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Is there any key to finding trainer overworld models or am I just searching at random? To be specific I'm looking for the furisode girls models in ORAS
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Hello guys, I'm pretty new to editing ROMs. I'm playing Pokemon SoulSilver at the moment and wanted to make a few edits. Namely changing the Trade and Trade (Item) Evolutions to Level and Holding an item during day/night respectively, as well as adding unavailable Pokemon to some areas in the map. Now I have two questions. I'm using PPRE 0.1.4 since PPRE 2 doesn't export ROM files for me and can't edit the map. Firstly, after I changed all of the Evolutions (which was a bit cumbersome, since I had to save the Pokemon, switch to another and the back to the one I edited to be able to set the parameter for the new evolution type), I wrote a ROM and noticed that it was like 7 MB smaller than the original. I tried again setting the original ROM and created a new one without changing anything and the same happened again. I've read in another thread here that the file gets smaller because a lot of junk code is deleted. I just wanted to make sure if this is correct and if it has any effect on the game whatsoever. My second question is about the map editing in general. When I open Route 29 for example, I see a list of 12 Pokemon for each time of the day and the corresponding levels. How are the probabilities to encounter a Pokemon calculated? Especially the 1% ones like Dunsparce in Dark Cave. When I look at Route 32 for example, I see Tentacruel thrice in the Surf section and both Tentacool and Quagsire once. However, they seem to have much higher probabilities to be encountered than Tentacruel. It confuses me a bit. Also, how is the level of Hoenn/Sinnoh Noise Pokemon determined and where do I find the Headbutt Pokemon in each area? Or were these just not implemented? I do understand that PPRE doesn't seem to be developed anymore and many have moved to newer generations, but I hope that someone can still help me. EDIT: At least for land Pokemon, I think I can see a pattern of 4x15%, 2x10%, 2x5%, 3%, 4%, 2% and 1% from top to bottom and the Pokemon being arranged accordingly. EDIT2: Okay, I think I got the probabilities, wasn't as hard as I imagined. Surf has 60%, 30%, 5% and I guess like 3% and 2% or so, while the Rods have 35%, 30%, 20%, 10% and 5%, all from top to bottom. Not sure about that though.
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answered How can I add a trainer in Black 2?
shader301202 posted a topic in ROM - NDS Discussion & Help
Hey, I wanted to add a trainer in Black 2, but I don't know how to do it. Can somebody help me? -
When i go to edit map stuff in PPRE it won't save, even though im clicking "Save Changes". I can't figure out why.
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So, I know that the sprites (models/textures) are located at a/0/0/8. I was wondering if someone could help me on which files are model files that I could edit, which files are textures, and if possible, which files are which pokemon. I know this is a lot of information, but if anyone knows, could you please help me? thanks.
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maybe not really the right board but i don't really know where to post it. is there a "hardware" board? did anyone who actually has a physical copy mess with that thing and how it works? like frequency (maybe protocol?) or does anyone know a japanese site about it? also are the pokemon really transfered of just moved somewhere in the sav and reactivated later?
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Hey guys, so I'm having an issue with creating overworld legendary encounters in Black 2. I've been able to create both the NPC itself and the general battling script, which runs as intended, however the Pokemon NPC continues to reappear after I exit or enter the map even if I have captured it. This is the template script code I'm using which was provided in the tutorial I followed plus a few changes of my own. 10 00 93 01 // StoreFlag 3A0 Is the pokemon captured? 08 00 00 00 // Condition 0 Flag not set, spawn not disabled. 11 00 01 00 // Equal? If_False (flag not set, disable not true) skip 1F 00 FF 04 00 00 00 6C 00 [00 00] //remove NPC 2E 00 -- LockAll A6 00 47 05 -- PlaySound Clink 74 00 -- FacePlayer AB 00 [7D 02] 00 00 cry [dex] 03 00 0A 00 wait a fraction 74 01 [7D 02] [41 00] 01 00 StartWildBattle [dex=0x027D] @ [level 0x41], parameters=0x0001 ---Battle Ends, script continues--- 77 01 10 80 Check if KO'd 09 00 10 80 08 00 01 00 11 00 01 00 1F 00 FF 14 00 00 00 Incapacitation Logic 23 00 A0 03 Set disablespawn flag 23 00 94 01 Set encountered at least once flag 6C 00 [00 00] Remove NPC [id] 75 01 EndWildBattle 1E 00 02 00 00 00 76 01 EndWildBattle1 78 01 10 80 19 00 10 80 00 00 Check if captured 1F 00 01 06 00 00 00 1E 00 0A 00 00 00 23 00 93 01 Set captured flag, goto end 1E 00 30 00 00 00 19 00 10 80 01 00 Check if player was defeated? 1F 00 01 13 00 00 00 19 00 10 80 02 00 Check if defeated 1F 00 01 06 00 00 00 Goto #defeated 1E 00 10 00 00 00 Goto end 00 00 00 00 00 00 Padding cause Im stupid (defeated tag) 00 00 00 00 1E 00 00 00 00 00 Goto end 30 00 2F 00 02 00 00 00 end Any help is really appreciated.
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answered Catch/steal other Trainers' PKMN Gen 6?
Rakidas posted a topic in ROM - 3DS Discussion & Help
Hi, First post so by all means correct me if I'm posting this in the wrong spot! As the title says, I'm trying to find out if there's any way to enable the catching of other NPCs' PKMN in X/Y & OR/AS. Whether it's through editing something (an item value maybe?) in PK3DS or something else, I'd love to know if it's possible purely for nostalgic value- take me back to the good old days of R4 cheats on the DS Lite and Nuzlockeing only the first 6 PKMN I caught from random Trainers Team Rocket forever! Lol -
Hello guys, I was wondering if I could do something in order to trade Pokemon between my smartphone's emulator and my D's (my phone supports IR as I can control my TV and a projector via IR)
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answered How to hack PWT(Champions League)?
Trainer RED posted a topic in ROM - NDS Discussion & Help
Like RED → Hilda, Lance → Iris And change their pokemons -
Hi, I'm new to ROM hacking, and I'd like to know how to change the music on a Black 2 ROM. For example, things like battle music or trainer encounter music. I've searched online, but I can't find an answer, or at least one that I can understand. There's also other things that I'd like to know, like how to change the Xtransceiver sprites, item sprites, and battle backgrounds. I don't know anything complicated, and I'm mostly using KazoWAR's B/W Tools. If anyone can help me with anything I just listed above, it would be greatly appreciated. (Edit: I know where the files are located, but I don't know how to edit most of them.)(I realized I posted in the wrong forum after I posted.)
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So i'm making this hack battle and I want to edit Pokemon models to match the color scheme of the trainer. I extract the models fine using garc tool and everything looks as it should until I put the models into ohana. They have no textures. The model is pure white. It still has the shape of the Pokemon but not any textures. Color, face, patterns. Nothing. If anyone knows a fix to this that would be really good because I've been struggling the most editing the Pokemon models.
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answered Mugshot/trainer names Pokemon ORAS
CharlieDawg007 posted a topic in ROM - 3DS Discussion & Help
So I need to know how to edit the names you see when entering a gym battle (during the mugshot) and the names of the trainers before the battle when the game says "you are challenged by _____". Someone please help there are no gen 6 hacking tutorials I could find to help me with this. -
Hello, everyone! I've tried doing some searching, but I haven't found any leads, but I'm trying to find the location in the root data for the Trainer poses for the Trainer Card in Soul Silver. I've already replaced the trainer sprites in /a/0/5/8, but that didn't seem to show up when starting a new game, and either I did something wrong, or the Trainer card sprite is stored somewhere else? If anybody has any leads as to where I can find the data and/or how to edit it in case any specific tools are needed, I'd be eternally grateful! Thanks again for reading this request!
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How do I convert a sound file of one type to a DS file? If it helps I'm referring to a BRSTM already primed with looping points
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Does anyone know who this NPC is from HGSS? [ATTACH=CONFIG]12851[/ATTACH] I'm listing all NPCs, Pokémon and Objects found in the game, but I can't work out who this is.
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I really don't understand what ROM hacks are and are not capable of. Could someone please run through everything?
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I'm interested in finding out how the game recognizes moves for use in field (HMs, dig, teleport, etc. (and their effects), for XY/ORAS - has anyone done that already, or have pointers for me to try myself?
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By using 3DS homebrew, I went and dumped the ROM of Alpha Sapphire and then used pk3DS to edit the RomFS to create a randomizer. After rebuilding the RomFS, the new file was moved into the appropriate folder on my SD card. Then I went and booted up Alpha Sapphire through HANS to play the game using the edited RomFS. However, the game will freeze up very early in the process of starting a new game. I took this screenshot to give you a rough idea of when the game will freeze up: This screenshot is right after choosing your trainer name. The game will ultimately freeze up shortly after that screenshot was taken when the screen goes completely white. Any possible guess as to why the game is freezing up when playing it through HANS with an edited RomFS?
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There was a tutorial how to dump a rom but the file for the dump was taken down by Nintendo. Does someone have the starter pack to download on a different page and will it work for the newest firmware?
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Can anyone link me any fully decrypted gen 6 games. I have a ROM myself, but I can't decrypt it. If anyone can help me I would be extremely grateful. I'm hoping to do an extreme randomiser like the one that TyranitarTube does. Thanks in advance. :smile:
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answered Where to find Pokemon B2W2 Move set editor?
Iroca posted a topic in ROM - NDS Discussion & Help
Can't find any good move set editor try to use twisted moveset editor but i don't know how to use it :cool::cool: -
Hello, for my project of finishment of Gold and Silver I have to add some wild data for Viridian Forest, Cerluean cave etc. But the asm can read wild data only in the bank A of the rom, but the bank A is almost full 'cause there is also other stuff. There is a way to force the game to read wild data pointers in another bank or move something else by the A bank to another for regain space? Is important, the project is almost finished, with scripts, places... But I miss the wild data and other 3 little things, but the more important is this.
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Hey guys, If this is in the wrong sub forum please feel free to move it to the appropriate thread. So I want to edit my ORAS and even XY ROM with the rom hacks available online as well as do some minor editing to move stats, learnset and TM. I have located the required tools but I am wondering how I can do this using my game cartridges and my new 3dsXL on the firmware 10.3 using browserhax to run Homebrew? Does anyone know?