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WitchDianna

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Everything posted by WitchDianna

  1. What I mean is this box outlined in red here: If they're correct, then I should be able to find them here and when they generated. I don't know the natures of Rayquaza, Altaria, or Flygon, but I know Swampert, Kyogre, and Delcatty's are Brave, Mild, and Relaxed respectively. They're not showing up.
  2. You sure those are the correct PIDs? I'm not able to find their IVs using them on RNGReporter; no results are coming up, even when I input the nature.
  3. Some do appear in this Ruby's hall of fame actually: Swampert, Delcatty, and Kyogre (and out of those 3, Delcatty is the only one I physically have because it was transferred to Gale of Darkness before I lost the game itself: The data is slightly different though. Other than level, I don't know what else is different between the hall of fame mon and secret base mon. I know from memory that Swampert in particular has all the beauty contest ribbons and the artist ribbon and might've maxed its contest condition stat. But I can't read pokemon data very well, nor do I know how to find it within a rom or emulator exactly
  4. Glad to know I'm not alone :'D that's the reason why I started this thread, I'm trying to get a mon or 2 back from KIMMY's base as I no longer have the original cartridge; this Ruby file has the last remaining records of them. I've tried the Roamer Glitch to try and catch them back, but they just turn into bad eggs, even when I set my name/ID/SID to the same data. There's a video that had someone getting a mon's data through the Hall of Fame, and was wondering if something similar could be done for secret bases. I remember some stuff such as nature, but if I just had the PID at least I think I could find the IVs in RING Reporter/PokeFinder and recreate them from scratch. The only loss would be the ribbons and contest stats.
  5. I don't know what information your tool is actually reading from because a lot of this is incorrect. In particular, all the SIDs are wrong, and a lot of pokemon (and held items) are ones that don't appear in their teams at all. Example: KIMMY's ID/SID combo is 50587 / 08473, not 50587 / 00197. That trainer's party consists of (in order): There is no Absol, Gulpin, or Shroomish in that trainer's party. I can even battle them and see that in-game, so I don't know how you got your info with your tool.
  6. I know, but the issue is that I don't have nor know where to find the PID. I have the trainer's ID and SID, but no PID of the pokemon.
  7. Damn, really? I was hoping for both PID and IVs since there was one pokemon's data I was trying to get ahold of, that being a Swampert.
  8. So... is there really no way to read this data at all? There was another thread posted here that asked the same question and someone said that some of the data could be there, and I know someone else managed to get the data of a pokemon through hall of fame records so it must be possible. Unless secret bases are just that one thing that hold basically nothing of the originals aside from the basics for battling the secret base trainer...
  9. I'm dumb and forgot to do this, but here's my Ruby save file, saved right next to a base whose party data I wanna know in particular. Is there anyone or any tools that can help me out? Pokemon - Ruby OldSave.sav
  10. I'm trying to read the party data of some secret base trainers to see information such as their pokemon's IVs, EVs, nature, PID, Contest stats, Ribbons, etc. I don't know if the game holds all of that when you mix records, but is there someone or a program out there that can find and show all this information? I can't read code in an emulator to know what I'm looking for.
  11. Thank you! I couldn't get PKHeX to run so this really helps
  12. Didn't want to necro an existing thread on this topic, but I have 2 MYSTRY Mews and wanted to check their legality and PIDs. I can't figure out how to look for them in the provided file, so I was wondering if someone could help me out. I figured out their stats+other info if it helps identify them: Mew (1): OTG: Male Nature: Sassy Hidden Power: Fighting HP: 30 Atk: 20 Def: 14 Sp.Atk: 4 Sp. Def: 6 Spe: 30 Mew (2): OTG: Female Nature: Jolly Hidden Power: Rock HP: 9 Atk: 18 Def: 14 Sp.Atk: 13 Sp. Def: 10 Spe: 6 Any help is appreciated
  13. Here's something to help you (and anyone else who's interested): https://sta.sh/01e8ji836ni5 I made some blanks for new portraits. Keep in mind that if you want to add them to the game, you need to make sure they use at least or less than 16 colors and be indexed, 4bpp pngs with a size of 40x40.
  14. Neato I hope I'll be able to play with this soon. I've been attempting some pokemon sprites (gen 5 and up) and an attempt at giving Mareep special starter animation sprites. Does this just cover the pokemon sprites and status effects, or will you be able to do the overworld and special effects as well?
  15. There's apparently a bug in NA Sky with Luminous Spring; if you try to evolve a pokmemon that has its normal name or a nickname of exactly 10 characters the game will freeze (unless it was the last one recruited). It's fixed in all other versions, just NA has this issue. Video: [video=youtube;lpgvbDEFaRU]
  16. Nice find Gracidea! I wonder if Luminous Spring's 10 character name bug could be looked into from there and possibly fixed as well.
  17. I remember playing a demo of at Shopko a long time ago that took place at the Cipher Key Lair. You had like a couple of Ultra Balls and I think a few Net Balls or so, and your pokemon were Parasect and Gardevoir (may have been another psychic type, but not sure) both at level 40. You couldn't leave the area, but I think an NPC (I think it was Professor Krane) explained to you how to catch shadow pokemon (using Spore with Parasect for example) and the first one you encountered was a shadow Shellder. When you entered the lab you encountered a peon with a shadow Butterfree and Tangela (might've been an additional peon with no shadow pokemon, but I don't remember). The demo ended after you snagged all 3 and talked to the NPC. This was before I knew what E3 was.
  18. There was a demo version of the game with these two? I could've sworn there was (and I played) a demo where you had a Parasect and Gardevoir(?) (might've been a Tangela, don't remember).
  19. Does that include dungeons, the main world HUB, and some areas in cut scenes tied to dungeons? Or just dungeons in general?
  20. Just got up to Miror B. and beat him (caught Jirachi in one go too) This hack is amazing~ all the shadow mons fit the trainers pretty well so far (except for Miror B., why Jirachi and not a Ludicolo? ;p) Now something weird happened to my Altaira as I was making my way to Miror B.; I had all my shadow mons in hyper mode so I wouldn't have much trouble for the fight, and during a battle Altaira snapped out of Hyper Mode by itself (box even came up and said "ALTARIA came to its senses.") Idk if you modified something like this (unlikely) but I never knew that was even possible before. Weird. Can you actually set certain shadow pokemon to be shiny 100% of the time?
  21. I patched the game exactly as Hawluchamp did. Now it seems the issue is gone after messing around with the settings a bit. Huh. Now I can play Though there is this issue now: I tried to save at the PC and it says the Memory Card in Slot A is corrupted and needs to be formatted. I know I can use save states instead, but is there a way to fix this or should I just go save states all the way? Also, I noticed mellowbusiness mentioned in the pastebin that Umbreon had Shield Dust as its ability now, but my game says Synchronize.
  22. I wanna give Masoleum a try, but when I run the game on Dolphin I get a black screen. The sound is playing so the game's on, but there's no picture.
  23. Oh geez, I wish I knew that earlier D: I'm kinda worried about some portraits I made now, whether they'd actually work or not (I can't really use DeSmuME to check them out myself as it heats up my computer and tends to lag pretty bad...)
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