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  • Creating a Modpack

    Now it's time to create the modpack.

    Creating a Modpack

    1. Click File -> New Solution.
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    2. Enter the requested information. The name what you want the modpack to be called. This must be something that can be in a filename, as no error checking is currently done (pending #31). Under "type", choose "DS Modpack". Under "Location", choose or create any directory with a decent amount of free space. The modpack and all child mods will be created inside a subfolder of this directory, which is referred to as the solution directory. When you're done, click OK.
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    3. Go through the wizard that appears. The first step is just an introduction. Read it, then click "Next >". The second step asks for a ROM. You can give it any decrypted 3DS or NDS ROM. For the purpose of this tutorial, I'll be using Pokémon Mystery Dungeon: Explorers of Sky. After you browse to a supported ROM, click the Extract button, and wait for the extraction to complete. When it's done, click the Finish button.
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    4. Click File -> Save -> Save Solution. You can get away without doing it, but if there's a problem further on, this will keep you from needing to repeat these steps. I recommend doing this before and after every time you create, edit, or delete projects. Refer to "Opening a Modpack" below for instructions on how to reopen this solution.
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    5. In the Solution Explorer, expand Directory.
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    6. Right-click Directory. (If you don't see any context menu items, try left-clicking it, then right-clicking it.) Then click Create Project.
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    7. You should be presented with this window:
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      Like when creating a solution, make sure the Name you choose doesn't contain any invalid path characters.

    Making Mods

    There's a lot of different mods you can make. Please refer to these pages for descriptions of them:

    Opening a Modpack

    If you close Sky Editor after saving the solution, here's how to reopen it.

    1. Click File -> Open -> Open (Auto-Detect File Type).
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    2. Browse to the directory you chose in step 2 of the previous section. Then open the directory matching the name you chose. Choose the file ending in "*.skysln". If you do not see a file with that extension, and you are 100% sure you are looking in the right location, you did not save your modpack and will need to recreate it.
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    3. Your solution is now open, and you can continue at step 5 in the previous section.

    Edited by evandixon

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    I have a question about 3DS ROMs: when I try to extract a cia for Super Mystery Dungeon I get an exception saying that the file is not supported. I suppose that's because the cia is encrypted, but if I decrypt it with HackingToolkit9DS it also extracts the files, and SkyEditor doesn't support those either. How can I decrypt the cia without extracting it?

     

    NVM, I just had to decrypt it on my 3DS. I used GodMode9, Decrypt9 should work too

    Edited by Metalcape

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    hi! don't know if i have the wrong verison or what (4.0.1.0 ) but when i get to step 3, theres no popup window wizard to use a rom location, please help!

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    On 12/1/2018 at 6:41 PM, girk said:

    hi! don't know if i have the wrong verison or what (4.0.1.0 ) but when i get to step 3, theres no popup window wizard to use a rom location, please help!

    The latest version is 4.1.x. Try getting the latest linked to in the introduction:

    With your version, you can proceed by right-clicking in the Base ROM project, and choosing "Add Existing File", but you may encounter other issues if you don't upgrade.

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    Hi!

    When I extract my decrypted Gates to Infinity ROM and go to the Solution Explorer, Directories isn't even there... In fact, nothing appears in the Solution Explorer... Does that mean that there's something wrong with my ROM or am I just missing something?

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    14 hours ago, AzimuthOfAstre said:

    Hi!

    When I extract my decrypted Gates to Infinity ROM and go to the Solution Explorer, Directories isn't even there... In fact, nothing appears in the Solution Explorer... Does that mean that there's something wrong with my ROM or am I just missing something?

    That's odd, since the solution explorer should show a baserom and a modpack project regardless of how successful the extraction went.

    Is there anything in the error window? And what version are you using?

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    There’s nothing in the error tab... and I’m using the latest 4.1.0.98

    its bizarre to say the least. It might be the decrypted ROM I’m using maybe. Though the game works perfectly fine in Citra... do I have to use the ZIP file or the unzipped version? I’ve been using unzipped and I can’t really use the zipped version as far as I know unless I’m dumb.

    i can’t figure out what’s wrong. I followed all the steps.  I made a new solution. I named it, selected the DS Modpack from the drop down, put it in a location that has space, went through the wizard (which stopped appearing for some reason after a certain amount of times trying to create the solution) I saved the solution, and then there’s no directory tab under the solution explorer... I’m confused...

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    On 6/5/2019 at 4:03 PM, AzimuthOfAstre said:

    There’s nothing in the error tab... and I’m using the latest 4.1.0.98

    The latest version is 4.2.9.

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    Hello, i also have a problem with the missing directories in the solution explorer. I have tried 4 different roms of PSMD, and redownloaded the sky editor from the first step twice, but it never shows up. I'm on 4.2.11.0, which is the newest one iirc. There is no error anywhere. Please help.

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    How do I decrypt a rom? I can't find a tutorial or explanation anywhere on Google. If that's not a thing, can you point me in the direction of a decrypted version? I can't find one on google.

     

    EDIT: It already was decrypted, and I'm just an idiot who's new to WinRar.

    Edited by cursed--alien
    I'm stupid

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