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Showing results for tags 'palpark'.
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With Let’s Go release GF and Niantics teased us a lot about Go Park and the connectivity between Go and Let’s Go but without giving us exact details on how it will work. Now the game released we know: -it’s a transfer which means only one way from Go to Let’s Go -moves are not retained (which is the first time in Pokemon history!) -somes IV are some are not -OT and original Pokeball are not kept -but the encounter date yes -the level is kept which in fact is not a good thing Which is … at least problematic, especially if you compare it with PalPark or DreamWorld from gen 4 and Gen5 respectively. In PalPark all datas were safe except a little oddity with new abilities and cheated Pokemon over lv100. In DreamWorld at least you had your moves kept too. The reasons for GoPark failures? -Technical difficulties. Go was developed at the time by Niantics with its own system without thinking about a connectivity with main games (at least in first time-before Meltan idea) so we can assume it can be hard to read the datas and recreate them. -Lack of time. They wanted to give us that opportunity for Let’s Go in order to reunite players from Go with main game players, especially because it’s 2 different types of gamers. So they did it without thinking of consequences it’ll have. Think about underleved: unlike shinyhunters it’s still a niche, GF rarely give us tools to help us (White Flute in ORAS was the only exception in fact) and if lv1 Gyarados in B2W2 or lv9 Salamence didn’t exist I would tell that GF doesn’t care about. Now with GoPark you can have every gen1 Pokemon at lv1 except the legendary bird and Mewtwo. Where is the challenge? It’s kinda disturbing that GF prevented it for Dream World at the time with the level-cap but didn’t for GoPark. But we know now that Dream World was an idea in gen3 that they only did in gen5 so there was time to think about. -GF restrictions. In my opinion the real issue, if moves are not retained it’s mostly because some moves are not in the games and GF didn’t want to add them in order to balance the game. -Money With the transfer uncomplete people will hesitate to do it and so won’t send all their Pokemon to Let’s Go and buy extra spaces in Go waiting for maybe one day … How to fix it? -No more restrictions in gen8. With all moves coded in that generation there won’t be any reason to not keep the attack from Go to GoPark. For legacy moves you can do events in Go like you did for Snorlax in July 2018 to give them again. -Keep the initial Pokeball by using ParkBall like in PalPark and do an update in Go that will set a flag on Pokemon depending on the Pokeball it’s caught (Pokeball 1, Superball 2, HyperBall 3, PremiereBall 3). It makes sense to revive that forgotten Pokeball for the occasion. -Set a level-cap in gen8 like in Dream World. Don’t allow underleved to occur. People won’t care if the hidden level of their Go Pokemon are not kept. Like I said I’s a hidden feature which is not the case for the attacks. (ex: all Salamence in GOPark will be at least at lv50). -Keep the Original Trainer or create one if it’s not possible. And you what do you think about?
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Hi there, I was thinking about those who can't use any sav extractor. If they try to put some 3rd gen Pokémon on their 4th gen cartridge. Pal Park has a limitation of 6 Pokémon per day. That's boring to change the console date or more than that, to wait 24h before use it again. So my request is about a code that delete the Pal Park limitation on any 4th gen game. Does someone know if it's possible ? And could he, please, create this code ?
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Why some pokemon 100% legal become PalPark Country: UK/US/AU, Korea once transferred ? for example Articuno, Zigzagoon, Alakazam
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If you can? lol cuz i heard you pal-park pokemon from pokesav. if you can can you plz tell me how? thx
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I just got a Celebi that is supposed to be from pokepark. The trainer id (60623) is correct according to what I've read but the date was weird since it was Jan 2009. Its possible but it seemed kinda strange for someone to wait so long to transfer. Any how, I ran it through legit checker and it came up with invalid trash bytes. Just for kicks, I changed the date to late 2006 and ran it through again. I changed nothing else but this time it came up legit. Is there any reason why this would happen, some kind of loop hole when dealing with GBA pokemon? I haven't used legit checker enough to know all the ins and outs yet. I will say that it is a great program so I am thankful for all the hard work that went into creating it and sharing.
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I need this code to continue research into Trash Bytes of platinum, the code can be for any game, and any version, i can fix it up from there, but i really need this code. Help appreciated.