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CharlieDawg007

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About CharlieDawg007

  • Birthday 11/02/1990

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  1. Recently I've decided I want to do an extreme randomizer of Pokemon Y before Sun and Moon come out for a good way to end off 6th gen. Everything seemed to be working well until I tried to randomize models. Does anyone know a model randomizer for Pokemon? I want to randomize Pokemon models and names so i don't know what Pokemon I'm actually getting, but I know i have to randomize the models, animations, textures, etc and I can't find a good program to help me do so. I've seen sleepy Jirachi do it on YouTube so does anyone know what he did? Any of these questions being answered would help me alot as time is running out to do this. :frown:
  2. ok i found out how to install Luma but how do you go about building a cia file and running it? maybe if I cold find out i could try and help u with your problem as well
  3. im really sorry i know you're expecting a response and to be honest I have no clue I was just wondering if you could tell me how to install Luma3ds's patch because I'm having trouble. is there a good tutorial you could link me to? Or just tell me? again i'm really sorry for no response to your problem but I can't find a half decent guide anywhere
  4. Use Garc Tool rather than Garc unpacker. Garc unpacker is outdated
  5. Ok thanks so much. If it's not too much trouble, could you tell me the location of Pokemon animation files?
  6. So I'm trying to make a rom hack with custom mega Pokemon implemented into the game. I tried messing around in PK3ds and learned that I can't use a custom model unless the Pokemon itself had a separate form all together. I've seen YouTube videos in the past with custom megas. So how did they do it? Do I have to replace models, textures, and animations of a pokemon with multiple forms and then put give it a mega in PK3ds? Or is there some easier way to actually give that Pokemon a mega?
  7. So i'm making this hack battle and I want to edit Pokemon models to match the color scheme of the trainer. I extract the models fine using garc tool and everything looks as it should until I put the models into ohana. They have no textures. The model is pure white. It still has the shape of the Pokemon but not any textures. Color, face, patterns. Nothing. If anyone knows a fix to this that would be really good because I've been struggling the most editing the Pokemon models.
  8. I think that I was using garc unpacker rather than just the universal garctool when extracting so I'll check later but that may be the problem. Garc unpacker seems to extract all the other models fine though. Weird. But I'm really glad your rom hack is so close to completion! It looks like it could actually be pretty fun considering most rom hacks are just challenge modes or all 721 versions of the original games I think some texture changes might spice up ORAS enough to make me want to actually catch em all. :biggrin:
  9. this is so cool! I want to make a game like this so bad but whenever I go to extract the pokemon models in a/0/0/8 it tells me "illegal text blocking your path" or something along those lines. This happens on both of my computers with garc unpacker and I can't find out why. Do you know a fix? BTW can't wait for the beta to come out :wink: im gonna play that either way
  10. Thanks for the tips. I understand most of it, but there was one thing I couldn't find in rom research and development and that was how to actually edit the nameplates on the mugshots. Do I just get a font and write the name I want and replace it or do I actually have to edit the original name in a program?
  11. So I need to know how to edit the names you see when entering a gym battle (during the mugshot) and the names of the trainers before the battle when the game says "you are challenged by _____". Someone please help there are no gen 6 hacking tutorials I could find to help me with this.
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