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  • How to Use the Batch Editor in PKHeX

    In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon.

     

    Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL

    unless you quit PKHeX without saving. As a result.

    MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR.


     

    Section 1: Basic Fundamentals and operation of the Batch Editor

     

    The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements.

    The basic operators of the Batch Editor are:

    "." = Sets the desired value Equal to the value you input

    "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value

    "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value.

    As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. 

    As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold.

    image.png

     

    =OriginalTrainerName=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX"
    .OriginalTrainerName=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST
    .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball - which Item Index number is 1.
       

    Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX)

    1. The Batch Editor window references the PKM that is currently viewed in the editing tabs.
      1. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property.
      2. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc).
    2. To Randomize a PID, use ".PID=$rand".
    3. To Randomize EncryptionConstant, use ".EncryptionConstant=$rand"
    4. To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y].
    5. To make a Pokémon Shiny: use ".PID=$shiny".
    6. To copy the Encryption Constant to the PID, use ".EncryptionConstant=PID"
    7. To delete a Pokémon, use ".Species=0"
    8. To set a date (Met / EggMet), use yyyyMMdd for the string.
      1. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016.
    9. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location.
      1. Example: ".Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor.
    10. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon.
    11. A full up to date list is available by reading the Pokémon properties from the PKHeX source code

     

    Section 2: ID Numbers for Use with the Batch Editor

     

    This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation

    .Species=150

    Not .Species=Mewtwo

    Below are many of the common variables you may want to use, along with the possible values to use with those variables.

    Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing.

     

    Ability:

      Reveal hidden contents

     

    AbilityNumber:

      Reveal hidden contents

     

    Form:

      Reveal hidden contents

     

    Ball:

      Reveal hidden contents

     

    Box:

      Reveal hidden contents

     

    CanGigantamax

      Reveal hidden contents

     

    ConsoleRegion:

      Reveal hidden contents

     

    Country:

      Reveal hidden contents

     

    CurrentFriendship:

      Reveal hidden contents

     

    CurrentLevel:

      Reveal hidden contents

     

    DynamaxLevel:

      Reveal hidden contents

     

    TeraTypeOriginal and TeraTypeOverride:

      Reveal hidden contents

     

    EggLocation:

      Reveal hidden contents

     

    EggMetDate:

      Reveal hidden contents

     

    EV_ATK, EV_DEF, EV_HP, EV_SPA, EV_SPD, EV_SPE:

      Reveal hidden contents

     

    FatefulEncounter:

      Reveal hidden contents

     

    Gender:

      Reveal hidden contents

     

    HeldItem:

      Reveal hidden contents

     

    HPType:

      Reveal hidden contents

     

    IsEgg:

      Reveal hidden contents

     

    IsNicknamed:

      Reveal hidden contents

     

    IV_ATK, IV_DEF, IV_HP, IV_SPA, IV_SPD, IV_SPE:

      Reveal hidden contents

     

    Language:

      Reveal hidden contents

     

    Legal:

      Reveal hidden contents

     

    MarkCircle, MarkDiamond, MarkHeart, MarkSquare, MarkStar, MarkTriangle:

      Reveal hidden contents

     

    MetLevel:

      Reveal hidden contents

     

    MetLocation:

      Reveal hidden contents

     

    MetDate:

      Reveal hidden contents

     

    Move1, Move2, Move3, Move4:

      Reveal hidden contents

     

    Move1_PPUps, Move2_PPUps, Move3_PPUps, Move4_PPUps:

      Reveal hidden contents

     

    Nature:

      Reveal hidden contents

     

    Nickname:

      Reveal hidden contents

     

    OriginalTrainerGender:

      Reveal hidden contents

     

    OriginalTrainerName:

      Reveal hidden contents

     

    PID:

      Reveal hidden contents

     

    RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4:

      Reveal hidden contents

     

    Ribbons

      Reveal hidden contents

     

    ShinyLeaf (Gen 4 HG/SS Only)

      Reveal hidden contents

     

    SID16 or TrainerSID7:

      Reveal hidden contents

     

    TID16 or TrainerTID7:

      Reveal hidden contents

     

    Slot:

      Reveal hidden contents

     

    Species:

      Reveal hidden contents

     

    Stat_ATK, Stat_DEF, Stat_HP, Stat_SPA, Stat_SPD, Stat_SPE:

      Reveal hidden contents

     

    Version:

      Reveal hidden contents

     

    JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED:
    You can use Batch Editor to also view the particular values you want.
      Reveal hidden contents

    Special Thanks to @theSLAYER for help with making and researching this guide with me
    • Like 5



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    hello, is there any way to set the egg date to be the same that the met date?

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    Hey, I was wondering where to start. I want to try and put some of my pokemon illegal abilties, classic being sturdy shedinja, on a save for Pokemon Colosseum. I was wondering how I should go about doing that. Also, in the abilities section, for example it says that drought is gen 4 and up when i know its from gen 3 with groudon, so any reason as to why that is?

     

    For example, I have a dratini that I want to put idk...., wonder guard on. He's currently chilling in box one of the pc in my Colosseum Save file. I'm in Hax mode, but it only shows the natural abilities that dratini would naturally have.

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      On 4/25/2020 at 3:15 AM, Myyddraal said:

    Also, in the abilities section, for example it says that drought is gen 4 and up when i know its from gen 3 with groudon, so any reason as to why that is?

    Expand  

    Drought exists in Gen 3, sure. But it does not have any ID, they where handled different prior to Gen 4.

    While in Gen 4 and up each ability has it's own value, which makes it possible to give illegal abilities, in Gen 3 it was determined by the PID. It was something like if the PID was odd the Pokemon would have its first ability and if the PID was even it would have it's second ability. So it's technically not possible to have anything besides the natural abilities.

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    when i use batch editor an i put in commands i hit run an it allways says 0 outta so many files any one know fix

     

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      On 5/4/2020 at 8:28 PM, Fakemodzz932 said:

    when i use batch editor an i put in commands i hit run an it allways says 0 outta so many files any one know fix

     

    Expand  

    perhaps you have too many codes for once.
    What code did you try to use?

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    i jus did a simple one it was =box=1=slot=2.species=890  like i saw on a previous post an the pokemon doesnt change sorry to be a bother

     

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      On 5/4/2020 at 8:39 PM, Fakemodzz932 said:

    i jus did a simple one it was =box=1=slot=2.species=890  like i saw on a previous post an the pokemon doesnt change sorry to be a bother

     

    Expand  

    You need to capitalize the first letter.
    image.pngimage.png

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    I would really need the country code for germany or austria. can you please tell me the proper code?

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    How do I add all ribbons?

    I already know .Ribbons=$suggest adds all legal ribbons but I need a batch edit line to add every single ribbon to a Pokemon.

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      On 6/1/2020 at 4:17 PM, Deadshot626 said:

    How do I add all ribbons?

    I already know .Ribbons=$suggest adds all legal ribbons but I need a batch edit line to add every single ribbon to a Pokemon.

    Expand  

    so your issue is legal ribbons isn't what you want, you want all ribbons?

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    Hey guys I'm trying to mass change the Origin Game for the pokemon.

    I see that pokemon sun is listed at 30. But I don't see the code for it.

    I tried =Gen7=30 and a few others but it didn't work.

     

    All I'm trying to do is change all my pokemon origin game to pokemon sun.

     

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    Does anyone know if batch editor has a command for editing Dynamax level and GMax flag and how to keep the flags when converting to PK7, if possible? 

    Edited by TTSNav

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      On 6/8/2020 at 1:37 PM, TTSNav said:

    Does anyone know if batch editor has a command for editing Dynamax level and GMax flag and how to keep the flags when converting to PK7, if possible? 

    Expand  

    those flags don't exist for PK7.

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    Is there a way to write a command in the batch editor that makes changes in different boxes? For example. In Box 1 .OT_Name=PkHex1 and in Box 2 .OT_Name=PkHex2 ?

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    Hi.

    How do I uncheck "As egg" box using batch editor

     

    Thank you in advance.

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    Hi.

    When I use Batch Editor to change pokemon ability, this error shows 
    up when I check legality "Invalid: Ability does not match ability number" and when I choose the ability manually it become legal. how can I fix this using Batch Editor.

    Thank you in advance.

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    Hey guys,

    Would any of you know the Batch command to edit stat natures for Gen 8?

    Solution: It is StatNature

     

    EG.

     

    =Box=3

    .StatNature=3

     

    Edited by TheExcitedTech

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