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  • Creating a Modpack

    evandixon

    Now it's time to create the modpack.

    Creating a Modpack

    1. Click File -> New Solution.
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    2. Enter the requested information. The name what you want the modpack to be called. This must be something that can be in a filename, as no error checking is currently done (pending #31). Under "type", choose "DS Modpack". Under "Location", choose or create any directory with a decent amount of free space. The modpack and all child mods will be created inside a subfolder of this directory, which is referred to as the solution directory. When you're done, click OK.
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    3. Go through the wizard that appears. The first step is just an introduction. Read it, then click "Next >". The second step asks for a ROM. You can give it any decrypted 3DS or NDS ROM. For the purpose of this tutorial, I'll be using Pokémon Mystery Dungeon: Explorers of Sky. After you browse to a supported ROM, click the Extract button, and wait for the extraction to complete. When it's done, click the Finish button.
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    4. Click File -> Save -> Save Solution. You can get away without doing it, but if there's a problem further on, this will keep you from needing to repeat these steps. I recommend doing this before and after every time you create, edit, or delete projects. Refer to "Opening a Modpack" below for instructions on how to reopen this solution.
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    5. In the Solution Explorer, expand Directory.
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    6. Right-click Directory. (If you don't see any context menu items, try left-clicking it, then right-clicking it.) Then click Create Project.
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    7. You should be presented with this window:
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      Like when creating a solution, make sure the Name you choose doesn't contain any invalid path characters.

    Making Mods

    There's a lot of different mods you can make. Please refer to these pages for descriptions of them:

    Opening a Modpack

    If you close Sky Editor after saving the solution, here's how to reopen it.

    1. Click File -> Open -> Open (Auto-Detect File Type).
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    2. Browse to the directory you chose in step 2 of the previous section. Then open the directory matching the name you chose. Choose the file ending in "*.skysln". If you do not see a file with that extension, and you are 100% sure you are looking in the right location, you did not save your modpack and will need to recreate it.
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    3. Your solution is now open, and you can continue at step 5 in the previous section.

    Edited by evandixon


    User Feedback


    I have a question about 3DS ROMs: when I try to extract a cia for Super Mystery Dungeon I get an exception saying that the file is not supported. I suppose that's because the cia is encrypted, but if I decrypt it with HackingToolkit9DS it also extracts the files, and SkyEditor doesn't support those either. How can I decrypt the cia without extracting it?

     

    NVM, I just had to decrypt it on my 3DS. I used GodMode9, Decrypt9 should work too

    Edited by Metalcape

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    hi! don't know if i have the wrong verison or what (4.0.1.0 ) but when i get to step 3, theres no popup window wizard to use a rom location, please help!

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    On 12/1/2018 at 6:41 PM, girk said:

    hi! don't know if i have the wrong verison or what (4.0.1.0 ) but when i get to step 3, theres no popup window wizard to use a rom location, please help!

    The latest version is 4.1.x. Try getting the latest linked to in the introduction:

    With your version, you can proceed by right-clicking in the Base ROM project, and choosing "Add Existing File", but you may encounter other issues if you don't upgrade.

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