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Showing results for tags 'model'.
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Hi all, I'm working on moving the ORAS megas into XY, and as a part of the last step, I'm trying to export the .147 model files to BCH using SPICA, which SPICA can do. However, XY uses a different BCH configuration than ORAS does. XY uses version 38669, noted in the files as bytes [0D 97] , while ORAS uses version 42607, noted as [6F A6]. The thing is that SPICA outputs its BCH's in ORAS format, v42607, meaning that I can't export a BCH that can be read by XY.I've been through a huge amount of forums posts in my search, and I've seen that people have done custom megas before for Gen 6, specifically for XY. I've looked at the files, and they're in the XY format, so I know this is a doable thing - I just haven't figured out how to take a model and export it as a BCH in XY (v38669) format.If anyone knows the process for this, has previously done this, or anything else that might help, that would be greatly appreciated!
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Here's another BCH tool that I helped work on with gdkchan to replace Ohana. How is this better?: The BCH (de)serializer has been completely rewritten, giving maximum flexibility and better BCH support. Features: - Import formats [BCH, SMD, GFModel] - Export formats [BCH, SMD, DAE] - Batch/Single texture export [PNG, GFTexture] - Batch model export formats [SMD, DAE] - Merge multiple models to the scene - Animation playback [bone, material, visibility, camera] Upcoming features: - GFModel export Screenshots: Download: https://github.com/gdkchan/SPICA SPICA.zip
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After some digging I was able to find where the model and animation files of Pokemons are located as well as being able to view them using SPICA. Links to posts which helped to locate the models and animation files in USUM: https://gbatemp.net/threads/release-usum-pokemon-star-a-fully-featured-pokemon-sun-and-moon-sequel-mod.495253/page-15 https://gbatemp.net/threads/wip-ultra-sun-and-ultra-moon-pokemon-models-textures-and-animations.490365/ After figuring out that pk3DS can unpack the animation files, I was able to swap animations around with ease. Since I enjoy having no animations for certain moves on Pokemon, I replaced certain animations with an empty file (which works fine). However a single animation file contains both the Skeletal and (Object/Material) Visibility animations. Main Question of the Topic: Is a way to keep 1 (Visibility Animations) and remove the other (Skeletal Animations)? Just as an example, I'll use Ultra Necrozma: I want to remove the Skeletal Animation, while also keeping the visibility of the Crystal/Prism thing hidden. Also SPICA has a few issues for me: Import button doesn't work, it can't export animations, anyone else having this issue or know work-arounds?
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NOTE: If I cannot indeed place a paid request for a pretty huge rom edit, then please kindly let me know. Otherwise, if you have lots of time and skill with editing the textures cleanly, please let me know so that I can thank you dearly for this request. Also, I skimmed through the terms and conditions, and found nothing that said that I cannot do this. If I missed anything, kindly correct me. When I say big, I mean pretty darn big. On this DeviantArt page (high-jump-kick.deviantart.com) are alternate shinies for every Pokémon thus far. I basically want somebody to edit the shiny textures of each and every Pokémon form to corresponding shiny colorations on said DeviantArt page. Some Pokémon, such as Alolan Grimer and Alolan Muk, have more than one particular recoloring, so choose in that case from the available options. Also, if your result is a few shades off of the image, that I can also accept, so long as it looks like the corresponding image. Of course, I will pay well for this. Please reply if you want to contribute. Thank you. In case you're wondering why I can't do this myself, there are two reasons: The first is that this is not a very good computer and is probably not able to handle the memory requirements. The second is that I do not have that much free time, and while I could muster that up, it would take a really long time before I finish it myself. I am willing to pay money to save that time, and lots of it.