did not check it out before playing, my fault. Also, I would be happy to report on any issues you think there might be.

  15. #15

    Re: Pokémon Blaze Black & Pokémon Volt White

    Do you know which narc file contains the data for me to hex edit pokemon types. Such as making Emboar Fire/Dark. And if you could provide me with the hex values for the different types? I see you were able to edit pokemon types so if you could provide me with any info I'd appreciate it. Thank you.

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