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Toffoletto

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Everything posted by Toffoletto

  1. @juanpironi, Yes, Kaphotics is right. I suggest checking with Eligor what spreads are reachable and what aren't.
  2. @Kaphotics, I have to disagree with you: for example, if a pokemon is caught not in its original location, but from Miror B., Pkhex marks it as illegal, even if it's not. We have already discussed of this issue here: And, as I said, also the opposite is true: there are cases of illegal pokemon marked as legal; we've discussed about this one here:
  3. The fact is that in XD not every PID is actually reachable: some are skipped because of the non-shadow pokemon generated before the shadow one. As for Rhydon, there's not a non-shadow pokemon generated before it, so, in theory, any PID should be valid. With XD, however, Pkhex is still quite inaccurate, since it flags illegal pokemon that are actually legal, and vice-versa. In the end, my recommendation is: if you want shadow pokemon to be legal, you have to actually catch them and keep them as they are.
  4. I don't know the specifics, so it's likely that I'm wrong with what I'm going to say; I tried to check that seed with RNG Reporter: it generates that spread after 132 frames, but with a different PID and nature(hasty); in this case, why wouldn't a shiny skip be required to get an adamant Farfetch'd, while keeping the same spread?
  5. @Kaphotics, Hmm, are you sure? Try looking at this Farfetch'd, which was caught by using the anti-shiny RNG method. If you try to manually change either its TID or SID, PKHeX will still flag it as legal, even if it shouldn't be, since its PID, with that nature, is not compatible with every TID/SID combination. @theSLAYER, I did not try out Eligor yet. I could make a test and tell you later if it generates valid spreads. 083 - Fantozzi - 384C9480B1D7.xk3
  6. @theSLAYER and @PokemonWorldMaster1, The fact is that not every spread provided by RNG Reporter is legal, because, at least in XD, many of those spreads cannot be actually reached in-game. To know what are the valid spreads, you should also use Ginzaru's tool, xdcheck(it's only in japanese, however). Then, there's still the issue of pokemon caught by using the anti-shiny technique, which are supposed to have not only a valid spread, but also a matching TID and SID: PKHeX still fails to recognize as illegal the pokemon that don't fit these requirements.
  7. Hello, while using the spread finder for Gamecube RNG on RNG Reporter, I noticed that some spreads are marked with this wording: "Shiny skip(TSV: ...)", with a number after the colon. Does anyone know what this means and what is its usage? Thank you very much.
  8. We all know that TID/SID RNG is easily doable on the american ROM of Pokèmon XD, but is it also possible on the european version? I tried to perform it, but the PRNG does not advance at all, while I am at the naming screen: in fact, it remains stuck to the same frame, and, therefore, I always get the same TID/SID combination. This leads me to believe that this kind of RNG is actually impossible in the european version. Can someone confirm or disprove this, please? Thank you in advance for your answers.
  9. Reclaimer Shawn, thank you for your answer; but I would actually prefer to do it in a more legit way, as I feel that cheats and edits offer "the advantages of theft over honest toil".
  10. I understand. So, unless somebody else has better informations than us, I think we can safely conclude that seed manipulation(and, therefore, TID/SID manipulation) is currently impossible for Colosseum. For Pokemon hunting, as far as I know, it's just more luck-based than XD for the same reason(impossibility to determine the initial seed); actually, both the RTC and the initial seed are easily changeable in XD by using Dolphin's Dev mode, because they are related, while in Colosseum this is possible only for the former.
  11. Togamicalc is a tool included in RNG Reporter; it's called this way because it was developed by a guy whose nickname is Togami. It's called "GameCube RTC" in newer versions of RNG Reporter. I used it with XD too: it seems significantly easier than xdseed, and it's also useful when it comes to use RNG to catch Pokemons. I have to add that I would perform this RNG on emulator. Are you sure that with xdseed it is possible to obtain both TID and SID at the same time? In any case, it's impossible to predict the initial seed in Colosseum, right?
  12. Thanks, but, if I understand correctly, the guide only shows how to obtain a specific TID, not a specific pair of TID and SID. In order to get those, it would be necessary to determine the initial seed that the game generates when it is booted up; if you play XD, this is possible by using Togamicalc, but this tool apparently doesn't work with Colo as well, therefore making its initial seeds, as far as I know, unpredictable.
  13. Hello, I know that it's possible to use Pandora's Box to obtain, via RNG, a TID/SID pair that makes a particular PID shiny in Pokemon Colosseum, but I would like to ask if it's also possible to choose an arbitrary pair to get the same result, just as in Pokemon XD. For example, let's say that I would like to obtain the pair 00007/45728, which is definitely possible in Colo and XD; Pandora's box does not display this result; is there a way to get it via RNG? Or would I have to soft reset and rely on luck? Thank you in advance for your help.
  14. If I remember correctly, Eevee's PID is generated exactly seven frames after the frame for TID and SID. So, for example, if you have Eevee's TID and SID on frame 10000, you will have to use the PID(and IV spread) on frame 10007. I hope this was of some help.
  15. There are two guides on Reddit: the first one is to manipulate the TID and SID; the second one is to actually catch your pokemon. These are the links: https://www.reddit.com/r/pokemonrng/comments/757m0y/colosseum_tidsid_rng_guide_emulator/ https://www.reddit.com/r/pokemonrng/comments/7bgqcb/guide_colosseum_shinyflawless_rng_pokémon/ Enjoy!
  16. Sure, here it is. 245 ★ - SUICUNE - 49C78B1D95DC.pk4
  17. Hello, I plan to start a new game in Fire Red, and I'd like to "shinify" the PID 8B1D95DC in order to get a shiny Suicune with the spread 0/0/0/0/0/0; so, in other words, a Suicune that should be unaffected by the Roamer's glitch, just for the sake of it. However, after some test done with PKHeX, it turns out that such Suicune is marked as illegal, while other Method 1 Pokemons with that spread are legal. Apparently, the issue is an "Encounter type PID mismatch". Is it an error with PKHeX, or this Suicune is simply unobtainable? And, if this is the case, what's the reason? Thank you in advance for your help.
  18. Thanks to everyone for their answers! So, to sum it up, there's really no difference in the code of a pokemon obtained on emulators, and, therefore, no rational reason to use a gameboy instead; is it correct? Kaphotics, with reference to XD, I tried to obtain the aforementioned spread and PID, but a quite strange thing happened: that combination turned out to be unobtainable(so xdcheck was right), but, in turn, I obtained the same spread, only two frames before my target, but with a different PID, nature and gender; on the other hand, on the main window of RNG Reporter, my target had different IVs than those reported on Gamecube Time Finder. These were the results(my target is the third one): 801672 5CE24441 Docile 1 31 31 31 31 31 25 Dark 64 F M M F 801673 44419551 Adamant 1 25 31 31 23 12 12 Bug 43 F M M F 801674 9551A7C9 !!! Adamant 1 12 23 12 7 23 2 Electric 66 M M M M I really don't know what to think, though I'm sure I'm messing something up...
  19. Hello, I would like to ask you two question with reference to the RNG process exploited when using an emulator. 1) I would like to catch a shiny Deoxys on Emerald in the most legit/legal way possible; therefore, I extracted the ROM from my retail game, I started a new game on VBA, and, by using Suloku's excellent Mystery Gift Tool, I injected the wc3 of the Aurora ticket that I got from Nintendo of Italy a few years ago, when I sent them my cartidge. The RNG process is significantly easier to perform on an emulator, but I'm concerned about the legitimacy/legality of the result; so my question is: is there any difference(even the slightest) if a pokemon is caught on an emulator, rather than in a retail game? Is there a way to deduce that it was not caught on a gameboy? I ask this question because I know that transferring a gen 3 pokemon to a gen 4 game should be done with an actual DS, in order to avoid issues with thrash bytes, and because someone seems to bother about the origin of pokemon files, but I don't understand if this distinction is only formalistic, and not substantial. 2)This does not regard legality specifically. I have already used the RNG with success to get some pokemon from XD(on emulator, of course). Now, I would like to get a Scyther with spread 31/31/31/31/31/25, and with PID 9551A7C9, that I found by using Gamecube Time Finder on RNG Reporter. Unlike previous times, this spread was marked as "Pass NL(Anti-Shiny)"(instead of "Pass NL" only); so I thought that I had to RNG my TID and SID in order to "shinify" the said spread, and I managed to obtain 00012 as my TID and 12944 as my SID. Is this enough to get a Scyther with those characteristics? I ask this question because that spread does not appear on xdcheck(Mr. Ginzaru's tool), so I'm led to believe that it is actually unobtainable. Sorry for the long post. Thank you in adance for your help.
  20. Toffoletto

    Ciao!

    Hello! I'm an italian Pokemon player; I used to play Pokemon games of the third and fourth generations when I was a kid, and now, after discovering the process of RNG, I became interested in using this knowledge to get good achievements in those games. I'm sure I'll have a nice time here at Project Pokemon. Oh, and sorry if my english is sometimes not perfect. Bye!
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