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<p><p><p><p><p><p>Yeah now grass types are better. I ez happy. Ghost is a bit situational, but I'm really sad that ice types didn't get a buff. But... That's kinda redundant at this point.</p></p></p></p></p></p>
<p><p><p><p><p><p>I agree, I do wish Fairy was weak to either Psychic or Dark or even just neutral. Heck, maybe even be good on each other. In many RPGS, it is really open-ended and light can be weak or effective on darkness. Also why isn't Xerneas Fairy/Grass? It would've been PERFECT. But nope. Can't have a 4X weakness to something that's what they thought.</p></p></p></p></p></p>
<p><p><p><p><p><p>Yeah, Ghost will be petrifying if they ever get a outrage special attack... D: Normal types suddenly seem more useful now! And they've got a lot of resistances as well! I still believe Darks won't be as good, but not being weak to steel makes my Umbreon's Payback and Foul play more useful. Not that I have one, but on simulators.</p></p></p></p></p></p>
