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Drayano

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Everything posted by Drayano

  1. We don't know what order twistedfatal is making the tools either iirc, though I've seen people requesting for other tools before the wilds and such. Regardless, UltraEdit got the job done. Thanks!
  2. Oh that was just a typo, I meant DA 01 01 00. Better fix that. I might give UltraEdit a try. It's possible the hex editor I'm using just can't cut it for this task or something.
  3. Okay I'm kind of stuck on this I already know level up moves are in a/0/1/8 and how to edit them and such, but how would one go about adding a new string to a Pokémon's level up set without breaking the others? Say for example, the string: FF FF FF FF A1 01 01 00 8F 01 01 00 5F 00 01 00 FA 01 01 00 D9 01 01 00 FF FF FF FF 2F 00 01 00 6F 00 05 00 ... FF FF FF FF The four FF are what border each Pokémon's level up set, with the first bit being Ninetales' level up set and the bit after being Jigglypuff. At the moment, both are bordered, and their absolute positions are in place. Say I wanted this: FF FF FF FF A1 01 01 00 8F 01 01 00 5F 00 01 00 FA 01 01 00 D9 01 01 00 DA 01 01 00 FF FF FF FF 2F 00 01 00 6F 00 05 00 ... FF FF FF FF Adding a new move without replacing means everything ahead has now shifted four bytes. However, the absolute positions haven't changed, so it screws up every single level up set after Ninetales. I'm sure there's a simple way to do it, but it's not something I know how to do yet. --- tl;dr - How do I add NEW level up moves rather than REPLACING level up moves and still have it working?
  4. Bleh, need to edit that. I took the xdelta patches out when I updated the download links recently.
  5. I found some new stuff which I didn't utilize since I stopped updating my hack, but might be of use: In a/0/5/7, there are two often recurring strings. You'll get 0C 80 XX XX, and 00 80 XX XX. These refer to items. 0C 80 XX XX are item balls found on the ground, whereas 00 80 XX XX are items given to you by NPCs. The XX XX is the hex number of the item, again flipped. You can find the indexes here.
  6. Okay, I've decided I'm gonna stop updating Blaze Black and Volt White, so I'll just leave it at 1.2. Too much hassle to update with about six different patches to make every time, plus I really should actually focus on my academics... There's also the fact I'm beginning to dislike some of my own changes (in particular the really high levels. ~90s seems somehow 'untidy' to me, but meh.) There's also the fact some other changes I'd like to make could do with an overall rebuild anyway. Hex editing is becoming outdated for Gen V now! I updated the download links to be a bit simpler; I chose to eliminate the xdelta patches, as well as adding Hatchetball's usrcheat thingy in and rearranging the folders to be neater. Anyone having patching problems now has a solution in the form of a direct ROM download. I've uploaded the Blaze Black Legendary Regular version, which you'll find the link to on a certain video site. --- Squall - I'm not sure about TTMenu, but if the normal B/W work then it should. zukesify - You've probably solved it by now but the code won't work until you get your first badge. dbzhero - There's a readme included. You won't be able to use the Japanese ROM though, you'll need a EUR/USA one. sliver - Not possible. It's unknown how to script properly in this so far.
  7. This might be a tad premature, but is there any way known to change one particular overworld sprite in a specific area? I know Kazo has the sprite tools but that'll only be a mass replace, unless I'm missing something. Say I wanted to change a doctor overworld in the smaller Nimbasa sport dome to Elesa's overworld. Any way to do it?
  8. Held items are found in a/0/1/6 with the rest of the Pokémon info, just for the record. B/W have 50%, 5% and 1% chances I believe.
  9. ...Bah, seems I have a case of selective reading. Sorry. I don't know what's causing it at the moment, that is a tad on the weird side... I'll let you know if I find any fixes. The Pokémon are in their National Dex order. 00 = Normal 01 = Fighting 02 = Flying 03 = Poison 04 = Ground 05 = Rock 06 = Bug 07 = Ghost 08 = Steel 09 = Fire 0A = Water 0B = Grass 0C = Electric 0D = Psychic 0E = Ice 0F = Dragon 10 = Dark Legend levels I'm just too lazy to list. As it is they are mostly in shaking grass anyway, so repels won't make a difference.
  10. Updated with V1.2, this has a 'clean' version that reduces the hacks to the basics, perfect for the pure straight-edge player. Andibad, i see you already found the legend info. Swarm I don't know at all, type and stat are located in a/0/1/6. Each Pokémon has its base stats listed in hex as AA BB CC DD EE FF, in the order of HP, Attack, Defense, Speed, Special Attack, Special Defense. The two bytes directly after - ie XX YY - is the type.
  11. Haha oh boy, that was quick. I'll have to update my hack again very shortly it seems. Thank you very much!
  12. Okay, the hack is updated! Say hello to version 1.1. Changes are as follows: + There's now a normal and legendary version. The legendary version will allow you to get all 649 Pokémon if you don't mind screwing the presentation up a bit. See the first post for more details. + There have been four new type changes. Gothita, Gothorita and Gothitelle are now Psychic / Dark, and Farfetch'd is now Fighting / Flying (in addition to getting a slightly increased stat boost). + Some battles have been edited slightly, either to make them harder or to introduce the new changes. + Some abilities have been changed. Omanyte, Omastar, Kabuto, Kabutops, Lotad, Lombre and Ludicolo have had their original abilities restored, and Bellossom now gains Own Tempo rather than Natural Cure. + A couple of problems have been fixed, such as two incorrectly placed Wild Pokémon (one from a typo, one I forgot to change later in development) and a trainer in Challenger's Cave having a ? Pokémon (forgot to close that slot). + Further edits to level up moves have been applied, to the following Pokémon: Growlithe, Arcanine, Vulpix, Ninetales, Skarmory, Farfetch'd, Bellossom, Natu, Xatu, Carnivine. + Black City trainers have been edited. Their Pokémon now depend on which version of the hack you use (Normal or Legendary). + The download now contains UPS patches with the tsukuyomi patcher, in addition to the xdelta patches present before. + The levels of static one-time encounter Pokémon have been raised. Reshiram and Zekrom can now actually fight! --- Hopefully, that should improve it a bit. Thank you for the compliments and whatnot btw!
  13. Gonna give this a bump. I'll be surprised if anyone knows, but this would be a very useful thing to know.
  14. 1) I included a document listing where the Wild Pokémon were with the download. Check the documentation part. 2) There is a different game ID, yes; there's also a document about Action Replay codes in there. 3) Not that I'm aware, unfortunately.
  15. Yup, every method of Wild Pokemon has been edited (except fishing since I didn't think it was worth it) so grass/tall grass/shaking grass/water/rare water patches/dust clouds/bridge spots are all different
  16. Dually: 1) If you're using a flashcard, it'll display as "Blaze Black" or "Volt White" on the menu selection (I'm thinking in terms of R4 or Acekard as I don't know any others) 2) Check your starters for any non Blaze/Torrent/Overgrow abilities, or try a stat down move on Cheren/Bianca's Snivy (if you don't pick it yourself) and see if the stat rises instead due to Contrary. 3) Encounter something on Route 1 that is either above Level 4, or is not Lillipup/Patrat. Those are the quickest ways to know. Andibad: Take a look at the a/1/2/6 narc, search for "F8 01 02 02" in your hex editor and that will take you to the beginning of the wild data (Route 1 to be specific)
  17. Pokémon Blaze Black | Pokémon Volt White Current Version: 3.1 Last Updated: 24th December, 2011 THERE IS NO "NORMAL" OR "LEGENDARY" VERSION ANYMORE. THE DOWNLOADS OFFERED HAVE ALL 649. Click the banner for a video playlist of the hack. Summary Pokémon Blaze Black and Pokémon Volt White are edits of the regular Pokémon Black and White versions which self-contain all 649 Pokémon, allowing a player a large amount of variety. In addition, BB/VW also have edited trainers, an increased difficulty level, improvements to many Pokémon and more. They are the spiritual successor of my two other hacks, Pokémon Fire Red Omega and Pokémon Spirit Gold. Blaze Black and Volt White were also - with one minor exception - the first of their kind to be made. I should mention that with the exception of things normally different between Black and White such as Black City, White Forest, the legendary focus and the appearance of Opelucid City, the two games are identical. Specific Features As aforementioned, the hack allows you to catch all 649 Pokémon in some way or another. This is unaffected by the version chosen to play; encounters are the same in both. Every single trainer in the game has had their Pokémon edited, fitting a new level curve and increasing the difficulty overall. While not mind crushingly tough, they're sure to provide more of a challenge than the original games were able to. The level curve takes full advantage of the new experience system in Black and White. A vast number of Pokémon have had certain statistics about them edited. This can be a number of things, including experience rate, typing, base stats and abilities. A lot of Pokémon have been given their Dream World abilities as an option, where applicable and/or useful. Pokémon have also had additions to their moveset, including additions or alterations to their level up movesets as well as TM and HM compatibility. Level up movesets in particular have been edited for 600+ Pokémon. There has also been editing of many evolutions, generally involving those Pokémon who generally had to be traded to be evolved. Blaze Black and Volt White are entirely self-contained; no outside contact is required for anything. Items found in the field have been changed considerably, to include TMs, evolution items and fossils previously only found post-League. The items have been adjusted in such a way that makes it convenient for the game's progress. Where applicable, text has also been changed to reflect these changes. Multiples of certain items, such as the evolution stones, the Lucky Egg and the EXP Share are also given out, all in the name of convenience. It isn't just trainers and wild Pokémon who have had their levels changed; event Pokémon such as Reshiram and Zekrom have also had their levels changed, ensuring that they don't become useless due to the sharp increase in levels. All five in-game trades have also been edited, giving you new possibilities for your team. A small number of attacks have also been changed to make them more useful, generally in terms of power (and rarely, type). A number of documents are included with the download that allow you to see any and all changes made. Wondering what's new? Where to find something? Consult the guides! Why play Blaze Black and/or Volt White? With the extra amounts of Black and White hacks cropping up now, Blaze Black and Volt White has lost its main edge in being the only hack of its kind. I'd like to say that it being the first means something, but unfortunately it really doesn't in the long run. The main reason for playing Blaze Black and Volt White would be its dedication to the original games; with one or two exceptions the main Pokémon of a Gym Leader or Elite Four member does NOT change, and themes (including type and general appearance) are kept as best as possible. Things must make some degree of sense, or they won't be found in this hack. Most of the time. These two also offer some "what ifs?" What if Flareon got Flare Blitz? What if Delibird actually had some stats? What if Weavile was given Technician? What if Gallade had kept Trace? What if the Gothitelle line actually had a Dark-typing? Just how broken would a Dragon-type Serperior with Contrary be? How about a Samurott with Shell Smash? (Between you and me, they are broken as hell!) The game also tries to have as many Pokémon available early as possible, while still keeping them in appropriate places. There's a couple odd balls that are late such as Torkoal or Stunfisk as they were tough to place, but the majority are available before the sixth badge is up, and the majority of them are available at Nimbasa City or prior. Blaze Black and Volt White also offer a 'clean' version, which is a relatively blank slate, keeping the 649 hack but eliminating all of the Pokémon changes. This is useful for the purist, and it's something no other hack has, as far as I'm aware. If you're looking for a challenge designed by someone who thinks they know the Pokémon games in and out (and considering my ridiculous amount of knowledge about them and my three walkthroughs, I certainly hope I do!) then this is the hack to try. If you're looking for an incredibly difficult challenge... I'd recommend a different one. Although this one has its fair share of annoyances, too. Can I see some screenshots of the hack? Certainly. Open the spoiler below to see them. These mostly just show some of the first bits; you'll have to play it to see the rest! Credits and Gratitude elementking: It was thanks to him that I even got to start hacking B/W fully in the first place. Without him I probably wouldn't have discovered anything post Wild Pokemon editing. Project Pokémon Forums: The ROM editing help section is a great way to find out if certain ideas are possible, and if so, how. Numerous people on there (as well as being found in other places) have made or stated discoveries that this hack uses, including Andibad, kaphotics and KazoWAR. Kazo in particular can also be thanked for the 1.1a incarnation of the trainer editor, a key tool for making this hack. twistedfatal: His tools help to simplify things significantly, cutting down on the amount of hex editing required. neltazero: His tools are also very helpful and quite easy to use, making Wild Pokemon and trainer editing that much easier. SegNin: It's thanks to him we have the current .bat patching system for this, and by extension for Pitch Black and Pure White. knivez69: The banner up top is his incredible work. Various Members of GBAtemp and GameFAQs: For ideas on additions/changes to make. Bugs, Changelog, Version Clarification and Download Links Bugs Changelog Version Clarification The Full version of the hack is the whole thing; the Wild changes, the trainer changes, the Pokemon changes, the item changes, absolutely everything. The Clean version takes out some of the content, so that the actual Pokemon, their level up moves and attacks are left unchanged. Trainers are edited from their Full version counterparts to clear up any inconsistencies done through adding new techniques in the Full version. Download You will need a ROM of Black or White to use the patches found in the downloads, which you will have to find on your own. It must be either English European or American, though.
  18. I'll mention that CPU trainers NEVER have EVs on their Pokémon - Battle Subway aside - so I doubt there's any function to control it. Leaving the unknown as 0 also does seem to make it a random ability, although as far as I can tell it sets the ability based on a combination of the trainer themselves and the species of Pokémon, since I've had both ability one and two of the same Pokémon with a 0 unknown on different trainers. 16/32 always set it to Ability 1/2 though, I'm positive of that now. This is interesting though!
  19. I was literally just about to say this myself after doing a bit of testing for the last half an hour~! I can confirm that's true. In addition, 87 (a random value I tried) seems to make the Pokemon female with ability one, but no trainers use that by default. For the record, I have no clue about the Scrafty case.
  20. Personally I use Cygnus Hex Editor (Free Edition), but there isn't really a common program that everyone uses. The 083CBB44 offset I mentioned is the location in the main ROM rather than the .narc file alone. While I can't remember the Route 1 (which is the first wild data) off hand, the string definitely begins as "F8 01 02 02 FA 01 02 02". Just Ctrl+F that and you should find it.
  21. I had a feeling you were, your evolution editor is already very helpful but a wild editor would help so many people Good luck
  22. Siam: Only way as far as I know is to play the game and check that everything has edited as you want. There's no reference list that I know of, but Pokemon hex numbers are as simple as converting their PokéDex decimal number into hexadecimal with the computer's calculator. Levels are the same. Pedro: Wild Pokemon aren't affected by the time in B/W, you get the same encounters regardless of whether it's day or night. Only places that already have season differences in the game (ie Route 6, Route 7) have separate encounter lists for each season. In those cases, they're located one after another. For example, if you go to Route 6 (0000659C in the a/1/2/6 narc file) then you will be at the first encounter list for Route 6, which is the Spring one. The next is Summer, the third Autumn and the final one Winter. Swarms I have no idea, sorry.
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