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  • (PSMD Only) Model Mod

    This mod lets you modify the models and animations.

    This only supports Pokémon Super Mystery Dungeon for now, but can support Gates to Infinity with some more work. Leave feedback in this GitHub issue if you're interested, and I'll prioritize it accordingly.

    Instructions

    1. On the New Project window, choose "Model Mod" in the drop-down, and fill in the name with something that makes sense. Then click OK.
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    2. Wait for the loading to complete.
    3. The portraits are in (Solution Directory)/(Project Directory)/Models, in various sub-directories (ignore the "Raw Files" directory). 

    Remarks

    This project will not substitute missing animations. The Starter Mod will take care of that for you.

    You can use SPICA or Ohana 3DS to view the models and animations. Editing them is outside the scope of this guide.



    User Feedback

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    After creating a model mod, can I open the files right away or do I have to do something before opening them in spica or ohana? Because I did the mod and tried opening the files in both programs and it said unsupported file or something like that. 

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    19 hours ago, Volcano said:

    After creating a model mod, can I open the files right away or do I have to do something before opening them in spica or ohana? Because I did the mod and tried opening the files in both programs and it said unsupported file or something like that. 

    You shouldn't have to do anything more. Just be sure you're opening the correct files. Spica and Ohana won't be able to read the BGRS files, but they can read the BCH files. After opening a BCH, you can then import the BCHSKALA and BCHMATA (or whatever they were) files, which are animations for the BCH. You can mix and match models and animations for extra fun.

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